Measure the size and nesting of a page's DOM, the tree of HTML elements. Identify unnecessary wrappers and oversized lists, then simplify the structure or render only visible list items to reduce confirmed rendering costs.
中文简介正在准备中。当前显示英语简介。
- Investigating pages with slow rendering or interactions
- Measuring HTML element counts and nesting depth
- Removing unnecessary wrapper elements
thedaviddias/Front-End-Checklist☆ 7.5万2026年10月6日 更新
Migrate Solid tables from Table v8 to v9, covering creation, rendering, and reactive state reads. Helps review controlled updates, changing data, and enabled table features alongside the shared core migration checklist.
中文简介正在准备中。当前显示英语简介。
- Upgrading a Solid table from v8 to v9
- Replacing createSolidTable with createTable
- Fixing stale state after migration
TanStack/table☆ 2.9万2026年10月13日 更新
Guide a TanStack Table migration from v8 to v9 in Lit applications. Review table construction, rendering helpers, state updates, and shared application hooks, alongside the required migration checks for the core library.
中文简介正在准备中。当前显示英语简介。
- Migrate a Lit table from v8 to v9
- Update TableController construction and render calls
- Review state updates during migration
TanStack/table☆ 2.9万2026年10月13日 更新
Create explainer clips, short videos, and animated overlays with React code. Define scenes and motion by frame number, then render an MP4 that can be regenerated after changes to the content, timing, or visual design.
中文简介正在准备中。当前显示英语简介。
- Turn a process explanation into an animated video
- Create a short video from supplied content
- Build animated overlays for video
danielmiessler/LifeOS☆ 2万2026年9月4日 更新
Render landscape videos with KrillinAI CLI, combining original footage with bilingual subtitles or prepared dubbed footage with target-language subtitles. Optionally replace audio, adjust subtitle styling, and verify the output video and subtitle placement.
中文简介正在准备中。当前显示英语简介。
- Render landscape videos with bilingual subtitles
- Add target-language subtitles to prepared dubbed footage
- Replace audio or customize subtitle styling
krillinai/OpenCreator☆ 1.4万2026年10月19日 更新
Create charts for numeric data and diagrams for processes or relationships. Explains how to choose ECharts or Mermaid, apply clear formatting, and use chart_render to display the result in chat and save a downloadable PNG.
中文简介正在准备中。当前显示英语简介。
- Comparing revenue across regions or products
- Showing trends across multiple metrics
- Turning workflows or system relationships into diagrams
aden-hive/hive☆ 1.1万2026年10月20日 更新
Guides implementation of large scrolling lists that render only visible items and a small buffer. Includes TypeScript examples for reusing page elements, limiting scroll updates, and cleaning up event listeners to reduce rendering work.
中文简介正在准备中。当前显示英语简介。
- Building lists with thousands of items
- Reducing rendering work during scrolling
- Reusing list elements and cleaning up listeners
HKUDS/OpenSpace☆ 77602026年8月13日 更新
Plan NVIDIA NuRec workflows that turn sensor recordings into renderable 3D scenes. This routing skill selects the relevant specialist skills for dataset downloads, conversion, training, rendering, and frame cleanup, and puts the steps in order.
中文简介正在准备中。当前显示英语简介。
- Plan a reconstruction workflow from sensor recordings
- Find the steps to render an existing USDZ scene
- Choose a workflow for cleaning up rendered frames
openai/plugins☆ 75182026年10月8日 更新
Set up Ignite UI Lite controls or GridLite in Blazor applications. Match package references, service registration, namespaces, theme stylesheets, and interactive rendering settings to the app’s structure, including projects with separate server and client code.
中文简介正在准备中。当前显示英语简介。
- Adding Ignite UI Lite controls to a Blazor app
- Setting up an app that uses only GridLite
- Reviewing setup in separate server and client projects
dotnet/skills☆ 56842026年10月20日 更新
Create or review Blazor components, reusable parts of a web interface. Covers passing data and events between parent and child components, content templates, asynchronous work, display states, and resource cleanup when components are removed.
中文简介正在准备中。当前显示英语简介。
- Creating reusable Blazor interface components
- Reviewing data and event flow between parent and child components
- Implementing debounced actions and periodic updates
dotnet/skills☆ 56842026年10月20日 更新
Build MCP servers for Copilot Chat using the OpenAI Apps SDK or MCP Apps SDK widget rendering support (any language). Use this skill when: - Creating MCP servers that integrate with M365 Copilot declarative agents - Building rich interactive widgets (React + Fluent UI) that render in Copilot Chat - Implementing tools that return structuredContent for widget rendering - Adapting an existing MCP server to support Copilot widget rendering - Setting up devtunnels for localhost MCP server exposure - Configuring mcpPlugin.json manifests with RemoteMCPServer runtime Do NOT use this skill for general agent development (scaffolding, manifests, deployment) — use declarative-agent-developer instead. This skill is ONLY for MCP server + widget development. Triggers: "MCP server for Copilot", "OpenAI Apps SDK", "Copilot widget", "structuredContent", "MCP plugin", "devtunnels MCP", "OAI app", "widget rendering", "UI widget"
中文简介正在准备中。当前显示原文说明。
microsoft/skills☆ 31352026年10月18日 更新
Clone or update https://github.com/vibe-motion/procedural-fish and render procedural-fish animation to a video using the project's own render command. Use when the user asks to render 程序鱼/procedural fish, export a 程序鱼视频, or run procedural-fish Remotion rendering.
中文简介正在准备中。当前显示原文说明。
vibe-motion/skills☆ 13802026年10月6日 更新
Inspect Render services and deploys: list services, list recent deploys. Trigger phrases: render, render service, render deploy.
中文简介正在准备中。当前显示原文说明。
Anil-matcha/awesome-muse-connectors☆ 13742026年10月14日 更新
Render a punchy ~12s vertical (9:16) music-only direct-response OFFER ad as a 4-beat kinetic-typography film — HEADLINE slam → real PRODUCT drop → CLAIM/proof → CTA pill — from one config of copy slots, a real product photo, a brand palette, fonts, bpm, and beat split. DETERMINISTIC + FREE (a bundled Remotion project; springs + interpolate, no AI-gen for visuals). Backgrounds are engine gradient divs off the palette, props are inline SVG, the ONLY composited bitmap is the REAL product photo (objectFit:contain, never stretched), and ALL headline/claim/CTA/URL/wordmark text is typeset in the engine — never AI-rendered (the format's credibility guard). A driver binds the config to Remotion input props, renders the 9:16 master, and derives a 1:1 center-crop with ffmpeg. Two gating checks run before render (claim verbs must match the product's physical format; the claim beat needs an edge-entry mechanism prop). Use for the motion-graphics-offer-ad format.
中文简介正在准备中。当前显示原文说明。
gooseworks-ai/goose-skills☆ 12612026年10月20日 更新
Use when lighting, rendering or compositing in Blender: light a character, product or hero shot, interior at dusk or night, three-point or motivated lighting, sun and sky, HDRI, EEVEE vs Cycles settings, light leaks or noise, flat or muddy renders, subject not standing out, AgX/ACES color management, render passes, EXR, light groups, bloom and vignette in the 5.x compositor, rule of thirds and value checks, toon/NPR looks, or judging a render like a lighter.
中文简介正在准备中。当前显示原文说明。
scenario-labs/skills☆ 10732026年10月20日 更新
Render the GAME-DESIGN document (the GDD) into a human-readable form — read-only Markdown chapters under docs/design/ (index, systems, flows, content, economy, glossary), with facts resolved inline from GD-IDS.yaml and drafts flagged 🚧. Optional --web also renders an HTML site from the unikit-docs template (falls back to Markdown-only if the template is absent). Use to export or publish the design for people to read, e.g. "render the GDD", "export the game design to docs", "generate readable design docs", "publish the GDD", "make a design doc site". Read-only — it never edits the GDD or registry, only renders it. This renders the game DESIGN — for the project's CODE documentation (README, docs/*, modules, architecture) use /unikit-docs.
中文简介正在准备中。当前显示原文说明。
NintendaDev/unikit-ai☆ 192026年10月14日 更新
Guide for using renderers — the bridge between chat-style messages and token sequences. Covers renderer setup, TrainOnWhat, vision inputs, model family matching, and custom renderers. Use when the user asks about renderers, tokenization, message formatting, or vision inputs.
中文简介正在准备中。当前显示原文说明。
uiuc-kang-lab/rlvr_generalization_bounds☆ 52026年5月13日 更新
Platform agent skill and content blocks that teach agents a render block, building the block first if new. Use when asked to create the skill for a render block, skill-ify flashcards or quiz, add content blocks for a block, or add a new render block type. NOT for tool result displays (use create-tool-renderer).
中文简介正在准备中。当前显示原文说明。
armanisadeghi/ai-matrx☆ 32026年10月20日 更新
Agent fallback for CBaseModelEntity_SetRenderAttribute (auto-generated, category: func). Locate CBaseModelEntity::SetRenderAttribute in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseModelEntity_SetRenderAttribute, CBaseModelEntity::SetRenderAttribute
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Use this skill when working with the nuxt-ui-tools form runtime as a package consumer. It covers schema-driven forms, the provider-backed form API, inline rendering, overlay rendering, form pages with a section navigation, rich options (icon, avatar, chip, description, suffix, grouped menus, and renderOption/renderValue render functions on select, auto-complete, radio, and checkbox group), choice cards, and typed submit results.
中文简介正在准备中。当前显示原文说明。
ChronicStone/nuxt-ui-tools☆ 22026年10月17日 更新
提供检查和改善React与Next.js加载速度及交互响应的指引,按优先级梳理数据获取等待、首次加载的代码量和重复渲染等问题。
- 排查页面加载缓慢
- 检查发送到浏览器的JavaScript量
- 减少重复渲染与交互延迟
affaan-m/ECC☆ 28.5万2026年10月20日 更新
测量Storybook从进程启动到首个故事显示的时间,分别统计服务器响应与浏览器渲染耗时,汇总重复运行结果,用于比较版本或功能开关。
- 测量首个故事显示前的启动耗时
- 比较版本或功能开关
- 重复测量并汇总启动时间
storybookjs/storybook☆ 9.1万2026年10月20日 更新
Review large tables, feeds, and lists for rendering overhead. Introduce virtualization, which renders only visible items and a small buffer, while preserving keyboard access, selection, and expected scrolling behavior.
中文简介正在准备中。当前显示英语简介。
- Investigate sluggish admin tables
- Review long search result lists
- Reduce rendering overhead in feeds
thedaviddias/Front-End-Checklist☆ 7.5万2026年10月6日 更新
Find and fix malformed HTML, including unclosed tags, incorrect nesting, and document structure errors. Inspect rendered HTML and HTTP responses to identify specific pages or templates with problems that may affect rendering and search engine parsing.
中文简介正在准备中。当前显示英语简介。
- Finding unclosed tags and incorrect nesting
- Investigating HTML-related rendering problems
- Checking HTML structure for search engine parsing
thedaviddias/Front-End-Checklist☆ 7.5万2026年10月6日 更新