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“depth”的搜索结果

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Computes and interprets sequencing read depth and coverage over a genome, windows, or target regions with mosdepth (windowed depth, cumulative distribution, --quantize callable BEDs), bedtools genomecov/coverage (bedGraph tracks, per-target stats), samtools depth/coverage (per-base depth, per-contig depth+breadth). Covers the breadth-vs-mean distinction, the cumulative-coverage curve, evenness (CV/Fano/fold-80/Gini), what each tool silently counts (duplicates, secondary/supplementary, MAPQ, read span vs fragment, mate-overlap), the samtools-depth 8000-cap version trap, and the bedtools coverage -a/-b orientation flip. Use when assessing sequencing adequacy, building coverage tracks, computing breadth at a depth threshold, defining callable regions, or QCing target-capture uniformity.

中文简介正在准备中。当前显示原文说明。

GPTomics/bioSkills12272026年8月15日 更新

Computes and interprets sequencing read depth and coverage over a genome, windows, or target regions with mosdepth (windowed depth, cumulative distribution, --quantize callable BEDs), bedtools genomecov/coverage (bedGraph tracks, per-target stats), samtools depth/coverage (per-base depth, per-contig depth+breadth). Covers the breadth-vs-mean distinction, the cumulative-coverage curve, evenness (CV/Fano/fold-80/Gini), what each tool silently counts (duplicates, secondary/supplementary, MAPQ, read span vs fragment, mate-overlap), the samtools-depth 8000-cap version trap, and the bedtools coverage -a/-b orientation flip. Use when assessing sequencing adequacy, building coverage tracks, computing breadth at a depth threshold, defining callable regions, or QCing target-capture uniformity.

中文简介正在准备中。当前显示原文说明。

peacezha/TRACE32026年10月20日 更新

Computes and interprets sequencing read depth and coverage over a genome, windows, or target regions with mosdepth (windowed depth, cumulative distribution, --quantize callable BEDs), bedtools genomecov/coverage (bedGraph tracks, per-target stats), samtools depth/coverage (per-base depth, per-contig depth+breadth). Covers the breadth-vs-mean distinction, the cumulative-coverage curve, evenness (CV/Fano/fold-80/Gini), what each tool silently counts (duplicates, secondary/supplementary, MAPQ, read span vs fragment, mate-overlap), the samtools-depth 8000-cap version trap, and the bedtools coverage -a/-b orientation flip. Use when assessing sequencing adequacy, building coverage tracks, computing breadth at a depth threshold, defining callable regions, or QCing target-capture uniformity.

中文简介正在准备中。当前显示原文说明。

peacezha/HPClaw32026年10月11日 更新

track-earthquakes

免费有简介AI 评分 100分

按时间范围和震级筛选近期地震,查看发生地点、震源深度及震级。还可参考结合已知核试验场距离的评估值,以及USGS来源。

  • 查看达到指定震级的近期地震
  • 按时间查询地震地点与震源深度
  • 查看已知核试验场附近的地震
koala73/worldmonitor8.9万2026年10月21日 更新

Analyze images, video, speech, motion, products, and websites; route local vision, audio, depth, tracking, matting, identity, and restoration models; auto-edit, replicate, enhance, caption, voice, assemble, annotate, validate, and export editable Timeline Studio projects and videos. Use for reference-video remakes, filter and repeated-shot reconstruction, subject-aware reframing, clip splitting, source-time speed curves, Color Wheels grading, ramps and holds, person or product cutout, person or object outline, authorized face swap, shot and timing reconstruction, timeline markers, chapters, beat cues, review notes and ranges, supplied or web-sourced footage, AI video platform selection, cleanup, highlights, product promotion, website walkthroughs, image-to-video assisted edits, optical-flow editing, depth-assisted relighting, grayscale depth-video conversion, depth/2.5D/transition finishing, AI voiceover, subtitles, short-form production, .timeline automation, or editor evaluation.

中文简介正在准备中。当前显示原文说明。

MartinDelophy/ai-video-editor8752026年10月20日 更新

Captions living in 3D space around a talking head: a camera flies between the speaker and the words (whip-in, parallax truck, push), caption groups sit at different depths so camera moves pull them apart, hero words hide BEHIND the speaker through an alpha matte, a ring of words wraps round the speaker and turns in front of them, focus racks between depths, and text steps at 15 fps with ghost motion blur. Works in any type style (editorial serif, bold sans) or hand-drawn (p5.brush write-on). Trigger on: "3D text", "3D camera captions", "text around / behind the speaker", "camera moves through the text", "depth captions on my avatar video". Covers prep (portion, padded plate, matte, word clock, font metrics), the shot grammar, depth rules, QC, and limits.

中文简介正在准备中。当前显示原文说明。

heygen-com/hyperframes-community-skills2202026年10月20日 更新

Use when a task needs the judgment of a Dredge Operator — selecting cutterhead, hopper, or mechanical dredge type for a given sediment/depth/environmental profile, classifying dredged material for open-water vs. confined disposal from sediment-testing results, tuning hydraulic slurry density against pipeline critical velocity, verifying channel controlling depth against project depth and overdepth tolerance, or setting turbidity-monitoring response during active dredging.

中文简介正在准备中。当前显示原文说明。

wonsukchoi/domain-experts222026年10月19日 更新

Analyze prompts and offer depth / token-budget options BEFORE answering. Use this skill when the user wants to control token usage, tune response depth, choose between short and long answers, or optimize their prompt. Triggers on: "tokens", "token budget", "depth", "consumption", "short vs long answer", "how many tokens", "save tokens", "answer at 50%", "give me the short version", "I want to control how much you use", "tune your response", "presupuesto de tokens", "profundidad", "responde al 50%", "dame la versión corta", or any equivalent phrasing in English or Spanish. If the user wants to control length, detail or depth -- even without mentioning tokens explicitly -- this skill applies.

中文简介正在准备中。当前显示原文说明。

Xabilimon1/TBA-Token-Budget-Advisor-Claude-Code22026年6月10日 更新

security-scan

免费有简介AI 评分 80分

使用Ruflo安全工具检查代码和依赖包,查找已知漏洞、硬编码秘密信息及危险代码模式。核实命中位置并排除误报,同时说明执行和省略了哪些检查。

  • 检查PR是否引入安全问题
  • 查找认证或输入处理中的危险代码
  • 生产部署前开展安全检查
ruvnet/ruflo7.8万2026年10月21日 更新

vector-hyperbolic

免费有简介AI 评分 80分

根据层级深度和文本特征,将依赖关系、分类体系等层级数据放入庞加莱球。计算父子节点及不同分支间的距离,分析结构并保存坐标和邻近信息。

  • 分析模块依赖中的子结构
  • 检查类层次结构的模式
  • 按分类关系整理概念
ruvnet/ruflo7.8万2026年10月21日 更新

Add an eight-second HyperFrames headline animation where square tiles lift, tilt, and flip to reveal a second message. Customize both headlines and 18 settings covering tile size, sweep direction, timing, depth, bounce, and shadows.

中文简介正在准备中。当前显示英语简介。

  • Reveal a second headline through flipping tiles
  • Create an animated opening for a promotional video
  • Adjust tile depth and shadows to suit a design
heygen-com/hyperframes6.9万2026年10月21日 更新

Generate a customizable AI prompt for finding representative examples in an existing codebase. Configure analysis depth, categories, and snippets so GitHub Copilot can produce exemplars.md with real file references and explanations of coding conventions.

中文简介正在准备中。当前显示英语简介。

  • Collecting existing code examples for team guidance
  • Documenting patterns to follow when adding features
  • Configuring the depth and format of a code example guide
github/awesome-copilot4万2026年10月21日 更新

Build websites with layered depth, scroll-driven transitions, and animated text using static images, CSS, and JavaScript. The skill covers asset inspection, visual planning, implementation, and checks for performance and motion accessibility.

中文简介正在准备中。当前显示英语简介。

  • Build a product landing page with scroll-driven effects
  • Add layered depth and animated text to an existing site
  • Inspect image transparency and plan asset placement
alirezarezvani/claude-skills2.8万2026年8月30日 更新

Add subtle mouse-responsive depth to a Three.js hero scene. Smooth pointer movement drives small camera shifts and different object rotations, keeping the subject aligned with nearby text and cards while creating a gentle sense of perspective.

中文简介正在准备中。当前显示英语简介。

  • Add subtle mouse response to a 3D hero
  • Give foreground and background different movement
  • Keep a moving model aligned with text and cards
MengTo/Skills68802026年10月18日 更新

Check Jetson video encoding and decoding capabilities by comparing live API reports, verified NVIDIA samples, and official documentation. Distinguish documented product support from observed behavior for specific formats, bit depths, dimensions, and tested operations.

中文简介正在准备中。当前显示英语简介。

  • Checking support for video formats and bit depths
  • Comparing API reports with official product documentation
  • Verifying encoding and decoding under specific conditions
NVIDIA/skills36772026年10月21日 更新

Set up or repair the FoundationPose perception pipeline and build FoundationStereo TensorRT engines for depth estimation. It checks system requirements, resolves dependency and CUDA library issues, and verifies engines against the intended scene dimensions.

中文简介正在准备中。当前显示英语简介。

  • Install the pipeline on a supported GPU machine
  • Resolve SAM3 and TAO dependency conflicts
  • Diagnose missing CUDA runtime libraries
NVIDIA/skills36772026年10月21日 更新

Real-time depth map privacy transforms using Depth Anything v2 (CoreML + PyTorch)

中文简介正在准备中。当前显示原文说明。

SharpAI/DeepCamera31052026年9月17日 更新

Normalize read-depth copy-ratio profiles and segment them into copy-number regions using circular binary segmentation (CBS, DNAcopy), hidden Markov models, HaarSeg, and fused-lasso methods. Covers GC-content, mappability, and replication-timing (wave-artifact) bias correction, panel-of-normals/PCA denoising, diploid-baseline centering, and algorithm selection by sequencing depth and event size. Use when choosing a segmentation algorithm, correcting depth bias, diagnosing oversegmentation or a mis-centered baseline, tuning CBS or HMM parameters, or understanding why a downstream CNV caller produced fragmented or shifted segments.

中文简介正在准备中。当前显示原文说明。

GPTomics/bioSkills12272026年8月15日 更新

Expert Godot shader patterns for batch-safe hitflash, alpha-scissor foliage/dissolve, screenspace postFX, depth reconstruction, triplanar, and instance uniforms — not first-shader tutorials. Trigger on draw-call batching breaks, discard vs depth-prepass, foliage shadows, post-process quads, or world-position FX. Keywords: instance uniform, ALPHA_SCISSOR, hint_screen_texture, hint_depth_texture, global uniform, sampler2DArray, canvas_item, spatial, post-processing.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Dev-Agentic-Skills8762026年10月17日 更新

Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, building 2.5D / isometric / fake-depth gameplay, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, 2.5D, isometric, fake depth, Y-sort, simulated Z, orthogonal projection, 3D to sprite conversion, performance optimization.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Dev-Agentic-Skills8762026年10月17日 更新

Expert Godot shader patterns for batch-safe hitflash, alpha-scissor foliage/dissolve, screenspace postFX, depth reconstruction, triplanar, and instance uniforms — not first-shader tutorials. Trigger on draw-call batching breaks, discard vs depth-prepass, foliage shadows, post-process quads, or world-position FX. Keywords: instance uniform, ALPHA_SCISSOR, hint_screen_texture, hint_depth_texture, global uniform, sampler2DArray, canvas_item, spatial, post-processing.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, building 2.5D / isometric / fake-depth gameplay, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, 2.5D, isometric, fake depth, Y-sort, simulated Z, orthogonal projection, 3D to sprite conversion, performance optimization.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Dino normalizes single-cell, mRNA sequencing data to correct for technical variation, particularly sequencing depth, prior to downstream analysis. The approach produces a matrix of corrected expression for which the dependency between sequencing depth and the full distribution of normalized expression; many existing methods aim to remove only the dependency between sequencing depth and the mean of the normalized expression. This is particuarly useful in the context of highly sparse datasets such

中文简介正在准备中。当前显示原文说明。

bioMate-AI/biomate-bioconductor-kb7972026年6月21日 更新

Upload video/audio media to BytePlus VOD (Video on Demand) storage, returning the Vid and playback references; supports both local file upload (ApplyUploadInfo + TOS + CommitUploadInfo) and URL pull upload (UploadMediaByUrl); also supports AI-based comprehensive quality restoration on already-uploaded videos (removing compression artifacts, noise, scratches, improving clarity, and configuring Pro-tier color depth). Trigger keywords: upload video, upload media, upload to VOD, URL upload, pull upload, local upload, file upload, UploadMediaByUrl, ApplyUploadInfo, media ingestion, quality restoration, quality enhancement, comprehensive restoration, video denoising, denoise, compression artifact removal, color depth, bit depth, 10-bit, 12-bit, 16-bit.

中文简介正在准备中。当前显示原文说明。

bytedance/agentkit-samples4742026年10月20日 更新