Sentence-level and section-level craft for instructions Claude will actually follow, in any container — project instructions, a standalone prompt, or skill body text. Use when the text exists or is being drafted and the question is quality: "why is Claude ignoring this instruction", "rewrite this prompt so it works", "improve my project instructions", "make this instruction stick", "is this too prescriptive", "how much structure does Sonnet need versus Opus". Covers imperative construction, positive framing, strategic-versus-procedural calibration per model, extended thinking, complexity scaling, and a quality checklist. For deciding WHICH container the instruction belongs in, use crafting-instructions. For building, testing and packaging a whole skill directory, use creating-skill.
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oaustegard/claude-skills☆ 1542026年10月21日 更新
Distill Opus-level reasoning into optimized instructions for Haiku 5.5 (and Sonnet). Generates explicit, procedural prompts with n-shot examples that maximize smaller model performance on a given task. Use when user says "down-skill", "distill for Haiku", "optimize for Haiku", "make this work on Haiku", "generate Haiku instructions", or needs to delegate a task to a smaller model with high reliability.
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oaustegard/claude-skills☆ 1542026年10月21日 更新
Comprehensive GLSL shader techniques for creating stunning visual effects — ray marching, SDF modeling, fluid simulation, particle systems, procedural generation, lighting, post-processing, and more.
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archibate/dotfiles-opencode☆ 1082026年4月29日 更新
Create and assign PBR materials in Blender via Principled BSDF — metals, glass, plastic, fabric, skin, organics. Covers physically-based material recipes with real-world values, Coat layer (varnish/car paint), Sheen (cloth), Subsurface scattering (skin/wax), Transmission (glass), and procedural patterns (wood grain, marble, fabric weave). Use whenever the user asks to "make it look like X material", "give it a metallic finish", "apply a wood texture", "make this glass / plastic / brushed steel / leather / skin", or any look-development request. Make sure to use this skill even if the user does not say "material" — also covers "make it shiny", "matte finish", "looks like copper", "rough surface". Works with any geometry; pairs with blender-lighting (materials only look right under proper lighting).
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RobLe3/cc-blender-skill☆ 1072026年10月13日 更新
Creates or improves an Agent Skill by defining a precise trigger boundary, concise procedural instructions, progressive-disclosure references, deterministic helpers, routing evals, and validation evidence. Use when authoring or reviewing SKILL.md, skill metadata, bundled references, or skill packaging. Not for ordinary project documentation or application code.
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thiientv/godmode☆ 992026年8月26日 更新
Provide graduated assistance from abstract conceptual nudge to concrete procedural step, with reflection required before each escalation. Teaches help-seeking as a skill and prevents direct-answer shortcuts.
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nota-america/forgecat-agent-profiles☆ 922026年9月24日 更新
Write GLSL fragment shaders for procedural graphics. Topics: shapes (SDF), patterns, noise (Perlin/simplex/cellular), fBm, colors (HSB/RGB), matrices, gradients, animations. Use for generative art, textures, visual effects, WebGL, Three.js shaders.
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manhvann/codexkit☆ 892026年8月29日 更新
How-To guide patterns for documentation - task-oriented guides for users with specific goals. Use when writing a how-to/howto guide, task guide, procedural guide, step-by-step guide, or how-to documentation. Builds on the docs-style core writing principles.
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existential-birds/beagle☆ 842026年9月16日 更新
Expert guide for modern web shaders: Three Shading Language (TSL), WebGPU WGSL, Compute Shaders, and WebGL GLSL in Three.js and Babylon.js. Covers procedural generation, compute kernels, and post-processing / Panduan ahli shader web modern: TSL, WGSL, Compute Shader, dan GLSL.
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roedyrustam/vibes-plug☆ 802026年10月19日 更新
CASS Memory System - procedural memory for AI coding agents. Three-layer cognitive architecture with confidence decay, anti-pattern learning, cross-agent knowledge transfer, trauma guard safety system. Bun/TypeScript CLI.
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Dicklesworthstone/agent_flywheel_clawdbot_skills_and_integrations☆ 732026年9月6日 更新
Deliberate practice as a rigorous training method distinct from ordinary repetition. Covers Ericsson's four conditions (specific goals, full attention, immediate feedback, repetition at the edge of current ability), the role of mental representations, coach-directed vs. self-directed practice, the plateau escape pattern, and practical drill design for procedural skills. Use when designing practice sets, diagnosing why practice is no longer producing gains, or distinguishing productive effort from busywork.
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Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Distributional analysis of environmental benefits and burdens across communities. Covers the historical origins of environmental justice in the U.S. civil rights tradition, siting and exposure disparities, indigenous rights and land stewardship, climate justice at global and intergenerational scales, procedural vs. distributional vs. recognition justice, and the environmental justice screening tools used by regulators. Use when analyzing who bears environmental harm and who receives environmental benefit, or when designing interventions whose distributional consequences matter.
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Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Digital art tools, techniques, and workflows for art education. Covers raster and vector workflows, digital painting, photo manipulation, generative and procedural art, 3D modeling and rendering, pixel art, the relationship between traditional skills and digital execution, and ethical considerations of AI-generated imagery. Use when working with digital tools, evaluating digital art, or bridging traditional art concepts into digital practice.
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Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Analyze and improve processes or systems using an explicit semantic model, adaptive instruction resolution, evidence-driven change, and claim-level validation. Use when reviewing process quality, resolving ambiguity or gaps, deciding how much procedural detail is necessary, or validating consequential process behavior.
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Jamie-BitFlight/claude_skills☆ 672026年10月20日 更新
ALIGN-video for Claude Code with independent Codex adversarial review. Create or revise a video through agent-authored code, rendering, editing and fresh-context audiovisual review, without image, video or music generation models. Use for reference-led animation, procedural films, motion design, explainers, construction replays, and continuing an existing coded-video project. Carries the work from reference study and animatic through a finished, reproducible film; supports explicitly requested self-review when appropriate.
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wanshuiyin/ALIGN-Agentic-Loop-Image-GeneratioN☆ 462026年10月17日 更新
ALIGN-video for Codex. Create or revise a video through agent-authored code, rendering, editing and fresh-context audiovisual review, without image, video or music generation models. Use for reference-led animation, procedural films, motion design, explainers, construction replays, and continuing an existing coded-video project. Carries the work from reference study and animatic through a finished, reproducible film; supports explicitly requested self-review when appropriate.
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wanshuiyin/ALIGN-Agentic-Loop-Image-GeneratioN☆ 462026年10月17日 更新
Deep receptive attention to extract intent beyond literal words. Maps active listening from counseling psychology to AI reasoning: clearing assumptions, attending to full signal, parsing multiple layers (literal, procedural, emotional, contextual, constraint, meta), reflecting understanding, noticing what is unsaid, and integrating the whole picture. Use when a user's request feels ambiguous, when context suggests something different from the literal words, when previous responses have missed the mark, or before beginning a large task where misunderstanding intent would waste significant effort.
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pjt222/agent-almanac☆ 422026年10月15日 更新
Generate Rocaille-style domain warping shaders, mouse-reactive liquid logo effects, depth-map parallax heroes (Astryx-style hover-reactive statues), and stable fluid simulations over live DOM. Four modes — rocaille, liquid-logo, astryx-statue, fluid-dom. Triggers on shader art, depth parallax, hover-reactive depth map, statue hero, fluid sim, liquid logo, WebGL visualization, procedural background, pointer-reactive fluid.
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tdimino/claude-code-minoan☆ 412026年10月16日 更新
Architect persistent, searchable memory for agents — episodic, semantic, and procedural stores with retrieval, consolidation, and forgetting policies. Use when designing how an agent remembers across sessions.
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aicodedecode/awesome-muse-skills☆ 252026年10月10日 更新
Use when a task needs the judgment of a court, municipal, or license clerk — checking a pro se filing for procedural completeness, calculating a court filing fee or fee-waiver eligibility, processing a license or permit application against an eligibility checklist, determining whether a case record is public or sealed, or making a docket entry.
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wonsukchoi/domain-experts☆ 222026年10月19日 更新
Use when a task needs the judgment of a Postsecondary Chemistry Teacher — grading a lab report where the numeric result misses the "expected" value but the methodology is sound, distinguishing a conceptual misunderstanding from an arithmetic slip on a problem set, deciding how much procedural freedom to give students on an open-ended lab, or vetting whether a demo/lab procedure is safe to run in this specific room.
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wonsukchoi/domain-experts☆ 222026年10月19日 更新
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
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datit309/supergraph☆ 212026年10月18日 更新
Audit game level design systems and procedural generation -- BSP room subdivision, Wave Function Collapse tile placement, cellular automata cave generation, Perlin noise terrain, chunk stitching, seed determinism, difficulty scaling curves, pacing rhythm (tension/rest analysis).
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tinh2/skills-hub-registry☆ 202026年9月5日 更新
Writes, rewrites, and reviews Chinese technical documentation, product copy, and UI microcopy using ruanyf/document-style-guide, STE-inspired Chinese methods for procedural passages, and separate product and UI extensions. Use for 中文技术写作, README, API documentation, 操作指南, 安装部署说明, 故障排查文档, 运维 Runbook, 工具描述, Agent 指令文案, 产品介绍, 功能说明, 界面文案, 按钮, 空状态, and 错误提示 when the task concerns meaning, structure, or wording. Delegates requested formatting checks to daftai-chinese-copywriting. Pure punctuation or spacing tasks belong to that skill; personal essays and author-voice articles do not belong here.
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daftAI2026/daftAI-skills☆ 182026年10月15日 更新