将界面布局和信息顺序绘制成黑白SVG线框图,配上编号注释;多页面设计可附带流程图,也可整理成支持目录浏览和放大的静态审阅页面。
- 实现前讨论界面布局
- 检查移动端和桌面端页面结构
- 梳理多个页面之间的流程
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将界面布局和信息顺序绘制成黑白SVG线框图,配上编号注释;多页面设计可附带流程图,也可整理成支持目录浏览和放大的静态审阅页面。
将屏幕布局构想制作成手绘风格的HTML线框图,结合方格纸背景、便签、粗略图表和方案标签,可视化设计初期的想法,便于讨论与评审。
Add a 3D card carousel to a HyperFrames video. Rounded cuboids enter from the right, rotate in sequence, pause on a featured card, and exit left, with 40 variables for content, geometry, lighting, and camera settings.
中文简介正在准备中。当前显示英语简介。
Turn a product URL, script, or brief into a launch or promotional video in HyperFrames. The workflow covers source capture, brand styling, storyboards, narration, music, and animated scenes, including tours that feature actual website screenshots.
中文简介正在准备中。当前显示英语简介。
Design oversized cursor animation for HyperFrames launch videos. Guide viewers toward interface actions, make clicks trigger the next animation, and connect scenes through deliberate pointer movement, with guidance on size, appearance, entry, targeting, and exit.
中文简介正在准备中。当前显示英语简介。
Turn articles, notes, or a topic into an explainer video without filming a presenter. The workflow plans the story, creates text and diagram visuals, adds narration when needed, and prepares an MP4 in HyperFrames.
中文简介正在准备中。当前显示英语简介。
Find, generate, and prepare media for HyperFrames projects, saving assets locally with records for reuse. Covers images, music, voiceovers, transcription, captions, background removal, media edits, and visual treatments such as color correction or retro styling.
中文简介正在准备中。当前显示英语简介。
Plan HyperFrames videos so motion flows continuously between scenes. Match movement direction and speed across cuts, connect actions through visible causes, and verify scene boundaries while keeping each scene active through meaningful reveals or interactions.
中文简介正在准备中。当前显示英语简介。
Find explanations, tutorials, configuration guidance, and code examples in official documentation for Microsoft technologies. Choose documentation sources for Azure, .NET, VS Code, GitHub, Aspire, and Agent Framework based on where the relevant material is published.
中文简介正在准备中。当前显示英语简介。
Build, update, explain, or review Microsoft Agent Framework applications in .NET or Python. The skill guides agent and workflow design using current official documentation and supports migration from Semantic Kernel or AutoGen.
中文简介正在准备中。当前显示英语简介。
Generate database relationship diagrams from Entity Framework Core models, mappings, and migrations. Produce D2 diagram source showing tables, keys, relationships, and constraints, with display options for columns and grouping. The d2 CLI can render SVG or PNG images.
中文简介正在准备中。当前显示英语简介。
Rebuild existing web pages as working, editable local code using their actual content and assets. Inspect desktop and mobile layouts, reproduce interactions and animations, then compare rendered pages and fix visible or functional differences.
中文简介正在准备中。当前显示英语简介。
Clean, combine, summarize, and reshape tabular data with pandas DataFrames, Python's table-like data structures. Produces transformation code and validation checks, including time series processing and memory-conscious approaches for large datasets.
中文简介正在准备中。当前显示英语简介。
Build .NET 8 APIs and backend services using C# 12, with clear separation of application responsibilities. The skill covers database access, authentication, API documentation, compilation checks, and integration tests that verify components working together.
中文简介正在准备中。当前显示英语简介。
Build Django web applications and REST APIs with Django REST Framework. This skill guides data models, input validation, views, authentication, permissions, and tests, while improving how applications retrieve related records from the database.
中文简介正在准备中。当前显示英语简介。
Create a film-style opening frame or chapter card as a single HTML file. Combine warm light leaks, grain texture, large serif titles, and optional scratches or film perforations for documentaries and personal short films.
中文简介正在准备中。当前显示英语简介。
Plan and configure command and control (C2) systems for red team exercises. Covers major frameworks, communication methods, relay servers, certificate management, and the network or endpoint signals defenders use to detect these systems.
中文简介正在准备中。当前显示英语简介。
Create 2D sprite animations from an approved character frame. Generate all frames together, normalize their size and alignment, and prepare preview sheets to check consistency before using the animation in a game.
中文简介正在准备中。当前显示英语简介。
Migrate .NET Framework code that forcibly stops threads to cooperative cancellation, where work checks and responds to stop requests. The skill covers loops, timeouts, blocked threads, and ASP.NET request endings, with cleanup and validation guidance.
中文简介正在准备中。当前显示英语简介。
Identify a .NET project’s test framework, project format, and execution platform: VSTest or Microsoft.Testing.Platform. Trace configuration imports and overrides to explain the result, including conflicting settings or differences between target frameworks.
中文简介正在准备中。当前显示英语简介。
Helps build a research framework by comparing theories, mapping relationships between variables, and deriving testable hypotheses. Explores less conventional options, examines weaknesses and competing explanations, and produces diagrams with anticipated reviewer objections.
中文简介正在准备中。当前显示英语简介。
Use when animating 2D game art with Scenario: walk, idle or attack cycles in 4 or 8 directions, isometric sprite sheets, animated GIFs, frame-by-frame pixel art animation, VFX loops such as fire or smoke, looping a sprite seamlessly, animating an existing character image, a full animation sheet from one prompt, extracting animation frames from a generated video, or slicing a sprite sheet into engine-ready frames for Unity, Godot, or Unreal. Keywords: spritesheet, keyframes, frame grid, GIF.
中文简介正在准备中。当前显示原文说明。
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect timing systems. Trigger keywords: AnimatedSprite2D, SpriteFrames, animation_finished, animation_looped, frame_changed, frame_progress, set_frame_and_progress, cutout animation, skeletal 2D, Bone2D, procedural animation, animation state machine, advance(0).
中文简介正在准备中。当前显示原文说明。
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect timing systems. Trigger keywords: AnimatedSprite2D, SpriteFrames, animation_finished, animation_looped, frame_changed, frame_progress, set_frame_and_progress, cutout animation, skeletal 2D, Bone2D, procedural animation, animation state machine, advance(0).
中文简介正在准备中。当前显示原文说明。