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“typescript”的搜索结果

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MUST be used for Vue.js tasks. Strongly recommends Composition API with `<script setup>` and TypeScript as the standard approach. Covers Vue 3, SSR, Volar, vue-tsc. Load for any Vue, .vue files, Vue Router, Pinia, or Vite with Vue work. ALWAYS use Composition API unless the project explicitly requires Options API.

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hetari/sulaf172026年9月10日 更新

Patterns for robust error handling across TypeScript, Python, and Go. Covers typed errors, error boundaries, retries, circuit breakers, and user-facing error messages.

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tensology/decisionsai172026年10月15日 更新

Guide for creating high-quality MCP (Model Context Protocol) servers that enable LLMs to interact with external services through well-designed tools. Use when building MCP servers to integrate external APIs or services, whether in Python (FastMCP) or Node/TypeScript (MCP SDK).

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tensology/decisionsai172026年10月15日 更新

Adopt better-result in an existing TypeScript codebase. Use when replacing try/catch, Promise rejection handling, null sentinels, or thrown domain exceptions with typed Result workflows.

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wordbricks/onequery172026年7月30日 更新

Knip dead code detection best practices for JavaScript and TypeScript projects. Use when configuring Knip, analyzing unused code, setting up CI integration, or cleaning up codebases. Triggers on knip.json, dead code, unused exports, unused dependencies, bundle optimization.

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wordbricks/onequery172026年7月30日 更新

xstate

免费

Design, implement, and review XState v5 state machines and @xstate/react integrations in TypeScript. Use when modeling finite workflows, async actors, statecharts, guarded transitions, delayed transitions, actor systems, or machine-driven React behavior.

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wordbricks/onequery172026年7月30日 更新

Use when building games or interactive software in Phaser 3 with TypeScript — scenes, gameplay code, input, Arcade physics, animations, audio, tweens, asset preloading, save systems, performance work, or scaffolding with Vite. Triggers on "Phaser", "Phaser 3", "Phaser.Scene", "Phaser.Game", "Arcade physics", "Matter physics", "tilemap", "Tiled", "GameObject", "Container", "Group", "Vite + Phaser", or any `.ts`/`.js` file in a Phaser project. For game design and balance see game-systems-designer, game-balancer; for game intake see game-design-shaper. For Godot/C# see godot-engineer.

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LazyIsEfficient/agentic-os172026年10月21日 更新

Bun

免费

Use when building, testing, or deploying JavaScript/TypeScript applications. Reach for Bun when you need to run scripts, manage packages, bundle code, or test applications with a single unified toolkit.

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Jannael/Glinter162026年8月11日 更新

Production-grade error handling for Node.js/TypeScript backends. Error classes, HTTP mapping, logging, retry strategies.

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porcupine-md/jonggrang162026年9月15日 更新

Implement or review dygo Studio behavior in Vue, TypeScript, Pinia, TanStack Query, Vue Router, the dygo design system, and framework renderers. Use for Studio application logic, navigation, state, API integration, and shared components.

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hapyco/dygo162026年10月18日 更新

Migrate test files from `as` type assertions to @total-typescript/shoehorn. Use when user mentions shoehorn, wants to replace `as` in tests, or needs partial test data.

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manu14357/zskills162026年7月24日 更新

Write unit and integration tests for Angular v20+ applications using Vitest or Jasmine with TestBed and modern testing patterns. Use for testing components with signals, OnPush change detection, services with inject(), and HTTP interactions. Triggers on test creation, testing signal-based components, mocking dependencies, or setting up test infrastructure. Don't use for E2E testing with Cypress or Playwright, or for testing non-Angular JavaScript/TypeScript code.

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manu14357/zskills162026年7月24日 更新

Use when building APIs on Hono (Cloudflare Workers, Bun, Deno, Node), debugging route ordering, wiring middleware, validating with @hono/zod-validator, returning streaming responses, configuring CORS with credentials, handling errors via app.onError, or composing typed RPC clients. Triggers: c.env binding types, c.header + c.redirect interaction, missing await next() bugs, Set-Cookie not attaching to redirect, route-precedence surprises, JWT middleware setup, hono/client typed RPC end-to-end. NOT for Express/Fastify/Koa idioms, tRPC/GraphQL paradigms, or Next.js Route Handlers.

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curiositech/windags-skills162026年10月19日 更新

Manage database schema with Drizzle ORM and SQLite migrations. Use when adding tables, modifying columns, creating indexes, or running migrations. Activates for database schema changes, migration generation, and Drizzle query patterns.

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curiositech/windags-skills162026年10月19日 更新

Design error handling strategies for TypeScript and Python applications — exception hierarchies, Result/Either types, retry patterns, error boundaries, and structured error logging. Use when designing error handling architecture, choosing between exceptions and Result types, implementing retry logic, or building error recovery flows. Activate on "error handling", "exception hierarchy", "Result type", "retry pattern", "circuit breaker", "error boundary", "Pokemon exception". NOT for debugging specific runtime errors, logging infrastructure setup, or monitoring/alerting configuration.

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curiositech/windags-skills162026年10月19日 更新

Build and extend pd-console — Port Daddy's GPU-native macOS operator console (GPUI 0.2.x, Zed's Rust UI). Covers the render-agnostic Block/Pane(Surface) contract, the two-thread reqwest↔smol refresh pipeline, Taffy flexbox layout, uniform_list virtual scroll, focus + keyboard nav, the OKLCH theme and ICS maritime flag badges, GPUI's missing text-input, and the real feature-gated cargo/CI gate. Use when adding panes, visual polish, or debugging GPUI rendering/layout/focus in core/pd-console. NOT for the TypeScript daemon, generic Rust toolchain/borrow-checker help (use rust-with-claude-code), or non-pd GPUI apps with a different theme/architecture.

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curiositech/windags-skills162026年10月19日 更新

State-of-the-art data visualization for React/Next.js/TypeScript with Tailwind CSS. Creates compelling, tested, and accessible visualizations following Tufte principles and NYT Graphics standards. Activate on "data viz", "chart", "graph", "visualization", "dashboard", "plot", "Recharts", "Nivo", "D3". NOT for static images, print graphics, or basic HTML tables.

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curiositech/windags-skills162026年10月19日 更新

Use when authoring Litestar skill content, Python/TypeScript examples, PEP 604, async I/O, Google docstrings, ruff/mypy/pyright, pytest, or CI rules. Not for focused Litestar APIs.

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litestar-org/litestar-skills162026年10月20日 更新

lint

免费

Linting and code quality workflow for Software Metrics Machine. Covers ESLint 9.x flat config, Prettier formatting, lint-staged (auto-fix on commit), per-workspace configs, TypeScript strict mode, and all lint commands. USE FOR: lint, eslint, prettier, format, code style, linting, lint fix, auto-fix, check style, code quality, lint-staged, typecheck, type-check, tsc noEmit. DO NOT USE FOR: writing tests (use tdd skill), building (use build commands), commit hooks setup.

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Side-Projects-4-Fun/software-metrics-machine152026年10月18日 更新

Skill for integrating Better Auth - the comprehensive TypeScript authentication framework.

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suzuki3jp/PlaylistWizard152026年10月19日 更新

Skill for creating auth layers in TypeScript/JavaScript apps using Better Auth.

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suzuki3jp/PlaylistWizard152026年10月19日 更新

Implement authentication and authorization with Better Auth - a framework-agnostic TypeScript authentication framework. Features include email/password authentication with verification, OAuth providers (Google, GitHub, Discord, etc.), two-factor authentication (TOTP, SMS), passkeys/WebAuthn support, session management, role-based access control (RBAC), rate limiting, and database adapters. Use when adding authentication to applications, implementing OAuth flows, setting up 2FA/MFA, managing user sessions, configuring authorization rules, or building secure authentication systems for web applications.

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lilinji/GeneTind-Life-Skills152026年8月21日 更新

Comprehensive backend development guide for Langfuse's Next.js 14/tRPC/Express/TypeScript monorepo. Use when creating tRPC routers, public API endpoints, BullMQ queue processors, services, or working with tRPC procedures, Next.js API routes, Prisma database access, ClickHouse analytics queries, Redis queues, OpenTelemetry instrumentation, Zod v4 validation, env.mjs configuration, tenant isolation patterns, or async patterns. Covers layered architecture (tRPC procedures → services, queue processors → services), dual database system (PostgreSQL + ClickHouse), projectId filtering for multi-tenant isolation, traceException error handling, observability patterns, and testing strategies (Jest for web, vitest for worker).

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lilinji/GeneTind-Life-Skills152026年8月21日 更新

AWS serverless and event-driven architecture expert based on Well-Architected Framework. Use when building serverless APIs, Lambda functions, REST APIs, microservices, or async workflows. Covers Lambda with TypeScript/Python, API Gateway (REST/HTTP), DynamoDB, Step Functions, EventBridge, SQS, SNS, and serverless patterns. Essential when user mentions serverless, Lambda, API Gateway, event-driven, async processing, queues, pub/sub, or wants to build scalable serverless applications with AWS best practices.

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lilinji/GeneTind-Life-Skills152026年8月21日 更新