Build and test iOS apps on simulator with XcodeBuildMCP.
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Build and test iOS apps on simulator with XcodeBuildMCP.
中文简介正在准备中。当前显示原文说明。
Use this skill when controlling the AltirraSDL Atari emulator programmatically — driving the simulator from a script, capturing screenshots from a running Atari, injecting joystick/keyboard input, frame-stepping for deterministic testing, reading or writing CPU/memory/chip state, setting breakpoints or watchpoints, profiling 6502 code, loading symbols, or building automated tests against an Atari binary. Triggers on phrases like "AltirraBridge", "AltirraSDL --bridge", "AltirraBridgeServer", "Altirra Python SDK", "headless Atari emulator", "screenshot the Atari", "automate AltirraSDL", "drive the emulator from Python", "Atari debugger over a socket", "altirra_bridge package", as well as on tasks involving the bridge protocol, the Python `altirra_bridge` package, or the C `altirra_bridge.h` SDK.
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Build, deploy and start the iOS app on a connected iPhone or in the simulator. Use proactively when user asks to test, run, or deploy iOS changes.
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Generate a GitHub Actions workflow for iOS — macOS runner, SPM/DerivedData caching, build, test on a simulator matrix, run the iOS pre-flight checks, and (optionally) sign + upload to TestFlight. Use when setting up CI for an iOS app.
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診斷並清理 macOS 磁碟空間,特別是「系統資料 / System Data」這類看不出內容的用量。涵蓋開發者工具殘骸(Xcode iOS DeviceSupport、Simulator runtime、DerivedData)、套件管理器快取(Homebrew、pnpm、pip、npm、cargo、go、uv)、容器與 VM 磁碟(Docker、podman、lima)、瀏覽器 profile、以及已移除 app 的孤兒 container。使用時機:(1) 使用者說磁碟快滿了、System Data 佔太多、想清空間 (2) 詢問某個資料夾或快取能不能刪 (3) 移除 app 後想清乾淨殘留檔案、完整解除安裝 (4) 想知道 Docker.raw、Group Containers、Library/Caches 這些是什麼、佔了多少。Also triggers in English — disk full, startup disk almost full, free up disk space, clean up Mac storage, what is System Data on my Mac, what is taking up space, safe to delete this cache, uninstall app leftovers, reclaim disk space, Docker.raw huge, Xcode taking too much space
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Design and build runnable iOS UI mockups in SwiftUI, including UI direction, multiple visual or interaction variants, realistic sample data, state switching, Xcode Previews, and Simulator validation. Use when the user wants to explore what an iOS screen should look like, compare SwiftUI UI ideas, create a clickable native prototype, validate an app flow before production implementation, or asks for a SwiftUI mock, iOS mockup, native prototype, 画面モック, UI案, SwiftUIで動くモック, or 実際に触れるiOSモック.
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Render a deterministic 15-second vertical promo video from real Simulator screenshots with a three-beat viewer challenge and no Remotion initialization. Use in a twelve-minute parallel launch lane, as a reliable fallback to a richer Claude Design animation, or whenever ffmpeg and ImageMagick are available.
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Route a 50-minute live iOS launch sprint across the lightweight requirements, Claude Design handoff, SwiftUI implementation, landing page, ASO, Simulator screenshot, promo-video, and privacy-scan skills bundled in this plugin. Use as the main entry point when the whole talk workflow should be planned or executed.
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Route NowStack Mobile lifecycle goals across setup, product planning, verification, live Simulator preview, security, analytics, email, web, iOS, Android, production audits, and release. Use for `/ns` commands or natural-language product goals.
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Generate App Store and Google Play screenshots for NowStack Mobile with an AI-assisted simulator/emulator workflow. Use when preparing store assets, App Review screenshots, Play listing screenshots, launch marketing captures, or when the user asks to automate mobile screenshots.
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Mirror an explicit NowStack iOS Simulator through serve-sim into a live browser preview, then drive the app from that browser. Use for `/ns preview`, showing the Expo app, or collecting browser-visible mobile UI proof.
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Use after making changes to visually validate the app in the iOS Simulator. Builds, installs, launches the app, then uses screenshots and accessibility descriptions to verify the change looks and behaves correctly.
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Generate interactive, animated, responsive HTML-based terminal simulators to showcase CLI commands, scripts, pipelines, or interactive workflows. Use this whenever you need to visually showcase a command line sequence, mock interactive CLI tools, or simulate code executions.
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Automate App Store & Google Play screenshot generation for Flutter apps. Scans routing and screens, scores high-value marketing screens, generates self-contained mock harness, runs native simulator captures (iPhone 6.9", iPad 13", Android Phone/Tablet), strips alpha channels, and validates exact store resolutions.
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Designs candidate-controlled mock interview practice across voice, text, code, and whiteboards. Use for session configuration, observable-evidence feedback, and adaptive practice plans. NOT for hiring decisions, emotion inference, gaze or integrity monitoring, or ranking candidates.
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Use when picking a mobile E2E framework — Detox / Appium / Maestro / XCUITest / Espresso — or planning iOS Simulator / Android Emulator coverage in CI for RN, Expo, or native apps.
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Drive QA of a SwiftUI app on a real iPhone over USB - screenshot, read the accessibility tree, inspect @Observable state, tap, swipe, and type through an HTTP bridge embedded in the app under test. Use when asked to test an iOS app on a physical device, find bugs on the device, or expose a connected iPhone to a remote agent over Tailscale. Requires the ios-agent-qa runtime; not for simulator or XCTest work.
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任意のアプリのコードベースを解析して LLM API 呼び出し箇所を洗い出し、「1 回の処理(フロー)で どれだけのトークン/費用がかかるか」「N 件・DAU 規模でいくらか」を根拠付きで試算するスキル。 プロンプト/ツール定義/RAG/エージェントループ/キャッシュ/思考トークンまで合算し、無料 or 確認付き 有料の実測でグラウンディングする。成果物は Markdown レポート + 対話 HTML 計算機 + コスト JSON。 「このアプリの API コストはいくら」「モデル別/件数別の費用」「LLM の ROI 試算」「トークン数を数えて」 「1リクエストいくら」等で起動。既定スタックの必須スキルではない optional 群であり、AI 機能を含む要件で明示された場合、 または app-orchestrator が v1 前・AI 機能変更時の試算として指示した場合のみロードする。
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Orchestrate iOS screenshot automation with xcodebuild/simctl for build-run, AXe for UI actions, JSON settings and plan files, Koubou-based framing (`asc screenshots frame`), and screenshot upload (`asc screenshots upload`). Use when users ask for automated screenshot capture, AXe-driven simulator flows, frame composition, or screenshot-to-upload pipelines.
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Complete Flutter SDK installation, IDE configuration, and troubleshooting guide for Linux, macOS, and Windows. Use for installing Flutter SDK from scratch, configuring PATH environment variables across platforms, setting up VS Code/Android Studio/IntelliJ IDEA with Flutter plugins, resolving 'flutter command not found' errors, fixing flutter doctor warnings and errors, troubleshooting Android SDK/NDK installation issues, configuring Xcode and CocoaPods on macOS, installing Visual Studio C++ build tools on Windows, resolving PATH conflicts and SDK path issues, fixing network/proxy setup problems, debugging IDE plugin activation, configuring emulators and simulators, handling platform-specific build errors, resolving dependency conflicts, fixing certificate and signing issues, troubleshooting hot reload failures, and verifying successful installation with flutter doctor diagnostics.
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Use when working with Detox — detox React Native testing management and analysis. Covers test configuration review, device and simulator management, build configuration analysis, test result parsing, artifact collection, and test runner integration. Use when managing Detox test suites, investigating mobile test failures, or reviewing React Native E2E testing configurations.
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Liquid Glass material best practices for SwiftUI, UIKit, and AppKit on iOS 26+/macOS 26+ (Tahoe) through iOS 27/macOS 27. Use when implementing, reviewing, or migrating to glass: glassEffect, Glass variants (.regular/.clear/.identity), tint, interactive(), GlassEffectContainer, glassEffectUnion, toolbar glass, ToolbarSpacer, scrollEdgeEffectStyle, sharedBackgroundVisibility, tabBarMinimizeBehavior, backgroundExtensionEffect, NSGlassEffectView, UIGlassEffect, Tahoe window chrome, glass accessibility (Reduce Transparency/Increase Contrast), pre-26 Material fallbacks, UIDesignRequiresCompatibility. Also fires on symptoms: glass renders dark or muddy, glass looks like a flat tinted rectangle, glass button doesn't register taps, tap passes through glass, "'glassEffect' is only available in iOS 26.0 or newer", "ambiguous use of 'opacity'", "'cornerRadius' was deprecated", glass looks different in simulator vs device, screenshots of glass UI don't match. For glass animation, morphing, glassEffectID, transitions, Metal shaders, or performance profiling use the liquid-glass-motion skill instead.
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Orchestrate iOS screenshot automation with xcodebuild/simctl for build-run, AXe for UI actions, JSON settings and plan files, Koubou-based framing (`asc screenshots frame`), and screenshot upload (`asc screenshots upload`). Use when users ask for automated screenshot capture, AXe-driven simulator flows, frame composition, or screenshot-to-upload pipelines.
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Build CarPlay-enabled apps using the CarPlay framework. Use when creating navigation, audio, communication, EV charging, parking, or food ordering apps for the car display, working with CPTemplateApplicationScene, CPListTemplate, CPMapTemplate, CPNowPlayingTemplate, configuring CarPlay entitlements, or integrating with CarPlay Simulator for testing.
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