Autonomous bug-hunt workflow for the Humans repository. Use when the user wants Codex to scan for real bugs, work in a dedicated git worktree branched from origin/main, commit each fix separately, push progress, and continue until diminishing returns.
中文简介正在准备中。当前显示原文说明。
nobodies-collective/Humans☆ 42026年10月21日 更新
Autonomous Reforge-guided refactor workflow for the Humans repository. Use when the user wants Codex to target a section such as Shifts, Users, Teams, Tickets, Camps, or Store, create a dedicated worktree/branch from origin/main, run iterative architecture-focused improvements, score each stage with Reforge, gate commits through a score-blind read-only architecture review, append score and verdict details to commit messages after review acceptance, push progress, and open a PR when the loop reaches stasis.
中文简介正在准备中。当前显示原文说明。
nobodies-collective/Humans☆ 42026年10月21日 更新
Ultrawork - high-quality 5-phase development workflow with 11 review steps out of 17
中文简介正在准备中。当前显示原文说明。
gracefullight/pkgs☆ 42026年10月18日 更新
Design-first ideation workflow — explore user intent, clarify constraints, propose approaches, and produce an approved design document before planning
中文简介正在准备中。当前显示原文说明。
gracefullight/pkgs☆ 42026年10月18日 更新
Structured bug diagnosis and fixing workflow — reproduce, diagnose root cause, apply minimal fix, write regression test, and scan for similar patterns
中文简介正在准备中。当前显示原文说明。
gracefullight/pkgs☆ 42026年10月18日 更新
PM planning workflow — analyze requirements, select tech stack, decompose into prioritized tasks with dependencies, and define API contracts
中文简介正在准备中。当前显示原文说明。
gracefullight/pkgs☆ 42026年10月18日 更新
Design workflow — create design systems, DESIGN.md, and design tokens with anti-pattern enforcement and accessibility checks
中文简介正在准备中。当前显示原文说明。
gracefullight/pkgs☆ 42026年10月18日 更新
Build AI prompt chains and multi-step workflows for complex tasks. TRIGGERS - Use when user needs help with ai-chain-builder related tasks.
中文简介正在准备中。当前显示原文说明。
Winbda/claude-skills-collection☆ 42026年4月6日 更新
Design multi-step AI agent architectures with tools, memory, and orchestration. TRIGGERS - Use when user wants to design AI agents, multi-agent systems, or autonomous AI workflows.
中文简介正在准备中。当前显示原文说明。
Winbda/claude-skills-collection☆ 42026年4月6日 更新
Integrate Iteration Layer APIs for document, website, image, and sheet processing. Composable APIs — Document Extraction, Website Extraction, Document to Markdown, Image Transformation, Image Generation, Document Generation, and Sheet Generation — share one credit pool and chain together into workflows.
中文简介正在准备中。当前显示原文说明。
iterationlayer/skills☆ 42026年6月9日 更新
Generate a PDF packing slip and a PNG shipping label from the same order data in a single fulfillment workflow.
中文简介正在准备中。当前显示原文说明。
iterationlayer/skills☆ 42026年6月9日 更新
Extract product name, SKU, price, and specifications from a catalog document into structured JSON for e-commerce workflows.
中文简介正在准备中。当前显示原文说明。
iterationlayer/skills☆ 42026年6月9日 更新
Extract parties, dates, and clauses from a contract into structured JSON for legal review workflows.
中文简介正在准备中。当前显示原文说明。
iterationlayer/skills☆ 42026年6月9日 更新
Tells you what CARLA on UE 5.5 (branch ue5-dev) cannot do that UE 5.8 (ue58-dev) can, so you do not attempt an unsupported workflow there — no Autoware integration, no ROS 2 middleware choice (FastDDS only), no DLSS or ray-traced-lens camera, no OFPA large-map mount so Town12/13/15 load black, and a few missing World/Actor methods. Also states what is identical, so the ue58 skills can be used directly for everything else. Use when working against a 5.5 checkout, when a ue58 skill's step has no counterpart, or when deciding whether a feature request is possible on 5.5 at all.
中文简介正在准备中。当前显示原文说明。
carla-simulator/carla-agentic-tools☆ 42026年9月12日 更新
Gets actor and level 3D bounding boxes and projects them into a camera image as 2D boxes — the dataset-annotation workflow. Lists box geometry, draws 3D boxes in the world via debug, or captures one camera frame and writes an annotated PNG plus a JSON of 2D boxes for matching actors. Use when the user asks to "get bounding boxes", "draw boxes around the cars", "project boxes onto the camera", or "generate a detection dataset / annotations".
中文简介正在准备中。当前显示原文说明。
carla-simulator/carla-agentic-tools☆ 42026年9月12日 更新
Upstash サーバーレスデータプラットフォーム (マネージド SaaS の JS SDK)。 @upstash/redis (REST, pipelining, transactions, JSON, Redis Search, VECTOR/Array/Functions コマンド)、 @upstash/ratelimit (Fixed/Sliding Window, Token Bucket, blockUntilReady)、 QStash (publishJSON, schedules, queues, URL Groups, flow-control, DLQ)、 @upstash/vector (upsert, query, ANN, namespace, hybrid/sparse index, embedding models, reranking)、 @upstash/workflow (serve, durable execution, context.run/sleep/call/invoke, waitForEvent, parallel steps, agents)、 Upstash Search (@upstash/search, search, upsert, fetch, range, filtering, reranking, algorithm)、 @upstash/box (サンドボックス, filesystem, git, CDP, browser, network policy, snapshots, custom harness)、 upstash CLI。Rust 製 fandhe-db とは別。
中文简介正在准备中。当前显示原文说明。
Fandhe-AI/agent-reference-skills☆ 42026年10月20日 更新
GitHub 公式ドキュメント (docs.github.com)。REST API, GraphQL, Webhooks, GitHub Apps, OAuth Apps, gh CLI, PAT / GITHUB_TOKEN, Actions (jobs, steps, expressions, workflow commands, concurrency, OIDC, artifact attestations, lockfile), pull requests, issues, Projects v2, immutable releases, Codespaces, Packages, Copilot API / cloud agent, code scanning, secret scanning, Dependabot, Dependency graph / SBOM, Teams, Billing, activity (events / notifications)。
中文简介正在准备中。当前显示原文说明。
Fandhe-AI/agent-reference-skills☆ 42026年10月20日 更新
App Store Connect API 4.5.1 (REST) アプリ配布リファレンス。JWT 認証、API キー作成・失効、 Apps, Builds, Bundle IDs, Bundle ID Capabilities, Certificates, Devices, Provisioning Profiles, Users, User Invitations, Merchant IDs, Pass Type IDs、TestFlight (Beta Groups / Testers)、 Sandbox Testers、App Review, Review Submissions, Customer Reviews, Custom Product Pages, Phased Release、In-App Purchases, Subscriptions, Subscription Groups, App Price Points, Promotional Offers, Win-back Offers, Sales Reports、App Asset Library (screenshots / app previews)、 Webhooks / Webhook Events / Deliveries、Xcode Cloud (Workflows, Build Runs, Artifacts)、 Alternative Distribution (EU マーケットプレイス / Web Distribution)、 Game Center (Achievements, Leaderboards, Challenges)、Analytics / 診断レポート。
中文简介正在准备中。当前显示原文说明。
Fandhe-AI/agent-reference-skills☆ 42026年10月20日 更新
Claude Code (code.claude.com) の拡張機能リファレンス。 Agent Skills (SKILL.md), slash commands, output styles, subagents (cross-session messaging), agent teams, agent view, workflows, routines, scheduled tasks, hooks (PreToolUse / PostToolUse), mods (Claude Code mods), plugins, plugin eval, plugin marketplace (marketplace.json), MCP 設定 (.mcp.json / claude mcp add), managed MCP, channels (--channels / claude/channel push events, webhook / telegram / discord / imessage), tools-reference, advisor, ultrareview。
中文简介正在准备中。当前显示原文说明。
Fandhe-AI/agent-reference-skills☆ 42026年10月20日 更新
Simulate PlayMode EventSystem UI mouse actions using top-left Game View coordinates. Use for UI clicks, long-presses, or drags from annotated screenshots.
中文简介正在准备中。当前显示原文说明。
41h0-siro/cedec2026-lt-ai-ui-workflow☆ 42026年7月23日 更新
Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.
中文简介正在准备中。当前显示原文说明。
41h0-siro/cedec2026-lt-ai-ui-workflow☆ 42026年7月23日 更新
Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.
中文简介正在准备中。当前显示原文说明。
41h0-siro/cedec2026-lt-ai-ui-workflow☆ 42026年7月23日 更新
Use when Unity Editor is not running or needs a clean restart.
中文简介正在准备中。当前显示原文说明。
41h0-siro/cedec2026-lt-ai-ui-workflow☆ 42026年7月23日 更新
Simulate keyboard input in PlayMode through Unity Input System. Use for key presses, holds, releases, and game controls such as WASD or Space.
中文简介正在准备中。当前显示原文说明。
41h0-siro/cedec2026-lt-ai-ui-workflow☆ 42026年7月23日 更新