Choose and implement clustering algorithms for grouping speaker embeddings after VAD and embedding extraction. Compare Hierarchical clustering (auto-tunes speaker count), KMeans (fast, requires known count), and Agglomerative clustering (fixed clusters). Use Hierarchical clustering when speaker count is unknown, KMeans when count is known, and always normalize embeddings before clustering.
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benchflow-ai/skillsbench☆ 18632026年10月13日 更新
Match string problems to appropriate algorithms
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a5c-ai/babysitter☆ 18602026年9月17日 更新
Implement computational geometry algorithms
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a5c-ai/babysitter☆ 18602026年9月17日 更新
Automated Big-O complexity analysis of code and algorithms. Performs static analysis of loop structures, recursive call trees, space complexity estimation, and amortized analysis with detailed derivation documents.
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a5c-ai/babysitter☆ 18602026年9月17日 更新
Build financial models, backtest trading strategies, and analyze market data. Implements risk metrics, portfolio optimization, and statistical arbitrage. Use PROACTIVELY for quantitative finance, trading algorithms, or risk analysis.
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rmyndharis/antigravity-skills☆ 18152026年10月15日 更新
Write idiomatic C++ code with modern features, RAII, smart pointers, and STL algorithms. Handles templates, move semantics, and performance optimization. Use PROACTIVELY for C++ refactoring, memory safety, or complex C++ patterns.
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rmyndharis/antigravity-skills☆ 18152026年10月15日 更新
Build robust backtesting systems for trading strategies with proper handling of look-ahead bias, survivorship bias, and transaction costs. Use when developing trading algorithms, validating strategies, or building backtesting infrastructure.
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rmyndharis/antigravity-skills☆ 18152026年10月15日 更新
Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, heightmap/terrain, or loot tables.
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gamedev-skills/awesome-gamedev-agent-skills☆ 17932026年10月9日 更新
Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.
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gamedev-skills/awesome-gamedev-agent-skills☆ 17932026年10月9日 更新
**UTILITY SKILL** - Explain code snippets, functions, and algorithms in plain language. USE FOR: explain code, what does this code do, break down this function, help me understand this, walk through this algorithm, clarify this logic, explain this snippet, describe what happens here. DO NOT USE FOR: writing new code (use code generation), fixing bugs (use debugging), refactoring (use refactoring skills), code review with action items. INVOKES: file reading tools to access code, language detection for tailored explanations. FOR SINGLE OPERATIONS: If the user just needs to see file contents, use file reading tools directly.
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microsoft/waza☆ 14202026年10月20日 更新
Use the skill to control and verify the code interface configuration of your model — how Simulink® model elements are represented in the generated C or C++ code. This includes — (1) specifying names, types (storage classes), and placement of variables that represent model elements (for example, making a model parameter tunable as a global extern variable); (2) specifying names, types, and placement of functions that represent model algorithms; (3) selecting the deployment type (Component, Subcomponent, or Automatic); (4) selecting the interface configuration type (data or service interface); (5) linking a shared Embedded Coder dictionary to a model; (6) creating Embedded Coder dictionary entries and setting their properties; (7) for service interface configuration — specifying service interface definitions, including sender, receiver, client, and server services. Items 1 and 2 can be set per element or as a category-wide default. Item 1 applies to GRT and ERT models; the rest to ERT models only.
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matlab/simulink-agentic-toolkit☆ 12442026年10月15日 更新
Model, simulate, and optimize Serializer/Deserializer (SerDes) systems — serial and parallel links — using MATLAB SerDes Toolbox. Design NRZ and PAM-N links (PAM3 through PAM16) — explore equalization architectures (FFE, CTLE, DFE), sweep or optimize parameters with genetic algorithms, and characterize channels from loss models, S-parameter files, or crosstalk scenarios. Process captured waveforms through equalization chains, build eye diagrams, and decompose jitter. Deliver IBIS-AMI models for Tx, Rx, Redriver, or Retimer by exporting to Simulink and compiling .ami/.ibs/.dll/.so files. Covers the full arc from initial design exploration and parameter optimization to compliance testing and compiled model validation, including custom datapath blocks for nonstandard equalization.
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matlab/matlab-agentic-toolkit☆ 11892026年10月14日 更新
Register 3-D point clouds using ICP, NDT, LOAM, FGR, phase correlation, and CPD algorithms. Use when registering or aligning 3-D point clouds, choosing a registration algorithm, tuning registration parameters, preprocessing point clouds for registration or combining point clouds after registration.
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matlab/matlab-agentic-toolkit☆ 11892026年10月14日 更新
Work with hyperspectral and multispectral images in MATLAB. Covers reading/writing (ENVI, NITF, TIFF, Sentinel-2, Landsat, ASTER), ECOSTRESS spectral libraries, processing (calibration, atmospheric correction, denoising, sharpening, dimensionality reduction, endmember extraction, unmixing, target/anomaly detection, spectral indices, segmentation), labeling (Spectral Image Labeler app, ground truth objects, automation algorithms), and deep learning (pixel classification CNNs, unmixing autoencoders, transfer learning). Use when reading, writing, processing, analyzing, classifying, labeling, or applying deep learning to hyperspectral or multispectral images.
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matlab/matlab-agentic-toolkit☆ 11892026年10月14日 更新
Classify each parsed mathematical-modeling subquestion by required output and structure, surface ambiguous framing trade-offs for human choice, and record primary/secondary task types without selecting algorithms.
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zhnnky329/MathModeling-skills☆ 10592026年9月24日 更新
Designing quizzes, personality assessments, and recommendation tools that segment users into actionable categories rather than generating clicks for clicks' sake. Question architecture, scoring algorithms, result categorization, recommendation mapping, lead capture integration. Honest about clickbait-quiz (engagement only), vanity-result (entertaining, not useful), and actionable-segmentation (genuine categorization that drives next-step recommendations) patterns. Triggers on quiz, assessment, personality test, recommendation tool, scorecard, diagnostic, fit evaluator, what-type-of-X-are-you, persona quiz. Also triggers when an audience needs a categorization-driven lead magnet, when a vanity quiz is producing engagement but no qualified leads, or when an assessment is being scoped for the first time.
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rampstackco/claude-skills☆ 9762026年10月19日 更新
Data science across machine learning, statistical modeling, and experimentation. Use when selecting ML algorithms, engineering features, designing A/B tests, evaluating model performance, or building predictive pipelines.
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borghei/Claude-Skills☆ 9542026年10月7日 更新
Design a worked example fading sequence from fully worked examples through to independent practice. Use when teaching procedures, algorithms, or multi-step processes to novice learners.
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GarethManning/education-agent-skills☆ 8842026年8月29日 更新
Explain and configure individual spacing algorithms using student performance data and forgetting curves. Use when personalising retention schedules in adaptive learning platforms.
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GarethManning/education-agent-skills☆ 8842026年8月29日 更新
Expert blueprint for tower defense games (Bloons TD, Kingdom Rush, Fieldrunners) covering wave management, tower targeting logic, path algorithms, economy balance, and mazing mechanics. Use when building TD, lane defense, or tower placement strategy games. Keywords tower defense, wave spawner, pathfinding, targeting priority, mazing, NavigationServer baking.
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thedivergentai/Game-Dev-Agentic-Skills☆ 8732026年10月17日 更新
Expert blueprint for tower defense games (Bloons TD, Kingdom Rush, Fieldrunners) covering wave management, tower targeting logic, path algorithms, economy balance, and mazing mechanics. Use when building TD, lane defense, or tower placement strategy games. Keywords tower defense, wave spawner, pathfinding, targeting priority, mazing, NavigationServer baking.
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thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Create and train AI learning plugins with AgentDB's 9 reinforcement learning algorithms. Includes Decision Transformer, Q-Learning, SARSA, Actor-Critic, and more. Use when building self-learning agents, implementing RL, or optimizing agent behavior through experience.
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ruvnet/agentic-flow☆ 8222026年10月12日 更新
Train and optimize AI agents using Microsoft's Agent Lightning framework with reinforcement learning. Use when setting up agent training, instrumenting agents with tracing, configuring LightningStore, implementing reward functions, or optimizing prompts with RL/APO algorithms.
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coco-research/coco☆ 8172026年10月20日 更新
Memory efficient string containers, string matching algorithms, and other utilities, for fast manipulation of large biological sequences or sets of sequences.
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bioMate-AI/biomate-bioconductor-kb☆ 7972026年6月21日 更新