Understand software architecture, trace request flows, and assess the impact of code changes using Ontoly’s graph of software relationships. Answers include supporting graph evidence, confidence, and relevant limitations.
中文简介正在准备中。当前显示英语简介。
- Explain a repository’s architecture
- Trace requests through routes and services
- Assess dependencies before refactoring
anbeime/skill☆ 84732026年10月20日 更新
Design and run bounded procedures in environments where current conditions are uncertain. The skill separates agent judgment from precise tool actions, verifies each effect, and records checkpoints so interrupted work can resume from observed evidence.
中文简介正在准备中。当前显示英语简介。
- Designing procedures for environments with varying conditions
- Resuming interrupted operations from verified evidence
- Deciding whether an agent or ordinary code should control a procedure
mvschwarz/openrig☆ 80562026年10月21日 更新
Guides development of Native SDK TypeScript services for file access, network requests, and other work outside the deterministic core. Covers typed calls, pinned npm dependencies, streaming, cancellation, replay, and process or thread execution.
中文简介正在准备中。当前显示英语简介。
- Adding or updating Native SDK TypeScript services
- Moving file access or JSON processing out of the core
- Investigating NS1065–NS1067 errors
vercel-labs/native☆ 78032026年10月21日 更新
Test running Native SDK apps by checking readiness, inspecting windows, driving widgets, and checking communication between JavaScript and Zig. Includes repeatable canvas screenshots and basic integration tests to confirm that key app features work.
中文简介正在准备中。当前显示英语简介。
- Checking app readiness and window state
- Testing widget input and interactions
- Comparing repeatable canvas screenshots
vercel-labs/native☆ 78032026年10月21日 更新
Create or modify Excel workbooks, then independently check the saved file with Python. Verify required sheets, columns, populated cells, row counts, and sample selections against the requested structure before reporting the work as complete.
中文简介正在准备中。当前显示英语简介。
- Creating Excel workbooks from reference data
- Identifying the correct workbook before editing
- Checking required sheets, columns, and row counts
HKUDS/OpenSpace☆ 77662026年8月13日 更新
Create or edit Excel workbooks with checks for sheet names, row counts, formulas, and merged cells. Reopen the saved file and verify each requirement, recording explicit results rather than relying on a completion summary.
中文简介正在准备中。当前显示英语简介。
- Create an Excel workbook from a detailed specification
- Verify row counts and formulas after editing
- Identify the correct workbook among similar files
HKUDS/OpenSpace☆ 77662026年8月13日 更新
Audit an Excel workbook before editing, then verify the saved file with Python and openpyxl. Each requested requirement receives an explicit status, so completion depends on checks of the actual file.
中文简介正在准备中。当前显示英语简介。
- Verify exact sheet names and row counts
- Check sample size and category coverage
- Confirm required source sheets remain after editing
HKUDS/OpenSpace☆ 77662026年8月13日 更新
Verify saved Excel files directly with Python and openpyxl, a workbook library. Check sheets, headers, row counts, marked rows, and output files to resolve conflicting agent reports and summarize what actually exists on disk.
中文简介正在准备中。当前显示英语简介。
- Resolve conflicting workbook reports from agents
- Check that spreadsheet edits were saved
- Count rows selected with a marker column
HKUDS/OpenSpace☆ 77662026年8月13日 更新
Identify checks and changing global state that block fuzzing, then adjust them in fuzzing builds. The skill covers targeted validation bypasses, repeatable behavior, coverage comparisons, and checks for false crash reports introduced by patches.
中文简介正在准备中。当前显示英语简介。
- Getting past checksum or hash checks during fuzzing
- Making time-seeded random behavior repeatable
- Comparing code coverage before and after a patch
trailofbits/skills☆ 76882026年10月21日 更新
Create formula-based Excel valuation workbooks for public companies using discounted cash flow, a method that converts future cash flows into present value. Include per-share estimates, assumption sensitivities, source records, and checks that flag model limitations.
中文简介正在准备中。当前显示英语简介。
- Build a DCF valuation workbook for a public company
- Refresh a valuation with updated assumptions
- Compare values across capital costs and growth rates
openai/plugins☆ 75272026年10月8日 更新
Prioritizes candidate genes from GWAS, studies linking genetic variants to traits. Combines locus predictions, gene expression evidence, and rare variant support into ranked results with source attribution, confidence labels, reproducible files, and optional figures.
中文简介正在准备中。当前显示英语简介。
- Find candidate genes for a disease or trait
- Rank genes near specified lead variants
- Compare evidence and tissue support across genes
openai/plugins☆ 75272026年10月8日 更新
Plan and implement features with a workflow that adapts to their complexity. It connects testable requirements to tasks, tests, and small commits, then checks the finished work against the specification through an independent verification pass.
中文简介正在准备中。当前显示英语简介。
- Define testable requirements for a new feature
- Implement a large feature through small, verified tasks
- Check whether an implementation meets its specification
tech-leads-club/agent-skills☆ 70782026年10月21日 更新
Create or redesign SaaS and AI landing pages around real interfaces and clearly labeled demos. Explains workflows, user control, pricing limits, and FAQ answers so visitors can understand the product and compare plans.
中文简介正在准备中。当前显示英语简介。
- Redesign a SaaS landing page around its actual interface
- Show an AI workflow from input to output
- Clarify pricing limits and related FAQ answers
MengTo/Skills☆ 69112026年10月18日 更新
Build, integrate or audit rigged 3D game characters and monsters, including skeletons, animations, equipment and collision rules. Connect assets to gameplay and provide an interactive inspector to verify actions, equipment states and runtime behavior.
中文简介正在准备中。当前显示英语简介。
- Integrating FBX or GLB characters into gameplay
- Separating swappable weapons and armor from character bodies
- Defining monster animations and attack collision timing
MengTo/Skills☆ 69112026年10月18日 更新
Build and tune enemy behavior for action games, including targeting, movement, attacks, retreats, and boss phases. Organize decisions into explicit states, make attacks readable to players, and check behavior with repeatable tests and browser encounters.
中文简介正在准备中。当前显示英语简介。
- Implementing enemy detection, pursuit, and retreat
- Tuning attack warnings and combat spacing
- Debugging boss phases and interrupted actions
MengTo/Skills☆ 69112026年10月18日 更新
Build reusable enemy types and attack sets for Three.js action games. Separate enemy definitions from live state, standardize models and hit detection, and validate combat timing, placeholder assets, and desktop and mobile encounters.
中文简介正在准备中。当前显示英语简介。
- Adding enemies through reusable data definitions
- Separating enemy data from live combat state
- Standardizing models and temporary replacements
MengTo/Skills☆ 69112026年10月18日 更新
Design, implement, tune, and test action combat for web games with clear attack and defense timing. Define reliable hit outcomes, give defensive moves distinct purposes, and verify that visual feedback matches combat results in repeatable scenarios.
中文简介正在准备中。当前显示英语简介。
- Tuning attack, guard, and dodge timing
- Checking hit detection and combat feedback
- Designing boss phases and defensive choices
MengTo/Skills☆ 69112026年10月18日 更新
Test browser games through repeatable game states and short real playthroughs. Check controls, progression, saves, device layouts, and visible feedback, then report bugs with reproduction steps, severity, and browser evidence.
中文简介正在准备中。当前显示英语简介。
- Gameplay checks before release
- Regression testing after game updates
- Touch controls and mobile layout checks
MengTo/Skills☆ 69112026年10月18日 更新
Implement fog of war, an effect that conceals unseen areas, in Three.js action games. It combines soft visual boundaries with obstacle-aware visibility rules for targeting and combat, plus performance tuning and testing guidance.
中文简介正在准备中。当前显示英语简介。
- Add soft, wall-aware fog to a Three.js game
- Align hidden-enemy targeting with visibility rules
- Fix radial streaks and seams in fog rendering
MengTo/Skills☆ 69112026年10月18日 更新
Create or revise Three.js game levels with movement kept on one flat plane. Organize routes, collision, encounters, objectives, and lighting, then verify visibility, traversal, reset behavior, and controls through desktop and mobile browser playthroughs.
中文简介正在准备中。当前显示英语简介。
- Designing flat routes and combat arenas
- Separating decoration, collision, and navigation data
- Matching local lights to visible torches or lanterns
MengTo/Skills☆ 69112026年10月18日 更新
Build and check monsters for Three.js and web action games using shared rules for joints, attachment points, collision shapes, and combat states. Separate visual animation from damage decisions, and provide reproducible checks for attacks and detail-level changes.
中文简介正在准备中。当前显示英语简介。
- Standardizing joints and attachment points across monsters
- Connecting attack timing with collision and damage handling
- Reproducing combat states and attack phase boundaries
MengTo/Skills☆ 69112026年10月18日 更新
Give an AI agent a wallet with administrator-defined transaction limits. The skill covers encrypted key storage, balance checks, and sending funds through code-enforced rules for destinations, amounts, transaction frequency, and emergency shutdown.
中文简介正在准备中。当前显示英语简介。
- Give an agent a wallet with transaction limits
- Restrict transfers to approved chains and addresses
- Check balances and active rules before sending
internet-court/internet-court-skill☆ 68492026年8月20日 更新
Generate a report with predictable output for acceptance tests of disposable executors, or temporary task runners. Retrieve agent settings, run the supplied report script with specified arguments, and publish the resulting file to S3.
中文简介正在准备中。当前显示英语简介。
- Generating a report for disposable executor acceptance tests
- Checking report output with specified arguments
- Publishing a verification report to S3
ModelEngine-Group/nexent☆ 60092026年10月21日 更新
Make C# code testable when it directly uses static services such as time, files, or processes. It introduces existing abstractions or minimal wrappers, supplies dependency registration, and demonstrates tests with controlled substitutes for real resources.
中文简介正在准备中。当前显示英语简介。
- Introducing TimeProvider for time-dependent tests
- Testing file operations with MockFileSystem
- Wrapping Environment, Console, or Process calls
dotnet/skills☆ 56952026年10月21日 更新