Detect Mimikatz execution through command-line patterns, LSASS access signatures, binary indicators, and in-memory detection of known modules.
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Detect Mimikatz execution through command-line patterns, LSASS access signatures, binary indicators, and in-memory detection of known modules.
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Hardware Security Modules (HSMs) are tamper-resistant physical devices that safeguard cryptographic keys and perform cryptographic operations in a hardened environment. Keys stored in an HSM never lea
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Analyzes RAM memory dumps from compromised systems using the Volatility framework to identify malicious processes, injected code, network connections, loaded modules, and extracted credentials. Supports Windows, Linux, and macOS memory forensics. Activates for requests involving memory forensics, RAM analysis, volatile data examination, process injection detection, or memory-resident malware investigation.
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Redesign GitHub README homepages or create project-native pure SVG, hybrid SVG-composed PNG/WebP, and opt-in animated GIF assets. Use when a user asks to beautify, redesign, rebrand, visually upgrade, simplify, or audit a GitHub README; create only a hero, section headers, diagrams, badges, motion graphics, showcase modules, or other README assets; or turn a repository homepage into a cohesive visual story. If whole-README work versus asset-only work is unclear, ask which scope the user wants. For hero-like assets where pure SVG and generated raster material are both viable, explain the tradeoffs and confirm the implementation before creating the asset.
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Shared vocabulary for designing deep modules, interfaces, seams, adapters, leverage, and locality. Use when designing or reshaping module boundaries, making code more testable, or evaluating interface depth.
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Use when developing, reviewing, debugging, porting, or engineering Linux kernel device drivers, kernel modules, device tree bindings, bus clients, subsystem drivers, DMA/IRQ/memory paths, userspace interfaces, or hardware bring-up plans.
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Split or contain large source files according to the source-file boundary ADR without changing behavior opportunistically.
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Load when the user asks to create, find, update, assign, label, prioritize, transition, or organize ISLAMU Event issues/cycles/modules in Plane via MCP; not for local todo lists or implementation-plan markdown.
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Load when asked where code lives, how modules relate, what calls a symbol, what implements a feature, or for an architecture/codebase tour using the knowledge graph; not for bug diagnosis, diff review, or refactoring.
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Audit code quality focusing on deep modules, naming, model hygiene, and architectural clarity. Use after a burst of development, when codebase structure needs assessment, or to make code more agent-navigable.
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Operating Rojo — the filesystem-to-Roblox-Studio sync tool for professional Roblox development in VS Code / Claude Code instead of the Studio editor. Use this skill whenever Rojo is involved: `rojo serve`/`rojo build`, writing or debugging `default.project.json`, rokit/rokit.toml and tool versions (Rojo, Lune, Wally), nested vs. flat path mapping (ReplicatedStorage.Project.shared), connect/port/sync problems, or when a Roblox project skeleton needs to be created. Also trigger on "rojo connect not working", "scripts end up in the wrong place in Studio", "how do I map src/ to Studio", "port 34872 in use", "ModuleScript vs Script in Rojo".
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Meta-skill for complete Roblox game development with Rojo — the entry point that knows and unifies the three specialist skills `/rojo` (filesystem→Studio sync, project setup), `/rbx-studio` (editor, MCP, assets, malware scan) and `/game-design` (roles, workflows, GDD). Use this skill for ANY Roblox game-dev undertaking: planning/building/setting up a Roblox game, scaffolding a new project, defining code architecture (Main + manager modules, _G.ClientState + HUD, remotes in GameEnums), avoiding Luau/Roblox pitfalls, or when it is unclear which of the Roblox specialist skills fits — routing happens from here. Also trigger on "develop Roblox game", "build Roblox game", "new Roblox project", "Luau project structure", "how do I organize Roblox code", "Roblox dev setup".
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Guides stable API and interface design. Use when designing APIs, module boundaries, or any public interface. Use when creating REST or GraphQL endpoints, defining type contracts between modules, or es
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Use when the user asks to "package our proof points", "build reusable stat cards and case snippets", or "put proof where each pillar makes its claim"; turns claims-ledger-approved proofs into reusable proof modules — stat cards, case snippets, testimonial blocks, comparison proofs — each pinned to a message-house pillar and the ledger claim ID it substantiates, and flags any pillar making a claim with no approved proof behind it. Never adjudicates a proof: unverified or ledger-absent proofs are marked '[needs source]' and routed to the claims candidates. Not for adjudicating or substantiating claims — use offer-claims-registry; not for fabricating a benchmark to fill a gap — a missing proof is flagged, not invented; not for scoring narrative quality — use narrative-quality-auditor. 证据模块/证据卡/客户案例/主张对齐
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Guide for diagnosing and improving MSBuild project evaluation performance. Only activate in MSBuild/.NET build context. USE FOR: builds slow before any compilation starts, high evaluation time in binlog analysis, expensive glob patterns walking large directories (node_modules, .git, bin/obj), deep import chains (>20 levels), preprocessed output >10K lines indicating heavy evaluation, property functions with file I/O ($([System.IO.File]::ReadAllText(...))), multiple evaluations per project. Covers the 5 MSBuild evaluation phases, glob optimization via DefaultItemExcludes, import chain analysis with /pp preprocessing. DO NOT USE FOR: compilation-time slowness (use build-perf-diagnostics), incremental build issues (use incremental-build), non-MSBuild build systems. INVOKES: binlog MCP server tools (evaluations, evaluation_global_properties, evaluation_properties, imports, properties); falls back to dotnet msbuild -pp:full.xml for preprocessing, /clp:PerformanceSummary.
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Converts TypeScript to idiomatic Dart 3 code, covering syntax mapping, type system translation, async patterns, and module migration. Activates when translating TypeScript interfaces, classes, enums, generics, union types, async/await patterns, or modules to Dart; migrating frontend or Node.js logic to Flutter/Dart; converting RxJS Observables to Dart Streams; adapting TypeScript utility types to Dart equivalents; or producing idiomatic Dart 3 output (sealed classes, records, pattern matching) from TypeScript source.
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Inspect, debug, and inject custom code into a running Steam client — desktop (macOS, Linux, Windows) or Steam Deck over the network — through its Chromium Embedded Framework (CEF) Chrome DevTools Protocol endpoint. Use when developing Steam UI plugins, mods, themes, or integrations — injecting CSS/JS to try a change, locating webpack modules and obfuscated class names, reading React or SteamUIStore state, inspecting Big Picture / Quick Access Menu windows, screenshotting what actually rendered, streaming console logs, or diagnosing runtime errors in Steam's UI. The same commands run against either device, or both at once. Injection is per-session and for development only. Not for building a plugin loader or making changes persist across restarts, Steamworks game SDK work, game development, or scraping the public Steam web store.
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Builds React Native and Expo apps in TypeScript — navigation with React Navigation or Expo Router, lists, forms, styling, gestures and animations with Reanimated, safe areas, accessibility and localization; networking with TanStack Query, response validation, persistence with MMKV, AsyncStorage, SQLite and secure storage; permissions, push notifications, deep links, background tasks, native modules and config plugins; performance with Hermes and the React profiler; and release with EAS Build, EAS Submit and EAS Update or bare Gradle and Xcode builds. Use when writing or changing React Native code, adding a native capability, configuring Expo, preparing a store build or an over-the-air update, or when the user asks how to do something in React Native, even if they do not name the library.
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Designs and reviews mobile architecture across Flutter, native Android, native iOS, React Native and Kotlin Multiplatform. Covers state ownership, data flow, modules, dependency boundaries, navigation, offline data and KMP shared source sets versus host apps. Use when structuring a feature, choosing state management, refactoring layers or deciding where a real class or screen belongs.
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Navigate and understand codebases using agentlens hierarchical documentation. Use when exploring new projects, finding modules, locating symbols in large files, finding TODOs/warnings, or understanding code structure.
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Advanced git operations beyond add/commit/push. Use when rebasing, bisecting bugs, using worktrees for parallel development, recovering with reflog, managing subtrees/submodules, resolving merge conflicts, cherry-picking across branches, or working with monorepos.
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Master ES6+ features including async/await, destructuring, spread operators, arrow functions, promises, modules, iterators, generators, and functional programming patterns for writing clean, efficient JavaScript code. Use when refactoring legacy code, implementing modern patterns, or optimizing JavaScript applications.
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Comprehensive advanced Git patterns guide covering interactive rebase, cherry-pick, bisect for bug hunting, worktrees, reflog for recovery, stash management, submodules vs subtrees, hooks (pre-commit, commit-msg, pre-push), conventional commits, merge strategies, branch naming, git attributes (LFS, diff drivers), blame/log archaeology, patch workflow, sparse checkout, filter-repo, signing commits, and performance optimizations. Use when performing complex Git operations beyond basic add/commit/push.
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Bootstrap a new Gradle module in any Kotlin Android project. Walks the user through choosing one of three module types — library module (`com.android.library`), feature module (regular Android library that hosts a feature/UI, install-time only), or dynamic feature module (`com.android.dynamic-feature`, on-demand/conditional/instant delivery). Use whenever the user wants to add a module, modularize code, extract a util/data/ui layer, create a new feature, set up Play Feature Delivery, or asks "should this be a library or feature module?". Discovers the project's existing conventions (plugin aliases, namespaces, sibling modules, version catalog) instead of hardcoding any. Pushes back on bad combos (e.g. utility code in a dynamic feature). Stops at scaffolding; app-level wiring is out of scope.
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