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“blending”的搜索结果

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Animate 3D objects in Three.js using timed keyframes, bone movement, and shape changes. Play animations stored in GLTF models, control playback speed and looping, blend actions, and create motion through code.

中文简介正在准备中。当前显示英语简介。

  • Playing animations included in GLTF models
  • Blending idle, walk, and run animations
  • Animating facial expressions and bones
calesthio/OpenMontage7万2026年10月17日 更新

Combine capabilities from multiple fine-tuned LLMs without retraining using mergekit. Choose a merging method, configure how models are blended, and evaluate the resulting model on tasks such as math, code generation, and conversation.

中文简介正在准备中。当前显示英语简介。

  • Combining math, coding, and conversation capabilities
  • Blending two models at different ratios
  • Comparing variants made with different merging methods
davila7/claude-code-templates3.3万2026年10月18日 更新

Use when generating or editing images with Reve models on Scenario via MCP: text-to-image from a prompt alone, instruction edits (swap poster text, recolor a product, change materials, relight or restyle a scene), merging references with consistent subjects, blending up to 6 images into one composite, or choosing between Reve v2.1 and Reve Remix. Keywords: Reve v2.1, Reve Remix, Reve AI, txt2img, img2img, frame tags, compositing, style blending, text swap.

中文简介正在准备中。当前显示原文说明。

scenario-labs/skills10602026年10月19日 更新

aikido

免费

Practice aikido as a defensive martial art emphasizing harmony, redirection, and controlled resolution. Covers centering and grounding, ukemi (safe falling and rolling), core techniques (irimi-nage, shiho-nage, kote-gaeshi, ikkyo), blending and tai sabaki (body movement), randori (multiple attacker practice), weapons awareness, and applying principles off the mat. Use when learning a defensive martial art that prioritizes de-escalation, developing the ability to redirect aggression without causing unnecessary harm, building safe falling skills, or cultivating calm centeredness under physical pressure.

中文简介正在准备中。当前显示原文说明。

pjt222/agent-almanac422026年10月15日 更新

Expert in ALL computational collage composition: photo mosaics, grid layouts, scrapbook/journal styles, magazine editorial, vision boards, mood boards, social media collages, memory walls, abstract/generative arrangements, and art-historical techniques (Hockney joiners, Dadaist photomontage, Surrealist assemblage, Rauschenberg combines). Masters edge-based assembly, Poisson blending, optimal transport color harmonization, and aesthetic optimization. Activate on 'collage', 'photo mosaic', 'grid layout', 'scrapbook', 'vision board', 'mood board', 'photo wall', 'magazine layout', 'Hockney', 'joiner', 'photomontage'. NOT for simple image editing (use native-app-designer), generating new images (use Stability AI), single photo enhancement (use photo-composition-critic), or basic image similarity search (use clip-aware-embeddings).

中文简介正在准备中。当前显示原文说明。

curiositech/windags-skills162026年10月14日 更新

Expert in ALL computational collage composition: photo mosaics, grid layouts, scrapbook/journal styles, magazine editorial, vision boards, mood boards, social media collages, memory walls, abstract/generative arrangements, and art-historical techniques (Hockney joiners, Dadaist photomontage, Surrealist assemblage, Rauschenberg combines). Masters edge-based assembly, Poisson blending, optimal transport color harmonization, and aesthetic optimization. Activate on 'collage', 'photo mosaic', 'grid layout', 'scrapbook', 'vision board', 'mood board', 'photo wall', 'magazine layout', 'Hockney', 'joiner', 'photomontage'. NOT for simple image editing (use native-app-designer), generating new images (use Stability AI), single photo enhancement (use photo-composition-critic), or basic image similarity search (use clip-aware-embeddings).

中文简介正在准备中。当前显示原文说明。

curiositech/port-daddy32026年10月18日 更新

Fix white flashes and blending problems between scenes in HyperFrames videos. This skill explains background setup, overlapping scene containers, final-frame holds, and timeline templates so transitions render with the intended appearance.

中文简介正在准备中。当前显示英语简介。

  • Fixing white flashes between dark scenes
  • Checking opacity dips during crossfades
  • Assembling the master timeline
heygen-com/hyperframes6.7万2026年10月19日 更新

Automate Krita image workflows through commands for project setup, layer management, filters, canvas resizing, and export. Use it for repeatable editing tasks, batch image processing, and structured results that AI agents can read.

中文简介正在准备中。当前显示英语简介。

  • Prepare layer structures for illustrations
  • Adjust layer opacity, visibility, and blending modes
  • Apply image filters and resize the canvas
HKUDS/CLI-Anything5.5万2026年9月22日 更新

Combine specialized language models without retraining using mergekit. The skill explains how to choose merging methods, configure each model’s contribution, compare resulting variants, and prepare a merged model for evaluation and deployment.

中文简介正在准备中。当前显示英语简介。

  • Combine math, coding, and conversation capabilities
  • Compare model variants with different merge weights
  • Choose a method for merging several models
Orchestra-Research/AI-Research-SKILLs1.4万2026年10月11日 更新

Add coordinated seasonal transitions to an existing 3D scene. Blend foliage, lighting, sky, ground, snow, and particles from one shared state while preserving camera controls and interactions, so the same place remains recognizable throughout spring, summer, fall, and winter.

中文简介正在准备中。当前显示英语简介。

  • Add a four-season selector to an outdoor 3D scene
  • Show seasonal changes in an architectural walkthrough
  • Coordinate foliage, sunlight, sky, and ground appearance
MengTo/Skills68422026年10月18日 更新

Generate or edit images from text and local files, image URLs, or data URLs through image API. Use when the user asks to create an image, generate from one or more reference images, combine styles or elements across references, or edit a marked region while blending the result into the original scene.

中文简介正在准备中。当前显示原文说明。

lessweb/deepcode-cli21662026年10月15日 更新

Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.

中文简介正在准备中。当前显示原文说明。

gamedev-skills/awesome-gamedev-agent-skills16322026年10月9日 更新

Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with movement blending and state management. Trigger keywords: AnimationTree, AnimationNodeStateMachine, BlendSpace2D, BlendSpace1D, BlendTree, transition_request, blend_position, advance_expression, AnimationNodeAdd2, AnimationNodeBlend2, root_motion.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Dev-Agentic-Skills8692026年10月17日 更新

Bevy ECS skill for animation blending. Keywords: Bevy, AnimationGraph, blend, AnimationGraphHandle, AnimationNodeType.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Dev-Agentic-Skills8692026年10月17日 更新

Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with movement blending and state management. Trigger keywords: AnimationTree, AnimationNodeStateMachine, BlendSpace2D, BlendSpace1D, BlendTree, transition_request, blend_position, advance_expression, AnimationNodeAdd2, AnimationNodeBlend2, root_motion.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Bevy ECS skill for animation blending. Keywords: Bevy, AnimationGraph, blend, AnimationGraphHandle, AnimationNodeType.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

SVG diagramming conventions blending a technical look with CJK-friendly typography. Use when creating flowcharts, architecture diagrams, and similar SVG figures. For one-shot generation, prefer invoking it from a subagent so the main context does not have to carry this skill plus the SVG XML; for multi-round tweaking, use it directly in the main context.

中文简介正在准备中。当前显示原文说明。

bybit-exchange/svg-diagram6292026年9月3日 更新

CPU-only motion data processing pipeline for game animation: BVH import, contact detection, root decomposition, motion blending, FABRIK IK. No GPU required.

中文简介正在准备中。当前显示原文说明。

notque/vexjoy-agent4422026年10月17日 更新

Think and work like an expert Astrochemist. Use when a task calls for Astrochemist judgment. Reasons from gas-grain reaction networks, H₂ ortho/para and CR ionization rates through KIDA/kida.uva.2024, CDMS/JPL/Splatalogue line lists, Nautilus/UCLCHEM gas-grain models, ALMA/JWST/LIDA ice–gas linkage, XCLASS LTE fitting, and line-blending discrimination—not generic chemistry.

中文简介正在准备中。当前显示原文说明。

K-Dense-AI/scientific-agents2182026年10月3日 更新

Local and self-hosted text-to-speech with Kokoro, the ~82M-parameter open-weight (Apache 2.0) model by hexgrad. Use when synthesizing speech offline, on-device, in the browser, or on your own server without per-character API cost — for high-volume narration, audiobooks, privacy-constrained pipelines, and prototyping. Covers running Kokoro via the Python `kokoro` package, ONNX / kokoro-js in the browser, and the OpenAI-compatible Kokoro-FastAPI wrapper; picking voices and language codes; blending voices; chunking long text; controlling pronunciation via misaki/espeak-ng; and judging when Kokoro is the right tool versus when its lack of voice cloning, narrow emotional range, and weaker non-English quality mean you should reach for a hosted or larger model instead. Not for voice cloning, expressive/emotional character performance, or high-fidelity multilingual work — say so and route elsewhere.

中文简介正在准备中。当前显示原文说明。

calesthio/generative-media-skills2062026年7月14日 更新

CesiumJS materials and post-processing — Material, Fabric JSON, MaterialAppearance, ImageBasedLighting, PostProcessStage, PostProcessStageLibrary, bloom, depth of field, ambient occlusion, FXAA, tonemapping, BlendingState. Use when defining Fabric materials for entities or primitives, configuring PBR image-based lighting, or adding screen-space post-processing effects.

中文简介正在准备中。当前显示原文说明。

CesiumGS/cesiumjs-skills1912026年9月14日 更新

Expert in real-time game animation systems including skeletal animation, blend trees, state machines, inverse kinematics, root motion, procedural animation, and animation retargeting. Specializes in creating fluid, responsive character animation that balances visual quality with performance constraints. Use when "animation system, state machine, blend tree, skeletal animation, inverse kinematics, IK system, root motion, animation blending, character animation, animator controller, motion matching, animation retargeting, foot IK, look at IK, aim offset, animation montage, animation notify, additive animation, animation layers, procedural animation, animation, game-dev, character, state-machine, unity, unreal, godot, skeletal, rigging, motion" mentioned.

中文简介正在准备中。当前显示原文说明。

omer-metin/skills-for-antigravity1682026年1月22日 更新

redirect

免费

AI pressure redirection — handling conflicting demands, tool failures, and competing constraints by blending with incoming force then reframing. Use when receiving contradictory instructions from different sources, during tool failure cascades where the planned approach becomes unviable, when scope pressure threatens to expand the task beyond what was asked, or when user frustration or correction needs to be absorbed rather than deflected.

中文简介正在准备中。当前显示原文说明。

pjt222/agent-almanac422026年10月15日 更新

Use before playing, blending, or retargeting GLB animation clips in PlayCanvas, or when diagnosing T-pose, frozen playback, or binding failures.

中文简介正在准备中。当前显示原文说明。

playcanvas/skills282026年10月13日 更新