Plan solutions to modular arithmetic problems, which involve integer remainders. Choose methods for modular inverses, simultaneous congruences, powers, quadratic residues, and primitive roots, with example commands for symbolic calculations and checking mathematical claims.
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- Finding a modular inverse with the extended Euclidean algorithm
- Solving simultaneous congruences with the Chinese Remainder Theorem
- Simplifying powers using Euler's Theorem
parcadei/Continuous-Claude-v3☆ 39462026年1月27日 更新
Use Pint to convert measurements, calculate with units, and check whether units describe compatible physical quantities. It also breaks quantities into values and units, simplifies compound units, and returns calculation results as JSON.
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- Converting measurements between unit systems
- Calculating with mixed units
- Checking the dimensional consistency of formulas
parcadei/Continuous-Claude-v3☆ 39462026年1月27日 更新
Cleans redundant comments, dead code, duplication, and unnecessary complexity from branch changes or selected files. Establishes passing regression tests first, then checks that cleanup preserves existing behavior and public APIs using the project's quality tools.
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- Cleaning up recent AI-generated code changes
- Simplifying redundant code in selected files
- Adding regression coverage before cleanup
code-yeongyu/lazycodex☆ 38062026年10月20日 更新
Build tests with fast-check for TypeScript and JavaScript or Hypothesis for Python. Generate varied inputs to check rules code should always satisfy, discover edge cases, and simplify failing inputs into small examples for debugging.
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- Checking that encoding and decoding restore the original data
- Testing rules that sorting must preserve
- Generating inputs with complex constraints
foryourhealth111-pixel/Vibe-Skills☆ 37562026年10月20日 更新
Create and edit Markdown or MDX documentation in Metabase's clear, conversational style. Put actions first, tailor explanations to readers, improve headings and links, check examples, and apply consistent formatting.
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- Draft task-focused instructions for readers
- Simplify overly formal documentation
- Improve headings, links, and interface labels
foryourhealth111-pixel/Vibe-Skills☆ 37562026年10月20日 更新
Remove AI-generated code slop, unnecessary comments, and over-engineering from the current branch diff. Cleans up boilerplate, simplifies abstractions, strips defensive code, and in skill-file mode lints SKILL.md files for quality. Use when cleaning up code, simplifying, removing boilerplate, before committing, or when reviewing a skill before promoting it.
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rohitg00/pro-workflow☆ 29232026年9月29日 更新
Refactor code after tests pass. The "Refactor" phase of Red-Green-Refactor.
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huggingface/OpenEnv☆ 27362026年10月21日 更新
Manage software complexity through deep modules, information hiding, and strategic programming. Use when the user mentions "module design", "API too complex", "shallow class", "complexity budget", "strategic vs tactical", "deep module", "information leakage", "pass-through method", "this code is over-engineered", or "simplify this design". Also trigger when reviewing an interface for simplicity, evaluating whether an abstraction is pulling its weight, deciding whether a comment is worth writing, or choosing between general-purpose and special-purpose approaches. Covers deep vs shallow modules, red flags for complexity, and comments as design documentation. For code quality, see clean-code. For architecture boundaries, see clean-architecture.
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wondelai/skills☆ 24782026年9月11日 更新
Craft messages that are understood, remembered, and drive action using the SUCCESs checklist (Simple, Unexpected, Concrete, Credible, Emotional, Stories). Use when the user mentions "make it memorable", "no one remembers our pitch", "tagline", "value proposition", "why the message isnt landing", "curse of knowledge", or "concrete language". Also trigger when writing a pitch deck, simplifying a complex product explanation, or making a presentation more compelling. Covers the six SUCCESs traits and the curse of knowledge. For narrative brand frameworks, see storybrand-messaging. For viral sharing, see contagious.
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wondelai/skills☆ 24782026年9月11日 更新
Redesign GitHub README homepages or create project-native pure SVG, hybrid SVG-composed PNG/WebP, and opt-in animated GIF assets. Use when a user asks to beautify, redesign, rebrand, visually upgrade, simplify, or audit a GitHub README; create only a hero, section headers, diagrams, badges, motion graphics, showcase modules, or other README assets; or turn a repository homepage into a cohesive visual story. If whole-README work versus asset-only work is unclear, ask which scope the user wants. For hero-like assets where pure SVG and generated raster material are both viable, explain the tradeoffs and confirm the implementation before creating the asset.
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oil-oil/beautify-github-readme☆ 18932026年10月4日 更新
Explain any topic, code, concept, or error tailored to a specific audience's level of understanding. Use this skill whenever the user says 'explain like I am', 'ELI5', 'explain this to my', 'break this down for', 'dumb it down', 'simplify this for', or asks you to explain something to a specific person or audience type (e.g., 'explain this to a manager', 'how would I explain this to my mom', 'make this understandable for a 5th grader'). Also trigger when the user mentions wanting to understand something at a particular level, or asks for an explanation targeting a non-technical audience. Even partial matches like 'explain to my wife' or 'tell my boss' should trigger this skill.
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DreambigOu/ELI5☆ 18082026年3月18日 更新
Keep a change small and in the existing idiom - size the plan and weigh smaller alternatives before writing it, reuse the mechanism that already owns the behavior instead of adding a parallel one, and simplify the diff before handoff. Use when planning any change beyond a few lines, before readying a PR, or when reviewing agent-written code for bloat.
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octanejs/octane☆ 14672026年10月21日 更新
Create or revise agent skills. Use when adding a new skill file, renaming a skill, simplifying an existing skill, improving trigger descriptions, or deciding what belongs in a skill versus references, scripts, assets, or ordinary docs.
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dzhng/skills☆ 13762026年10月20日 更新
Restructure or clean up code with no behavior change, proved by before-and-after checks. Use when: asked to clean up, extract, dedupe or simplify, even one function.
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hashgraph-online/awesome-codex-plugins☆ 13682026年10月21日 更新
Write and simplify C# property-based, model-based, and executable specification tests with CsCheck. Use for generators, shrinking, stateful command sequences, Spec guards and rules, implementation conformance, or replaying generated failures.
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Aaronontheweb/dotnet-skills☆ 12342026年10月12日 更新
Use when the user wants to simplify Swift code, reduce boilerplate, or make Swift more readable and idiomatic without changing behavior.
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CharlesWiltgen/Axiom☆ 12242026年10月21日 更新
Simplifies and refines code for clarity, consistency, and maintainability while preserving all functionality. Use when asked to "simplify code", "clean up code", "refactor for clarity", "improve readability", or review recently modified code for elegance. Focuses on project-specific best practices.
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getsentry/skills☆ 10782026年10月20日 更新
Run /be's review gauntlet SERIALLY — /lens-debate (lowy ⇄ hickey), then /codex-debate, then /simplify, then code-police, each editing and committing on the live branch in turn. Use from /be §4, or when the user asks to "run the review gauntlet". Requires Claude Code's Skill tool.
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srid/emanote☆ 9652026年7月26日 更新
Modern, interactive alternative to `/do` — clarify intent up front, then take a task end-to-end with a serial AI review gauntlet (lens debate (lowy ⇄ hickey) → codex debate → simplify → code-police, each editing the branch in turn) → CI → evidence. ONLY invoke when the user explicitly types `/be` or `$be`; never auto-select from a natural-language request.
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srid/emanote☆ 9652026年7月26日 更新
Turn complex legal analysis into clear, commercially useful client-facing advice. Use this whenever the user has dense legal material — drafting, internal analysis, counsel notes, research memos, pleadings, a case update, or correspondence — and wants it converted into something a client can actually understand and act on. Trigger on phrases like 'explain this to the client', 'put this in plain English', 'translate this for a non-lawyer', 'turn this into client-facing advice', 'make this client-ready', 'draft a client update', or when the user shares legal analysis and asks 'what does this mean for them'. Also trigger when the user wants a board summary, litigation risk update, or call script derived from legal material. The skill preserves legal nuance, uncertainty, and risk rather than oversimplifying — it makes advice usable, not just simpler.
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lawve-ai/awesome-legal-skills☆ 8872026年10月20日 更新
Analyse a learning task for cognitive load problems and recommend specific design improvements. Use when tasks overwhelm students, instructions feel complex, or materials need simplifying.
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GarethManning/education-agent-skills☆ 8862026年8月29日 更新
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, building 2.5D / isometric / fake-depth gameplay, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, 2.5D, isometric, fake depth, Y-sort, simulated Z, orthogonal projection, 3D to sprite conversion, performance optimization.
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thedivergentai/Game-Dev-Agentic-Skills☆ 8772026年10月17日 更新
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, building 2.5D / isometric / fake-depth gameplay, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, 2.5D, isometric, fake depth, Y-sort, simulated Z, orthogonal projection, 3D to sprite conversion, performance optimization.
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thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Reduce a change to the minimum that solves the problem. Use when code is over-engineered or a diff is bloated.
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Archive228/loopkit☆ 7552026年7月15日 更新