FigJam plugin development workflow. Use when modifying code.ts (canvas rendering), ui.ts (WebSocket/UI), fixing plugin build errors, or adding new rendering features.
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FigJam plugin development workflow. Use when modifying code.ts (canvas rendering), ui.ts (WebSocket/UI), fixing plugin build errors, or adding new rendering features.
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Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization. Use for final output and look validation via MCP.
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Use when the user wants a research-paper figure Skill Factory: build, patch, package, or use reusable specialized paper-figure-making skills from lawful literature/corpus evidence. Generated skills must use a specialized-skill-first workflow, full-feasible local PDF coverage where available, startup-plan-only first replies, target-paper candidate/final image isolation, mandatory image-embedded visual-structure explanation, mandatory non-target concept/modeling example display for abstract visual decisions, saved subtype/style illustration atlases, ChatGPT web Create image / ChatGPT Images 2.0 rendering, Codex $imagegen-first rendering, sample-image transfer rules, all-step/current-position state footers, and a mandatory first-round diverse candidate board followed by P6b/P6c paper-local best-practice optimization before final prompt construction.
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Symfony UX LiveComponent for reactive server-rendered UI -- components that re-render via AJAX on user interaction, zero JavaScript required. Use when building live search, real-time filtering, dynamic forms, inline validation, dependent selects, auto-save, polling, deferred/lazy rendering, or any UI that updates itself based on user input. Code triggers: AsLiveComponent, LiveProp, LiveAction, data-model, data-loading, data-live-action-url, ComponentWithFormTrait, LiveListener, emit, defer, lazy, polling. Also trigger when the user asks "how to build a search that filters as I type", "how to validate a form in real-time", "how to make a reactive component in PHP", "how to build dependent selects", "how to defer component rendering", "how to communicate between components via emit", "how to bind a form to a LiveComponent". Do NOT trigger for static reusable UI without reactivity (use twig-component), pure client-side JS behavior (use stimulus), or page-level navigation (use turbo).
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Symfony UX Icons for rendering SVG icons in Twig templates. Supports 200,000+ Iconify icons (Lucide, Heroicons, Tabler, Material Design, etc.), local SVG files, and custom icon sets with aliases. Use when displaying icons, configuring icon defaults, importing or locking on-demand icons, creating icon aliases, or styling SVG icons with CSS. Code triggers: <twig:ux:icon />, ux_icon(), UX_ICONS_DEFAULT_ICON_ATTRIBUTES, icon.yaml, icons/, iconify:, lucide:, heroicons:, tabler:, mdi:, bin/console ux:icons:lock, bin/console ux:icons:import. Also trigger when the user asks "how to add an icon", "how to use Lucide/Heroicons/Tabler icons", "how to render an SVG icon in Twig", "how to lock icons for production", "how to create icon aliases", "how to style an icon", "icon not found", "icon not rendering". Do NOT trigger for interactive maps (use ux-map) or general Twig components (use twig-component).
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Automate Blender rendering from the command line. Use when the user wants to set up renders, batch render scenes, configure Cycles or EEVEE, set up cameras and lights, render animations, create materials and shaders, or build a render pipeline with Blender Python scripting.
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3D Game Development workflow skill. Use this skill when the user needs 3D game development principles. Rendering, shaders, physics, cameras and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
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3D Game Development workflow skill. Use this skill when the user needs 3D game development principles. Rendering, shaders, physics, cameras and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
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3D Game Development workflow skill. Use this skill when the user needs 3D game development principles. Rendering, shaders, physics, cameras and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
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Use when touching Unity per-frame code, spawning, physics queries, UI updates or rendering setup - profiling with numbers, zero-GC hot paths (caching, NonAlloc queries, no LINQ/closures/boxing, TMP SetText), ObjectPool, allocation tests, Burst/Jobs for bulk math, and rendering/physics settings that cost frames.
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Neo4j Visualization Library (NVL) — framework-agnostic graph rendering for the browser. Covers @neo4j-nvl/base (NVL class, nodes/relationships, Canvas vs WebGL renderer), @neo4j-nvl/interaction-handlers (ZoomInteraction, PanInteraction, DragNodeInteraction, ClickInteraction, HoverInteraction, BoxSelectInteraction, LassoInteraction, KeyboardInteraction), and @neo4j-nvl/react (InteractiveNvlWrapper, BasicNvlWrapper, StaticPictureWrapper). Use when rendering a Neo4j graph in a browser, feeding driver results through nvlResultTransformer, choosing Canvas vs WebGL, wiring node/relationship click/hover/drag handlers, or embedding NVL in React, Vite, or vanilla JS apps. Does NOT handle Cypher query authoring — use neo4j-cypher-skill. Does NOT handle driver lifecycle, sessions, or executeQuery setup — use neo4j-driver-javascript-skill. Does NOT handle GraphVisualization/Needle default embed — use @neo4j-ndl/react.
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Render Blender scenes with the right engine and settings — Cycles for photoreal, EEVEE for speed/stylized, sample counts, denoising (OptiX/OIDN), light path tuning, color management (AgX/Filmic), file output (PNG/EXR/MP4), animation rendering. Use whenever the user asks to "render this", "produce an image", "render a frame / animation", "make a final image", "save the render", or any output-generation request. Make sure to use this skill even if the user does not say "render" — also covers "make a picture", "save the result", "produce a final image", "export as image".
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Expert guide for SolidJS 2 and SolidStart — fine-grained reactivity, signals, createResource, and server-first rendering / Panduan ahli SolidJS 2 dan SolidStart — reaktivitas fine-grained, signals, createResource, dan rendering server-first.
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Expert guide for Web Performance optimization: Core Web Vitals (LCP, INP, CLS), bundle analysis, image optimization, rendering strategies, and Lighthouse score improvement / Panduan ahli untuk optimasi performa web: Core Web Vitals (LCP, INP, CLS), analisis bundle, optimasi gambar, strategi rendering, dan peningkatan skor Lighthouse.
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Generates Angular code and provides architectural guidance. Trigger when creating projects, components, services, or HTTP communication, or for best practices on reactivity (signals, linkedSignal, resource, httpResource), queries and content projection, forms, dependency injection, routing, server and hybrid rendering (SSR, prerendering, hydration), accessibility (ARIA), animations, styling (component styles, Tailwind CSS), testing, naming conventions, or CLI tooling.
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Generate videos and images from JSON templates using AI-powered video rendering
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Generates professional PyPI-compliant README files in Markdown or reStructuredText. Use when creating a Python package README for PyPI publication, converting between README.md and README.rst formats, validating markup with twine check before publishing, configuring the readme field in pyproject.toml, integrating sphinx-readme to generate PyPI-compatible RST from Sphinx docs, troubleshooting rendering errors on PyPI, or previewing README rendering locally with grip or docutils.
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Internal downstream skill for ctf-sandbox-orchestrator. CTF-sandbox workflow for SSR, template rendering, route loaders, hydration payloads, server-client render boundaries, and template-to-handler enforcement gaps. Use when the user asks to inspect SSR or template routes, trace render context or hydration data, compare template gating with handler enforcement, explain preview or hidden-route rendering, or connect render pipeline behavior to the decisive branch. Use only after `$ctf-sandbox-orchestrator` has already established sandbox assumptions and routed here.
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Use when the user wants a research-paper figure Skill Factory: build, patch, package, or use reusable specialized paper-figure-making skills from lawful literature/corpus evidence. Generated skills must use a specialized-skill-first workflow, full-feasible local PDF coverage where available, startup-plan-only first replies, target-paper candidate/final image isolation, mandatory image-embedded visual-structure explanation, mandatory non-target concept/modeling example display for abstract visual decisions, saved subtype/style illustration atlases, ChatGPT web Create image / ChatGPT Images 2.0 rendering, Codex $imagegen-first rendering, sample-image transfer rules, all-step/current-position state footers, and a mandatory first-round diverse candidate board followed by P6b/P6c paper-local best-practice optimization before final prompt construction.
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Data fetching, caching, and revalidation patterns in Next.js App Router. Covers native fetch caching, ISR/SSG/SSR per-route choice, generateStaticParams, unstable_cache, revalidatePath/revalidateTag, Route Handlers, dynamic vs static rendering. Use this skill to: - Pick the right rendering mode (SSG / ISR / SSR / streaming) per route. - Use native fetch caching options correctly. - Build Route Handlers that match REST conventions. - Invalidate cached data after mutations. - Use generateStaticParams for dynamic SSG. Do NOT use this skill for: - RSC vs Client boundaries (see server-component-patterns). - Routing primitives (see nextjs-routing). - General conventions (see nextjs-conventions).
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Run the viz pipeline to render icons from existing glyphs. Entry point for the viz subproject covering palette generation, data building, manifest creation, and icon rendering for skills, agents, and teams. Always use build.sh as the pipeline entry point — never call Rscript directly.
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Restore legibility to an auto-generated graph diagram that has outgrown its canvas - rendering at single-digit percent scale with sub-pixel labels. Covers the levers that measurably reduce layout units (source-level label wrapping, invisible chain links so unconnected nodes stop spreading into one row, per-cluster splitting, layout direction picked by rendering both and measuring) and the rejected ones (raising the render font is a no-op because layout engines measure in text units; a topology heuristic for direction regressed 13 of 38 diagrams). Use when a generated Mermaid/Graphviz/DOT diagram is too small to read; not for hand-authoring a small diagram.
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Render the jigsawR Quarto documentation site for GitHub Pages. Supports fresh renders (clearing cache), cached renders (faster), and single-page renders. Uses the bundled render script or direct quarto.exe invocation from WSL. Use when building the full site after content changes, rendering a single page during iterative editing, preparing documentation for a release or PR, or debugging render errors in Quarto .qmd files.
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Design monochrome ornamental patterns grounded in Alexander Speltz's classical ornament taxonomy. Covers historical period selection, motif structural analysis, prompt construction for line art and silhouette rendering, and AI-assisted image generation via Z-Image. Use when creating decorative borders, medallions, or friezes in a single color, exploring historical ornament styles through generative AI, producing line art or pen-and-ink renderings of classical motifs, or generating reference imagery for design or educational materials.
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