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“engine”的搜索结果

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Generate complete, runnable Volcengine SDK code and provide SDK configuration guidance. Supports Go, Python, PHP, Java, and Node.js. Trigger this skill whenever the user wants to call a Volcengine API, generate Volcengine SDK code, or describes a cloud operation on Volcengine (e.g., "list ECS instances", "create a VPC on Volcengine", "query Volcengine billing with Python"). Also trigger when the user asks about Volcengine SDK configuration and best practices — including retry, timeout, authentication (AK/SK, STS, AssumeRole), proxy, connection pooling, SSL, debug mode, and error handling (e.g., "how to configure retry for Volcengine Go SDK", "volcengine python sdk proxy setup"). Trigger when the user mentions Volcengine service names such as ECS, VPC, CDN, CLB, RDS, Redis, Kafka, billing, IAM, DNS with code generation or SDK usage intent. When the user only needs API specification queries (parameters, error codes, response structures), hand off to the volcengine-api skill. When the user needs CLI-based operations, hand off to the volcengine-cli skill. Supports both Chinese and English prompts.

中文简介正在准备中。当前显示原文说明。

bytedance/agentkit-samples4742026年10月20日 更新

Automate Enginemailer operations through Rube MCP and Composio. The skill discovers tools suited to a task, checks the active connection, and uses current input requirements to execute workflows, including bulk operations.

中文简介正在准备中。当前显示英语简介。

  • Finding tools for an Enginemailer task
  • Checking the Enginemailer connection before execution
  • Combining multiple operations into a workflow
ComposioHQ/awesome-claude-skills7.8万2026年9月18日 更新

Choose a game engine and version, record the choice in project configuration, and prepare reference documents for newer releases. The skill also supports refreshing those references and guiding migration between engine versions.

中文简介正在准备中。当前显示英语简介。

  • Choose an engine and version for a new game
  • Record the engine version in project configuration
  • Refresh references for newer engine releases
Donchitos/Claude-Code-Game-Studios2.7万2026年10月19日 更新

Set up Wren Engine through guided steps covering environment checks, installation, database connection, and project creation. Prepare data definitions and validate the setup, then suggest initial questions to help the user begin exploring their data.

中文简介正在准备中。当前显示英语简介。

  • Installing Wren Engine for the first time
  • Connecting a new database to Wren
  • Creating a project and preparing data definitions
Canner/WrenAI1.8万2026年10月20日 更新

Agent fallback for CEngineServiceMgr_GetEngineWindow (auto-generated, category: func). Locate CEngineServiceMgr_GetEngineWindow in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServiceMgr_GetEngineWindow, CEngineServiceMgr_GetEngineWindow

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月15日 更新

Support Zoom meeting integration in Unreal Engine projects using C++ and Blueprint wrappers, intermediary code that calls the SDK. Consult guides for SDK mappings, initialization and meeting flows, compatibility, and troubleshooting.

中文简介正在准备中。当前显示英语简介。

  • Embedding Zoom meetings in an Unreal Engine project
  • Checking how C++ or Blueprint wrappers map to the SDK
  • Reviewing meeting join and start implementation patterns
anthropics/knowledge-work-plugins3.1万2026年10月20日 更新

Plan technology strategy and engineering team growth with frameworks for technical debt, hiring, architecture decisions, and vendor evaluation. Use Python tools and decision templates to prioritize improvements, structure teams, and track engineering performance.

中文简介正在准备中。当前显示英语简介。

  • Prioritizing technical debt reduction
  • Planning hiring and engineering team structure
  • Comparing technologies and vendors
davila7/claude-code-templates3.3万2026年10月20日 更新

Helps configure an iii engine for Compose management or direct supervision by tools such as systemd. Covers configuration file structure, ports, storage, and role-based access control through rbac-proxy, including requirements for public connections.

中文简介正在准备中。当前显示英语简介。

  • Configuring an engine managed by Compose
  • Configuring an engine supervised by systemd or Kubernetes
  • Setting authentication and access rules for public connections
iii-hq/iii1.9万2026年10月20日 更新

Set up Loop Engineering through a single command-line tool, choosing a workflow pattern and agent tool. Start in report-only mode, check setup health and readiness, and provide next actions and first-run instructions.

中文简介正在准备中。当前显示英语简介。

  • Introducing a daily issue and priority review workflow
  • Setting up workflows for stalled pull requests or failing CI
  • Checking the health of an existing Loop Engineering setup
cobusgreyling/loop-engineering1.2万2026年10月20日 更新

Use this skill when wiring the DOCA SHA Offload Engine (an OpenSSL ENGINE) into an existing OpenSSL pipeline to offload one-shot SHA-1, SHA-256, or SHA-512 (EVP_Digest) onto DOCA SHA hardware without rewriting against doca-sha. Covers engine load mechanics (`openssl engine dynamic`, `set_pci_addr` ctrl, `-engine_impl`), the SHA-224 negative test that proves offload engaged, the message-size window where offload beats CPU SHA, and engine-vs-library selection. Trigger even when the user does not say "DOCA SHA Offload Engine" or "OpenSSL ENGINE" — typical implicit phrasings: "speed up openssl SHA on BlueField", "offload SHA without code changes", "is openssl using the accelerator or falling back to software", "prove DOCA SHA actually ran", "openssl dgst hashed but I'm not sure it was offloaded". Refuse and route elsewhere for new SHA pipelines (use doca-sha), MD5 / SHA-3 / SHA-224 / HMAC-SHA offload, incremental hashing via chained `EVP_DigestUpdate`, or OpenSSL PROVIDER authoring.

中文简介正在准备中。当前显示原文说明。

NVIDIA/skills36652026年10月20日 更新

DevOps 与站点可靠性工程 (SRE) — 平台 / 基础设施 / 可靠性工程师的认知操作系统, 覆盖软件交付 + 运维全生命周期 (CI/CD 与发布工程 trunk-based + 渐进式发布 canary/blue-green/feature flag + GitOps Argo CD/Flux / 基础设施即代码 Terraform/OpenTofu/Pulumi/Ansible + policy-as-code OPA / 容器与编排 Docker/Kubernetes + Helm/Kustomize + service mesh Istio/Linkerd / 可观测性 Prometheus + Loki + OpenTelemetry + Honeycomb + eBPF + RED/USE / SLO-SLI-error budget 与可靠性工程 Google SRE 学科 + 容量规划 + 优雅降级 / 事件管理与 on-call 事件指挥 + PagerDuty + runbook + 无指责复盘 + MTTR / 云平台与 FinOps AWS/GCP/Azure + 成本优化 + 弹性伸缩 / 平台工程与开发者体验 IDP + Backstage + golden path + Team Topologies / DevSecOps 与供应链安全 shift-left + SBOM + SLSA + sigstore + Vault / 韧性与混沌工程 fault injection + game day + 安全科学 / DORA 指标与工程效能 部署频率 + 变更前置时间 + 变更失败率 + Accelerate 研究 / 数据库与有状态运维 schema 迁移 + 备份容灾) — 不含 通用应用开发 / 纯云销售认证速成 / 'DevOps = 跑 Jenkins 的岗位' 窄化误解 / ITIL 工单文化传统运维 (旧范式仅做边界) / 把手工运维 ClickOps 当稳态 (是 toil, 本 skill 核心反模式) (DevOps & Site Reliability Engineering — the cognitive operating system of platform / infrastructure / reliability practitioners who own the full software delivery + operational lifecycle, covering (a) CI/CD & release engineering (build pipelines, trunk-based development, progressive delivery — canary / blue-green / feature flags, GitOps with Argo CD / Flux), (b) Infrastructure as Code (Terraform / OpenTofu, Pulumi, CloudFormation, Ansible, Crossplane — module design, state management, drift, policy-as-code OPA / Sentinel / Checkov), (c) containers & orchestration (Docker / OCI, Kubernetes — scheduling, networking CNI, storage CSI, operators / CRDs, Helm / Kustomize, service mesh Istio / Linkerd), (d) observability (the three pillars + beyond — metrics Prometheus / VictoriaMetrics, logs Loki / ELK, traces OpenTelemetry / Jaeger / Tempo, high-cardinality observability Honeycomb, eBPF, RED / USE methods, SLO-based alerting), (e) SLO / SLI / error budgets & reliability engineering (Google SRE discipline — service level objectives, error budget policy, toil budgets, capacity planning, load shedding, graceful degradation), (f) incident management & on-call (incident command, PagerDuty / Opsgenie, runbooks, blameless postmortems, MTTR / MTTD, error budget burn), (g) cloud platforms & FinOps (AWS / GCP / Azure well-architected, multi-region, cost optimization, autoscaling), (h) platform engineering & developer experience (internal developer platforms, Backstage, golden paths, self-service, Team Topologies), (i) DevSecOps & supply-chain security (shift-left, SAST / DAST, SBOM, SLSA, sigstore / cosign, secrets management Vault), (j) resilience & chaos engineering (chaos experiments, fault injection, game days, resilience engineering / safety science), (k) DORA metrics & engineering effectiveness (deployment frequency, lead time, change failure rate, MTTR, the Accelerate research), (l) databases & stateful operations (schema migrations, backups / DR, replication); NOT generic software development / app feature coding (是 平行学科, DevOps/SRE 关注 delivery + operability 不是 product feature), NOT pure cloud sales / certification cram without operational depth, NOT 'DevOps = a job title that runs Jenkins' 的窄化误解 (DevOps 是 文化 + 实践, SRE 是 Google 对 reliability 的工程化具体实现), NOT ITIL-heavy 传统运维 工单文化 (是 被 DevOps 取代的旧范式, 仅做边界标注), NOT manual ops / ClickOps as a steady state (是 toil, 本 skill 的核心反模式).) Master OS — automated mastery of DevOps & Site Reliability Engineering — the cognitive operating system of platform / infrastructure / reliability practitioners who own the full software delivery + operational lifecycle, covering (a) CI/CD & release engineering (build pipelines, trunk-based development, progressive delivery — canary / blue-green / feature flags, GitOps with Argo CD / Flux), (b) Infrastructure as Code (Terraform / OpenTofu, Pulumi, CloudFormation, Ansible, Crossplane — module design, state management, drift, policy-as-code OPA / Sentinel / Checkov), (c) containers & orchestration (Docker / OCI, Kubernetes — scheduling, networking CNI, storage CSI, operators / CRDs, He

中文简介正在准备中。当前显示原文说明。

swaylq/master-skill1632026年9月6日 更新

Use whenever the user wants to find, shortlist, vet, or enrich US engineering firms — civil, structural, MEP, mechanical, electrical, geotechnical, transportation, environmental, and manufacturing. **For real-world engineering (buildings, infrastructure, manufacturing) — NOT software engineering.** Triggers on "find civil engineering firms in Florida for transportation", "shortlist three structural engineering firms with high-rise experience", "MEP consultancy for a hospital project", or "pull contact info for these 12 engineering firm domains", even when described indirectly (PE-stamped drawings, building-permit review). Drives the ServiceGraph API (api.servicegraph.co) — a 100k+ US firm catalog filterable by industry, services, location, size, ratings. Defer software-dev / "engineering team" / SaaS-architecture asks to find-software-developer. Skip in-house engineering-manager hires, DIY questions, software-product comparisons (Revit, AutoCAD), non-US firms, individual freelancers.

中文简介正在准备中。当前显示原文说明。

nostrband/ServiceGraph612026年6月2日 更新

Deploy a local project directory or Git repository to Volcengine as a running, reachable cloud service. USE WHEN: deploy to Volcengine, deploy to 火山引擎/火山, deploy this repo/project, publish current code, launch the app, run it in the cloud, expose it as a service, deploy to ECS/VKE/veFaaS, run on ECS, push to VKE, deploy as serverless/FaaS, or the user wants the agent to choose a Volcengine hosting target. If the user only asks which Volcengine deployment target to choose, use `volcengine-prepare` skill first. Not for creating a single standalone resource — use `volcengine-cli` skill for that.

中文简介正在准备中。当前显示原文说明。

volcengine/volcengine-agent-toolkit222026年10月19日 更新

Google-grade software engineering culture encompassing Code Readability, Design Doc Review, Blameless Postmortem, Testing Philosophy, Code Review standards, and engineering excellence practices distilled from Google's internal engineering culture documented in "Software Engineering at Google" and real Google/Brain/DeepMind experience. USE WHEN: establishing engineering standards, reviewing code quality, designing development workflows, onboarding engineers, setting code review guidelines, adopting Google-level engineering excellence, or building an engineering culture that promotes maintainability, readability, and quality.

中文简介正在准备中。当前显示原文说明。

aAAaqwq/openclaw-team22026年6月18日 更新

unreal-mcp

免费有简介AI 评分 100分

操作Unreal Engine编辑器,放置场景物体,调整灯光、材质和相机构图。检查场景状态与视觉效果,并输出截图或渲染图。

  • 搭建三维关卡并布置物体
  • 调整符合场景氛围的灯光
  • 设置相机构图并输出渲染图
NousResearch/hermes-agent25.6万2026年10月20日 更新

Plan technology investments and engineering team growth using structured assessments. Evaluate technical debt, compare building versus buying, document architecture choices, and define engineering health metrics to produce prioritized plans grounded in costs, risks, and business needs.

中文简介正在准备中。当前显示英语简介。

  • Prioritize technical debt fixes by impact and effort
  • Plan engineering hiring, timing, and budget
  • Compare building internally with buying a service
alirezarezvani/claude-skills2.8万2026年8月30日 更新

ce-setup

免费

Check the Compound Engineering environment and repository settings, identify configuration issues, and report optional tools. Confirm where generated documents will be stored, make approved configuration fixes, or scaffold a Compound Pack with pack:<id>.

中文简介正在准备中。当前显示英语简介。

  • Checking the Compound Engineering environment
  • Fixing outdated or invalid repository settings
  • Confirming where generated documents are stored
EveryInc/compound-engineering-plugin2.6万2026年10月19日 更新

Build CARLA for Unreal Engine 5.8 using CMake, the tool that configures its build process. The skill guides engine setup, optional ROS 2 support, Python API rebuilding, editor builds, and checks that the expected files were actually produced.

中文简介正在准备中。当前显示英语简介。

  • Building CARLA for Unreal Engine 5.8
  • Building and verifying native ROS 2 support
  • Rebuilding the Python API after client changes
carla-simulator/carla1.5万2026年10月20日 更新

Build game systems in Unity or Unreal Engine, including physics, AI, and multiplayer networking. The skill guides architecture, implementation, profiling, and testing to work toward frame rate targets and reduce memory use.

中文简介正在准备中。当前显示英语简介。

  • Implementing game mechanics in Unity or Unreal Engine
  • Reducing frame drops and memory use
  • Building multiplayer networking with lag compensation
Jeffallan/claude-skills1.2万2026年10月17日 更新

数据工程 — 数据平台从业者的认知操作系统, 覆盖把数据从源系统搬运成可靠 / 可查询 / 可信赖形态供分析 / ML / 数据产品消费的全生命周期 (生成 → 摄取 → 存储 → 转换 → 服务 + 安全/数据管理/DataOps/数据架构/编排/软件工程 六条暗流, Reis & Housley 框架): 摄取与集成 (批 + CDC 变更数据捕获 Debezium + EL 工具 Fivetran/Airbyte/Meltano/dlt + Kafka Connect + schema drift) / 存储与文件表格式 (对象存储数据湖 + 列存 Parquet/ORC/Arrow/Avro + 开放表格式 Apache Iceberg/Delta Lake/Apache Hudi + lakehouse + 分区/compaction) / 转换与建模 (ELT dbt/SQLMesh + Spark + 维度建模 Kimball + Inmon + Data Vault + 大宽表 OBT + 渐变维 SCD + 增量模型 + 语义/指标层) / 编排与工作流 (Apache Airflow/Dagster/Prefect/Mage/Kestra/Apache DolphinScheduler + DAG + 幂等 + 回填 backfill + 数据资产调度) / 批流与实时 (Apache Kafka/Apache Flink/Spark Structured Streaming/Kinesis/Pulsar/Redpanda + Lambda vs Kappa + watermark/窗口/exactly-once + 流式 SQL Materialize/RisingWave + 实时 OLAP ClickHouse/Apache Druid/Apache Pinot/StarRocks/Apache Doris) / 数仓与查询引擎 (Snowflake/BigQuery/Redshift/Databricks SQL/Trino/Presto/DuckDB/Polars + 存算分离 + MPP) / 数据质量测试与可观测性 (dbt tests/Great Expectations/Soda + 数据契约 + Monte Carlo data downtime + 新鲜度/量/schema 异常检测) / 数据治理编目与血缘 (DataHub/Amundsen/OpenMetadata/Unity Catalog + 列级血缘 + PII 分类 + 访问控制 + GDPR) / DataOps 与可靠性 (数据 CI/CD + 转换版本控制 + 环境隔离 + 幂等重处理 + 数据 SLA/SLO + 计算存储 FinOps) / 数据架构范式 (现代数据栈 + lakehouse + data mesh + data fabric + 去中心化 vs 中心化所有权) / 分析工程角色 (dbt 时代连接数据工程与分析的桥) — 不含 数据科学/ML 建模本身 (是下游消费者) / BI 仪表盘制作 (serving 下游) / 数据分析报表为终点 / 'data engineer = 跑 Hadoop 的' 过时窄化 / 通用后端应用开发 (平行学科) (Data Engineering — the cognitive operating system of practitioners who design, build, and operate the data platform: moving data from source systems into reliable, queryable, trustworthy form for analytics / ML / products, covering (a) the data engineering lifecycle (generation → ingestion → storage → transformation → serving, with the undercurrents security / data management / DataOps / data architecture / orchestration / software engineering — Reis & Housley framing), (b) ingestion & integration (batch + CDC change-data-capture with Debezium, EL tools Fivetran / Airbyte / Meltano / dlt, Kafka Connect, API + file + database sources, schema drift handling), (c) storage & file/table formats (object storage data lakes, columnar formats Parquet / ORC / Arrow / Avro, open table formats Apache Iceberg / Delta Lake / Apache Hudi, lakehouse architecture, partitioning / compaction / Z-ordering), (d) transformation & modeling (ELT with dbt / SQLMesh, Spark, dimensional modeling Kimball, Inmon CIF, Data Vault, One Big Table / wide tables, normalization vs denormalization, slowly changing dimensions, incremental models, the semantic / metrics layer), (e) orchestration & workflow (Apache Airflow, Dagster, Prefect, Mage, Kestra, Apache DolphinScheduler, DAGs, idempotency, backfills, data-aware / asset-based scheduling), (f) batch vs streaming & real-time (Apache Kafka, Apache Flink, Spark Structured Streaming, Kinesis / Pulsar / Redpanda, the Lambda vs Kappa debate, watermarks / windowing / exactly-once, streaming SQL Materialize / RisingWave, real-time OLAP ClickHouse / Apache Druid / Apache Pinot / StarRocks / Apache Doris), (g) warehouses & query engines (Snowflake, BigQuery, Redshift, Databricks SQL, Trino / Presto, DuckDB, Polars, decoupled storage & compute, MPP), (h) data quality, testing & observability (dbt tests, Great Expectations, Soda, data contracts, Monte Carlo / data downtime, freshness / volume / schema anomaly detection, unit / integration testing of pipelines), (i) data governance, catalog & lineage (DataHub, Amundsen, OpenMetadata, Unity Catalog, column-level lineage, PII / data classification, access control, GDPR / data privacy), (j) DataOps & reliability (CI/CD for data, version control of transformations, environments, idempotent reprocessing, SLAs / SLOs for data, cost / FinOps for compute & storage), (k) data architecture paradigms (modern data stack, data lakehouse, data mesh, data fabric, decentralized vs centralized ownership), (l) the analytics engineering role (the dbt-era bridge between data engineering and analysis); N

中文简介正在准备中。当前显示原文说明。

swaylq/master-skill1632026年9月6日 更新

Generate accurate Volcengine SDK examples by locating an API through API Explorer search, fetching its swagger, and calling api/common/explorer/make-code with user-provided Params. Use when the user asks how to write Volcengine SDK code, generate SDK samples, or call a Volcengine API in Python, Go, Java, PHP, cURL, Node.js. Supports Chinese and English API names such as "角色扮演", "AssumeRole", or "STS AssumeRole". Also use for explicit SDK configuration questions about retry, timeout, AK/SK, STS, AssumeRole, temporary credentials, proxy, connection pooling, SSL, debug mode, request signing, response parsing, and error handling. If the user only needs API parameters, enum values, required fields, error codes, response schemas, pagination, or API comparisons, hand off to volcengine-api. If they need CLI-based operations, hand off to volcengine-cli.

中文简介正在准备中。当前显示原文说明。

volcengine/volcengine-agent-toolkit222026年10月19日 更新

Create and manage Volcengine cloud resources using the Volcengine CLI (`ve` command). Supports all Volcengine services including ECS, VPC, CLB, RDS, Redis, and more. Trigger this skill whenever the user asks to create, query, modify, or delete cloud resources on Volcengine, mentions the `ve` command, says "volcengine CLI", or describes infrastructure tasks such as "create an ECS instance", "set up a VPC", "list security groups", "allocate an EIP". Also trigger on Chinese prompts mentioning "火山引擎" or "火山" (e.g., "火山引擎上有哪些 ECS"、"查一下我火山的云服务器"、 "火山引擎创建一个 VPC"、"火山的 Redis 实例列一下"). Also trigger when the user encounters errors from `ve` commands and needs troubleshooting help. Also use for TOS bucket/object operations, tosutil (sometimes written tosutils), Ark CLI / arkcli model discovery, inference, generation, endpoints, fine-tuning, plans, or usage, and TLS (日志服务) / volclog log search, analysis, ingest, export, or LogCollector collection, through `ve tosutil`, `ve arkcli` and `ve volclog`.

中文简介正在准备中。当前显示原文说明。

volcengine/volcengine-agent-toolkit222026年10月19日 更新

List, select, and install Volcengine skills from the volcengine-skills marketplace. Use when a user asks which Volcengine skill or plugin handles a task, wants to browse every available skill, needs an optional skill that is not currently installed, or asks to install or check the installation status of a Volcengine skill. Also use to discover any core skill, including this finder. Use as a fallback during a Volcengine operation when the currently loaded or installed skills cannot cover the required product, tool, or workflow; inspect the full catalog, select the missing capability, and install it.

中文简介正在准备中。当前显示原文说明。

volcengine/volcengine-agent-toolkit222026年10月19日 更新

Find relevant lessons in AI Engineering from Scratch from a topic, question, or bug. Get a short selection of lessons, necessary prerequisites, and the next learning command, with dedicated routes for specialized subjects.

中文简介正在准备中。当前显示英语简介。

  • Finding lessons on a topic you want to learn
  • Locating lessons that explain a bug's underlying cause
  • Choosing what to study next based on your progress
rohitg00/ai-engineering-from-scratch7.2万2026年10月19日 更新