Expert in real-time game animation systems including skeletal animation, blend trees, state machines, inverse kinematics, root motion, procedural animation, and animation retargeting. Specializes in creating fluid, responsive character animation that balances visual quality with performance constraints. Use when "animation system, state machine, blend tree, skeletal animation, inverse kinematics, IK system, root motion, animation blending, character animation, animator controller, motion matching, animation retargeting, foot IK, look at IK, aim offset, animation montage, animation notify, additive animation, animation layers, procedural animation, animation, game-dev, character, state-machine, unity, unreal, godot, skeletal, rigging, motion" mentioned.
中文简介正在准备中。当前显示原文说明。
omer-metin/skills-for-antigravity☆ 1682026年1月22日 更新
Animate 3D objects in Three.js using timed keyframes, bone movement, and shape changes. Play animations stored in GLTF models, control playback speed and looping, blend actions, and create motion through code.
中文简介正在准备中。当前显示英语简介。
- Playing animations included in GLTF models
- Blending idle, walk, and run animations
- Animating facial expressions and bones
calesthio/OpenMontage☆ 7万2026年10月17日 更新
Build and review HyperFrames animations using motion recipes, scene templates, and transitions. Find guidance for seven animation runtimes, including GSAP and Three.js, and inspect existing scenes for timing gaps and inconsistent motion.
中文简介正在准备中。当前显示英语简介。
- Combine motion recipes for text and shapes
- Build scenes with several animation phases
- Choose an animation runtime
heygen-com/hyperframes☆ 6.7万2026年10月19日 更新
Implement, review, or improve SwiftUI animations and transitions. Use when adding explicit animations with withAnimation, configuring implicit animations with .animation(_:body:) or .animation(_:value:), configuring spring animations (.smooth, .snappy, .bouncy), building phase or keyframe animations with PhaseAnimator/KeyframeAnimator, creating hero transitions with matchedGeometryEffect or matchedTransitionSource, adding SF Symbol effects (bounce, pulse, variableColor, breathe, rotate, wiggle), implementing custom Transition or CustomAnimation types, or ensuring animations respect accessibilityReduceMotion.
中文简介正在准备中。当前显示原文说明。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect timing systems. Trigger keywords: AnimatedSprite2D, SpriteFrames, animation_finished, animation_looped, frame_changed, frame_progress, set_frame_and_progress, cutout animation, skeletal 2D, Bone2D, procedural animation, animation state machine, advance(0).
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Dev-Agentic-Skills☆ 8692026年10月17日 更新
Expert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation generation, call mode optimization, and RESET tracks. Use for timeline-based animations, cutscenes, or UI transitions. Trigger keywords: AnimationPlayer, Animation, track_insert_key, root_motion, animation_finished, RESET_track, call_mode, animation_set_next, queue, blend_times.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Dev-Agentic-Skills☆ 8692026年10月17日 更新
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect timing systems. Trigger keywords: AnimatedSprite2D, SpriteFrames, animation_finished, animation_looped, frame_changed, frame_progress, set_frame_and_progress, cutout animation, skeletal 2D, Bone2D, procedural animation, animation state machine, advance(0).
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation generation, call mode optimization, and RESET tracks. Use for timeline-based animations, cutscenes, or UI transitions. Trigger keywords: AnimationPlayer, Animation, track_insert_key, root_motion, animation_finished, RESET_track, call_mode, animation_set_next, queue, blend_times.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Build a shared animation foundation for React and Next.js with motion/react. Define reusable timing and spring settings, respect reduced-motion preferences, adapt to device performance, and align initial animation states with server-rendered content.
中文简介正在准备中。当前显示英语简介。
- Standardize animation settings across components
- Define reusable spring animation presets
- Respect users' reduced-motion preferences
affaan-m/ECC☆ 28.4万2026年10月16日 更新
Build GSAP animations in React or Next.js with guidance on useGSAP, element references, and component boundaries. It covers cleanup when components update or disappear, plus keeping animation code out of server rendering.
中文简介正在准备中。当前显示英语简介。
- Adding GSAP animations to React components
- Cleaning up animations when components are removed
- Keeping animations within the intended component
nexu-io/open-design☆ 10.2万2026年10月19日 更新
Build and review web animations with GSAP's core API, including movement, rotation, fades, and staggered starts. Adjust timing and easing, meaning changes in speed, and adapt animations to screen size and reduced-motion preferences.
中文简介正在准备中。当前显示英语简介。
- Adding movement and fades to web page elements
- Animating multiple elements with staggered starts
- Adapting animations to desktop and mobile screens
nexu-io/open-design☆ 10.2万2026年10月19日 更新
Build web animations with GSAP ScrollTrigger that respond to scrolling. The skill covers pinned sections, animation progress linked to scroll position, horizontal movement, and the position updates and cleanup needed when page content changes.
中文简介正在准备中。当前显示英语简介。
- Animate elements as they enter the viewport
- Keep a section pinned while its content animates
- Move content horizontally through vertical scrolling
nexu-io/open-design☆ 10.2万2026年10月19日 更新
Build web animations with GSAP ScrollTrigger that respond to scrolling. Move or reveal elements, keep sections pinned in place, link animation progress to scroll position, and create parallax effects or horizontal movement driven by vertical scrolling.
中文简介正在准备中。当前显示英语简介。
- Reveal cards as they enter the viewport
- Keep a section pinned during scrolling
- Link animation progress to scroll position
calesthio/OpenMontage☆ 7万2026年10月17日 更新
Build HyperFrames animations from small motion recipes, scene templates, and transitions. The skill guides runtime selection, including GSAP, Lottie, and Three.js, and provides an audit script to examine timing and choreography while following HyperFrames requirements for reproducible rendering.
中文简介正在准备中。当前显示英语简介。
- Combine motion recipes into a scene
- Build a multi-phase brand reveal from a template
- Design transitions between scenes
calesthio/OpenMontage☆ 7万2026年10月17日 更新
Build GSAP animations in Vue, Svelte, and related frameworks with clear setup and cleanup patterns. Scope element selection to each component, start animations after elements exist, and remove animations when the component is destroyed.
中文简介正在准备中。当前显示英语简介。
- Adding GSAP animations to Vue or Svelte components
- Keeping animations scoped to one component
- Cleaning up animations when components are removed
calesthio/OpenMontage☆ 7万2026年10月17日 更新
Add GSAP animations to Vue, Nuxt, Svelte, and SvelteKit components with guidance on when animations should start, which elements they affect, and how to remove animations and restore styles when components are removed.
中文简介正在准备中。当前显示英语简介。
- Adding animations to Vue components
- Reviewing animation cleanup in Svelte
- Limiting animations to elements within a component
greensock/gsap-skills☆ 1.7万2026年7月30日 更新
Build web animations with GSAP ScrollTrigger that respond to scrolling. Move or reveal elements, keep sections pinned in place, link animation progress to scroll position, and create parallax effects or horizontal movement driven by vertical scrolling.
中文简介正在准备中。当前显示英语简介。
- Reveal cards as they enter the viewport
- Keep a section pinned during scrolling
- Link animation progress to scroll position
greensock/gsap-skills☆ 1.7万2026年7月30日 更新
Turn Figma animations into runnable application code by combining design structure with motion data. Preserve timing, easing—the way movement accelerates—and coordinated animations while adapting to the project's existing libraries and reduced-motion accessibility preferences.
中文简介正在准备中。当前显示英语简介。
- Implement an animated component from a Figma URL
- Coordinate several elements on a shared animation timeline
- Reproduce animation along an SVG path
openai/plugins☆ 75042026年10月8日 更新
Add, edit, or inspect animation on Figma elements through use_figma. Work with keyframes, existing animation styles, color changes, easing that controls how movement accelerates, and timeline duration, with video frame checks when needed.
中文简介正在准备中。当前显示英语简介。
- Adding position or color animation to Figma elements
- Adjusting easing and animation timing
- Applying or removing existing animation styles
openai/plugins☆ 75042026年10月8日 更新
Turn Figma animations into runnable application code by combining design structure with motion data. Preserve timing, easing—the way movement accelerates—and coordinated animations while adapting to the project's existing libraries and reduced-motion accessibility preferences.
中文简介正在准备中。当前显示英语简介。
- Implement an animated component from a Figma URL
- Coordinate several elements on a shared animation timeline
- Reproduce animation along an SVG path
Devin-AXIS/iPolloWork☆ 71032026年10月18日 更新
Add, edit, or inspect animation on Figma elements through use_figma. Work with keyframes, existing animation styles, color changes, easing that controls how movement accelerates, and timeline duration, with video frame checks when needed.
中文简介正在准备中。当前显示英语简介。
- Adding position or color animation to Figma elements
- Adjusting easing and animation timing
- Applying or removing existing animation styles
Devin-AXIS/iPolloWork☆ 71032026年10月18日 更新
Measure and improve animation performance on frontend pages. Identify offscreen activity, pause CSS and canvas or WebGL loops, audit resource cleanup, and compare runtime observations before and after changes to investigate scrolling issues and long-session slowdowns.
中文简介正在准备中。当前显示英语简介。
- Pause animations outside the viewport
- Investigate jerky scrolling
- Audit cleanup after page navigation
MengTo/Skills☆ 68422026年10月18日 更新
Design and implement web animations that feel natural and purposeful. Use this skill proactively whenever the user asks questions about animations, motion, easing, timing, duration, springs, transitions, or animation performance. This includes questions about how to animate specific UI elements, which easing to use, animation best practices, or accessibility considerations for motion. Triggers on: easing, ease-out, ease-in, ease-in-out, cubic-bezier, bounce, spring physics, keyframes, transform, opacity, fade, slide, scale, hover effects, microinteractions, Framer Motion, React Spring, GSAP, CSS transitions, entrance/exit animations, page transitions, stagger, will-change, GPU acceleration, prefers-reduced-motion, modal/dropdown/tooltip/popover/drawer animations, gesture animations, drag interactions, button press feel, feels janky, make it smooth.
中文简介正在准备中。当前显示原文说明。
vercel-labs/open-agents☆ 58522026年8月29日 更新
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with movement blending and state management. Trigger keywords: AnimationTree, AnimationNodeStateMachine, BlendSpace2D, BlendSpace1D, BlendTree, transition_request, blend_position, advance_expression, AnimationNodeAdd2, AnimationNodeBlend2, root_motion.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Dev-Agentic-Skills☆ 8692026年10月17日 更新