Blender Python API リファレンス。bpy / bmesh / mathutils / gpu / bpy_extras モジュール、 bpy.data / bpy.context / bpy.ops / bpy.types / bpy.props / bpy.msgbus / bpy.path コア API。 Mesh / Modifier / Geometry Nodes / Armature / Keyframe / Driver / Shape Key / NLA、 Cycles / EEVEE / Shader Nodes / Rigid Body / Cloth / Fluid / Compositor Nodes / AOV、 headless CLI レンダリング、add-on 開発、Extensions システム、MCP Server (Model Context Protocol)。
中文简介正在准备中。当前显示原文说明。
Fandhe-AI/agent-reference-skills☆ 42026年10月18日 更新
Set up a Blender scene programmatically via Python (bpy) with objects, materials, lighting, camera, and environment configuration. Use when creating reproducible 3D visualization scenes, automating product or architectural rendering setup, generating multiple scene variations programmatically, building template scenes for batch rendering workflows, or integrating 3D visualization into data pipelines.
中文简介正在准备中。当前显示原文说明。
pjt222/agent-almanac☆ 422026年10月15日 更新
General Blender workflow skill for AI agents working with .blend, .fbx, .obj, .glb, glTF, materials, scene inspection, bpy automation, headless Blender batch runs, export/reimport validation, previews, and optional Blender MCP control. Use when a task asks to open, inspect, create, automate, convert, optimize, render, or verify Blender or 3D asset files in a user-agnostic way.
中文简介正在准备中。当前显示原文说明。
ellmos-ai/skills☆ 82026年10月19日 更新
Drive Blender via the catalog blender MCP, with bpy recipes.
中文简介正在准备中。当前显示原文说明。
openamer/openamer☆ 72026年10月19日 更新
Control Blender directly from Hermes via socket connection to the blender-mcp addon. Create 3D objects, materials, animations, and run arbitrary Blender Python (bpy) code. Use when user wants to create or modify anything in Blender.
中文简介正在准备中。当前显示原文说明。
ibragimov-oasis/vibe-coder☆ 32026年6月24日 更新
Control Blender directly from Hermes via socket connection to the blender-mcp addon. Create 3D objects, materials, animations, and run arbitrary Blender Python (bpy) code. Use when user wants to create or modify anything in Blender.
中文简介正在准备中。当前显示原文说明。
Lord1Egypt/awesome-skill-forge☆ 22026年6月10日 更新
结合骨骼、坐标、接地状态等场景数据与图像,检查Blender角色和动画,分析滑步、朝向不一致及扭曲问题,并分别整理已确认事实、可能原因和所需修正。
- 检查行走时的滑步和脚部穿地
- 比较角色朝向与移动方向
- 检查动作转移至其他骨骼后的姿态
affaan-m/ECC☆ 28.4万2026年10月16日 更新
Build Blender 3D scenes through text commands, adjusting objects, materials, lights, cameras, and animation keyframes. Render the scene or generate preview images to check its appearance, with scene state saved in JSON for later editing.
中文简介正在准备中。当前显示英语简介。
- Build a 3D scene from basic shapes
- Adjust materials, lighting, and camera settings
- Set animation keyframes and frame ranges
HKUDS/CLI-Anything☆ 5.5万2026年9月22日 更新
Blender to web export workflows for 3D models and animations. Use this skill when exporting Blender models to glTF for web, optimizing 3D assets for Three.js or Babylon.js, batch processing models with Python scripts, automating Blender workflows, or creating web-ready 3D pipelines. Triggers on tasks involving Blender glTF export, bpy scripting, 3D asset optimization, model compression, texture baking, or Blender automation. Exports models for threejs-webgl, react-three-fiber, and babylonjs-engine skills.
中文简介正在准备中。当前显示原文说明。
freshtechbro/claudedesignskills☆ 10812025年11月20日 更新
Use when UV unwrapping, placing seams, straightening or packing UVs, setting texel density, laying out UDIMs or mirrored UVs, or baking normal, AO, curvature, ID or displacement maps from a sculpt or high poly onto a low poly or retopo in Blender, including Multires bakes. Also when a bake has black or inverted patches, flat areas, cracks, seams, wavy lines or AO ghosts, bpy.ops.object.bake returns CANCELED, or uv.unwrap silently fails.
中文简介正在准备中。当前显示原文说明。
scenario-labs/skills☆ 10602026年10月19日 更新
Use when doing any 3D work in Blender through Python or an MCP bridge, headless or in a live session: modeling, sculpting a character or head, retopology, UV unwrapping, baking, texturing, rigging, animating, previs, geometry nodes, lighting and rendering, grease pencil, or finishing an AI-generated mesh into a production asset. Also when a bpy script fails on Blender 5.x API changes, a brush or sculpt operator fails or crashes headless, or a result has to be judged like a professional 3D artist would.
中文简介正在准备中。当前显示原文说明。
scenario-labs/skills☆ 10602026年10月19日 更新
Write and run Blender Python scripts for 3D automation and procedural modeling. Use when the user wants to automate Blender tasks, create 3D models from code, run headless scripts, manipulate scenes, batch process .blend files, build geometry with bmesh, apply modifiers, generate procedural shapes, or import/export 3D models using the bpy API.
中文简介正在准备中。当前显示原文说明。
TerminalSkills/skills☆ 1722026年10月14日 更新
Blender's compositor post-processes renders with a node graph, and this skill scripts it from Python (bpy) in Blender 5.x. Use when the user wants to set up compositor nodes, add post-processing effects, color correct renders, combine render passes, apply blur or glare, key green screens, write passes to multilayer EXR, or port a compositing script that broke after Blender 5.0 (scene.node_tree, CompositorNodeComposite, glare_type and file_slots are gone).
中文简介正在准备中。当前显示原文说明。
TerminalSkills/skills☆ 1722026年10月14日 更新
Animates 3D objects and characters in Blender with Python (bpy): keyframes, armatures and IK rigs, shape keys, F-Curves, the NLA editor and drivers. Use when the user wants to keyframe properties, create armatures and rigs, set up IK/FK chains, animate shape keys for facial animation, edit F-Curves, blend actions with NLA strips, add drivers, or script any animation workflow in Blender from the terminal.
中文简介正在准备中。当前显示原文说明。
TerminalSkills/skills☆ 1722026年10月14日 更新
Control Blender from the shell via Flue - a Python bridge to bpy without an MCP server.
中文简介正在准备中。当前显示原文说明。
SFKislev/Flue☆ 982026年10月18日 更新
Generates Blender Python (bpy) scripts that programmatically create Geometry Nodes modifier trees, using the node_groups API and GeometryNodeTree interface for parametric 3D asset generation.
中文简介正在准备中。当前显示原文说明。
agentskillexchange/skills☆ 532026年10月19日 更新
Configure render settings, compositing nodes, output formats, and execute renders via Cycles or EEVEE engines using Python API or command-line interface. Use when automating render execution for batch processing, configuring quality and performance trade-offs, setting up compositing pipelines for post-processing, generating multiple output formats from a single render, or producing final output for publication or presentation.
中文简介正在准备中。当前显示原文说明。
pjt222/agent-almanac☆ 422026年10月15日 更新
Utilizes the Blender MCP server and addon to build 3D assets, apply materials, inspect scenes, and script bpy.
中文简介正在准备中。当前显示原文说明。
hybridlabor-api/aos☆ 62026年10月16日 更新