Use when the user wants a 3D model, mesh or GLB out of Higgsfield — image-to-3D, multi-view-to-3D, text-to-3D, rigging or animating a mesh, remesh / retopology, retexture, or 3D Body (human shape + pose from one photo) — or mentions 3D Jutsu / Scene Builder 3D (private Blender scene projects built through Python). Also use for a 3D turnaround of a character or prop as a consistent multi-angle reference, or a physical 3D blockout rendered as a staging reference for a video shot. Names that trigger it: generate_3d, sam_3_3d, image_to_3d, multi_image_to_3d, meshy_v7_image_to_3d, tripo_h3_1_image_to_3d, tripo_h3_1_multiview_to_3d, hunyuan3d_v3_image_to_3d, meshy_v6_text_to_3d, hunyuan3d_v3_1_text_to_3d, tripo_3d, 3d_rigging, meshy_v5_remesh, meshy_v5_retexture, sam_3_3d_body, animation_actions, scene_builder_3d_*.
中文简介正在准备中。当前显示原文说明。
OSideMedia/higgsfield-ai-prompt-skill☆ 7642026年9月27日 更新
Web 线上展览开发 (虚拟展厅) (Web 线上展览 / 虚拟展厅开发 (从业者/工程视角) — 用 web 技术开发线上展览、虚拟展厅、云展会、数字展馆,覆盖 3D 空间、全景漫游、WebXR、文博数字化、营销云展厅、3D 商品展示等形态。覆盖: (a) 技术栈 — 3D web(Three.js / React Three Fiber / Babylon.js / Google model-viewer / WebGL / WebGPU)、全景(Pannellum / Marzipano / Photo Sphere Viewer / krpano / 720云)、WebXR(WebXR Device API / A-Frame)、资产管线(glTF·GLB / Draco / Meshopt / KTX2 纹理压缩 / gltf-transform / LOD); (b) 自研 vs SaaS 平台选型(国内: 众趣 / 酷雷曼 / 比目鱼 / 会鸽 / 3DVista; 海外: Matterport / Kuula / Artsteps / Spatial); (c) 性能优化(大场景加载 / 模型轻量化 / draw call / 移动端 / 首屏 / 显存)——web 3D 第一性难题; (d) 策展与导览(动线设计 / 热点 hotspot / 语音讲解 / 交互); (e) 文博数字化(IIIF / 数字孪生 / 高清文物) 与 会展·电商商业化(营销云展厅 / 数据埋点 / 线索转化); (f) 部署(CDN / 流式加载 / 跨端兼容 / WebGL 降级)。学派分歧: 自研 Three.js vs SaaS 平台、真 3D 重场景 vs 720 全景轻量、WebGL vs WebGPU、文博考据派 vs 营销转化派、沉浸优先 vs 加载优先。不含: 线下展陈 / 展台搭建、原生 VR App(非 web)、通用 3D 游戏开发、纯 3D 建模教程。) Master OS — automated mastery of Web 线上展览 / 虚拟展厅开发 (从业者/工程视角) — 用 web 技术开发线上展览、虚拟展厅、云展会、数字展馆,覆盖 3D 空间、全景漫游、WebXR、文博数字化、营销云展厅、3D 商品展示等形态。覆盖: (a) 技术栈 — 3D web(Three.js / React Three Fiber / Babylon.js / Google model-viewer / WebGL / WebGPU)、全景(Pannellum / Marzipano / Photo Sphere Viewer / krpano / 720云)、WebXR(WebXR Device API / A-Frame)、资产管线(glTF·GLB / Draco / Meshopt / KTX2 纹理压缩 / gltf-transform / LOD); (b) 自研 vs SaaS 平台选型(国内: 众趣 / 酷雷曼 / 比目鱼 / 会鸽 / 3DVista; 海外: Matterport / Kuula / Artsteps / Spatial); (c) 性能优化(大场景加载 / 模型轻量化 / draw call / 移动端 / 首屏 / 显存)——web 3D 第一性难题; (d) 策展与导览(动线设计 / 热点 hotspot / 语音讲解 / 交互); (e) 文博数字化(IIIF / 数字孪生 / 高清文物) 与 会展·电商商业化(营销云展厅 / 数据埋点 / 线索转化); (f) 部署(CDN / 流式加载 / 跨端兼容 / WebGL 降级)。学派分歧: 自研 Three.js vs SaaS 平台、真 3D 重场景 vs 720 全景轻量、WebGL vs WebGPU、文博考据派 vs 营销转化派、沉浸优先 vs 加载优先。不含: 线下展陈 / 展台搭建、原生 VR App(非 web)、通用 3D 游戏开发、纯 3D 建模教程。: top builders' mental models, tool stack, current workflows, jargon, and where to keep up. Trigger this skill when the user works on Web 线上展览 / 虚拟展厅开发 (从业者/工程视角) — 用 web 技术开发线上展览、虚拟展厅、云展会、数字展馆,覆盖 3D 空间、全景漫游、WebXR、文博数字化、营销云展厅、3D 商品展示等形态。覆盖: (a) 技术栈 — 3D web(Three.js / React Three Fiber / Babylon.js / Google model-viewer / WebGL / WebGPU)、全景(Pannellum / Marzipano / Photo Sphere Viewer / krpano / 720云)、WebXR(WebXR Device API / A-Frame)、资产管线(glTF·GLB / Draco / Meshopt / KTX2 纹理压缩 / gltf-transform / LOD); (b) 自研 vs SaaS 平台选型(国内: 众趣 / 酷雷曼 / 比目鱼 / 会鸽 / 3DVista; 海外: Matterport / Kuula / Artsteps / Spatial); (c) 性能优化(大场景加载 / 模型轻量化 / draw call / 移动端 / 首屏 / 显存)——web 3D 第一性难题; (d) 策展与导览(动线设计 / 热点 hotspot / 语音讲解 / 交互); (e) 文博数字化(IIIF / 数字孪生 / 高清文物) 与 会展·电商商业化(营销云展厅 / 数据埋点 / 线索转化); (f) 部署(CDN / 流式加载 / 跨端兼容 / WebGL 降级)。学派分歧: 自研 Three.js vs SaaS 平台、真 3D 重场景 vs 720 全景轻量、WebGL vs WebGPU、文博考据派 vs 营销转化派、沉浸优先 vs 加载优先。不含: 线下展陈 / 展台搭建、原生 VR App(非 web)、通用 3D 游戏开发、纯 3D 建模教程。 problems and wants industry-grade thinking, tool selection, or workflow guidance. 触发词:「线上展览」「虚拟展厅」「web 线上展览」「云展厅」「数字展馆」
中文简介正在准备中。当前显示原文说明。
swaylq/master-skill☆ 1622026年9月6日 更新
Build 3D browser games and interactive scenes inside React apps with React Three Fiber. Organize gameplay logic, coordinate scene and interface state, and connect the 3D experience with standard web menus, settings, and status displays.
中文简介正在准备中。当前显示英语简介。
- Embed a 3D game in an existing React app
- Connect a 3D scene with menus and settings
- Build a 3D product configurator
openai/plugins☆ 75042026年10月8日 更新
Create interactive 3D scenes for websites, including product views and scroll-driven animations. Covers choosing Three.js, React Three Fiber, or Spline, preparing lightweight models, showing loading progress, and adapting experiences for mobile devices.
中文简介正在准备中。当前显示英语简介。
- Building an interactive 3D product configurator
- Adding 3D scenes to a portfolio
- Animating models and cameras as visitors scroll
davila7/claude-code-templates☆ 3.3万2026年10月18日 更新
将目标图片与已实现的3D场景截图进行比较,逐步改善构图、照明和材质。记录视觉还原度评分与修改建议,并检查渲染速度,在需要时进行优化。
- 制作接近目标图片的3D场景
- 打磨浏览器游戏的照明与材质
- 改善现有3D作品的视觉效果
NousResearch/hermes-agent☆ 25.5万2026年10月19日 更新
Generate 3D models from text descriptions or images through fal.ai for game assets, augmented reality previews, product mockups, and concept sculpting. This catalog entry points agents toward the upstream bundle needed for the full workflow.
中文简介正在准备中。当前显示英语简介。
- Generating 3D assets for a game
- Creating models for augmented reality previews
- Making product mockups
nexu-io/open-design☆ 10.2万2026年10月19日 更新
Choose tools and workflows for 3D modeling, dimensioned CAD parts, scan processing, rendering, and fabrication. Capability tables and recipes help connect tasks from photographs or initial designs to printable parts, CNC toolpaths, or game assets.
中文简介正在准备中。当前显示英语简介。
- Plan a workflow from dimensioned CAD to 3D printing
- Model and export a game asset
- Reconstruct a 3D model from photographs
HKUDS/CLI-Anything☆ 5.5万2026年9月22日 更新
Build and debug interactive web 3D scenes with Three.js, React Three Fiber, or Spline. Plan product configurators and portfolios, prepare models, connect scroll interactions, and review loading feedback, fallback content, accessibility, and performance on target devices.
中文简介正在准备中。当前显示英语简介。
- Adding interactive 3D product previews and variant controls
- Creating a portfolio scene linked to scrolling
- Investigating slow loading or rendering in a 3D scene
sickn33/agentic-awesome-skills☆ 4.8万2026年10月19日 更新
Build 3D elements and interactive browser experiences with Three.js. The skill covers scene setup, materials that define surface appearance, user controls, and post-processing, which adds visual effects after rendering. The full workflow requires the upstream skill bundle.
中文简介正在准备中。当前显示英语简介。
- Creating 3D elements for the browser
- Building interactive 3D experiences
- Working on materials and user controls
nexu-io/open-design☆ 10.2万2026年10月19日 更新
Create 3D objects from text or images, choose catalog assets for repeated scenery, and inspect the results in Blender. The workflow checks geometry, materials, scale, and ground contact while recording asset sources and generation costs.
中文简介正在准备中。当前显示英语简介。
- Create a unique 3D object from a text description
- Reconstruct a 3D object from a concept image
- Populate scenery with catalog vegetation and rocks
calesthio/OpenMontage☆ 7万2026年10月17日 更新
将参考素材的色彩、明暗与剪辑节奏整理为可复用设置,离线规划本地视频剪辑及图像、视频和3D素材生成,并导出可编辑时间线与来源报告。
- 访谈影像偏好并整理设置
- 验证风格包并核查来源
- 按参考视频节奏规划剪辑
affaan-m/ECC☆ 28.4万2026年10月16日 更新
Create and edit FreeCAD models using commands for dimension-controlled sketches, solid parts, assemblies, and technical drawings. Check geometry through previews, measure models, and export files for CAD exchange, 3D printing, or documentation.
中文简介正在准备中。当前显示英语简介。
- Create 3D parts with specified dimensions
- Build assemblies and generate parts lists
- Export dimensioned technical drawings as PDF
HKUDS/CLI-Anything☆ 5.5万2026年9月22日 更新
Create game assets through fal.ai, including sprites, textures, 3D models, sound effects, music, voices, and video clips. Guides consistent visual variations, file conversion, model selection, and generation records so assets can be traced and regenerated.
中文简介正在准备中。当前显示英语简介。
- Create transparent sprites and icons for a mod
- Generate seamless textures and material maps
- Build and rig a 3D character from an image
rehan-remade/universal-modder☆ 84282026年10月19日 更新
Expert patterns for Godot 3D physics (Jolt/PhysX), including Ragdolls, PhysicalBones, Joint3D constraints, RayCasting optimizations, and collision layers. Use for rigid body simulations, character physics, or complex interactions. Trigger keywords: RigidBody3D, PhysicalBone3D, Jolt, Ragdoll, Skeleton3D, Joint3D, PinJoint3D, HingeJoint3D, Generic6DOFJoint3D, RayCast3D, PhysicsDirectSpaceState3D.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Dev-Agentic-Skills☆ 8692026年10月17日 更新
Expert patterns for Godot 3D physics (Jolt/PhysX), including Ragdolls, PhysicalBones, Joint3D constraints, RayCasting optimizations, and collision layers. Use for rigid body simulations, character physics, or complex interactions. Trigger keywords: RigidBody3D, PhysicalBone3D, Jolt, Ragdoll, Skeleton3D, Joint3D, PinJoint3D, HingeJoint3D, Generic6DOFJoint3D, RayCast3D, PhysicsDirectSpaceState3D.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Build 3D scenes in React from JSON specifications using json-render. The skill covers shapes, lighting, model loading, materials, cameras, and view controls, plus connecting component definitions to their rendering implementations.
中文简介正在准备中。当前显示英语简介。
- Build a 3D scene from JSON
- Display GLTF or GLB models
- Configure lighting, materials, and shadows
vercel-labs/json-render☆ 1.9万2026年10月14日 更新
Create or debug interactive web scenes with Three.js, including product viewers and animated page visuals. The skill covers cameras, lighting, model loading, controls, performance tuning, and cleanup of graphics resources when scenes close.
中文简介正在准备中。当前显示英语简介。
- Creating an interactive 3D product viewer
- Adding an interactive 3D hero scene
- Loading glTF models and setting up controls
MengTo/Skills☆ 68392026年10月18日 更新
Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D/.tscn 3D content and GridMap.
中文简介正在准备中。当前显示原文说明。
gamedev-skills/awesome-gamedev-agent-skills☆ 16322026年10月9日 更新
制作React视频时,可参考Remotion的实现规则与代码示例,处理动画、音频、字幕、图表、三维内容和转场,并调整素材时长与播放安排。
- 制作文字动画与场景转场
- 为视频添加音频和字幕
- 在视频中展示图表与三维内容
affaan-m/ECC☆ 28.4万2026年10月16日 更新
使用ComfyUI工作流生成图像、视频、音频和3D内容,支持调整参数、批量生成、查看进度和保存结果,并检查与安装所需模型及自定义节点。
- 使用Stable Diffusion或Flux生成图像
- 转换现有图像或重绘指定区域
- 调整生成参数,批量制作候选结果
NousResearch/hermes-agent☆ 25.5万2026年10月19日 更新
Design custom laboratory parts as adjustable build123d models and export STEP, STL, and DXF fabrication files. Check mating dimensions against standards, test geometry, and visually review holders, mounts, microfluidic parts, and other research fixtures before fabrication.
中文简介正在准备中。当前显示英语简介。
- Designing holders for microplates, cuvettes, and tubes
- Creating mounts and adapters for optical tables
- Modeling microfluidic chips and molds
K-Dense-AI/scientific-agent-skills☆ 5.3万2026年10月16日 更新
Prepare generated or hand-drawn artwork for a game's required file layout, dimensions, colors, and transparency. Create sprite sheets, assemble animation frames, and render 3D models into consistent views for use as game images.
中文简介正在准备中。当前显示英语简介。
- Prepare artwork for a game's required sprite dimensions
- Assemble animation frames into a sprite sheet
- Render a 3D unit from multiple directions
rehan-remade/universal-modder☆ 84282026年10月19日 更新
Build a scanning entrance for Three.js models, revealing their wire structure before the solid surface appears. Coordinate both layers with one expanding wave, then remove the temporary wires when the animation finishes.
中文简介正在准备中。当前显示英语简介。
- Introduce a 3D model with a radial scan
- Show a model's structure before its surface
- Create a holographic assembly effect
MengTo/Skills☆ 68392026年10月18日 更新
Run and operate the DeepStream Multi-View 3D Tracking reference app, also known as MV3DT. Use when the user asks to set up prerequisites, run shipped MV3DT samples, run Multi-View 3D Tracking on custom synchronized MP4 datasets, import camera calibration, delegate missing calibration to AutoMagicCalib, inspect OSD or BEV visualization, consume MV3DT Kafka metadata, or clean up MV3DT run state in the DeepStream MV3DT app directory.
中文简介正在准备中。当前显示原文说明。
NVIDIA/skills☆ 36472026年10月18日 更新