Work with large scientific arrays by storing data in smaller blocks and reading selected portions. Guides compression, cloud storage, format migration, and NumPy, Dask, or Xarray integration while preserving dimensions, units, and other metadata.
中文简介正在准备中。当前显示英语简介。
- Reading selected regions of large scientific arrays
- Choosing data blocks and compression settings
- Working with scientific arrays stored on S3 or GCS
K-Dense-AI/scientific-agent-skills☆ 5.3万2026年10月19日 更新
The craft of weaving story into interactive systems where the player is both audience and author. This skill covers the unique challenges of game narrative: branching structures that respect player agency, environmental storytelling that rewards exploration, dialogue systems that feel alive, and the delicate balance between authored experience and emergent narrative. Unlike linear media, games don't tell stories TO players - they create the conditions for stories to emerge WITH players. The narrative designer's job is to build the scaffolding that supports infinite player-authored moments while maintaining coherent themes and emotional arcs. This skill synthesizes lessons from Disco Elysium's internal monologue as gameplay, Hades' death-as-narrative-engine, interactive fiction's branching mastery (Inkle, Twine), and procedural narrative pioneers like Dwarf Fortress. It addresses ludonarrative harmony, bark systems, cinematics that respect agency, and the "and therefore" test that separates plot from story. Use when "narrative design, game story, game writing, dialogue system, branching narrative, player choice, environmental storytelling, bark system, quest design, lore delivery, ludonarrative, interactive fiction, inkle, twine, dialogue tree, player agency, cinematic design, voice direction, localization, procedural narrative, narrative, game-writing, dialogue, branching, player-agency, environmental-storytelling, quest-design, voice-acting, localization, interactive-fiction, procedural-narrative, ludonarrative" mentioned.
中文简介正在准备中。当前显示原文说明。
omer-metin/skills-for-antigravity☆ 1692026年1月22日 更新
Search BioStudies and ArrayExpress by keywords or retrieve study information using an accession, a study’s registration identifier. Returns concise summaries and can save complete API responses to a file for further inspection.
中文简介正在准备中。当前显示英语简介。
- Search for studies related to RNA
- Find single-cell studies in ArrayExpress
- Retrieve study details by accession
openai/plugins☆ 75152026年10月8日 更新
协助筛选承运商、协商运价、组织招标、评估绩效及分配货物。以美国运输实务为基础,结合成本、配送质量和运力,梳理签约与续约决策。
- 审核新的承运商
- 准备运输业务招标
- 协商运价和燃油附加费
affaan-m/ECC☆ 28.5万2026年10月21日 更新
AI 电影/短剧解说视频自动生成(AI 解说大师 CLI Skill)。当用户需要创建电影解说视频、短剧解说、影视二创、AI 配音旁白视频、film commentary、video narration、drama dubbing、movie narration 时触发。内置电影素材库、BGM、多语种配音、解说模板。通过 narrator-ai-cli 命令行实现:搜片→选模板→选 BGM→选配音→生成文案→合成视频的全流程自动化。CLI client for Narrator AI video narration API.
中文简介正在准备中。当前显示原文说明。
NarratorAI-Studio/narrator-ai-cli-skill☆ 30522026年7月5日 更新
Review cross-origin isolation, a browser security mode required by features such as SharedArrayBuffer. Check response headers and external resources, identify integrations that could break, and verify that isolation actually works in the browser.
中文简介正在准备中。当前显示英语简介。
- Checking isolation requirements for SharedArrayBuffer
- Auditing external resources before enabling COEP
- Reviewing effects on popups and third-party embeds
thedaviddias/Front-End-Checklist☆ 7.5万2026年10月6日 更新
Develop Garry's Mod addons with guidance on Lua scripts, file organization, assets, and packaging. Covers server and client execution contexts, API lookup, and debugging, with in-game testing included in the workflow.
中文简介正在准备中。当前显示英语简介。
- Planning a new Garry's Mod addon
- Writing Lua scripts for server and client contexts
- Organizing addon assets and directories
davila7/claude-code-templates☆ 3.3万2026年10月21日 更新
Create AI-narrated film/drama commentary videos via CLI. Two workflow paths (Original & Adapted narration), 93 movies, 146 BGM tracks, 63 dubbing voices in 11 languages, 90+ narration templates. Use when creating narration videos, film commentary, short drama dubbing, or video production.
中文简介正在准备中。当前显示原文说明。
NarratorAI-Studio/narrator-ai-cli☆ 1422026年7月27日 更新
🇺🇸 UGC Matrix Growth Playbook — Scale user-generated content with AI + real creators. Complete SOP for UGC flywheel, creator recruitment, incentive design, multi-platform publishing. Proven at CPM $0.5, $10M ARR in 60 days with 70M impressions. Includes a full anonymized client case study. 🇨🇳 UGC矩阵号增长实操手册 — AI+真人创作者规模化用户生成内容。完整的UGC飞轮SOP、创作者招募、激励机制设计、多平台分发策略。已验证CPM $0.5,60天$1000万ARR,7000万曝光。含完整客户案例拆解(已脱敏)。 🇯🇵 UGCマトリックス成長プレイブック — AI+リアルクリエイターでUGCをスケール。フライホイールSOP、クリエイター採用、インセンティブ設計、マルチプラットフォーム配信。CPM $0.5、60日で$10M ARR、7000万インプレッション実証済み。匿名化クライアント事例付き。 🇰🇷 UGC 매트릭스 성장 플레이북 — AI + 실제 크리에이터로 UGC 스케일링. 플라이휠 SOP, 크리에이터 모집, 인센티브 설계, 멀티플랫폼 배포. CPM $0.5, 60일 $10M ARR, 7000만 노출 검증 완료. 익명화된 클라이언트 사례 포함. Triggers: "UGC" | "UGC matrix" | "user generated content" | "creator program" | "creator economy" | "AI UGC" | "matrix accounts" | "矩阵号" | "UGC运营" | "创作者招募" | "UGC Program" | "content matrix" | "TikTok UGC" | "Instagram UGC"
中文简介正在准备中。当前显示原文说明。
Gingiris-1031/gingiris-skills☆ 862026年10月15日 更新
Organize single-cell measurements with cell and gene metadata, read and write h5ad or Zarr files, and prepare subsets or combined datasets. Includes guidance on handling large annotated matrices without loading all measurement values into memory.
中文简介正在准备中。当前显示英语简介。
- Read and write h5ad or Zarr datasets
- Combine experimental batches with source labels
- Select cells or genes using metadata
K-Dense-AI/scientific-agent-skills☆ 5.3万2026年10月19日 更新
Build three-tier bookings forecasts from sales opportunities and historical conversion data. Project recurring revenue by customer cohort, assess the reliability of each sales stage, and present forecast numbers alongside their assumptions.
中文简介正在准备中。当前显示英语简介。
- Preparing a quarterly bookings forecast for the board
- Projecting annual recurring revenue for the next 4–8 quarters
- Finding customer cohorts with declining revenue retention
alirezarezvani/claude-skills☆ 2.8万2026年8月30日 更新
Plan game stories, world lore, dialogue, visual direction, and story placement within levels through a staged workflow. Produce narrative documents with consistency checks and localization considerations, using the roles enabled by the team settings.
中文简介正在准备中。当前显示英语简介。
- Draft dialogue for a boss encounter
- Develop lore for factions and locations
- Place story discoveries within a level
Donchitos/Claude-Code-Game-Studios☆ 2.7万2026年10月19日 更新
Fix Native SDK build failures caused by older Zig APIs. Organized by compiler error, this guide shows Zig 0.16 patterns for file access, output, lists, processes, environment variables, clocks, networking, and build configuration.
中文简介正在准备中。当前显示英语简介。
- Migrating older Zig code to Zig 0.16
- Fixing file access and output errors
- Updating ArrayList allocation calls
vercel-labs/native☆ 77972026年10月20日 更新
Produce a finished faceless video with multiple scenes, a consistent illustrated style, and narrator voiceover. Supports explainers, history, stories, and children's content, assembling scenes and optional embedded subtitles into one video file.
中文简介正在准备中。当前显示英语简介。
- Producing narrated explainer videos without appearing on camera
- Creating illustrated history documentaries
- Retelling fairy tales and myths as narrated videos
openai/plugins☆ 75152026年10月8日 更新
Use when the user asks to "build our pitch deck narrative", "write a fundraising story", or "structure the sales pitch narrative"; derives from the narrative canon a company pitch/deck narrative — problem → the undeniable shift → product-as-hero → proof → the ask — as a slide-beat outline (one narrative beat per slide, with the claim ID each proof beat rests on), for both a sales pitch and a fundraising deck. Every proof beat is labeled Measured / User-provided / '[needs source]' and unverified ones route to the claims candidates. Not for the launch-window battle cards and talk track — use sales-enablement-kit; not for the durable message hierarchy or the arc itself — use message-system-architect / strategic-narrative-designer; not for finished deck visual design — out of scope; not for claim adjudication — use offer-claims-registry. 路演叙事/融资故事/销售 pitch/幻灯节拍
中文简介正在准备中。当前显示原文说明。
aaron-he-zhu/aaron-marketing-skills☆ 29912026年10月20日 更新
Use for writing, reviewing, debugging, testing, or optimizing Python code that uses PyArrow arrays, schemas, Tables, RecordBatches, RecordBatchReaders, compute kernels, Dataset scans, Parquet, or Arrow IPC and C data interfaces. Trigger on schema drift, null/type semantics, chunking, batch streaming, predicate projection pushdown, conversion, and memory ownership. Do not use for pandas-only transformations, Polars-only expressions, generic SQL, Arrow Flight service design, C++/Rust Arrow, or Parquet work that does not use PyArrow.
中文简介正在准备中。当前显示原文说明。
skillmds/skillmd☆ 2492026年10月20日 更新
Use when the user asks to "build our pitch deck narrative", "write a fundraising story", or "structure the sales pitch narrative"; derives from the narrative canon a company pitch/deck narrative — problem → the undeniable shift → product-as-hero → proof → the ask — as a slide-beat outline (one narrative beat per slide, with the claim ID each proof beat rests on), for both a sales pitch and a fundraising deck. Every proof beat is labeled Measured / User-provided / '[needs source]' and unverified ones route to the claims candidates. Not for the launch-window battle cards and talk track — use sales-enablement-kit; not for the durable message hierarchy or the arc itself — use message-system-architect / strategic-narrative-designer; not for finished deck visual design — out of scope; not for claim adjudication — use offer-claims-registry. 路演叙事/融资故事/销售 pitch/幻灯节拍
中文简介正在准备中。当前显示原文说明。
unempyd/revenueos☆ 72026年9月14日 更新
Generate multilingual narration from scripts in OpenMontage using Azure AI Speech. Choose a voice, adjust speaking rate, pitch, and supported delivery styles, then save individual narration segments as MP3 or WAV files.
中文简介正在准备中。当前显示英语简介。
- Creating narration for explainer videos
- Generating voiceovers in multiple languages
- Adjusting narration speed and delivery style
calesthio/OpenMontage☆ 7万2026年10月17日 更新
Use Dask to process tables, numerical arrays, and file collections in pieces across CPU cores or machines. Helps choose data structures, size memory-friendly chunks, coordinate dependent tasks, and diagnose slow or memory-heavy workflows.
中文简介正在准备中。当前显示英语简介。
- Aggregate CSV or Parquet files that exceed available memory
- Process large scientific arrays in chunks
- Clean JSON records and logs before analysis
K-Dense-AI/scientific-agent-skills☆ 5.3万2026年10月19日 更新
Analyze customer profitability and revenue durability for SaaS, subscription, and other recurring businesses. Examine acquisition costs, retention, and revenue trends by customer group, then produce an Excel workbook, summary slide, and issues for further investigation.
中文简介正在准备中。当前显示英语简介。
- Assessing recurring revenue quality in an investment target
- Tracking revenue by customer acquisition year
- Comparing acquisition costs with customer lifetime value
anthropics/financial-services☆ 4.1万2026年9月22日 更新
Evaluates currency trades that aim to earn interest rate differences. It combines spot and forward prices, expected volatility, and historical trends to compare potential returns against risk across holding periods and present trade recommendations.
中文简介正在准备中。当前显示英语简介。
- Comparing currency pairs for interest rate carry
- Choosing a trade tenor using forward curves
- Comparing carry returns against expected volatility
anthropics/financial-services☆ 4.1万2026年9月22日 更新
Add business knowledge missing from a Wren project's database definitions. Compare source documents with existing context, then add explanations, rules, SQL examples, and proposed metrics through guided questions or an automatic mode with an audit report.
中文简介正在准备中。当前显示英语简介。
- Documenting status codes, units, and NULL meanings
- Adding business knowledge from handbooks and glossaries
- Defining aggregation metrics such as ARR or DAU
Canner/WrenAI☆ 1.8万2026年10月20日 更新
Use when the user asks to "check if our surfaces have drifted from the canon", "watch for competitor repositioning", or "define when we should reposition"; produces a drift report — self-drift per flagship surface vs the narrative-registry canon over time (via wayback.py, change history Measured with as-of dates), competitor-repositioning alerts, an explicit repositioning-trigger condition set, and a D1/W1/M1 message-shift retro (intended vs actual pull-through, evidence-labeled) — feeding the TALE L drift-audit sub-items and the narrative-whiplash guardrail fact base. Not for the first-time consistency check before a surface ships — use narrative-cascade-planner; not for computing the TALE profile result or running the vetoes — use narrative-quality-auditor; not for echo-rate / AI-answer resonance measurement — use narrative-resonance-monitor. 自漂移监测/竞品重定位告警/重定位触发/叙事漂移复盘
中文简介正在准备中。当前显示原文说明。
aaron-he-zhu/aaron-marketing-skills☆ 29912026年10月20日 更新
Codified expertise for managing carrier portfolios, negotiating freight rates, tracking carrier performance, allocating freight, and maintaining strategic carrier relationships. Informed by transportation managers with 15+ years experience. Includes scorecarding frameworks, RFP processes, market intelligence, and compliance vetting. Use when managing carriers, negotiating rates, evaluating carrier performance, or building freight strategies.
中文简介正在准备中。当前显示原文说明。
hashgraph-online/awesome-codex-plugins☆ 13582026年10月14日 更新