Expert Godot 4 game developer specializing in GDScript, the node/scene system, signals, resources, and engine-native patterns. Provides deep knowledge of Godot's unique architecture, performance optimization, and best practices for building games from simple prototypes to production-ready releases. Use when "godot, gdscript, godot 4, godot engine, build a game with godot, godot scene, godot node, godot signal, godot resource, godot tilemap, godot physics, godot animation, godot ui, godot multiplayer, godot, gdscript, game-engine, game-development, 2d-games, 3d-games, open-source" mentioned.
中文简介正在准备中。当前显示原文说明。
omer-metin/skills-for-antigravity☆ 1682026年1月22日 更新
2D Game Development workflow skill. Use this skill when the user needs 2D game development principles. Sprites, tilemaps, physics, camera and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
中文简介正在准备中。当前显示原文说明。
diegosouzapw/awesome-omni-skills☆ 1622026年7月8日 更新
2D Game Development workflow skill. Use this skill when the user needs 2D game development principles. Sprites, tilemaps, physics, camera and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
中文简介正在准备中。当前显示原文说明。
diegosouzapw/awesome-omni-skills☆ 1622026年7月8日 更新
2D Game Development workflow skill. Use this skill when the user needs 2D game development principles. Sprites, tilemaps, physics, camera and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
中文简介正在准备中。当前显示原文说明。
diegosouzapw/awesome-omni-skills☆ 1622026年7月8日 更新
Use when building a 2D web game with Phaser (3.x/4.x) or PixiJS 8 in TypeScript - framework vs renderer, Phaser scenes/game objects/arcade physics/groups as pools/scale manager/loader, scene shutdown cleanup, PixiJS 8 async init, Assets bundles, ticker units and destroy, and keeping rules in plain TS modules.
中文简介正在准备中。当前显示原文说明。
makifbaysal/tasktrooper☆ 1172026年10月18日 更新
2D game development principles. Sprites, tilemaps, physics, camera.
中文简介正在准备中。当前显示原文说明。
VoDaiLocz/kilo-kit-mcp☆ 282026年9月13日 更新
Use when building 2D games in Python with pygame - game loop and delta time, sprites and groups, collision detection, drawing and surfaces, events and input, sound and fonts, camera, or performance optimization
中文简介正在准备中。当前显示原文说明。
CodeAtCode/oss-ai-skills☆ 242026年10月9日 更新
2D game development principles. Sprites, tilemaps, physics, camera.
中文简介正在准备中。当前显示原文说明。
umairinayat/Specter-AI☆ 192026年9月29日 更新
2D game development principles. Sprites, tilemaps, physics, camera.
中文简介正在准备中。当前显示原文说明。
sinhoneyy/master-skills☆ 142026年9月5日 更新
2D game development principles. Sprites, tilemaps, physics, camera.
中文简介正在准备中。当前显示原文说明。
JantonioFC/skillsbank☆ 92026年8月4日 更新
2D game development principles. Sprites, tilemaps, physics, camera.
中文简介正在准备中。当前显示原文说明。
AxelMrak/ai☆ 52026年2月20日 更新
2D game development principles. Sprites, tilemaps, physics, camera.
中文简介正在准备中。当前显示原文说明。
MikeCheng1208/BattleTree☆ 22026年7月22日 更新