Builds comprehensive identity governance and lifecycle management processes including joiner-mover-leaver automation, role mining, access request workflows, periodic recertification, and orphaned account remediation using IGA platforms. Activates for requests involving identity lifecycle management, JML processes, role-based access provisioning, or identity governance program design.
中文简介正在准备中。当前显示原文说明。
andycungkrinx91/konoha☆ 92026年10月19日 更新
Use when the user asks to "optimize entity presence", reconcile an entity identity, or update canonical Knowledge Graph facts; audits and maintains machine-facing identity, sameAs, schema, disambiguation, and AI-recognition evidence through the entities registry. Not for page-level AI-citation readiness - use geo-content-optimizer; not for human-facing brand canon - use narrative-registry. 实体注册/知识图谱
中文简介正在准备中。当前显示原文说明。
unempyd/revenueos☆ 72026年9月14日 更新
Builds comprehensive identity governance and lifecycle management processes including joiner-mover-leaver automation, role mining, access request workflows, periodic recertification, and orphaned account remediation using IGA platforms. Activates for requests involving identity lifecycle management, JML processes, role-based access provisioning, or identity governance program design.
中文简介正在准备中。当前显示原文说明。
micsapp/micstec-skills☆ 42026年3月20日 更新
Agent fallback for CEngineClient_GetEntityLumpForTemplate (auto-generated, category: vfunc). Locate CEngineClient::GetEntityLumpForTemplate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineClient_GetEntityLumpForTemplate, CEngineClient::GetEntityLumpForTemplate
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Agent fallback for CCSPlayerController_AddedToEntityDatabase (auto-generated, category: vfunc). Locate CCSPlayerController::AddedToEntityDatabase in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerController_AddedToEntityDatabase, CCSPlayerController::AddedToEntityDatabase
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Agent fallback for CCSGameRules_FindPickerEntity (auto-generated, category: vfunc). Locate CCSGameRules::FindPickerEntity in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSGameRules_FindPickerEntity, CCSGameRules::FindPickerEntity
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Agent fallback for CBaseEntity_OnSetDormant (auto-generated, category: vfunc). Locate CBaseEntity::OnSetDormant in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_OnSetDormant, CBaseEntity::OnSetDormant
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Agent fallback for CBaseEntity_SetMoveType (auto-generated, category: func). Locate CBaseEntity::SetMoveType in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_SetMoveType, CBaseEntity::SetMoveType
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Agent fallback for CBaseEntity_SetOwner (auto-generated, category: vfunc). Locate CBaseEntity::SetOwner in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_SetOwner, CBaseEntity::SetOwner
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Agent fallback for CBaseEntity_VPhysicsCollision (auto-generated, category: vfunc). Locate CBaseEntity::VPhysicsCollision in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_VPhysicsCollision, CBaseEntity::VPhysicsCollision
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Agent fallback for CBaseModelEntity_SetRenderAttribute (auto-generated, category: func). Locate CBaseModelEntity::SetRenderAttribute in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseModelEntity_SetRenderAttribute, CBaseModelEntity::SetRenderAttribute
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Agent fallback for CBaseEntity_ReloadPrivateScripts (auto-generated, category: vfunc). Locate CBaseEntity::ReloadPrivateScripts in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_ReloadPrivateScripts, CBaseEntity::ReloadPrivateScripts
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Agent fallback for CBaseEntity_Precache (auto-generated, category: vfunc). Locate CBaseEntity::Precache in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_Precache, CBaseEntity::Precache
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Agent fallback for CBaseEntity_GetHammerUniqueId (auto-generated, category: vfunc). Locate CBaseEntity::GetHammerUniqueId in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_GetHammerUniqueId, CBaseEntity::GetHammerUniqueId
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Agent fallback for CBaseEntity_VPhysicsEndTouch-decompiles (auto-generated, category: func). Locate CBaseEntity::VPhysicsEndTouch in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_VPhysicsEndTouch-decompiles, CBaseEntity::VPhysicsEndTouch
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Agent fallback for CBaseEntity_GetScriptDescInternal (auto-generated, category: func). Locate CBaseEntity::GetScriptDescInternal in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_GetScriptDescInternal, CBaseEntity::GetScriptDescInternal
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Agent fallback for CBaseEntity_RegisteredScriptFuncs (auto-generated, category: func). Locate CBaseEntity_RegisteredScriptFuncs in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_RegisteredScriptFuncs, CBaseEntity_RegisteredScriptFuncs
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Agent fallback for CBaseEntity_NetworkStateChangedLog (auto-generated, category: vfunc). Locate CBaseEntity::NetworkStateChangedLog in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_NetworkStateChangedLog, CBaseEntity::NetworkStateChangedLog
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Agent fallback for CBaseEntity_OnRestore (auto-generated, category: vfunc). Locate CBaseEntity::OnRestore in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_OnRestore, CBaseEntity::OnRestore
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Agent fallback for CBaseEntity_NetworkStateChanged-noinline (auto-generated, category: vfunc). Locate CBaseEntity::NetworkStateChanged in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_NetworkStateChanged-noinline, CBaseEntity::NetworkStateChanged
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Agent fallback for CBaseEntity_ModifyOrAppendCriteria (auto-generated, category: vfunc). Locate CBaseEntity::ModifyOrAppendCriteria in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_ModifyOrAppendCriteria, CBaseEntity::ModifyOrAppendCriteria
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Agent fallback for CBaseEntity_UpdateOnRemove (auto-generated, category: vfunc). Locate CBaseEntity::UpdateOnRemove in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_UpdateOnRemove, CBaseEntity::UpdateOnRemove
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Agent fallback for CBaseEntity_Teleport (auto-generated, category: vfunc). Locate CBaseEntity::Teleport in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_Teleport, CBaseEntity::Teleport
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Find and identify the CBaseEntity_SpawnRadius function in the CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the radius-aware spawn helper that resolves an entity's effect/trigger radius from either its float argument or the "radius" keyvalue, then applies it and reads the entity's "hammerUniqueId" keyvalue. Resolved via the two econ/ hammer keyvalue literals "radius" and "hammerUniqueId": the single function that references BOTH is the target. Trigger: CBaseEntity_SpawnRadius, SpawnRadius
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新