Guide for implementing continual learning in AI coding agents — hooks, memory scoping, reflection patterns. Use when setting up learning infrastructure for agents.
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Guide for implementing continual learning in AI coding agents — hooks, memory scoping, reflection patterns. Use when setting up learning infrastructure for agents.
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Audit a target's CORS posture — Access-Control-Allow-Origin handling, reflected-origin bypass, credentials+wildcard mismatch, preflight OPTIONS behavior, Vary header correctness. Use when: a third-party integration is failing CORS preflight and someone proposes "just set Allow-Origin to *" as the fix, OR your bug-bounty inbox has a credential-reuse exploit chain. Threshold: any reflection of arbitrary Origin into Allow-Origin, Allow-Credentials:true with wildcard origin (browser-rejected combo but server config wrong), missing Vary:Origin on per-origin responses, preflight cached over 86400s, OR Allow-Origin trust of attacker- controlled subdomain pattern. Trigger with: "audit cors", "check cors policy", "cors bypass", "preflight check".
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CORS misconfiguration testing playbook. Use when analyzing cross-origin trust, credentialed browser reads, origin reflection, preflight policy bugs, and browser-based access to authenticated APIs.
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Context priming before work (bd prime) and self-reflection after completion to extract patterns, gotchas, and decisions into the knowledge base.
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Cross-domain pattern analysis with personal, professional, and project domain synthesis
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Curates insights from reflections and critiques into CLAUDE.md using Agentic Context Engineering
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Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions three.js materials, MeshStandardMaterial, lights, shadows, envMap, or PBR. For renderer/loop setup use threejs-scene-setup; for loading models use threejs-gltf-loading.
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Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.
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Help users transition from individual execution to a coaching-centric leadership style that scales through the growth of their team. It focuses on identifying skill deficits, providing reflection space, and leveraging frameworks to accelerate professional maturity.
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A passive daily work journal that Claude keeps FOR you so you never have to write it yourself. Append short entries after meaningful work (what was done, what you focused on, artifacts touched) to 01-daily/journal/YYYY-MM-DD.md. Run a guided reflection at night or in the morning. Use when you run /daily-journal, say "log this to my journal", "add to today's journal", "reflect on today/yesterday", or when finishing a meaningful chunk of work in any session.
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Cross-domain pattern analysis and strategic reflection for weekly review
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Guidelines for making .NET libraries and applications trimming-safe and Native AOT compatible. Covers the trimming/AOT model, the MSBuild properties that enable analysis (IsTrimmable, IsAotCompatible, PublishTrimmed, PublishAot), the trimming attributes (RequiresUnreferencedCode, RequiresDynamicCode, DynamicallyAccessedMembers, UnconditionalSuppressMessage), IL2xxx/IL3xxx warning codes, and a pattern playbook: source generators and UnsafeAccessor, generated-interception diagnostic suppressors, intentional runtime scanning boundaries, trimming-safe islands and feature switches, migration analyzers, and temporary warning-approval baselines. Use when introducing trimming/AOT support, resolving IL2xxx/IL3xxx warnings, or making reflection-heavy code trimming-safe in C# / .NET codebases. For System.Text.Json AOT scenarios, see also the serialization skill.
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Choose the right serialization format for .NET applications. Prefer schema-based formats (Protobuf, MessagePack) over reflection-based (Newtonsoft.Json). Use System.Text.Json with AOT source generators for JSON scenarios.
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Use when setting up URP (or choosing URP vs HDRP), configuring URP assets and quality tiers for PC and phones, lighting a stylized or realistic Unity scene (sun, sky, baked or mixed lightmaps, Shadowmask, Adaptive Probe Volumes, reflection probes), or fixing blurry shadows, light leaks, gray bakes, washed-out images, tonemapping and grading, bloom too expensive on mobile, TAA, STP or MSAA choices, GPU Resident Drawer setup, shader warm-up hitches, or a custom shader that vanished or lost its baked light.
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Use when lighting or rendering in Unreal Engine 5.8: physical light units and exposure (EV100, lux, lumens), Lumen GI and reflections, MegaLights, virtual shadow maps, sky, fog and clouds, post process and color grading, the path tracer, or Movie Render Graph stills. Triggers: "Lumen is noisy", "MegaLights noise", "the interior is too dark", "light leaks", neon signs, a night or dusk scene, "fireflies", "path tracer vs Lumen", "render a still", EXR settings.
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Use when lighting or rendering a Godot 4.7 3D scene: pick a renderer (Forward+, Mobile, Compatibility), choose GI (SDFGI, VoxelGI, LightmapGI, reflection probes), bake lightmaps without a mouse, tune WorldEnvironment, tonemapper (AgX, ACES, Filmic), glow, fog, volumetric fog and god rays, shadows and shadow acne, quality presets for PC and phones, Compositor post effects, or when 'my scene looks flat', 'too dark indoors', 'light leaks', 'lightmap is black', 'looks different on mobile'.
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Self-reflection on recent activity to identify patterns and improvements
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Surface beliefs, assumptions, stories, and values shaping a system. Use when deeper mental models need examining with care and evidence.
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Provide graduated assistance from abstract conceptual nudge to concrete procedural step, with reflection required before each escalation. Teaches help-seeking as a skill and prevents direct-answer shortcuts.
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Design multi-informant assessment approaches for dispositional competencies like curiosity or resilience. Use when assessing character strengths or competencies that written tests cannot capture.
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Wrap a learning session in a plan → monitor → reflect cycle. Use at the start of any substantial study session to set goals, mid-session to check strategy, and at session end to consolidate what changed. Builds self-regulated learning as a habit.
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Structure a student's self-determined project with mentoring checkpoints, competency alignment, and reflection. Use when guiding student-led projects within a competency-based framework.
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Design a single-point rubric with one criterion and open columns for evidence. Use for student self-assessment, peer feedback, teacher formative feedback, or pre-task planning. Works with any learning target, with or without a band system.
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Design a service-learning project connecting genuine community need with embedded curriculum learning. Use when planning community projects, civic engagement, or social action units.
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