Design and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership checks, targeted replication, streaming, lifecycle, prediction, and reconciliation. Use for Roblox remotes, exploits, request spam, multiplayer replication, network ownership, high-frequency cosmetic updates, or server/client desynchronization.
中文简介正在准备中。当前显示原文说明。
gamedev-skills/awesome-gamedev-agent-skills☆ 21092026年10月9日 更新
Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.
中文简介正在准备中。当前显示原文说明。
gamedev-skills/awesome-gamedev-agent-skills☆ 21092026年10月9日 更新
One-click synchronization and standardization of reference formats in literature management tools, intelligently fixing metadata errors.
中文简介正在准备中。当前显示原文说明。
aipoch/medical-research-skills☆ 19782026年9月17日 更新
Choosing the right concurrency abstraction in .NET - from async/await for I/O to Channels for producer/consumer to Akka.NET for stateful entity management. Avoid locks and manual synchronization unless absolutely necessary.
中文简介正在准备中。当前显示原文说明。
Aaronontheweb/dotnet-skills☆ 12342026年10月12日 更新
Read BEFORE writing any code that builds or simulates OFDM systems. The default MATLAB patterns for OFDM (e.g., direct ifft/fft, awgn with 0 dBW power, missing symOffset) produce subtly incorrect results — always use ofdmmod/ofdmdemod instead of direct IFFT/FFT. This skill specifies the correct calling conventions for ofdmmod, ofdmdemod, ofdmChannelResponse, ofdmEqualize, and critical anti-patterns that must be avoided. Use when building OFDM transmitters or receivers, allocating subcarriers and guard bands, inserting pilots, computing SNR for OFDM, configuring fading channels (Rayleigh/Rician), estimating and equalizing channels, implementing timing and frequency synchronization, adding LDPC coding, designing resource grids, or setting up OFDM link simulations.
中文简介正在准备中。当前显示原文说明。
matlab/matlab-agentic-toolkit☆ 11912026年10月14日 更新
Create, modify, or delete experiments in Experiment Manager with live UI sync. TRIGGER when: user asks to create an experiment from code/script, wants to sweep parameters, asks to add/delete/edit experiments, or wants parameter changes reflected in the UI. Combines experiment creation (from code analysis) with frontend UI synchronization.
中文简介正在准备中。当前显示原文说明。
matlab/matlab-agentic-toolkit☆ 11912026年10月14日 更新
React useEffect best practices from official docs. Use when writing/reviewing useEffect, useState for derived values, data fetching, or state synchronization. Teaches when NOT to use Effect and better alternatives.
中文简介正在准备中。当前显示原文说明。
jarrodwatts/claude-code-config☆ 10622026年1月21日 更新
Translate, transcreate, review, or maintain multilingual product and marketing content, including source locking, glossary decisions, language style, machine-assisted workflows, legal-content safeguards, QA, and source-change synchronization. Use localization-strategy for market scope, locale architecture, rollout, and production release planning.
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kostja94/marketing-skills☆ 10582026年10月6日 更新
Guidance on implementing the Data Layer using Repository pattern, Room (Local), and Retrofit (Remote) with offline-first synchronization.
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new-silvermoon/awesome-android-agent-skills☆ 9842026年7月28日 更新
Expert blueprint for rhythm games including audio synchronization (BPM conductor, latency compensation with AudioServer.get_time_since_last_mix), note highways (scroll speed, timing windows), judgment systems (Perfect/Great/Good/Bad/Miss), scoring with combo multipliers, input processing (lane-based, hold note detection), and chart/beatmap loading. Based on DDR/osu!/Beat Saber research. Trigger keywords: rhythm_game, audio_sync, timing_judgment, note_highway, combo_system, BPM_conductor, latency_compensation.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Dev-Agentic-Skills☆ 8762026年10月17日 更新
Expert blueprint for rhythm games including audio synchronization (BPM conductor, latency compensation with AudioServer.get_time_since_last_mix), note highways (scroll speed, timing windows), judgment systems (Perfect/Great/Good/Bad/Miss), scoring with combo multipliers, input processing (lane-based, hold note detection), and chart/beatmap loading. Based on DDR/osu!/Beat Saber research. Trigger keywords: rhythm_game, audio_sync, timing_judgment, note_highway, combo_system, BPM_conductor, latency_compensation.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Master advanced AgentDB features including QUIC synchronization, multi-database management, custom distance metrics, hybrid search, and distributed systems integration. Use when building distributed AI systems, multi-agent coordination, or advanced vector search applications.
中文简介正在准备中。当前显示原文说明。
ruvnet/agentic-flow☆ 8232026年10月12日 更新
Use when kernel threads block on driver synchronization or Verifier reports a lock-order violation; build an owner/waiter graph. Not for treating every watchdog stop as a deadlock or listing every lock type with !locks.
中文简介正在准备中。当前显示原文说明。
microsoft/win-dev-skills☆ 4752026年10月20日 更新
Use when you need to apply Java concurrency best practices — including thread safety fundamentals, ExecutorService thread pool management, concurrent design patterns like Producer-Consumer, asynchronous programming with CompletableFuture, immutability and safe publication, deadlock avoidance, virtual threads, structured concurrency, scoped values, backpressure, cancellation discipline, and observability for concurrent systems. This should trigger for requests such as Review Java code for concurrency; Review Java code for thread safety; Fix race conditions in Java concurrency code; Choose ExecutorService or virtual threads in Java; Improve synchronization and shared mutable state handling; Apply structured concurrency for related Java subtasks. Part of Plinth Toolkit
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jabrena/plinth☆ 4542026年10月21日 更新
Use when creating or updating OpenSpec artifacts from an issue, plan, approved design, ADRs, existing OpenSpec, or a valid combination. The workflow assesses reviewable scope, records source authority and derivation, handles conflicts, and prevents silent synchronization. Triggers include Create OpenSpec from an issue; Convert a plan into OpenSpec; Update an OpenSpec change; Split broad requirements into reviewable changes. Part of Plinth Toolkit
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jabrena/plinth☆ 4542026年10月21日 更新
Implement real-time features using Convex reactive queries that automatically update when data changes, enabling live collaboration, instant updates, and reactive UIs without manual polling. Use when building live dashboards, implementing collaborative editing, creating chat applications, showing real-time notifications, building activity feeds, implementing presence indicators, creating reactive search, or any feature requiring instant data synchronization across clients.
中文简介正在准备中。当前显示原文说明。
Microck/ordinary-claude-skills☆ 4062026年9月7日 更新
Master advanced AgentDB features including QUIC synchronization, multi-database management, custom distance metrics, hybrid search, and distributed systems integration. Use when building distributed AI systems, multi-agent coordination, or advanced vector search applications.
中文简介正在准备中。当前显示原文说明。
Microck/ordinary-claude-skills☆ 4062026年9月7日 更新
Master advanced AgentDB features including QUIC synchronization, multi-database management, custom distance metrics, hybrid search, and distributed systems integration. Use when building distributed AI systems, multi-agent coordination, or advanced vector search applications.
中文简介正在准备中。当前显示原文说明。
ruvnet/ruv-FANN☆ 3872026年8月9日 更新
Master advanced AgentDB features including QUIC synchronization, multi-database management, custom distance metrics, hybrid search, and distributed systems integration. Use when building distributed AI systems, multi-agent coordination, or advanced vector search applications.
中文简介正在准备中。当前显示原文说明。
spencermarx/open-code-review☆ 3792026年7月28日 更新
Integrates Records of Processing Activities with privacy management platforms including OneTrust, TrustArc, Collibra, and DataGrail. Covers API-based synchronization, data mapping import, and automated RoPA population from enterprise tools. Activate for RoPA tool setup, OneTrust integration, TrustArc sync, privacy platform configuration.
中文简介正在准备中。当前显示原文说明。
mukul975/Privacy-Data-Protection-Skills☆ 3142026年3月17日 更新
Translate video subtitles (SRT, VTT, TXT) between languages. Supports batch translation and maintains timing synchronization. Use when creating multilingual subtitles, expanding to international audiences, or translating video transcripts.
中文简介正在准备中。当前显示原文说明。
nicepkg/ai-workflow☆ 2882026年1月20日 更新
Automatically repair code violations of temporal properties using model-checking counterexamples as guidance. Use when working with formal verification results, temporal logic property violations (LTL, CTL), model checking counterexamples, or when asked to repair property violations, fix counterexamples, repair temporal properties, fix model checking violations, or repair code based on counterexamples. Applicable to concurrent systems, state machines, synchronization issues, safety/liveness properties, and resource management violations.
中文简介正在准备中。当前显示原文说明。
ArabelaTso/Skills-4-SE☆ 2572026年8月21日 更新
Use when adding or fixing Formax tests (especially Ink UI tests) and you need deterministic synchronization in test interactions.
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yusifeng/formax☆ 1942026年7月25日 更新
Handle ZenTao (禅道) Bugs and Tasks end to end, including updating or writing back an item after code changes, managing Task status and hours, and reading linked Stories. Use for referenced ZenTao items, requirements, status changes, time entries, or post-implementation synchronization.
中文简介正在准备中。当前显示原文说明。
kairyou/agent-tools☆ 1812026年10月14日 更新