Expert in gamification mechanics - points, badges, streaks, progress bars, and the psychology that makes them work. Covers variable reward systems, progress mechanics, social competition, and ethical considerations. Knows how to create engagement without manipulation. Use when "gamification, points, badges, streaks, leaderboard, achievements, engagement, retention loop, " mentioned.
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omer-metin/skills-for-antigravity☆ 1682026年1月22日 更新
Design motivation systems using Autonomy, Mastery, and Purpose (AMP) for products and teams. Use when the user mentions "intrinsic motivation", "gamification isnt working", "rewards arent working", "autonomy", "mastery", "purpose-driven", "my team is disengaged", or "how do I motivate people". Also trigger when designing onboarding progression, fixing broken gamification, or building team structures that sustain high performance. Covers why carrot-and-stick fails and how to build progress systems. For habit-forming product loops, see hooked-ux. For retention behavior design, see improve-retention.
中文简介正在准备中。当前显示原文说明。
wondelai/skills☆ 24662026年9月11日 更新
Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Dev-Agentic-Skills☆ 8702026年10月17日 更新
Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert in designing engaging learning experiences - completion optimization, multimedia learning, interactivity, gamification, and retention strategies. Covers the science of how people learn and practical techniques to make courses that students actually finish. Use when "learning experience, course engagement, completion rate, make learning fun, gamification, interactive course, learning design, " mentioned.
中文简介正在准备中。当前显示原文说明。
omer-metin/skills-for-antigravity☆ 1682026年1月22日 更新
Design the engagement model for an Experience Cloud community: reputation levels, ideation, and content contribution strategy. Triggers: 'community engagement strategy', 'gamification Experience Cloud', 'reputation levels setup', 'ideation community portal', 'member recognition program'. NOT for blocking, flagging or approving what members post — use admin/experience-cloud-moderation. NOT for measuring logins, page views or engagement after launch — use data/community-analytics-data. Also covers: the Network reputation elements that carry the ladder (enableReputation, reputationLevels/level/label/lowerThreshold, reputationPointsRules/pointsRule/eventType/points), the 16 documented reputation eventType values and their default points, ManagedTopics / ManagedTopic (Navigational vs Featured, position 0-24), NetworkMember.ReputationPoints seeding, and why FeedItem cannot carry the engagement dashboard.
中文简介正在准备中。当前显示原文说明。
PranavNagrecha/AwesomeSalesforceSkills☆ 192026年10月20日 更新
EdTech Specialist IA — Expert en technologies éducatives (LMS, SCORM, adaptive learning, gamification, assessment)
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ziri22/agency-roster☆ 62026年7月1日 更新
Expert en technologies éducatives avancées (LMS, MOOC, adaptive learning, gamification, analytics, accessibilité)
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ziri22/agency-roster☆ 62026年7月1日 更新
Comprehensive Flow Nexus platform management - authentication, sandboxes, app deployment, payments, and challenges
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ruvnet/RuVector☆ 45992026年10月19日 更新
Comprehensive Flow Nexus platform management - authentication, sandboxes, app deployment, payments, and challenges
中文简介正在准备中。当前显示原文说明。
ruvnet/agentic-flow☆ 8222026年10月12日 更新
Generates a variable reward system with randomized rewards, daily bonuses, mystery box mechanics, and ethical engagement caps. Use when user wants daily spins, mystery boxes, random rewards, or gamification reward systems.
中文简介正在准备中。当前显示原文说明。
rshankras/claude-code-apple-skills☆ 8142026年7月24日 更新
Comprehensive Flow Nexus platform management - authentication, sandboxes, app deployment, payments, and challenges
中文简介正在准备中。当前显示原文说明。
Microck/ordinary-claude-skills☆ 4062026年9月7日 更新
Comprehensive Flow Nexus platform management - authentication, sandboxes, app deployment, payments, and challenges
中文简介正在准备中。当前显示原文说明。
ruvnet/midstream☆ 1492026年10月10日 更新
Comprehensive Flow Nexus platform management - authentication, sandboxes, app deployment, payments, and challenges
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ruvnet/agentdb☆ 932026年10月12日 更新
6-step framework for engineering viral product launches on X. Covers emotional positioning, copy scoring, algorithmic gamification, and 48-hour engagement strategy. Use when: prepare for a launch, launch playbook, viral marketing campaign, launch on X, product launch strategy, write launch copy.
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j1ngg/tech-marketing-framework☆ 582026年4月29日 更新
"Apply flow theory to diagnose optimal experience conditions and design environments that balance challenge and skill for sustained engagement. Use this skill when the user needs to explain why users disengage from tasks, optimize task difficulty for peak performance, design learning progressions or gamification systems, or when they ask 'why do people lose focus', 'how to design for engagement', or 'what conditions produce peak performance'.".
中文简介正在准备中。当前显示原文说明。
charlieviettq/awesome-agent-skill☆ 262026年7月20日 更新
Use this skill when the user asks how to design or improve a fleet safety scorecard — what KPIs to track, how to weight them, telematics signals vs document compliance vs roadside outcomes, monthly cadence, driver-facing vs admin-facing dashboards, gamification considerations, peer-comparison metrics, and how a scorecard ties to insurance premiums + retention. Reference SMS Methodology v3.20 for industry-standard weights.
中文简介正在准备中。当前显示原文说明。
x3allamerican/skills☆ 32026年5月17日 更新