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cccskills

“procedural”的搜索结果

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Drafts a U.S. C-TPAT Security Profile for CBP submission covering physical, personnel, procedural, conveyance, and IT security domains. Use when preparing C-TPAT enrollment, certification, validation, or recertification profiles, or assembling a CBP-ready security narrative. Trigger: C-TPAT, CBP security profile, supply chain security, trusted trader, customs validation.

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CSlawyer1985/legal-skillhub182026年9月23日 更新

Drafts the appellant's opening brief challenging a lower court decision in federal or state appellate courts. Covers issue selection, standard of review framing, record citation, argument structure, and procedural compliance under FRAP 28/32 or state equivalents. Use when preparing an appellant's opening brief, selecting appellate issues, structuring appellate arguments, or demonstrating reversible error on appeal.

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CSlawyer1985/legal-skillhub182026年9月23日 更新

Drafts filing-ready U.S. amicus curiae briefs with rule-anchored compliance, additive thesis selection, record-safe fact handling, and verified authority control. Trigger when asked to draft an amicus or friend-of-the-court brief, prepare FRAP 29/32 or Supreme Court Rule 37 amicus filings, draft consent/leave or disclosure language, or handle amicus procedural requirements at any stage.

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CSlawyer1985/legal-skillhub182026年9月23日 更新

Drafts an Appellee's Response Brief defending the trial court's judgment and arguing for affirmance. Covers standard of review analysis, record-based rebuttal, authority distinction, and procedural compliance. Trigger when drafting appellee briefs, response briefs, answering briefs, or defending trial court judgments on appeal.

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CSlawyer1985/legal-skillhub182026年9月23日 更新

Drafts formal appellate mandates that conclude the appeal process and direct trial courts to implement appellate decisions. Extracts disposition language, remand directives, and procedural history from appellate records to construct jurisdiction-specific mandate orders. Use when preparing mandate orders, returning jurisdiction to lower courts, or formalizing appellate dispositions after ruling.

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CSlawyer1985/legal-skillhub182026年9月23日 更新

Produces structured U.S. appellate document summaries mapping procedural posture, issues on appeal, standards of review, and competing arguments into memo-ready format. Use when summarizing appellate briefs, notices of appeal, records on appeal, or preparing for oral argument. Triggers: appeal, appellate, notice of appeal, standard of review, cross-appeal, appellate brief intake, record on appeal synthesis.

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CSlawyer1985/legal-skillhub182026年9月23日 更新

Generates structured analytical summaries of appellate documents covering procedural posture, issues on appeal, standards of review, and strategic assessment. Use when onboarding to an appeal, preparing for oral argument, evaluating appellate risk, or summarizing the appellate record.

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CSlawyer1985/legal-skillhub182026年9月23日 更新

Comprehensive legal applications skill covering civil/criminal/administrative litigation workflows, trial defense strategies, legal document drafting (complaints, answers, appeals, retrial petitions, enforcement applications, representation opinions, defense statements, legal opinions, etc.), arbitration (commercial & labor), mediation, enforcement procedures, evidence rules, and litigation risk assessment. Trigger when users ask about: lawsuit/litigation/trial, legal documents, court defense, evidence/cross-examination, arbitration, enforcement, legal strategy, filing a case, appeal, retrial, representation, pleading, or any legal procedural guidance.

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CSlawyer1985/legal-skillhub182026年9月23日 更新

Write or audit technical text against ASD-STE100 Simplified Technical English so a tired, non-native reader understands it on the first pass: 20-word procedural and 25-word descriptive sentence limits, imperative steps, condition before command, one word for one meaning, and only the approved modals can/will/must. Use for READMEs, runbooks, procedures, error messages, release notes, incident reports, API guides, UI copy, and agent instructions. Trigger on: "STE", "Simplified Technical English", "ASD-STE100", "controlled language", "plain English", "make this clearer", "write for non-native readers", "prep this for translation", "cut the fluff", or any request to check text for compliance. Prefer this over general copy-editing whenever the text instructs, documents, or warns.

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alexander-danilenko/cortex-claude-code-plugins172026年10月20日 更新

Creates .pi/skills from procedural doc sections with proper structure and transformation

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tensology/decisionsai172026年10月15日 更新

Data structures and algorithms for AI agent episodic memory. Covers vector stores (HNSW, IVF, PQ), temporal indexing, knowledge graphs with triple stores, hierarchical summarization, forgetting curves, working/long-term/ procedural memory, and memory consolidation. Deep analysis of MemGPT/Letta, Zep/Graphiti, Mem0, and the Stanford generative agents memory architecture. Teaches the CS fundamentals behind how agents remember, retrieve, and forget. Activate on: "agent memory", "episodic memory", "vector search algorithm", "HNSW", "memory retrieval", "forgetting curve", "knowledge graph memory", "MemGPT", "Letta", "Zep", "Mem0", "memory consolidation", "temporal retrieval", "agent long-term memory", "memory layer". NOT for: conversation protocol design (use agent-conversation-protocols), agent infrastructure selection (use agentic-infrastructure-2026), building RAG pipelines (use ai-engineer).

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curiositech/windags-skills162026年10月19日 更新

Design decisions for when and what sounds to use in web apps, mobile apps, and desktop native apps — plus how to create them with AI. Covers UI sound vocabulary (confirms, alerts, transitions, errors), platform conventions (iOS, macOS, Material), creating sounds with AI tools (ElevenLabs, AudioCraft, Stable Audio), Web Audio API for procedural sounds, haptic-audio pairing, and the psychology of satisfying vs. annoying UI sounds. Activate on 'app sounds', 'UI sounds', 'notification sound', 'sound design app', 'earcons', 'sonic branding', 'interaction sounds', 'feedback sounds', 'app audio', 'satisfying sounds'. NOT for professional audio engineering (use sound-engineer), Windows 3.1 retro sounds specifically (use win31-audio-design), music composition (use sound-engineer).

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curiositech/windags-skills162026年10月19日 更新

Recommends ACTH stimulation during AVS to improve success rate of bilateral selective catheterization, acknowledging unclear impact on diagnostic accuracy for laterality. Triggers include when setting up AVS and asking 'Should I administer ACTH?' or considering procedural optimization.

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dromlakhani/MD2SKILL142026年10月5日 更新

Build hyper-personalized, narrative-driven, single-file portfolio/pitch websites in the style of anass.pro. Use when the user asks for a "site like anass.pro", a one-recipient candidacy/pitch site, a behavioral-engineering landing page, a single-file storytelling portfolio with a pixel-art game hero, custom cursor, typewriter text, procedural Web Audio SFX, scroll-revealed scenes, or a dark purple narrative interface that addresses one named reader. Trigger on phrases like "personal pitch site", "one-page candidacy", "narrative portfolio", "scrollytelling pitch", "pixel-art hero", "interactive landing for X", or any request to recreate / clone / adapt anass.pro.

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mouadja02/skills102026年10月20日 更新

nasa-risk

免费

Knowledge base from NASA Risk Management Handbook (NASA/SP-2011-3422). Use for risk-informed decision making, continuous risk management, performance commitments, risk scenario diagrams, risk disposition types, risk burn-down schedules, objectives hierarchies, deliberation and alternative selection, risk driver identification, and RM planning for space and safety-critical programmes. Does not cover domain-specific PRA methods (fault trees, event trees) in procedural depth — see NASA PRA Procedures Guide for those.

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jgsystemsconsulting/jgs-se-knowledge-packs82026年10月15日 更新

Premium calm-tech SaaS landing template — bilingual (CN/EN) literary voice over a dark forest-night palette with warm gold accent, Cormorant + Noto Serif SC, Three.js procedural forest hero, station-based scrolling narrative, custom cursor. Built for ambient-AI / creative-tool / philosophical SaaS, not loud commercial launch.

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WyvernCW/Monich32026年6月20日 更新

Data structures and algorithms for AI agent episodic memory. Covers vector stores (HNSW, IVF, PQ), temporal indexing, knowledge graphs with triple stores, hierarchical summarization, forgetting curves, working/long-term/ procedural memory, and memory consolidation. Deep analysis of MemGPT/Letta, Zep/Graphiti, Mem0, and the Stanford generative agents memory architecture. Teaches the CS fundamentals behind how agents remember, retrieve, and forget. Activate on: "agent memory", "episodic memory", "vector search algorithm", "HNSW", "memory retrieval", "forgetting curve", "knowledge graph memory", "MemGPT", "Letta", "Zep", "Mem0", "memory consolidation", "temporal retrieval", "agent long-term memory", "memory layer". NOT for: conversation protocol design (use agent-conversation-protocols), agent infrastructure selection (use agentic-infrastructure-2026), building RAG pipelines (use ai-engineer).

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curiositech/port-daddy32026年10月19日 更新

Design decisions for when and what sounds to use in web apps, mobile apps, and desktop native apps — plus how to create them with AI. Covers UI sound vocabulary (confirms, alerts, transitions, errors), platform conventions (iOS, macOS, Material), creating sounds with AI tools (ElevenLabs, AudioCraft, Stable Audio), Web Audio API for procedural sounds, haptic-audio pairing, and the psychology of satisfying vs. annoying UI sounds. Activate on 'app sounds', 'UI sounds', 'notification sound', 'sound design app', 'earcons', 'sonic branding', 'interaction sounds', 'feedback sounds', 'app audio', 'satisfying sounds'. NOT for professional audio engineering (use sound-engineer), Windows 3.1 retro sounds specifically (use win31-audio-design), music composition (use sound-engineer).

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curiositech/port-daddy32026年10月19日 更新

Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.

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thedaviddias/agent-forge32026年5月18日 更新

Build GLSL/WebGL/ShaderToy shaders and procedural visual effects such as SDF, ray marching, particles, and fluids.

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Rosetears520/aili-workflows22026年9月27日 更新