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cccskills

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196 个 ・ 集成工具: ElevenLabs · 按人气排序

setup

免费

Interactive setup wizard for the claude-ops plugin. Installs missing CLIs, configures env vars for each channel (Telegram, WhatsApp, Email, Slack, Notion, Linear, Sentry, Vercel), builds the project registry, and saves user preferences. Run once after installing the plugin or any time to reconfigure.

中文简介正在准备中。当前显示原文说明。

davepoon/buildwithclaude36622026年10月19日 更新

ops-voice

免费

Voice operations — make phone calls (Bland AI), text-to-speech (ElevenLabs), transcribe audio (Whisper/Groq). Replace OpenClaw voice capabilities.

中文简介正在准备中。当前显示原文说明。

davepoon/buildwithclaude36622026年10月19日 更新

Deepfake detection and media safety — detect AI-generated audio, images, video, and text, trace synthesis sources, apply watermarks, verify speaker identity, and analyze media intelligence using Resemble AI

中文简介正在准备中。当前显示原文说明。

davepoon/buildwithclaude36622026年10月19日 更新

voice

免费

Text-to-Speech (TTS), voiceover, narration placement/sync, and custom sound effects (SFX) generator. Use when the user wants generated speech from text, wants to add/replace/align narration or voiceover for an existing video/timeline, wants to keep existing voiceover synced after visual retiming edits, needs voice audition/selection, or explicitly wants a newly generated/custom sound effect that is not available in the Sound Effects library.

中文简介正在准备中。当前显示原文说明。

0xsline/OpenChatCut25602026年10月20日 更新

Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, music tracks and loops (menu, gameplay, boss, victory/defeat stingers), UI sounds, impact/weapon/vehicle audio, creature and boss stingers, announcer and dialogue TTS, voice conversion from a scratch performance, voice cleanup, audio manifests, and Web Audio integration.

中文简介正在准备中。当前显示原文说明。

majidmanzarpour/threejs-game-skills25532026年9月28日 更新

winnode

免费

Invoke and troubleshoot OpenClaw Windows-node commands through the local winnode CLI and MCP endpoint, including command argument schemas and A2UI JSONL calls.

中文简介正在准备中。当前显示原文说明。

openclaw/openclaw-windows-node21612026年10月20日 更新

Maintain the existing May Shorts teaching compositions using their legacy face-mode, scene-overlay, and karaoke-caption patterns. Use only when working on those examples or explicitly requesting this legacy scaffold. For new reels, Shorts, or short advertisements, use short-form-edit.

中文简介正在准备中。当前显示原文说明。

nateherkai/herk-edit-kit19112026年10月14日 更新

Agent 1 of the video editing pipeline. Removes silences and dead air from a talking-head recording. Use when asked to cut silences, trim pauses, remove dead air / gaps, or tighten the pacing of a raw video, given a word-level transcript. Produces an edit list (EDL), a re-timed transcript for downstream agents, and optionally the cut video via ffmpeg. Does NOT cut mistakes, repeats, or false starts — that is the cut-mistakes agent.

中文简介正在准备中。当前显示原文说明。

nateherkai/herk-edit-kit19112026年10月14日 更新

audiobook

免费

Create audiobooks from web content or text files. Handles content fetching, text processing, and TTS conversion with automatic fallback between ElevenLabs, OpenAI TTS, and gTTS.

中文简介正在准备中。当前显示原文说明。

benchflow-ai/skillsbench18632026年10月13日 更新

ElevenLabs Text-to-Speech API for high-quality speech synthesis.

中文简介正在准备中。当前显示原文说明。

benchflow-ai/skillsbench18632026年10月13日 更新

Deepfake detection and media safety — detect AI-generated audio, images, video, and text, trace synthesis sources, apply watermarks, verify speaker identity, and analyze media intelligence using Resemble AI

中文简介正在准备中。当前显示原文说明。

Prat011/awesome-llm-skills18102026年7月14日 更新

Maintain the existing May Shorts teaching compositions using their legacy face-mode, scene-overlay, and karaoke-caption patterns. Use only when working on those examples or explicitly requesting this legacy scaffold. For new reels, Shorts, or short advertisements, use short-form-edit.

中文简介正在准备中。当前显示原文说明。

nateherkai/hyperframes-student-kit15072026年10月13日 更新

Agent 1 of the video editing pipeline. Removes silences and dead air from a talking-head recording. Use when asked to cut silences, trim pauses, remove dead air / gaps, or tighten the pacing of a raw video, given a word-level transcript. Produces an edit list (EDL), a re-timed transcript for downstream agents, and optionally the cut video via ffmpeg. Does NOT cut mistakes, repeats, or false starts — that is the cut-mistakes agent.

中文简介正在准备中。当前显示原文说明。

nateherkai/hyperframes-student-kit15072026年10月13日 更新

ElevenLabs: check subscription usage, list voices, and generate text-to-speech audio. TTS spends quota and needs --confirm. Trigger phrases: elevenlabs, eleven labs, voice api, tts, text to speech.

中文简介正在准备中。当前显示原文说明。

Anil-matcha/awesome-muse-connectors13742026年10月14日 更新

Turn a product release (the list of shipped items plus real screen recordings) into a motion recap video and one explained demo per feature, with sound effects tied to on-screen motion and a composed music bed. Deterministic HTML scenes rendered frame by frame, ElevenLabs for sound effects and music, ffmpeg for the mix. Use when asked for a release video, a changelog video, a feature recap reel, or demo clips for release notes and docs.

中文简介正在准备中。当前显示原文说明。

huytieu/COG-second-brain13052026年10月2日 更新

Mandatory pre-publish review gate for a UGC video render. Transcribes the finished render's AUDIO with Whisper and word-diffs it against the approved spoken script, then gates pinning the final render (video_project_upsert patch.final_render_id) — blocking a render whose generated audio mis-voices a word (e.g. the approved "human-vetted" spoken as "human witted"), says a different number or brand name, flips a negation, drops an approved phrase, or comes back silent. Correct speech written differently ("5mg" said "five milligrams", "30%" said "thirty percent", a spoken URL, "don't" said "do not", "braxleybands" said "braxley bands", a confirmed pronunciation like "AG1" said "A G one") passes. Runnable, gating counterpart to content-goose's review-transcript-integrity atom. Every ugc-video-formats recipe runs this after render and BEFORE pinning the final render.

中文简介正在准备中。当前显示原文说明。

gooseworks-ai/goose-skills12612026年10月20日 更新

Given the path to a finished content-goose ad-run folder, extract everything that defines that ad — recipe shot list, VO script, characters, voices, world, atom-skills, master mp4 — and emit a `source-sample.json` in the exact shape the `upload-ad-sample` skill writes to the Goose Ads library. Also links every character and voice to the central character library at `<repo-root>/assets/character-library/` (repo-root derived from the run-dir, not a hardcoded path), and if a character isn't in the library yet, adds it first then links. Use when the user wants to remix one of their existing ads — this skill produces the source JSON that the script-rewriting step and `remix-ad` consume.

中文简介正在准备中。当前显示原文说明。

gooseworks-ai/goose-skills12612026年10月20日 更新

Assemble a narrated motion-graphic LISTICLE video ad from a config — a spoken voiceover (cloned or cast, in the chosen tone) carries a numbered listicle while N web-animated hyperframe beats (HTML plus the Web Animations API, one branded design system of alternating tiles, big hero numerals, and callouts in the chosen visual style) are rendered frame-by-frame via Playwright and anchored to the VO's word-level timestamps, optional color-graded breather windows (brand clip, AI clip, or motion-graphic) give visual breath, and captions burn ONLY inside those B-roll windows (2-word chunks, ASS Format header carrying a Name field so none drop) with the VO mixed under a low music bed. This is the FREE deterministic assembly stage (Playwright beat render plus ffmpeg concat plus window-masked caption burn plus VO-and-music mix plus final composite) — the VO, the music bed, and any AI breather clips come from create-vo-elevenlabs, create-music-elevenlabs, and create-video-fal. Use for the vo-anchored-motion-listicle format.

中文简介正在准备中。当前显示原文说明。

gooseworks-ai/goose-skills12612026年10月20日 更新

Assemble a short-form 'vignette' ad from clean product cutouts composited over a kinetic background video — birefnet cutout, then a cold-open text card + product carousel + annotated specimen-sheet end card, plus loudnorm + separate-pass music mux. FREE assembly (PIL + rsvg + FFmpeg); the recipe supplies the config and gates the paid BG/cutout/music calls to their own capabilities. Use for the vignette format.

中文简介正在准备中。当前显示原文说明。

gooseworks-ai/goose-skills12612026年10月20日 更新

Render a designed 'value prop' video from a config — 3-5 noun-phrase benefit claims (<=4 words each) revealed sequentially over per-SKU product visuals, one crisp editorial frame per claim (hook sticker -> N claim beats -> brand end card). Deterministic PIL/HTML beat renderer frame-stepped via Playwright and encoded with FFmpeg, sound-off legible, hard cuts, uniform pacing. FREE (no paid calls); music is added separately (create-music-elevenlabs). Use for the value-prop format.

中文简介正在准备中。当前显示原文说明。

gooseworks-ai/goose-skills12612026年10月20日 更新

Assemble a stop-motion hand-swatch-cycle product-demo ad from a config — a sequence of still PLATES (one hand swiping a single-barrel product across a test surface, the barrel + swatch changing per plate while the hand, background, crop, and lighting stay locked) is PNG→mp4 loop-encoded at each plate's own stop-motion hold (fast motion frames 150–250ms, per-shade ~380ms, hero beats 1100–1800ms), concat-demuxed with HARD cuts into a silent master, closed on a Playwright HTML-rendered branded end card (serif tagline + sans subtitle + real logo SVG over a hero BG, never AI-rendered text), and muxed with a pre-sourced music track playing under the end card with a fade tail (no VO). This is the FREE deterministic assembly stage (loop-encode + concat-demux + end-card render + music mux); the master-anchor plate, shade plates, and end-card BG come from create-image-gpt-image-fal and the track from create-music-elevenlabs. Use for the stopmotion-hand-swatch-cycle format.

中文简介正在准备中。当前显示原文说明。

gooseworks-ai/goose-skills12612026年10月20日 更新

Assemble a wordless macro-tabletop food-product sizzle ad from a config — normalize fps and SAR across ~4 photorealistic macro clips (hands tearing, flat lay, bite, box hero), concat them, apply a global anti-AI grain pass (eq plus hqdn3d plus noise), composite the audio (a non-diegetic instrumental music bed plus a couple of short diegetic SFX like a snap and a tear placed at measured cue points, loudnorm), composite a STATIC end card entirely in PIL (real logo PNG plus real product PNG plus a serif heritage headline plus a CTA — never AI-rendered text), and burn optional serif stat-callout pills at beats. This is the FREE deterministic assembly stage (normalized concat plus grain plus music and SFX mix plus PIL end card plus callouts); the macro keyframes, i2v clips, and music bed come from create-image-fal, create-video-fal, and create-music-elevenlabs. Use for the food-product-sizzle format.

中文简介正在准备中。当前显示原文说明。

gooseworks-ai/goose-skills12612026年10月20日 更新

Assemble the FREE steps of the flat-vector-explainer video format — a flat-illustration host character (who, where, tone, voice and music come from the recipe choices) walks a countable N-step product routine, one step per beat, and Remotion composites every chip/numeral/tagline/slate/CTA as an animated DOM overlay ON TOP of the Kling i2v character clips (text is NEVER baked into a keyframe — i2v warps type), the closing 'N products' grid is a PIL composite of the REAL product photos (not AI), full-sentence VO drives word-by-word burned captions over a VO-forward music bed, and the ~50s animated silent master is re-cut to a 30s deliverable FROM the animated master (never a static intermediate). Documentation-grade — ships config.example.json + PIPELINE.md + a README of the free assembly; the paid gen steps (keyframes, Kling i2v, VO, music) are separate capabilities the recipe orchestrates. Use for the flat-vector-explainer format.

中文简介正在准备中。当前显示原文说明。

gooseworks-ai/goose-skills12612026年10月20日 更新

Assemble a cosmic-mythology-voiceover reel from a config — one spoken voiceover carries the whole narrative while N curated stills in one chosen look are weighted beat-synced across the delivered VO duration (cut_dur = VO_dur times weight over the weight sum, so emotional beats hold longer), Ken-Burns-zoomed per still (scale 2x, center crop, zoompan, fade-in first and fade-out last), ffmpeg-concatenated, the VO composited under the picture (libx264 crf18 plus aac), the ONE on-screen hook line faded on over the open with a drawtext alpha window, and Whisper/VEED captions burned along the bottom — never in-world text on a still. This is the FREE deterministic assembly stage (weighted sequence plus Ken-Burns plus concat plus VO composite plus hook overlay plus caption burn); the VO and the stills come from create-vo-elevenlabs and create-image-fal. Use for the cosmic-mythology-voiceover format.

中文简介正在准备中。当前显示原文说明。

gooseworks-ai/goose-skills12612026年10月20日 更新