When a learner gets something wrong or feels stuck, require them to diagnose the problem before receiving help. Ensures help targets the actual cognitive breakdown, not just the surface error.
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When a learner gets something wrong or feels stuck, require them to diagnose the problem before receiving help. Ensures help targets the actual cognitive breakdown, not just the surface error.
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When we combine gene-editing technology and sequencing technology, we need to reconstruct a lineage tree from alleles generated and calculate the similarity between each pair of groups. FindIndel() and IndelForm() function will help you align each read to reference sequence and generate scar form strings respectively. IndelIdents() function will help you to define a scar form for each cell or read. IndelPlot() function will help you to visualize the distribution of deletion and insertion. TagPro
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Quick-reference card for Chisle commands. One-shot display, not a persistent mode. Use when the user says "chisle help", "how do I use chisle", "what chisle commands", or invokes /chisle-help.
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Weekly on a Wednesday, light browser lane. Turns the questions that keep coming back into the answer that only has to be written once. It reads the ticket ledger over the recurrence window, finds every theme that crossed its threshold, checks the member's own help center and the existing macros for an answer that already covers it, and writes a reusable macro and a help article draft for every theme that has neither. It publishes only where you released the channel an article, never edits a live help center page, sends only where you released the channel, spends only where you released it, and never touches a credential.
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This skill should be used when scientists need help with research problem selection, project ideation, troubleshooting stuck projects, or strategic scientific decisions. Use this skill when users ask to pitch a new research idea, work through a project problem, evaluate project risks, plan research strategy, navigate decision trees, or get help choosing what scientific problem to work on. Typical requests include "I have an idea for a project", "I'm stuck on my research", "help me evaluate this project", "what should I work on", or "I need strategic advice about my research".
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Quick-reference card for all caveman modes, skills, and commands. One-shot display, not a persistent mode. Trigger: /caveman-help, "caveman help", "what caveman commands", "how do I use caveman".
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This skill should be used only when the user explicitly asks to use `$ralph-specum-help`, or explicitly asks Ralph Specum in Codex for help or command guidance.
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Implements onboarding and help systems including product tours, interactive tutorials, tooltips, checklists, help panels, and progressive disclosure patterns. Use when building first-time experiences, feature discovery, guided walkthroughs, contextual help, setup flows, or user activation features. Provides timing strategies, accessibility patterns (keyboard, screen readers, reduced motion), and metrics for measuring onboarding success.
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全 genshijin モード・スキル・コマンドのクイックリファレンスカード。 1回限り表示・モード変更なし・状態永続化なし。 「/genshijin-help」「原始人ヘルプ」「原始人の使い方」で起動。
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World-class accessibility design expertise combining the inclusive design principles of Microsoft's Inclusive Design team, the technical rigor of the W3C WCAG working group, and the lived experience perspective of disability advocates. Accessibility is not a feature - it's a fundamental quality attribute that makes products usable by everyone. Great accessibility design is invisible to those who don't need it and essential to those who do. It benefits everyone: captions help in noisy environments, keyboard navigation helps power users, high contrast helps in bright sunlight. When you design for the extremes, you improve the experience for all. Accessibility is not a checklist - it's a mindset that asks "who are we excluding?" at every design decision. Use when "accessibility, a11y, wcag, screen reader, keyboard navigation, color contrast, alt text, aria, focus management, skip link, assistive technology, inclusive design, ada compliance, section 508, accessible, voiceover, nvda, jaws, tab order, focus trap, accessibility, a11y, wcag, inclusive-design, screen-reader, keyboard-navigation, color-contrast, aria, focus-management, assistive-technology" mentioned.
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Use this skill whenever a user wants to create a presentation outline, slide deck structure, storyboard slides, or plan a deck for any context (talk, boardroom, email report). Also use when the user mentions "help me structure my presentation", "slide outline", "storyboard my deck", "presentation flow", "plan my slides", "key message for my deck", "pyramid principle for slides", "what slides should I include", or "help me tell a story with slides". This skill walks through a complete, interactive process in two phases: Phase 1 (setup → key message → storyboard) saves a slide-outline.md; Phase 2 (interactive per-slide copy drafting → polish) saves a slide-copy.md that is linked from slide-outline.md. Trigger even when the user only mentions a vague intent like "I need to present X to my team" or "help me put together a board deck".
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Generate engine-specific test helper libraries for the project's test suite. Reads existing test patterns and produces tests/helpers/ with assertion utilities, factory functions, and mock objects tailored to the project's systems. Reduces boilerplate in new test files.
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When a learner gets something wrong or feels stuck, require them to diagnose the problem before receiving help. Ensures help targets the actual cognitive breakdown, not just the surface error.
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Quick-reference card for all ponytail modes, skills, and commands. One-shot display, not a persistent mode. Trigger: /ponytail-help, "ponytail help", "what ponytail commands", "how do I use ponytail".
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Analyzes current state and user query to answer BMad questions or recommend the next skill(s) to use. Use when user asks for help, bmad help, what to do next, or what to start with in BMad.
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Match a free-text intent against the accumulated help of all ASE skills, generate all adequately fitting `/ase:ase-xxx-xxx` commands -- ranked best-fitting first, each with concrete options and arguments -- and let the user execute one of them, refine the intent, or cancel. Use when the user knows what they want but not which skill or flags realize it, or mentions "intent" or requests "help".
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当用户说「深度研究 X」「深入研究 X」或要求生成某产品、公司、概念、人物、产业链、政策、趋势的深度研究/发展研究报告时触发,自动进行联网搜索和研究,产出排版后的 PDF 文档,总字数通常 1-3 万字。 作者:嘉然 | GitHub: https://github.com/Jiaranbb/report-helper
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Frappe Helpdesk implementation and customization guidance for ticket intake, SLAs, assignment, portals, knowledge base, notifications, and support workflows. Use when work touches the Frappe Helpdesk app or customer support operations.
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Generate engine-specific test helper libraries for the project's test suite. Reads existing test patterns and produces tests/helpers/ with assertion utilities, factory functions, and mock objects tailored to the project's systems. Reduces boilerplate in new test files.
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Streamlines the creation, modification, and management of IAM allow policies (v1) and deny policies (v2). Manages access control across Resource Manager resources (Organization, Folder, Project) and individual resources. Use when creating, updating, listing, or deleting IAM allow policies or deny policies. Don't use for access denial troubleshooting (use iam-helper-for-troubleshooting), temporary privileged access (use iam-helper-for-privileged-access-management), configuring VPC Service Controls, or managing network firewall rules.
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Quick-reference card for all caveman modes, skills, and commands. One-shot display, not a persistent mode. Trigger: /caveman-help, "caveman help", "what caveman commands", "how do I use caveman".
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Family coordination engine. Use this skill whenever the user mentions meals, meal planning, groceries, weekly schedule, family logistics, kid activities, custody schedule, co-parent coordination, family dashboard, weekly briefing, weekly prep, "what's for dinner", school events, pickup/dropoff, babysitter, pediatric nutrition, grocery list, grocery cart, "load the cart", "load the carts", "bargain hunt", "find the deals", "compare prices", "price check", "smart split", "save money on groceries", family calendar review, or anything involving coordinating schedules and meals for a family. Also trigger when the user says "parent helper", "family mode", "week ahead", or "plan the week". Trigger on local event queries: "what's going on", "things to do", "events this weekend", "anything happening", "stuff to do", "what can we do with the kids", "family stuff this weekend". This skill is the central hub — if it touches the family schedule, the family's food, or local family-friendly events, it belongs here.
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Navigator and help guide for the UniKit framework — use when the user is unsure what to do next, where to start, or which unikit skill fits their situation. It diagnoses intent and points to the right skill or pipeline: starting a project, writing code, testing, planning, the spec-driven code workflow, authoring or detailing game design, finding a new mechanic, or deciding what game to build. Trigger on questions like "what do I do next", "where do I start", "how do I start coding", "how do I test my code", "how do I create the game design", "how do I detail a system", "how do I find a new mechanic", "which unikit skill should I use", "how does the code pipeline relate to game design", "I'm lost in unikit", "help me with unikit". Read-only — it explains and points to the right command, it never edits project files. For technical code research use /unikit-explore; for game-design research use /unikit-gd-explore; to initialize the framework use /unikit.
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Quick-reference card for all caveman modes, skills, and commands. One-shot display, not a persistent mode. Trigger: /caveman-help, "caveman help", "what caveman commands", "how do I use caveman".
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