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Use when making or fixing real-time VFX in Unity 6.3: explosions, fireballs, projectiles with muzzle, trail and impact, spells, slashes, shockwaves, smoke, sparks, Particle System (Shuriken) or VFX Graph ('VFX Graph explosion', 'particles look bad', 'effect kills fps on mobile', 'too much overdraw'), mesh effects with scrolling textures, an uber VFX shader with LUT ramps, Custom Data and custom vertex streams, flipbooks and VFX textures, pink particles after URP upgrade, VFX budgets and readability.

中文简介正在准备中。当前显示原文说明。

scenario-labs/skills10782026年10月20日 更新

Use when a Unity 6.3 game is slow or stutters: low fps, frame spikes, hitches when entering areas or on first effects, GC spikes, too many draw calls or SetPass calls, CPU vs GPU bound questions, Profiler, Profile Analyzer, Memory Profiler, Frame Debugger or Project Auditor work, GPU Resident Drawer or SRP Batcher setup, LOD and Mesh LOD, shader warm-up and variants, memory or VRAM budgets, IL2CPP and build size, or proving a fix with numbers from a player.

中文简介正在准备中。当前显示原文说明。

scenario-labs/skills10782026年10月20日 更新

Use when building 3D levels and worlds in Godot 4.7: third-person or FPS controller, player stuck on stairs, spring arm camera clipping, blockout with CSG, GridMap and MeshLibrary, terrain (heightmap, HeightMapShape3D, Terrain3D regions, textures, painting), scattering trees with MultiMesh, streaming a big world, procedural meshes with SurfaceTool, Jolt physics settings, importing GLB or glTF from Blender or AI generators (Scenario, Tripo, Meshy, Hitem3D), import scripts, name suffixes, model facing, collision generation, LODs.

中文简介正在准备中。当前显示原文说明。

scenario-labs/skills10782026年10月20日 更新

Use when building or fixing an Unreal Engine 5 level or open world: World Partition, OFPA, Data Layers, Level Instances, Packed Level Actors, HLOD, landscape size, heightmap import or clipping, edit layers, terrain material rules, foliage and grass, a PCG forest or rock scatter, runtime GPU grass, Nanite and tessellation choices, modular kits, a river or village, streaming pop-in, cells not loading, landscape black spots, "PCG shows nothing in the editor", or a world too heavy to hand to lighting.

中文简介正在准备中。当前显示原文说明。

scenario-labs/skills10782026年10月20日 更新

Plan and execute off-page SEO including link building, digital PR, brand mentions, citation building, and external authority signals. Use this skill whenever the user wants to build backlinks, plan a digital PR campaign, list local citations, run guest post outreach, develop linkable assets, recover lost links, or audit a backlink profile for risk. Triggers on link building, backlinks, digital PR, brand mentions, citation building, guest post, outreach, linkable asset, broken link building, HARO, podcast outreach, off-page SEO, anchor text, link velocity, toxic backlinks, disavow. Also triggers when the user is trying to grow domain authority or earn coverage.

中文简介正在准备中。当前显示原文说明。

rampstackco/claude-skills9832026年10月19日 更新

Analyzes RFP responses for coverage gaps, builds competitive feature matrices, and plans proof-of-concept engagements for pre-sales engineering

中文简介正在准备中。当前显示原文说明。

borghei/Claude-Skills9622026年10月7日 更新

provider-docs

HashiCorp 官方免费

Create, update, and review Terraform provider documentation for Terraform Registry using HashiCorp-recommended patterns, tfplugindocs templates, and schema descriptions. Use when adding or changing provider configuration, resources, data sources, ephemeral resources, list resources, functions, actions, or guides; when validating generated docs; and when troubleshooting missing or incorrect Registry documentation.

中文简介正在准备中。当前显示原文说明。

hashicorp/agent-skills9032026年10月5日 更新

Panel health assessment, firm exit management, coverage gap analysis, and panel refresh brief for in-house legal ops teams. Produce an annual Panel Health Report synthesising scorecard data, billing compliance, and step-out patterns into per-firm recommendations — Retain, Watch, Improvement Plan, or Exit Review. Produce a firm exit pack: formal exit notice with active matter transition plan, plus an internal exit record. Identify practice area, geographic, or tier gaps and produce a structured Coverage Gap Report with remediation options. Produce a Panel Refresh Brief as a scoped input to the RFP process. Trigger on: 'review our panel', 'annual panel review', 'is our panel working', 'which firms should we exit', 'write the exit notice', 'coverage gap', 'we don't have anyone for restructuring', 'refresh the panel', 'panel rationalisation', 'too many firms', 'step-out problem', 'do we have the right firms'.

中文简介正在准备中。当前显示原文说明。

lawve-ai/awesome-legal-skills8862026年10月20日 更新

Expert blueprint for VR platforms (Meta Quest, PSVR, SteamVR, Pico) covering XR toolkit (OpenXR), comfort settings (vignetting, snap turning, teleport), motion controls, hand tracking, and 90+ FPS requirements. Use when targeting VR headsets or implementing immersive 3D experiences. Keywords VR, XR, OpenXR, Meta Quest, motion sickness, comfort, locomotion, XRController3D, foveated rendering.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Dev-Agentic-Skills8762026年10月17日 更新

Expert blueprint for performance profiling and optimization (frame drops, memory leaks, draw calls) using Godot Profiler, object pooling, visibility culling, and bottleneck identification. Use when diagnosing lag, optimizing for target FPS, or reducing memory usage. Keywords profiling, Godot Profiler, bottleneck, object pooling, VisibleOnScreenNotifier, draw calls, MultiMesh.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Dev-Agentic-Skills8762026年10月17日 更新

Your finance brain trust and decision partner. Named personas across 7 cells: valuation/corporate finance, investing, accounting/FP&A, macro, fintech, behavioral, and capital markets/M&A/private. Markets/quant/derivatives are reserved for…

中文简介正在准备中。当前显示原文说明。

coco-research/coco8672026年10月20日 更新

Expert blueprint for VR platforms (Meta Quest, PSVR, SteamVR, Pico) covering XR toolkit (OpenXR), comfort settings (vignetting, snap turning, teleport), motion controls, hand tracking, and 90+ FPS requirements. Use when targeting VR headsets or implementing immersive 3D experiences. Keywords VR, XR, OpenXR, Meta Quest, motion sickness, comfort, locomotion, XRController3D, foveated rendering.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert blueprint for performance profiling and optimization (frame drops, memory leaks, draw calls) using Godot Profiler, object pooling, visibility culling, and bottleneck identification. Use when diagnosing lag, optimizing for target FPS, or reducing memory usage. Keywords profiling, Godot Profiler, bottleneck, object pooling, VisibleOnScreenNotifier, draw calls, MultiMesh.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

jury

免费

Score any website the way an Awwwards jury would, from evidence alone. Screenshots every page type on desktop, a throttled phone and reduced motion, measures LCP, CLS, FPS, axe, keyboard focus and hover feedback, audits SEO and metadata, then a fresh critic that never sees the code scores Design, Usability, Creativity, Content and the six developer areas, with a ranked fix list. Use when someone asks to review, critique, score, rate or roast a website, portfolio or landing page, asks whether a site is good enough for Awwwards or Site of the Day, or wants design QA of a live URL or a local build. Not for building or redesigning a site; use /awwwards for that.

中文简介正在准备中。当前显示原文说明。

juliobsz/skills8222026年10月20日 更新

Use when the user asks about camera movements, shot types, or how to describe camera behavior in a Higgsfield prompt. Contains all named camera controls with descriptions, best use cases, and example prompt phrases.

中文简介正在准备中。当前显示原文说明。

OSideMedia/higgsfield-ai-prompt-skill7702026年9月27日 更新

Haskell language-specific patterns, GADTs, type classes, and effect systems

中文简介正在准备中。当前显示原文说明。

nWave-ai/nWave6212026年9月16日 更新

Core functional programming thinking patterns and type system foundations, language-agnostic

中文简介正在准备中。当前显示原文说明。

nWave-ai/nWave6212026年9月16日 更新

Naming conventions, API ergonomics, and usability patterns for functional code

中文简介正在准备中。当前显示原文说明。

nWave-ai/nWave6212026年9月16日 更新

Clojure language-specific patterns, data-first modeling, REPL-driven development, and spec

中文简介正在准备中。当前显示原文说明。

nWave-ai/nWave6212026年9月16日 更新

Algebra-driven API design with monoids, semigroups, and interpreters via algebraic equations

中文简介正在准备中。当前显示原文说明。

nWave-ai/nWave6212026年9月16日 更新

Domain modeling with algebraic data types, smart constructors, and type-level error handling

中文简介正在准备中。当前显示原文说明。

nWave-ai/nWave6212026年9月16日 更新

F# language-specific patterns, Railway-Oriented Programming, and Computation Expressions

中文简介正在准备中。当前显示原文说明。

nWave-ai/nWave6212026年9月16日 更新

Hexagonal architecture patterns with pure core and side-effect shell for functional codebases

中文简介正在准备中。当前显示原文说明。

nWave-ai/nWave6212026年9月16日 更新

Scala 3 language-specific patterns with ZIO, Cats Effect, and opaque types

中文简介正在准备中。当前显示原文说明。

nWave-ai/nWave6212026年9月16日 更新