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“re-render”的搜索结果

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Re-render a stored event log for a completed plugin-managed Kimi job. Use only when the user explicitly asks to replay a Kimi job.

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linxule/kimi-plugin-cc422026年10月19日 更新

Burn timed, styled captions into a finished video on the local machine, without re-rendering the source. This is the manual fallback to the API's captioning endpoint, POST /v1/captions, which stays the default path: come here when the style the user wants is outside the API's presets, when the wording has to be hand-corrected before it is burned into the pixels, or when the source was rendered with audio disabled and the API refuses it. Transcribes the audio with Whisper, groups words into reading phrases, renders the captions in a real browser via HyperFrames, and composites them over the source with ffmpeg using a real alpha channel. Use when the user has an MP4 with speech and asks to add captions, subtitles, burned-in text, TikTok-style captions or word-by-word text to it, and the API path has been ruled out. Runs out of band, so it costs no credits and works on any video file whoever generated it. Not for generating video (use the video skills) and not for a separate .srt/.vtt sidecar file.

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novoads/agent-skills252026年10月18日 更新

React Native performance profiling, optimization, and monitoring - JS/UI thread analysis, re-render prevention, list optimization, image performance, bundle size, startup time, memory leaks, React Compiler, New Architecture benefits

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agents-inc/skills252026年10月17日 更新

Unistyles 3.0 styling - C++ powered StyleSheet superset with zero re-renders, theming, breakpoints, variants, dynamic functions, runtime values

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agents-inc/skills252026年10月17日 更新

Use when the user gives a topic and wants an automated topic-driven narrated explainer, podcast, or knowledge-summary video (Bilibili / YouTube / Xiaohongshu / Douyin / WeChat Channels), or asks to learn visual design patterns from a reference video/image. Trigger when the user mentions creating a knowledge video, narrated explainer, video podcast, or animated infographic-style video from a topic — even if they don't say "video podcast" explicitly. Also trigger when the user wants to regenerate, re-render, rebuild, update, or iterate on a narrated video this skill already produced — e.g. they edited the script/prompt, changed the visuals, or swapped the background music and want the final video remade (reuse the existing videos/{name}/ directory, never start a new project). Do NOT trigger for generic video editing, trimming, format conversion, color grading, or non-narrative video tasks. Produces 4K video via research → script → TTS → Remotion → MP4 + BGM.

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gabrielmoreira/agent-skills-mirror192026年10月20日 更新

quicken

免费

Quicken the codebase — an ad-hoc performance audit that reveals what drags (N+1 queries, needless re-renders, missing caching, memory leaks, redundant computation, hot-path complexity) and prescribes the fix, surfaced inline in the session. Scoped to your current diff by default, or to a path/area you name. Use before a perf-sensitive merge, when something feels slow, or when you want a targeted optimization pass. Replaces the old always-on `optimize` daemon worker (alias: /perf-audit).

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eric-cielo/moflo192026年10月18日 更新

Author and own one flow's design document (the FLOW.md objective flow) at .unikit/gamedesign/flows/FLOW-<slug>.md — the dynamics layer of the GDD (what the player does over time). Create the skeleton and walk the collaborative section-cycle to write its objectives, pacing, dependencies, and funnel events ("design the first-session flow", "map the onboarding sequence", "write the FLOW for the boss encounter"), AND revise it after approval under the delta discipline ("retune the pacing", "add a branch", "change a GOAL", "rework the onboarding") — a cue/number change is Tuning, a small step change a Tweak, restructuring a Rework; each bumps the version and logs the delta. Selects the wiring mode (linear | conditional | emergent) and re-renders the ## Flow Map [gen] / ## Funnel [gen] blocks in GAME.md. To add or detail a system use /unikit-gd-system; to edit GAME.md content use /unikit-gd-spec; to apply a multi-zone edit use /unikit-gd-apply; for a new game concept use /unikit-gd-brainstorm.

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NintendaDev/unikit-ai192026年10月14日 更新

Trigger when: (1) the user mentions "manim", "scene", "video", "EN/KO render", "GEODE_HERO_LANG", "1080p60", or (2) editing files under `scripts/visualizations/` ending in `.py`, or (3) the user asks to render, re-render, or extend any of the four validated scenes (`geode_hero.py`, `autoresearch_filewalk.py`, `autoresearch_compare.py`, `critical_floor.py`). GEODE Manim Scene authoring standard. Locks the patterns the four validated scenes already share — Anthropic-style palette, Helvetica Neue + Pretendard font pairing with weight=NORMAL, EN/KO multilingual lang via `GEODE_HERO_LANG` env, `_dashed_arrow_with_head` stage-coupled tinting, `verify_hero_layout.py` ratchet — so the next scene does not re-discover the kerning / padding / transition regressions catalogued in [[viz-frame-audit]].

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mangowhoiscloud/geode152026年10月19日 更新

React/Next.js authoring, review, and optimization: components, routes, bundle size, re-renders, performance. Auto-activates on .tsx/.jsx files alongside mk:typescript in React projects.

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ngocsangyem/MeowKit152026年7月28日 更新

Writing/reviewing client-side UI (React/Vue/vanilla) — insecure-render + client-trust gaps AI ships: XSS via innerHTML, client secrets, client-only auth, CORS wildcard, token in localStorage

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event4u-app/agent-config122026年10月21日 更新

Redux Toolkit selector rules against re-renders, recalculation warnings, and render loops. Use when writing useSelector/useAppSelector or createSelector, deriving state in a connected component, or seeing 'Selector returned a different result when called with the same parameters'.

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armanisadeghi/ai-matrx32026年10月21日 更新

deploy

免费

Convert per-page styled HTML prototypes (stardust under stardust/prototypes/**, or claude-design / Mobirise / Relume / Lovable / v0 / Figma-derived pages, or JSX prototypes pre-rendered to HTML, often under samples/) into Edge Delivery Services (EDS / AEM) blocks and content pages, then deploy via DA. Each prototype section becomes one EDS block; the prototype's per-section CSS becomes that block's CSS scoped under the block class. Use when the user wants to lift styled per-page HTML prototypes into a working EDS site under blocks/ and content/.

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aemgdc/aemdev22026年10月20日 更新

Microsoft Entra ID (Azure AD) authentication for React SPAs with MSAL.js and Cloudflare Workers JWT validation using jose library. Full-stack pattern with Authorization Code Flow + PKCE. Prevents 8 documented errors. Use when: implementing Microsoft SSO, troubleshooting AADSTS50058 loops, AADSTS700084 refresh token errors, React Router redirects, setActiveAccount re-render issues, or validating Entra ID tokens in Workers.

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danstrem2/clawdbot-skill-master-pack22026年2月1日 更新

Requires OFOX_API_KEY — create one at https://app.ofox.ai. Generate cheap vertical 9:16 drafts in one priced batch, pick a winner off the contact sheet, then re-render only that one. The cheap tier is the point — several times cheaper per second, so a whole set can cost less than one flagship clip. Use when a user wants Shorts/Reels/TikTok raw material rather than one finished video, e.g. "give me 5 vertical clips to choose from", "a few Reels drafts for this product", "some cheap options before we commit", or "batch me some 9:16 takes". Do not use when one finished clip is wanted — go straight to the scenario skill (seedance-ad-creative, ugc-ads, seedance-short-drama, seedance-product-video), which is also where this skill gets the prompt it drafts.

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ofoxai/skills22026年9月22日 更新