Use when writing Godot 4 GDScript - static typing everywhere, scene composition with component nodes, call down/signal up, @onready caching, Resources as data duplicated per instance, autoloads only for services, state machines, pooling, physics in _physics_process, and threaded loading.
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makifbaysal/tasktrooper☆ 1172026年10月21日 更新
Use when touching Unity per-frame code, spawning, physics queries, UI updates or rendering setup - profiling with numbers, zero-GC hot paths (caching, NonAlloc queries, no LINQ/closures/boxing, TMP SetText), ObjectPool, allocation tests, Burst/Jobs for bulk math, and rendering/physics settings that cost frames.
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makifbaysal/tasktrooper☆ 1172026年10月21日 更新
Build 3D web apps with Three.js (WebGL/WebGPU). 556 searchable examples, 60 API classes, 20 use cases. Actions: create 3D scene, load model, add animation, implement physics, build VR/XR. Topics: GLTF loader, PBR materials, particle effects, shadows, post-processing, compute shaders, TSL. Integrations: WebGPU, physics engines, spatial audio.
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manhvann/codexkit☆ 892026年8月29日 更新
玄学管家——专业中文玄学排盘引擎。支持七法+合婚:八字四柱、紫微斗数、大六壬、奇门遁甲、梅花易数、金口诀、六爻纳甲、八字合婚;含真太阳时校正、天干地支历法、起卦装卦、双造合婚。
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superzhang21/metaphysics-steward☆ 322026年9月10日 更新
Post-mortem analysis of a PhysicsIntern workspace run (Claude Code, Pi, Codex, or OpenCode host). Reconstructs the trajectory from the session record — JSONL file(s) for Claude/Pi/Codex, the SQLite store for OpenCode — audits methodology adherence against the workspace's own CLAUDE.md / AGENTS.md and skill/agent prompts, checks commit discipline and flag dispositions, and assesses substantive quality. Produces a thorough evidence-anchored markdown report. Use after a workspace has been worked on to identify what went well, where the methodology slipped, and what prompts to improve.
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huggingface/physics-intern☆ 242026年7月1日 更新
Unity physics patterns including character controllers, collision handling, and tunneling prevention.
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IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity physics query correctness patterns. Catches common mistakes with Raycast, SphereCast, OverlapSphere, NonAlloc allocation, LayerMask construction, trigger interaction, hit ordering, and query type selection. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS.
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IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Expert guidance across solar physics, planetary science, stellar evolution, cosmology, and observational techniques with 2025 mission data
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sandraschi/advanced-memory-mcp☆ 202026年10月13日 更新
Classical and modern physics expert covering mechanics, electromagnetism, thermodynamics, quantum mechanics, and relativity
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sandraschi/advanced-memory-mcp☆ 202026年10月13日 更新
Use when building games or interactive software in Godot 4 with C# — designing scenes and nodes, writing gameplay code, handling input, physics, animation, UI, rendering, save systems, performance work, WebSocket-based multiplayer, or exporting to platforms. Triggers on "Godot", "GDScript", "C# Godot", "scene tree", Godot node types (Node2D, Node3D, Control, CharacterBody), "_Process", "_PhysicsProcess", "signal", "autoload", "RPC", "WebSocketMultiplayerPeer", "shader", "export preset", or any Godot 4 project files. For game design see game-systems-designer; for balance see game-balancer; for game-specific intake see game-design-shaper.
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LazyIsEfficient/agentic-os☆ 172026年10月21日 更新
Design performant animation systems with Framer Motion, GSAP, View Transitions API, and spring physics. Activate on: page transitions, micro-interactions, scroll animations, layout animations, spring physics. NOT for: CSS-only hover effects (use css-in-js-architect), video/canvas rendering (use creative-coding-expert).
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curiositech/windags-skills☆ 162026年10月19日 更新
Expert-level nuclear energy covering fission reactor physics, reactor types, safety systems, nuclear fuel cycle, waste management, and advanced reactor concepts.
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luokai0/ai-agent-skills-by-luo-kai☆ 132026年5月6日 更新
Expert-level fusion energy covering plasma physics fundamentals, confinement methods, tokamak design, ITER, private fusion ventures, and the path to commercial fusion power.
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luokai0/ai-agent-skills-by-luo-kai☆ 132026年5月6日 更新
Expert-level plasma physics knowledge. Use when working with plasma state, Debye shielding, plasma oscillations, magnetohydrodynamics, plasma confinement, fusion plasmas, space plasmas, plasma waves, or plasma instabilities. Also use when the user mentions 'plasma', 'Debye length', 'plasma frequency', 'MHD', 'magnetic confinement', 'tokamak', 'plasma instability', 'Alfven wave', 'Langmuir probe', 'ionosphere', or 'solar wind'.
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luokai0/ai-agent-skills-by-luo-kai☆ 132026年5月6日 更新
Expert-level particle physics knowledge. Use when working with the Standard Model, quarks, leptons, bosons, fundamental forces, Feynman diagrams, quantum field theory, particle accelerators, or particle detectors. Also use when the user mentions 'Standard Model', 'quark', 'lepton', 'boson', 'Higgs', 'gluon', 'neutrino', 'antimatter', 'Feynman diagram', 'QCD', 'QED', 'electroweak', 'LHC', or 'particle accelerator'.
中文简介正在准备中。当前显示原文说明。
luokai0/ai-agent-skills-by-luo-kai☆ 132026年5月6日 更新
Expert-level nuclear physics knowledge. Use when working with nuclear structure, radioactive decay, nuclear reactions, fission, fusion, binding energy, nuclear models, radiation, or nuclear applications. Also use when the user mentions 'radioactive decay', 'half life', 'binding energy', 'fission', 'fusion', 'alpha decay', 'beta decay', 'gamma decay', 'nuclear reaction', 'cross section', 'Q value', 'nuclear reactor', or 'radiation dose'.
中文简介正在准备中。当前显示原文说明。
luokai0/ai-agent-skills-by-luo-kai☆ 132026年5月6日 更新
Expert-level fluid physics knowledge. Use when working with fluid statics, fluid dynamics, Bernoulli equation, viscosity, turbulence, Navier-Stokes equations, boundary layers, vorticity, compressible flow, or surface tension. Also use when the user mentions 'Bernoulli', 'Navier-Stokes', 'Reynolds number', 'turbulence', 'viscosity', 'boundary layer', 'vorticity', 'continuity equation', 'laminar flow', 'pressure', 'buoyancy', or 'surface tension'.
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luokai0/ai-agent-skills-by-luo-kai☆ 132026年5月6日 更新
Work with maps, grids, coordinates, anchoring, movement, fixtures, collisions, and physics safely.
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ArcaneSS14/arcane-new☆ 112026年10月21日 更新
Distinction between classical and modern physics 2.
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openamer/openamer☆ 82026年10月21日 更新
Search arXiv physics, math, and computer science preprints using natural language queries. Powered by Valyu semantic search.
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bg-szy/TOP-SKILLS☆ 62026年9月8日 更新
Build 2D games and animations using SpriteKit. Use when creating game scenes with SKScene and SKView, adding sprites with SKSpriteNode, animating with SKAction sequences, simulating physics with SKPhysicsBody and contact detection, creating particle effects with SKEmitterNode, building tile maps, using SKCameraNode, or integrating SpriteKit scenes in SwiftUI with SpriteView.
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JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Build 3D scenes and visualizations using SceneKit. Use when creating 3D views with SCNView and SCNScene, building node hierarchies with SCNNode, applying materials and lighting, animating with SCNAction, simulating physics with SCNPhysicsBody, loading 3D models (.usdz, .scn), adding particle effects, or embedding SceneKit in SwiftUI with SceneView. Note: SceneKit was deprecated at WWDC 2025 and is in maintenance mode; RealityKit is recommended for new projects.
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JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Discover governing equations from data using PySR (evolutionary symbolic regression). Physics-constrained search with dimensional analysis, custom operators, and complexity-accuracy tradeoffs. Use when you need an interpretable equation, not a black-box model.
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huang-sh/DeepScience☆ 42026年7月15日 更新
Solve quantitative problems in biophysics — pharmacokinetics (PK volume of distribution, clearance, half-life), epidemiology (R0, attack rate), toxicology (LD50, NOAEL), population genetics (Hardy-Weinberg, Fst), enzyme kinetics (Michaelis-Menten), thermodynamics. Use for first-principles quantitative biology calculations, dose calculations, exposure assessment, and biophysical-property estimation.
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huang-sh/DeepScience☆ 42026年7月15日 更新