Drive Blender from natural language: create or edit 3D models, materials, lighting, cameras, renders, animation, and exports through Blender MCP. Route complete scenes to domain skills and wireframe/reference requests to reconstruction skills. Also use for 3D requests that do not name Blender. Requires a configured official or ahujasid MCP backend.
中文简介正在准备中。当前显示原文说明。
RobLe3/cc-blender-skill☆ 1122026年10月13日 更新
Light Blender scenes professionally — three-point setups, HDRI environments, studio/cinematic/dramatic configurations, light groups, color temperature, soft vs hard shadows. Use whenever the user asks to "light the scene", "set up lighting", "make it look cinematic / dramatic / studio / outdoor / sunset", "add a key light", "use HDRI", or any lighting-related request. Make sure to use this skill even if the user does not say "light" — also covers "make it look professional", "studio shot", "moody atmosphere", "golden hour", "rim light". Pairs with blender-materials (lighting reveals materials) and blender-cameras (lighting + composition together = shot).
中文简介正在准备中。当前显示原文说明。
RobLe3/cc-blender-skill☆ 1122026年10月13日 更新
Calibrate Blender materials, lighting, camera crop, emission/glow, color management, and aura/HUD styling against supplied original/reference images using measurable color, brightness, saturation, bbox, and mask statistics. Use when a product must match the lighting/look of a source image or when audits say the product is too bright, desaturated, wrong hue, wrong glow, or wrong silhouette extent.
中文简介正在准备中。当前显示原文说明。
RobLe3/cc-blender-skill☆ 1122026年10月13日 更新
End-to-end production workflow guidance for Blender — the order to assemble scenes (block-out → camera → light → forms → materials → detail → render → composite → export), critique protocols, time budgets, and recovery patterns. Use whenever the user asks to "make a complete scene / hero shot / production-quality render", "what's the right order to do this", "set up a full pipeline", or has a multi-step request crossing modeling + lighting + materials + rendering. Make sure to use this skill for any request that spans multiple phases of 3D work, even if the user does not say "workflow" — also covers "make a final image of X", "produce a hero render", "professional-looking result".
中文简介正在准备中。当前显示原文说明。
RobLe3/cc-blender-skill☆ 1122026年10月13日 更新
Animate objects, cameras, lights, and properties in Blender — keyframes, F-curves, easing (Bezier, Linear, Sine, Bounce, Elastic), shape keys (morph targets / blendshapes / visemes), drivers (Python expressions on properties), NLA actions for reuse and layering. Use whenever the user asks to "animate this", "make it move / rotate / scale over time", "add keyframes", "loop / oscillate", "shape key / morph / blendshape", "visemes for lip sync", or any time-based property change. Make sure to use this skill even if the user does not say "animate" — also covers "spin it slowly", "make it wave", "fade in / out", "pulse", "facial expression".
中文简介正在准备中。当前显示原文说明。
RobLe3/cc-blender-skill☆ 1122026年10月13日 更新
Use when the user wants to turn a static scene, character images, aerial map, drawn path, or route-control image into an immersive first-person FPV AI video prompt, especially Seedance/Kling/Runway/Veo style one-shot videos with numbered stop markers, red-line path control, world-map flythroughs, camera route planning, variable character counts, non-human POVs such as drones, pets, robot vacuums, character references, timed interactions, dialogue, spatial audio, and negative constraints.
中文简介正在准备中。当前显示原文说明。
zhouwei713/fpv-immersive-video-prompting☆ 942026年6月10日 更新
多模型镜头提示词适配:把一份分镜表改写成适合不同视频生成模型的提示词(中/英、首帧/首尾帧/纯文生视频、运镜词表、负面约束),模型中立、不编造价格或参数。Use when the user wants the same shot list adapted for Seedance, 可灵 Kling, Veo, Runway, Hailuo/海螺, Wan/通义万相, Sora, Pika or 'any video model', asks 怎么写视频提示词, camera movement terms, or a model returns deformed products.
中文简介正在准备中。当前显示原文说明。
xianyu110/ecommerce-video-skills☆ 922026年10月5日 更新
Plan, script, caption, and publish short-form video for TikTok. Use when the user wants to write the first 1-3 second hook (spoken line plus on-screen text), draft a caption under 2,200 chars with TikTok settings and hashtags, ride a trending sound without being cringe, strip AI tells from a spoken script to sound human on camera, or plan a week around completion rate. TikTok is video-only: the user supplies the video, the skills produce the script, caption, and settings, then publish via Publora.
中文简介正在准备中。当前显示原文说明。
sergebulaev/tiktok-skills☆ 842026年10月21日 更新
The Relic of a 1978 Nikon FM2 handed down from a father — an object kept for what it remembers, not what it is worth. 一台 1978 年的尼康 FM2,父亲传下来的物件 Relic:留下来不是因为值钱,而是因为它记得什么。
中文简介正在准备中。当前显示原文说明。
Ylsssq926/relic.skill☆ 722026年10月16日 更新
Maximum control over AI image generation — write structured VGL (Visual Generation Language) JSON that explicitly controls every visual attribute. Define exact object placement, lighting direction, camera angle, lens focal length, composition, color scheme, and artistic style as deterministic JSON instead of ambiguous natural language. Use this skill when you need reproducible image generation, precise control over scene composition, or want to convert a natural language image request into a structured JSON schema for Bria Fibo models. Triggers on requests for structured prompts, controllable generation, VGL JSON, deterministic image descriptions, or Bria/FIBO structured_prompt format.
中文简介正在准备中。当前显示原文说明。
Bria-AI/bria-skill☆ 712026年10月21日 更新
Augmented reality (AR) reality tech. Passthrough overlays, hit-test/anchors, occlusion, lighting, camera permissions, and safety.
中文简介正在准备中。当前显示原文说明。
plurigrid/asi☆ 702026年7月10日 更新
Trigger when: (1) User mentions "manim" or "Manim Community" or "ManimCE", (2) Code contains `from manim import *`, (3) User runs `manim` CLI commands, (4) Working with Scene, MathTex, Create(), or ManimCE-specific classes. Best practices for Manim Community Edition - the community-maintained Python animation engine. Covers Scene structure, animations, LaTeX/MathTex, 3D with ThreeDScene, camera control, styling, and CLI usage. NOT for ManimGL/3b1b version (which uses `manimlib` imports and `manimgl` CLI).
中文简介正在准备中。当前显示原文说明。
ComeOnOliver/skillshub☆ 642026年6月24日 更新
Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).
中文简介正在准备中。当前显示原文说明。
ComeOnOliver/skillshub☆ 642026年6月24日 更新
Capture frames or clips from RTSP/ONVIF cameras and local webcams, including USB pan/tilt/zoom control.
中文简介正在准备中。当前显示原文说明。
openclaw/nix-openclaw-tools☆ 542026年10月21日 更新
Use when the deliverable is spoken words to be performed on camera or into a mic: video and podcast scripts, hooks, and CTAs for short-form (TikTok, Reels, Shorts), YouTube long-form, or podcast episodes. Triggers: "write me a reel about X", "I need a hook for my video", "script a 60-second video", "draft a podcast episode", "turn this idea into a script". For motion/timing/shot specs rather than the words, use motion-picture.
中文简介正在准备中。当前显示原文说明。
firatcand/founder-skills☆ 382026年7月2日 更新
Trigger when: (1) User mentions "manim" or "Manim Community" or "ManimCE", (2) Code contains `from manim import *`, (3) User runs `manim` CLI commands, (4) Working with Scene, MathTex, Create(), or ManimCE-specific classes. Best practices for Manim Community Edition - the community-maintained Python animation engine. Covers Scene structure, animations, LaTeX/MathTex, 3D with ThreeDScene, camera control, styling, and CLI usage. NOT for ManimGL/3b1b version (which uses `manimlib` imports and `manimgl` CLI).
中文简介正在准备中。当前显示原文说明。
MoizIbnYousaf/marketing-cli☆ 322026年10月20日 更新
Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).
中文简介正在准备中。当前显示原文说明。
MoizIbnYousaf/marketing-cli☆ 322026年10月20日 更新
Use when writing PlayCanvas Engine code touching transforms, cameras, lights, materials, meshes, bounds, or imports, to apply Engine conventions and avoid legacy APIs.
中文简介正在准备中。当前显示原文说明。
playcanvas/skills☆ 292026年10月22日 更新
3D game development principles. Rendering, shaders, physics, cameras.
中文简介正在准备中。当前显示原文说明。
VoDaiLocz/kilo-kit-mcp☆ 282026年9月13日 更新
2D game development principles. Sprites, tilemaps, physics, camera.
中文简介正在准备中。当前显示原文说明。
VoDaiLocz/kilo-kit-mcp☆ 282026年9月13日 更新
Analyze a reference video and reverse-engineer its style into a reusable Seedance 2.0 prompting template for the Novoads API. The output is a new formula file — like seedance-2-ugc.md — that captures the video's structure, pacing, camera work, edit style and tone so it can be recreated with any product, any person, in any setting. Use this whenever someone provides a video they want to use as a style reference, says "I want to make videos like this", "deconstruct this video", "turn this into a template", "analyze this style", or drops a video file and wants to recreate that format repeatedly.
中文简介正在准备中。当前显示原文说明。
novoads/agent-skills☆ 252026年10月18日 更新
Clones a VIDEO ad end to end for a different product or offer, on the Novoads API. The deliverable is a finished rendered MP4 — the WHOLE ad, not its opening, and not a template. Reads the source's style, pacing, camera work, dialogue and tone, adapts it into a Seedance 2.0 prompt, prices it, renders it, files the source beside the clones and diffs each clip's transcript against the approved script. Use for "clone this video ad", "recreate this video for my brand", "make this ad but for my product" when the source is a video, "clone my competitors' VIDEO ads", or a video ad handed over with a product photo. **Among cloners the source's medium decides, not the wording**: "clone this ad" plus a video lands here; a still, or nothing attached, is clone-image-ad, and animating a still as-is is image-to-motion. This pack has no hook-only skill: for the opening alone, clone the whole ad and cut. If it does not move, wrong skill.
中文简介正在准备中。当前显示原文说明。
novoads/agent-skills☆ 252026年10月18日 更新
Turn any still image into a professional motion graphic through the Novoads API on Seedance 2.5. Covers how to read a reference image, motion vocabulary for any image type — UI, marketing hero, flat-lay, key art, collage, product, character — the prompt clauses that control camera, timing, frozen regions and text fidelity, and the upload mechanics. Use whenever the user supplies an image and wants it animated, moving, or turned into video — including "animate this", "turn this into a motion graphic", "make this move", "この画像動かして", "モーショングラフィックにして", "I want the cards to pop in", "I want the bars to slide up", or when they describe motion beats for a static image. Also use when asked to write a Seedance prompt for an existing image. Do NOT use for text-to-video with no source image, restyling existing footage (this skill takes no video input), cloning a reference video (use clone-video-ad), or a product photo that should seed a new scene rather than move as-is (use novoads-api).
中文简介正在准备中。当前显示原文说明。
novoads/agent-skills☆ 252026年10月18日 更新
React Three Fiber (R3F) 3D rendering — Canvas, meshes, materials, lights, cameras, animations, events, physics, post-processing, performance
中文简介正在准备中。当前显示原文说明。
agents-inc/skills☆ 252026年10月17日 更新