Investigate how a limited Linux account could gain root, the system administrator's privileges. The skill guides checks of permissions, scheduled tasks, services, and known vulnerabilities, while outlining evidence defenders can monitor during authorized security assessments.
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- Assessing Linux privilege escalation paths
- Practicing privilege escalation in CTF challenges
- Reviewing sudo and scheduled task configurations
SnailSploit/Claude-Red☆ 76202026年10月13日 更新
Run one unattended IMPLEMENTATION iteration of the autonomous value-creation loop — steward any in-flight PR, fix interrupts (red CI / security / human bugs), or else build ONE queued `idea` issue on a branch off auto-dev and open a PR that squash-merges on green CI. Ideation lives in the next-idea skill; this skill consumes its queue. Use when the user says "次のタスク", "next task", "続きをやって", or wants autonomous progress without specifying what to do.
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breaking-brake/cc-wf-studio☆ 54012026年10月7日 更新
Run one unattended iteration of the QUALITY-ASSURANCE loop — steward any in-flight QA PR, then build ONE queued `qa` issue (test infrastructure, unit tests, regression tests for known bugs) on a branch off auto-qa and open a PR that squash-merges on green CI. Adds tests and tooling only; never edits product source. Use when the user says "QAタスク", "next qa", "テストを進めて", or wants autonomous progress on the quality track.
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breaking-brake/cc-wf-studio☆ 54012026年10月7日 更新
Handles git work: atomic commits, rebase, squash, blame, bisect, reflog, and history questions. Use whenever a task needs a commit or a git-history investigation; skip for ordinary code edits.
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code-yeongyu/lazycodex☆ 37972026年10月19日 更新
[omh] Commit message or pull-request body to write for a change: draft it in the repository's own convention, with `Tested:` listing only commands observed to run and everything prepared but not run under `Not-tested:`. Use when the user says: commit-pr-authoring, commit message, commit messages, write the commit message, draft the commit message, commit body, squash message, pr body.
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rlaope/oh-my-hermes☆ 34342026年10月19日 更新
Land a PR by monitoring conflicts, resolving them, waiting for checks, and squash-merging when green; use when asked to land, merge, or shepherd a PR to completion.
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karanhudia/borg-ui☆ 16682026年10月13日 更新
Analyze branch commits and consolidate iterative modifications.
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Tencent/tgfx☆ 15952026年10月19日 更新
Audits, preserves and recovers local Git state before cleanup: unpushed or wrong-branch commits, dirty worktrees, duplicate clones, stashes, dangling commits, squash-merge uncertainty. Use when the user fears lost work, wants to recover a commit, asks if a branch is actually merged, asks whether a branch, worktree or clone is safe to delete, or wants one clean main (误删分支 / 还有没有丢的东西). Not for GitHub PR operations.
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daymade/claude-code-skills☆ 14772026年10月19日 更新
使用 GitHub CLI (`gh`) 执行非交互式 GitHub 协作与自动化任务(PR、Issue、Actions、Release、API 查询/修改)。当用户要求“用 gh 命令完成任务”、需要结构化 JSON 输出(`--json`/`--jq`)、批量处理 PR/Issue(如“批量 review 多个 PR”)、按策略合并(如“检查通过后自动 squash 合并”)时使用此 skill。
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BiFangKNT/mtga☆ 11642026年6月18日 更新
Guided git workflows: prepare PRs, clean up branches, resolve merge conflicts, handle monorepo tags, squash-and-merge patterns. Use when asked to prepare a PR, clean branches, resolve conflicts, or tag a release.
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jezweb/claude-skills☆ 10692026年10月9日 更新
Use when animating characters or objects in Blender through Python, a bouncing ball, walk or run cycle, jump, acting shot, lip sync, eye darts or facial animation, blocking in stepped keys, splining, polish, timing and spacing, arcs, overlap, squash and stretch, graph editor handles, slotted actions or NLA layers, staging a playblast, or when animation looks floaty, stiff, slides, pops, chatters, the subject is too small in frame, or a knee pops and needs an expert review.
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scenario-labs/skills☆ 10602026年10月19日 更新
Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty curves, checkpoint placement), collectible systems (progression rewards), and accessibility options (assist mode, remappable controls). Based on Celeste/Hollow Knight design research. Trigger keywords: platformer, coyote_time, jump_buffer, game_feel, level_design, precision_movement.
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thedivergentai/Game-Dev-Agentic-Skills☆ 8692026年10月17日 更新
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect timing systems. Trigger keywords: AnimatedSprite2D, SpriteFrames, animation_finished, animation_looped, frame_changed, frame_progress, set_frame_and_progress, cutout animation, skeletal 2D, Bone2D, procedural animation, animation state machine, advance(0).
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thedivergentai/Game-Dev-Agentic-Skills☆ 8692026年10月17日 更新
Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty curves, checkpoint placement), collectible systems (progression rewards), and accessibility options (assist mode, remappable controls). Based on Celeste/Hollow Knight design research. Trigger keywords: platformer, coyote_time, jump_buffer, game_feel, level_design, precision_movement.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect timing systems. Trigger keywords: AnimatedSprite2D, SpriteFrames, animation_finished, animation_looped, frame_changed, frame_progress, set_frame_and_progress, cutout animation, skeletal 2D, Bone2D, procedural animation, animation state machine, advance(0).
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thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
固件 / IoT 渗透链。从拿到一坨 .bin / .img 开始,闭环走完逆向 → 提取 → 模拟 → 利用。 方法论遵循 OWASP FSTM 九阶段;工具链以 binwalk v3、unblob、EMBA、Firmadyne、AFL++ 为主。 适用场景:路由器/摄像头/智能家居固件审计、固件升级包逆向、IoT CVE 复现、嵌入式 0day 挖掘。 触发关键词:固件、firmware、IoT、binwalk、unblob、UART、JTAG、squashfs、UBI、JFFS2、Firmadyne、QEMU 全系统仿真、EMBA、固件渗透、路由器固件、嵌入式漏洞利用、bootloader、NVRAM、FAT、firmware analysis toolkit。
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coco-research/coco☆ 7602026年10月19日 更新
Rebase, squash, or rewrite history without losing work or breaking shared branches. Use before any history rewrite.
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Archive228/loopkit☆ 7552026年7月15日 更新
Cartoon art direction for Blender with squash-stretch readable shapes, bold colors, and graphic silhouettes for games and animation.
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arjun988/blender-skills☆ 3592026年7月11日 更新
Land a PR by monitoring conflicts, resolving them, waiting for checks, and squash-merging when green; use when asked to land, merge, or shepherd a PR to completion.
中文简介正在准备中。当前显示原文说明。
sushaantu/boxento☆ 1542026年10月8日 更新
Modern Git workflows, best practices, and commands. Use when the user asks about Git branch management (git switch vs checkout), file restoration (git restore), fixup commits, autosquash rebasing, git worktrees, rerere, force-with-lease, repository cleanup (git clean, stale branches, bloat analysis), history navigation (revision syntax, range notation, pickaxe search), recommended global git config, or GitButler and the but CLI.
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Jamie-BitFlight/claude_skills☆ 672026年10月18日 更新
Merge a Git source branch, including its still uncommitted changes, into a target branch through a regular merge, a rebase with fast-forward, or a squash merge, resolving merge conflicts semantically, check that the source branch landed, and emit a MERGED, CONFLICT, or FAILED verdict. Use when the user calls to "merge", "integrate", or "land" a branch.
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rse/ase☆ 602026年10月19日 更新
Use when a feature branch is complete and its history must be cleaned up before merging back to dev — as the final step before creating or merging a PR, or when the user says "prepare for merge", "squash the branch", "clean up branch history", or "/prepare-merge".
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Actual-Chat/actual-chat☆ 562026年10月19日 更新
After an issue's PR has squash-merged on GitHub and its issue has closed: fast-forward the default branch, remove the issue-numbered nested worktree (.worktrees/<issue#>), and delete the local feature branch. Use when the user says to finish, tear down, or clean up a lane or worktree for a merged issue.
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foyzulkarim/skills☆ 432026年9月4日 更新
Land a PR by monitoring conflicts, resolving them, waiting for checks, and squash-merging when green; use when asked to land, merge, or shepherd a PR to completion.
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joosure/Maestro☆ 272026年7月9日 更新