跳到正文
cccskills

“rendering”的搜索结果

806 个 · 按相关度排序

Export videos or still images from Remotion using its command-line tools. The skill identifies the commands for each output type and points to option references, with a separate guide for rendering videos with transparent backgrounds.

中文简介正在准备中。当前显示英语简介。

  • Export a Remotion video
  • Render a still image from Remotion
  • Find command options for rendering
remotion-dev/remotion6.5万2026年10月18日 更新

Guide Angular development, code review, and refactoring with prioritized performance rules. Review rendering efficiency, loading time, and bundle size—the amount of code delivered to browsers—alongside data fetching and server-rendered page setup.

中文简介正在准备中。当前显示英语简介。

  • Writing Angular components with performance in mind
  • Reviewing code for performance bottlenecks
  • Reducing bundle size and loading time
sickn33/agentic-awesome-skills4.8万2026年10月19日 更新

Add Markstream to AI chat or document interfaces to render Markdown as it arrives. The skill selects the framework package and configures dependencies, styles, streaming behavior, and server-side rendering boundaries.

中文简介正在准备中。当前显示英语简介。

  • Add streaming Markdown to an AI chat interface
  • Fix missing styles or server-side rendering errors
  • Replace an existing Markdown renderer with Markstream
github/awesome-copilot4万2026年10月17日 更新

Add or verify model support in SGLang's Rust processor so chat requests produce the same prompt text and token IDs as Python. Use reference-generated test cases to find differences in tools, reasoning settings, conversation history, and errors.

中文简介正在准备中。当前显示英语简介。

  • Adding model support to sglang-processor
  • Porting model rendering from sgl-router
  • Rechecking prompt behavior after a Dynamo update
sgl-project/sglang3.7万2026年10月19日 更新

Migrate Vue applications from Table v8 to v9 by checking table creation, rendering, and reactive state updates. Combine Vue-specific changes with the shared core migration checklist, then verify types and affected feature behavior.

中文简介正在准备中。当前显示英语简介。

  • Upgrading Vue tables from v8 to v9
  • Reviewing table creation and rendering changes
  • Fixing reactive state updates after migration
TanStack/table2.8万2026年10月13日 更新

Migrate TanStack Table from v8 to v9 in React by reviewing table creation, state updates, rendering, and shared application hooks. Provides a React-specific checklist and verification steps alongside the required core migration guidance.

中文简介正在准备中。当前显示英语简介。

  • Upgrade a React table from v8 to v9
  • Review state and rendering issues after migration
  • Update shared table hooks and wrappers
TanStack/table2.8万2026年10月13日 更新

Migrate TanStack Table from v8 to v9 in Preact using its native package. Reviews compatibility aliases, table setup, state subscriptions, and rendering, with verification steps to check the upgraded implementation alongside the required core migration guidance.

中文简介正在准备中。当前显示英语简介。

  • Upgrade a Preact table from v8 to v9
  • Switch table imports to the native Preact package
  • Review state and rendering issues after migration
TanStack/table2.8万2026年10月13日 更新

Migrate Svelte tables from Table v8 to v9 by reviewing table creation, rendering, state handling, and shared hooks. The checklist also guides type checking and verification of data updates and enabled table features.

中文简介正在准备中。当前显示英语简介。

  • Migrating Svelte tables from Table v8 to v9
  • Replacing writable-store setup with runes and getters
  • Reviewing rendering and state handling after migration
TanStack/table2.8万2026年10月13日 更新

Migrate Angular tables from Table v8 to v9 by reviewing table creation, rendering, state updates, and reusable app hooks. Provides an Angular checklist alongside the core migration checks needed for shared API changes.

中文简介正在准备中。当前显示英语简介。

  • Upgrading an Angular table from v8 to v9
  • Replacing createAngularTable with injectTable
  • Reviewing signal-based state and FlexRender rendering
TanStack/table2.8万2026年10月13日 更新

Investigate cmux interface and runtime problems using debug logs, profiling, and the Debug menu. It guides changes to terminal rendering and tab lists, with checks for typing latency, SwiftUI state handling, and differences between macOS versions.

中文简介正在准备中。当前显示英语简介。

  • Investigating focus and tab switching problems
  • Checking typing latency after rendering changes
  • Tuning layout and colors through Debug windows
manaflow-ai/cmux2.8万2026年10月18日 更新

Create article cover images based on the topic and tone of the text. Choose the composition, colors, rendering style, text amount, and mood, with reference images and aspect ratios to guide the result.

中文简介正在准备中。当前显示英语简介。

  • Creating a cover image for a blog article
  • Making a cover with a title and subtitle
  • Matching a cover to reference colors or composition
JimLiu/baoyu-skills2.7万2026年9月11日 更新

Maintain existing tests for Walkontable, Handsontable's table rendering engine. The skill explains its separate test commands and covers frozen rows and columns, visible area calculations, scroll alignment, and pitfalls that can hide failures or produce misleading results.

中文简介正在准备中。当前显示英语简介。

  • Maintaining existing Walkontable rendering tests
  • Checking frozen rows and columns during scrolling
  • Testing visible areas after container resizing
handsontable/handsontable2.2万2026年10月19日 更新

Create or modify Handsontable cell renderers, functions that control cell appearance. It guides safe text and HTML handling, accessible cell attributes, content placement, and caching choices for expensive rendering work during scrolling and redraws.

中文简介正在准备中。当前显示英语简介。

  • Creating a custom cell renderer
  • Reviewing safe text and HTML display
  • Investigating row height changes after rendering
handsontable/handsontable2.2万2026年10月19日 更新

Evaluate NVIDIA Cosmos Policy for robot manipulation in LIBERO and RoboCasa simulations. Follow GPU environment setup, configure rendering without a display, run small checks before larger benchmarks, inspect success rates, and profile inference latency.

中文简介正在准备中。当前显示英语简介。

  • Running a small LIBERO evaluation
  • Evaluating kitchen tasks in RoboCasa
  • Setting up simulation on a GPU cluster without a display
Orchestra-Research/AI-Research-SKILLs1.4万2026年10月11日 更新

Build React components, forms, and custom hooks with TypeScript. Organize state and data fetching, debug rendering problems, migrate class components, and improve performance, with type checks and component tests to validate the implementation.

中文简介正在准备中。当前显示英语简介。

  • Build React components and forms
  • Design state management and data fetching
  • Debug rendering issues and improve performance
Jeffallan/claude-skills1.2万2026年10月17日 更新

Use the HyperFrames command-line tool to set up HTML-based video projects, check structure and text overflow, preview compositions, and export video. It also covers audio transcription, text-to-speech generation, and environment troubleshooting.

中文简介正在准备中。当前显示英语简介。

  • Starting a video project from a template
  • Checking text overflow before rendering
  • Previewing and exporting MP4 or WebM video
openai/plugins74972026年10月8日 更新

Integrate charts and architecture diagrams into React or Next.js apps. Plan which parts run in the browser, separate rendering from application state, and address loading performance, mobile layouts, accessibility, and shareable views.

中文简介正在准备中。当前显示英语简介。

  • Integrating D3 charts into React components
  • Choosing browser or server rendering in Next.js
  • Sharing chart filters and selections through URLs
openai/plugins74972026年10月8日 更新

Create interactive views of dense datasets, spatial paths, and flows using WebGL, which uses the GPU for rendering. Choose suitable libraries and design navigation, labels, animation, and static alternatives around the analytical task.

中文简介正在准备中。当前显示英语简介。

  • Explore spatial trajectories and point clouds
  • Build dense scatterplots and network views
  • Animate flows between locations or nodes
openai/plugins74972026年10月8日 更新

Build charts from tables using Vega-Lite, Vega, or Observable Plot. Describe data, visual elements, and interactions in reusable definitions, choose a suitable tool, and assess mobile layout, performance, and when custom rendering becomes necessary.

中文简介正在准备中。当前显示英语简介。

  • Writing a Vega-Lite chart specification from a dataset
  • Choosing between Plot, Vega-Lite, and D3
  • Building layered charts with panels and tooltips
openai/plugins74972026年10月8日 更新

pixijs-2d

免费

Fast, lightweight 2D rendering engine for creating interactive graphics, particle effects, and canvas-based applications using WebGL/WebGPU. Use this skill when building 2D games, particle systems, interactive canvases, sprite animations, or UI overlays on 3D scenes. Triggers on tasks involving PixiJS, 2D rendering, sprite sheets, particle effects, filters, or high-performance canvas graphics. Alternative to Canvas2D with WebGL acceleration for rendering thousands of sprites at 60 FPS.

中文简介正在准备中。当前显示原文说明。

freshtechbro/claudedesignskills10802025年11月20日 更新

Select and implement SSG, SSR, ISR, Streaming, or Partial Prerendering strategies in Next.js App Router. Use when choosing a rendering mode for a page, configuring generateStaticParams, or enabling PPR.

中文简介正在准备中。当前显示原文说明。

HoangNguyen0403/agent-skills-standard5782026年10月18日 更新

Cloudflare Browser Rendering with Puppeteer/Playwright. Use for screenshots, PDFs, web scraping, or encountering rendering errors, timeout issues, memory exceeded.

中文简介正在准备中。当前显示原文说明。

secondsky/claude-skills2312026年9月28日 更新

phase

免费

Use when optimizing, auditing, or preparing to ship web animations or rendering performance work: frame loops, scroll/viewport reveals, mount/unmount transitions, canvas/WebGL lifecycles, reduced motion, lazy rendering, and deferred off-screen work. Use for jank, per-frame allocations, forced reflows, render loops, animations that do not pause off-screen, content-visibility, requestIdleCallback, analyzing Chrome DevTools performance traces for animation or rendering issues, or choosing between browser-driven CSS/WAAPI, minimal JS, phase, and Motion/GSAP. Use when the user explicitly asks about phase APIs or behavior. Do not use during exploratory animation ideation, prototyping, visual iteration, or trying variants, even when the code already imports phase; wait until the user asks for performance guidance, an audit, production implementation, ship-readiness review, or about phase itself.

中文简介正在准备中。当前显示原文说明。

vercel-labs/phase982026年10月9日 更新

Generate physically-based atmospheric scattering shaders — sky domes, planetary atmospheres, LUT-optimized pipelines, depth-aware post-processing. Four modes — sky-dome, atmosphere-post, planet, lut. Triggers on atmospheric scattering, sky shader, sunset rendering, planet atmosphere, Rayleigh scattering, Mie scattering, volumetric sky, sky dome, atmosphere post-processing, aerial perspective, transmittance LUT, sky rendering, realistic sky, planetary rendering.

中文简介正在准备中。当前显示原文说明。

tdimino/claude-code-minoan412026年10月16日 更新