Apply the System.Text.Json APIs introduced in .NET 11 to produce PascalCase JSON names and retrieve typed serialization metadata, the information used to convert objects. Create runnable examples and check metadata availability without exception-based probing.
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- Produce PascalCase JSON property names
- Convert dictionary keys to PascalCase
- Retrieve typed serialization metadata without casts
dotnet/skills☆ 56952026年10月21日 更新
Make C# code testable when it directly uses static services such as time, files, or processes. It introduces existing abstractions or minimal wrappers, supplies dependency registration, and demonstrates tests with controlled substitutes for real resources.
中文简介正在准备中。当前显示英语简介。
- Introducing TimeProvider for time-dependent tests
- Testing file operations with MockFileSystem
- Wrapping Environment, Console, or Process calls
dotnet/skills☆ 56952026年10月21日 更新
Replace C# static calls for time, files, or environment values with existing abstractions that tests can substitute. Update construction and affected tests within a defined scope, while preserving read counts, evaluation order, date-time semantics, and existing static callers.
中文简介正在准备中。当前显示英语简介。
- Migrating DateTime.UtcNow calls to TimeProvider
- Replacing File calls with an existing IFileSystem
- Replacing disk or environment access in unit tests with fakes
dotnet/skills☆ 56952026年10月21日 更新
Plan literature searches for six review types, from systematic to rapid reviews. Develop database-specific search queries, selection criteria, citation tracking, and search records, while comparing approaches for coverage, reproducibility, and available time.
中文简介正在准备中。当前显示英语简介。
- Choose a review method for a research question
- Build search queries for multiple databases
- Map a research field and identify gaps
brycewang-stanford/Auto-Empirical-Research-Skills☆ 47062026年10月20日 更新
Develop a research question, search and verify literature, combine findings, and produce a structured report. Seven modes cover guided research discussions, briefs, literature reviews, fact-checking, and systematic reviews, with statistical pooling of study results when appropriate.
中文简介正在准备中。当前显示英语简介。
- Clarify a research topic through guided questions
- Build an annotated bibliography and synthesize findings
- Check claims against verified sources
brycewang-stanford/Auto-Empirical-Research-Skills☆ 47062026年10月20日 更新
Draft and check a systematic literature review using PRISMA 2020, a reporting guideline for transparent reviews. Organize methods and findings into a Word manuscript, create a study selection flow diagram, and format references in APA 7th Edition style.
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- Drafting a first systematic literature review
- Turning a protocol or extraction sheet into a manuscript
- Creating a PRISMA study selection flow diagram
brycewang-stanford/Auto-Empirical-Research-Skills☆ 47062026年10月20日 更新
Improve a Browserbase Agent's system prompt by running a fixed task, examining messages and logs, and changing one instruction at a time. Compare quality, duration, and message counts, then repeat runs to check consistency.
中文简介正在准备中。当前显示英语简介。
- Refining prompts for a Browserbase Agent demo or proof of concept
- Diagnosing inconsistent Agent runs from recorded evidence
- Comparing prompt revisions by quality, duration, and message count
browserbase/skills☆ 37392026年9月30日 更新
Create adoption strategy and enablement materials to drive design system usage. Use when the system exists but teams ignore it. For contribution and versioning rules, use `design-system-governance` (design-systems).
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Owl-Listener/designer-skills☆ 29992026年9月6日 更新
Map this token system to or from any external design system (Material Design 3, Apple HIG, Fluent, Carbon, Ant, shadcn/ui, Radix, Chakra, Mantine, Bootstrap…) — adopt their look, build on their stack, or migrate between systems. Use when the user mentions interop, migration, or a specific design-system/component-library bridge.
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plugin87/ux-ui-agent-skills☆ 26152026年10月20日 更新
Build production-ready systems with stability patterns: circuit breakers, bulkheads, timeouts, and retry logic. Use when the user mentions "production outage", "circuit breaker", "deployment pipeline", "chaos engineering", "retry storm", "health checks", "my service keeps crashing", "prevent cascading failures", or "make it resilient". Also trigger when designing resilient microservices, planning zero-downtime deployments, or capacity-planning for peak load. Covers stability patterns, capacity planning, deploy/release decoupling, and observability. For data systems, see ddia-systems. For system architecture, see system-design.
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wondelai/skills☆ 24782026年9月11日 更新
Design data systems by understanding storage engines, replication, partitioning, transactions, and consistency models. Use when the user mentions "database choice", "which database should I use", "SQL or NoSQL", "replication lag", "partitioning strategy", "consistency vs availability", "stream processing", "ACID transactions", "eventual consistency", "my queries are slow at scale", or "data is inconsistent across replicas". Also trigger when choosing a datastore, designing data pipelines, or debugging distributed-system consistency issues. Covers data models, batch/stream processing, and distributed consensus. For system design, see system-design. For resilience, see release-it.
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wondelai/skills☆ 24782026年9月11日 更新
Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.
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gamedev-skills/awesome-gamedev-agent-skills☆ 21972026年10月9日 更新
Atlas turns your STATED NEED into a real systems atlas by SCANNING your actual sources (Azure via `az`, git repos, local dirs) and process/data mining them, THEN enriching against the Atlas knowledge graph. Use this skill when asked to inventory/map your real systems, scan your cloud + repos + directories, mine the real processes or data they contain, or collect their real constraints/gotchas. (atlas, scan my systems, inventory our azure account, map my repos, real systems atlas, process mining, data mining, collect nuances, system discovery)
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a5c-ai/babysitter☆ 18612026年9月17日 更新
dontbesilent 内容结构化系统。把本地大量文稿、推文、选题、案例和课程稿搭成一个可持续生长的内容结构化工程:先审计内容规模与边界,再建立新工程、复制素材、抽取内容单元、生成主题地图与选题装配稿。 触发方式:/dbs-content-system、/内容结构化系统、「把我的内容做成结构化系统」「把本地素材变成可重组系统」「帮我搭内容资产工程」「我想把旧内容变成可复用资产」 Content structuring system. Audits local content volume, then builds a reusable content knowledge project with units, topic maps, and assembly drafts. Trigger: /dbs-content-system, "build a content structuring system", "turn my archive into reusable assets"
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Pluviobyte/rnskill☆ 16572026年9月21日 更新
Use when framing the system and describing the model for an Agricultural Systems (AgSy) manuscript — defining system boundaries, components, hierarchical levels, and feedbacks, then choosing, describing, and calibrating the model (process/simulation, whole-farm, bio-economic, agent-based, or integrated assessment). This is the distinctive core of an AgSy paper. Structures the model and system; it does not run code for you.
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brycewang-stanford/Awesome-Journal-Skills☆ 12832026年9月27日 更新
Extract a complete design system from an existing website or screenshot into a DESIGN.md file. Analyses colours, typography, component styles, spacing, and atmosphere through browser automation and HTML inspection. Produces a semantic design system document optimised for consistent page generation. Triggers: 'extract design system', 'design system', 'create DESIGN.md', 'analyse the design', 'what design does this site use', 'extract styles from', 'reverse engineer the design'.
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jezweb/claude-skills☆ 10722026年10月9日 更新
Determines whether a technology qualifies as an AI system under Art. 3(1) of the EU AI Act and classifies its risk tier (prohibited, high-risk, GPAI with systemic risk, limited risk, minimal risk). This skill should be used when the user asks to "classify an AI system under the AI Act", "determine the AI Act risk tier", "check if something is an AI system", "assess prohibited practices", "check high-risk classification", "determine Art. 6 exception applicability", or mentions "KI-Verordnung", "Risikoklassifizierung", Art. 5, Annex III, or GPAI systemic risk.
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lawve-ai/awesome-legal-skills☆ 8862026年10月20日 更新
Expert blueprint for idle/clicker games including big number handling (mantissa + exponent system), exponential growth curves (cost_growth_factor 1.15x), generator systems (auto-producers), offline progress calculation, prestige systems (reset for permanent multipliers), number formatting (K/M/B suffixes, scientific notation). Use for incremental games, idle games, or cookie clicker derivatives. Trigger keywords: idle_game, big_number, exponential_growth, generator_system, offline_progress, prestige_system, number_formatting.
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thedivergentai/Game-Dev-Agentic-Skills☆ 8762026年10月17日 更新
Expert blueprint for idle/clicker games including big number handling (mantissa + exponent system), exponential growth curves (cost_growth_factor 1.15x), generator systems (auto-producers), offline progress calculation, prestige systems (reset for permanent multipliers), number formatting (K/M/B suffixes, scientific notation). Use for incremental games, idle games, or cookie clicker derivatives. Trigger keywords: idle_game, big_number, exponential_growth, generator_system, offline_progress, prestige_system, number_formatting.
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thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Extract design tokens, text styles, and variables from a Figma design system and produce a design-tokens.json plus ready-to-use QML singletons. Use this skill whenever someone wants to pull their design system out of Figma — whether they say "export tokens from Figma", "get design tokens", "set up my design system", "read our Figma design system", "get Figma variables into QML", "pull our color palette from Figma", "import design tokens", "extract colors/typography/spacing from Figma", or similar. Trigger this skill at the start of any design-system workflow that involves a Figma source.
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TheQtCompanyRnD/agent-skills☆ 4892026年10月20日 更新
Maxim Design System Intelligence — token architecture (primitive→semantic→component), component library governance, CSS variable systems, Tailwind integration, design-to-code handoff, Storybook, Figma token export. Activate for design system creation, token audits, component specs, dark mode systems, brand-to-token sync. Powered by Maxim behavioral science + Atomic Design + TOGAF governance.
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skillmds/skillmd☆ 2492026年10月20日 更新
Use this skill when authoring reusable, idempotent MATLAB scripts that build System Composer architecture models via the architecture-modeling API — `systemcomposer.createModel`, `addComponent`, `addPort`, `setInterface`, `connect(srcPort, dstPort)`, interface dictionaries (.sldd) with `addInterface`/`addElement`, profiles/stereotypes with `Profile.createProfile` and `addStereotype`, or `systemcomposer.allocation.createAllocationSet`. Also trigger when debugging these APIs (connections that don't appear, interfaces that don't resolve, profile save errors, `createAllocationSet` signature-mismatch errors). Do NOT trigger for ad-hoc structural edits to an already-built model (adding one SubSystem, rewiring a port) — use `building-simulink-models` with `model_edit` for that.
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matlab/agent-skills-playground☆ 1892026年10月15日 更新
The craft of weaving story into interactive systems where the player is both audience and author. This skill covers the unique challenges of game narrative: branching structures that respect player agency, environmental storytelling that rewards exploration, dialogue systems that feel alive, and the delicate balance between authored experience and emergent narrative. Unlike linear media, games don't tell stories TO players - they create the conditions for stories to emerge WITH players. The narrative designer's job is to build the scaffolding that supports infinite player-authored moments while maintaining coherent themes and emotional arcs. This skill synthesizes lessons from Disco Elysium's internal monologue as gameplay, Hades' death-as-narrative-engine, interactive fiction's branching mastery (Inkle, Twine), and procedural narrative pioneers like Dwarf Fortress. It addresses ludonarrative harmony, bark systems, cinematics that respect agency, and the "and therefore" test that separates plot from story. Use when "narrative design, game story, game writing, dialogue system, branching narrative, player choice, environmental storytelling, bark system, quest design, lore delivery, ludonarrative, interactive fiction, inkle, twine, dialogue tree, player agency, cinematic design, voice direction, localization, procedural narrative, narrative, game-writing, dialogue, branching, player-agency, environmental-storytelling, quest-design, voice-acting, localization, interactive-fiction, procedural-narrative, ludonarrative" mentioned.
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omer-metin/skills-for-antigravity☆ 1692026年1月22日 更新
World-class design systems architecture - tokens, components, documentation, and governance. Design systems create the shared language between design and engineering that makes products feel cohesive at any scale. Use when "design system, component library, design tokens, atomic design, style guide, theme, theming, design scale, component api, variant, figma tokens, style dictionary, design-system, tokens, components, theming, documentation, figma, accessibility, versioning" mentioned.
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omer-metin/skills-for-antigravity☆ 1692026年1月22日 更新