Use this skill when the user asks about CDL driver wellness, retention strategies, what causes driver turnover, common health issues (obesity, hypertension, sleep apnea, mental health), benefits packages, home-time policies, and how to build a culture that keeps drivers. Reference ATA Workforce Development + FMCSA Wellness Initiative.
中文简介正在准备中。当前显示原文说明。
x3allamerican/skills☆ 32026年5月17日 更新
Use this skill when the user asks about DOT audits, FMCSA compliance reviews, new entrant safety audits (NESA), focused investigations, what auditors actually ask for, audit document checklists, common audit failures, the audit ratings (Satisfactory / Conditional / Unsatisfactory), or how to prepare for an upcoming audit. Cite 49 CFR 385.
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x3allamerican/skills☆ 32026年5月17日 更新
Use this skill to set proper expectations on how a DataQ challenge is actually reviewed. Covers state vs federal authority, typical timelines, and common review outcomes.
中文简介正在准备中。当前显示原文说明。
x3allamerican/skills☆ 32026年5月17日 更新
Use this skill when the user asks about DataQ — FMCSA's data review system at dataqs.fmcsa.dot.gov — for disputing inspection violations, crash records, or other entries that appear in a carrier's CSA / SMS score. Covers Request for Data Review (RDR) process, success rates, common dispute grounds, what evidence to attach, timeline expectations, and how successful disputes reduce BSI (BASIC Severity Indicator) scores. Cite 49 CFR 392.7 and the FMCSA DataQs User Guide.
中文简介正在准备中。当前显示原文说明。
x3allamerican/skills☆ 32026年5月17日 更新
Use this skill if you're a new motor carrier expecting your first FMCSA safety audit. Covers what to expect, focus areas, and common findings.
中文简介正在准备中。当前显示原文说明。
x3allamerican/skills☆ 32026年5月17日 更新
Use this skill when the user asks about buying or selling a trucking company — valuation drivers (revenue, fleet age, CSA scores, customer concentration), asset purchase vs stock purchase, FMCSA authority transfer, due diligence checklist, common deal structures (cash, earnout, seller-financed), and what changes operationally after acquisition. Reference 49 CFR 365.401 (authority transfer).
中文简介正在准备中。当前显示原文说明。
x3allamerican/skills☆ 32026年5月17日 更新
Use this skill to run an internal audit before FMCSA does. Covers what to check, common gaps, and remediation.
中文简介正在准备中。当前显示原文说明。
x3allamerican/skills☆ 32026年5月17日 更新
Use this skill to evaluate whether credit reports are appropriate for driver applicant screening. Covers EEOC guidance, FCRA, and common carrier policies.
中文简介正在准备中。当前显示原文说明。
x3allamerican/skills☆ 32026年5月17日 更新
Adversarial reviewer for The Federated Harbor whitepaper — the third paper in the Curiositech sequence after Anchor and Bonded Commons. Probes federation-specific threats: trust transitivity, cross-harbor token forgery, federated revocation under partition, cross-harbor Sybil, cross-domain settlement, equivocation, bond-pool draining, cold-start joining, federation-operator Sybil. Use during a versioned red-vs-white round; pairs with federated-harbor-whitehat. NOT for incident response, NOT for the Anchor or Bonded papers (use redteam-review).
中文简介正在准备中。当前显示原文说明。
curiositech/port-daddy☆ 32026年10月19日 更新
Drafting and iterating sections of The Federated Harbor whitepaper — the third paper in the Curiositech sequence after Anchor (local identity) and Bonded Commons (local coordination), extending coordination across machines and administrative domains. Use when authoring a section, rewriting a section after a redteam/whitehat round, or composing a new chapter. NOT for marketing copy, NOT for the other two papers, NOT for production threat response.
中文简介正在准备中。当前显示原文说明。
curiositech/port-daddy☆ 32026年10月19日 更新
Expert in cluttering -- the lesser-known fluency disorder characterized by rapid/irregular speech rate, excessive disfluencies, and frequent ADHD comorbidity. Covers differential diagnosis from stuttering, assessment protocols, therapy approaches (rate control, self-monitoring, pragmatic awareness), technology-assisted intervention, and AI tools for people who clutter. Activate on 'cluttering', 'rapid speech disorder', 'speech rate too fast', 'speech disfluency not stuttering', 'disorganized speech', 'ADHD speech problems', 'cluttering vs stuttering', 'speech intelligibility', 'mazed speech', 'telescoping words'. NOT for stuttering-only treatment (overlap is common but they are distinct), hearing disorders, or voice disorders (pitch, resonance).
中文简介正在准备中。当前显示原文说明。
curiositech/port-daddy☆ 32026年10月19日 更新
Hreflang and international SEO audit, validation, and generation. Detects common mistakes, validates language/region codes, and generates correct hreflang implementations. Use when user says "hreflang", "i18n SEO", "international SEO", "multi-language", "multi-region", or "language tags".
中文简介正在准备中。当前显示原文说明。
balsm-health/website☆ 32026年10月18日 更新
Backlink profile analysis: referring domains, anchor text distribution, toxic link detection, competitor gap analysis. Works with free APIs (Moz, Bing Webmaster, Common Crawl) and DataForSEO extension. Use when user says backlinks, link profile, referring domains, anchor text, toxic links, link gap, link building, disavow, or backlink audit.
中文简介正在准备中。当前显示原文说明。
balsm-health/website☆ 32026年10月18日 更新
The procedure for every doc change in common-docs or a repo's CLAUDE.md, FEATURE.md or SKILL.md. Use when creating, editing, moving or deleting a doc, finding duplicate or disagreeing docs, planting a repo pointer, consolidating a node, or on /docs and the daily docs-steward run.
中文简介正在准备中。当前显示原文说明。
armanisadeghi/ai-matrx☆ 32026年10月20日 更新
Locate CCSPlayer_WeaponServices::DropWeapon in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayer_WeaponServices::DropWeapon" (symbol CCSPlayer_WeaponServices_DropWeapon). This is a VIRTUAL function — emit the vtable slot, NOT a byte signature. Resolve the CCSPlayer_WeaponServices vtable via RTTI and identify the DropWeapon slot: the body takes a CBasePlayerWeapon handle/pointer, detaches it from the player, spawns the dropped weapon entity and transfers ownership. Verify by xrefs from weapon-drop commands (!!drop) and pickup logic. vtable slots commonly differ between platforms — never assume identical indices. Trigger: CCSPlayer_WeaponServices_DropWeapon, CCSPlayer_WeaponServices::DropWeapon
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Locate CBasePlayerController::FakeClientFlags in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CBasePlayerController::FakeClientFlags" (symbol CBasePlayerController_FakeClientFlags). This is a VIRTUAL function - resolve the CBasePlayerController::FakeClientFlags vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: CBasePlayerController_FakeClientFlags, CBasePlayerController::FakeClientFlags
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Locate BotProfile::WeaponPref in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::WeaponPref" (symbol BotProfile_WeaponPref). This is a VIRTUAL function - resolve the BotProfile::WeaponPref vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_WeaponPref, BotProfile::WeaponPref
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Locate BotProfile::LookAngleStiffnessAttacking in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::LookAngleStiffnessAttacking" (symbol BotProfile_LookAngleStiffnessAttacking). This is a VIRTUAL function - resolve the BotProfile::LookAngleStiffnessAttacking vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_LookAngleStiffnessAttacking, BotProfile::LookAngleStiffnessAttacking
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Locate BotProfile::ReactionTime in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::ReactionTime" (symbol BotProfile_ReactionTime). This is a VIRTUAL function - resolve the BotProfile::ReactionTime vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_ReactionTime, BotProfile::ReactionTime
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Locate BotProfile::Teamwork in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::Teamwork" (symbol BotProfile_Teamwork). This is a VIRTUAL function - resolve the BotProfile::Teamwork vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_Teamwork, BotProfile::Teamwork
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Locate BotProfile::WeaponPrefCount in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::WeaponPrefCount" (symbol BotProfile_WeaponPrefCount). This is a VIRTUAL function - resolve the BotProfile::WeaponPrefCount vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_WeaponPrefCount, BotProfile::WeaponPrefCount
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Locate BotProfile::Skill in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::Skill" (symbol BotProfile_Skill). This is a VIRTUAL function - resolve the BotProfile::Skill vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_Skill, BotProfile::Skill
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Locate BotProfile::AttackDelay in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::AttackDelay" (symbol BotProfile_AttackDelay). This is a VIRTUAL function - resolve the BotProfile::AttackDelay vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_AttackDelay, BotProfile::AttackDelay
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Locate BotProfile::Aggression in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::Aggression" (symbol BotProfile_Aggression). This is a VIRTUAL function - resolve the BotProfile::Aggression vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_Aggression, BotProfile::Aggression
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新