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“persistence”的搜索结果

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proxies

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Oxylabs proxy networks: Residential, Mobile, shared Datacenter/ISP, and Dedicated Datacenter/ISP proxies with geo-targeting, IP rotation, session persistence, and port-based sticky IPs. Use when routing traffic through proxies, building scrapers with proxy auth, rotating or sticky sessions, whitelisting IPs, or accessing geo-restricted content.

中文简介正在准备中。当前显示原文说明。

oxylabs/agent-skills8762026年10月16日 更新

Expert blueprint for scene loading, transitions, async (background) loading, instance management, and caching. Covers fade transitions, loading screens, dynamic spawning, and scene persistence. Use when implementing level changes OR dynamic content loading. Keywords scene, loading, transition, async, ResourceLoader, change_scene, preload, PackedScene, fade.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Dev-Agentic-Skills8732026年10月17日 更新

Data-driven resource harvesting (mining, logging, foraging) for Godot 4: apply_hit tool/tier validation via HarvestToolData enums, HarvestResourceData yields, harvestable_node shake/deplete, respawn_manager world persistence, UNIX offline progress, autosave, and noise vein proc-gen. Trigger keywords: apply_hit, HarvestResourceData, HarvestToolData, offline UNIX, respawn_manager, tool tier, harvestable_node, FastNoiseLite veins.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Dev-Agentic-Skills8732026年10月17日 更新

Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (shareable runs), loot/relic systems (hook-based modifiers), and difficulty scaling (floor-based progression). Use for dungeon crawlers, action roguelikes, or roguelites. Trigger keywords: roguelike, procedural_generation, permadeath, meta_progression, seeded_RNG, relic_system, run_state.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Dev-Agentic-Skills8732026年10月17日 更新

Expert blueprint for player mortality loops: progress-index checkpoints, soul graves, ghost/spirit layers, I-frame restitution, world-progress persistence, and death analytics. Use when implementing respawn, shrine checkpoints, corpse-run retrieval, or second-chance mechanics. Keywords revival, respawn, checkpoint, soul grave, ghost mode, I-frames, death analytics, progress index.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Dev-Agentic-Skills8732026年10月17日 更新

Implement cheat codes, hidden interactions, and unlockable meta-content via time-windowed input sequence buffers, spam thresholds, look-at (dot-product) detectors, progress-% unlocks, and meta persistence in user://secrets.cfg. Use when adding Konami-style codes, curiosity spam eggs, glimmer cues, lockout anti-brute-force, or gallery flags that must survive slot deletes. Keywords: Konami, sequence buffer, meta secrets.cfg, visibility detector, lockout, glimmer, spam threshold, progress unlock.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Dev-Agentic-Skills8732026年10月17日 更新

Expert blueprint for scene loading, transitions, async (background) loading, instance management, and caching. Covers fade transitions, loading screens, dynamic spawning, and scene persistence. Use when implementing level changes OR dynamic content loading. Keywords scene, loading, transition, async, ResourceLoader, change_scene, preload, PackedScene, fade.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (shareable runs), loot/relic systems (hook-based modifiers), and difficulty scaling (floor-based progression). Use for dungeon crawlers, action roguelikes, or roguelites. Trigger keywords: roguelike, procedural_generation, permadeath, meta_progression, seeded_RNG, relic_system, run_state.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Data-driven resource harvesting (mining, logging, foraging) for Godot 4: apply_hit tool/tier validation via HarvestToolData enums, HarvestResourceData yields, harvestable_node shake/deplete, respawn_manager world persistence, UNIX offline progress, autosave, and noise vein proc-gen. Trigger keywords: apply_hit, HarvestResourceData, HarvestToolData, offline UNIX, respawn_manager, tool tier, harvestable_node, FastNoiseLite veins.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert blueprint for player mortality loops: progress-index checkpoints, soul graves, ghost/spirit layers, I-frame restitution, world-progress persistence, and death analytics. Use when implementing respawn, shrine checkpoints, corpse-run retrieval, or second-chance mechanics. Keywords revival, respawn, checkpoint, soul grave, ghost mode, I-frames, death analytics, progress index.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Implement cheat codes, hidden interactions, and unlockable meta-content via time-windowed input sequence buffers, spam thresholds, look-at (dot-product) detectors, progress-% unlocks, and meta persistence in user://secrets.cfg. Use when adding Konami-style codes, curiosity spam eggs, glimmer cues, lockout anti-brute-force, or gallery flags that must survive slot deletes. Keywords: Konami, sequence buffer, meta secrets.cfg, visibility detector, lockout, glimmer, spam threshold, progress unlock.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Bevy ECS skill for persistence boundaries. Keywords: Bevy, save, Resource, Scene, AssetServer.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Generate cross-module test harness with mock servers, in-memory stores, and test configuration. Use when testing networking + persistence + business logic together.

中文简介正在准备中。当前显示原文说明。

rshankras/claude-code-apple-skills8142026年7月24日 更新

Generates GDPR/CCPA/DPDP privacy consent flows with granular category preferences, consent state persistence, audit logging, and ATT (App Tracking Transparency) integration. Use when user needs privacy consent UI, cookie/tracking consent, or compliance management.

中文简介正在准备中。当前显示原文说明。

rshankras/claude-code-apple-skills8142026年7月24日 更新

Generates an offline operation queue with persistence, automatic retry on connectivity, and conflict resolution. Use when user needs offline-first behavior, queued mutations, or pending operations that sync when back online.

中文简介正在准备中。当前显示原文说明。

rshankras/claude-code-apple-skills8142026年7月24日 更新

Code generator skills that produce production-ready Swift code for common app components. Use when user wants to add logging, analytics, onboarding, review prompts, networking, authentication, paywalls, settings, persistence, error monitoring, CI/CD pipelines, localization, push notifications, deep linking, testing, accessibility, widgets, feature flags, app icons, image caching, pagination, HTTP caching, share cards, social export, subscription lifecycle, referral systems, watermarks, streak tracking, milestone celebrations, what's new screens, lapsed user re-engagement, usage insights, variable rewards, consent flows, account deletion, permission priming, force updates, state restoration, debug menus, offline queues, feedback forms, announcement banners, quick win sessions, Spotlight indexing, App Clips, screenshot automation, background processing, app extensions, data export, or SwiftUI preview sample data and variant matrices.

中文简介正在准备中。当前显示原文说明。

rshankras/claude-code-apple-skills8142026年7月24日 更新

Expert knowledge for Azure Cache for Redis development including troubleshooting, best practices, decision making, architecture & design patterns, security, configuration, and deployment. Use when configuring geo-replication, persistence, VNet/private endpoints, Entra/RBAC auth, or ARM/Bicep deployments, and other Azure Cache for Redis related development tasks. Not for Azure Managed Redis (use azure-managed-redis), Azure Cosmos DB (use azure-cosmos-db), Azure Table Storage (use azure-table-storage).

中文简介正在准备中。当前显示原文说明。

MicrosoftDocs/Agent-Skills7872026年10月19日 更新

Expert knowledge for Azure Cloud Shell development including troubleshooting, limits & quotas, and security. Use when handling Cloud Shell storage mounts, session limits, file persistence, private VNet access, or RBAC setup, and other Azure Cloud Shell related development tasks. Not for Azure Portal (use azure-portal), Azure Virtual Machines (use azure-virtual-machines), Azure Virtual Desktop (use azure-virtual-desktop), Azure DevOps (use azure-devops).

中文简介正在准备中。当前显示原文说明。

MicrosoftDocs/Agent-Skills7872026年10月19日 更新

Use when setting up Firestore, designing schemas, doing CRUD, creating listeners, paginating queries, configuring indexes, enabling offline persistence, or writing security rules.

中文简介正在准备中。当前显示原文说明。

evanca/flutter-ai-rules6532026年10月10日 更新

Use when syncing real-time data, structuring JSON trees, reading/writing, creating listeners, enabling offline persistence, managing presence, sharding, or writing security rules.

中文简介正在准备中。当前显示原文说明。

evanca/flutter-ai-rules6532026年10月10日 更新

Implement Python database access with parameterized SQL, transaction scope, connection helpers, and repository seams. Use when editing Postgres queries, repositories, transactions, pooling, or persistence boundaries in Python.

中文简介正在准备中。当前显示原文说明。

HoangNguyen0403/agent-skills-standard5792026年10月18日 更新

Build dual-write notification services with database persistence and FCM push delivery in NestJS. Use when creating notification entities, sending push via FCM, or implementing in-app notification feeds.

中文简介正在准备中。当前显示原文说明。

HoangNguyen0403/agent-skills-standard5792026年10月18日 更新

Write correct coroutine scopes, lifecycle collection, and dispatcher injection in Android production code. Use for suspend functions, coroutine scopes, and dispatcher mechanics; defer ViewModel StateFlow/LiveData architecture, Fragment lifecycle recipes, persistence/notifications, and unit-test recipes to their specific skills.

中文简介正在准备中。当前显示原文说明。

HoangNguyen0403/agent-skills-standard5792026年10月18日 更新

Implement Room schemas and DataStore preferences with proper async patterns in Android. Use when the primary task is storage schema, DAO, migration, or preference isolation; defer auth-token/security storage, any CoroutineWorker/WorkManager task, Hilt graph wiring, and cache-policy design.

中文简介正在准备中。当前显示原文说明。

HoangNguyen0403/agent-skills-standard5792026年10月18日 更新