Create Three.js shapes, custom meshes, 3D text, and point clouds. Explains vertex editing and geometry utilities, plus instancing, a technique for efficiently drawing many copies of the same shape with different positions, sizes, or colors.
中文简介正在准备中。当前显示英语简介。
- Creating basic solids and path-based 3D shapes
- Building and modifying custom meshes
- Displaying 3D text, point clouds, and wireframes
calesthio/OpenMontage☆ 7万2026年10月17日 更新
Create and update 2D DXF drawings from written requirements or CAD geometry using Python and build123d. Prepare cutting profiles and marking layers, check for open contours and duplicate geometry, and review drawings in CAD Viewer.
中文简介正在准备中。当前显示英语简介。
- Create dimensioned gasket or panel drawings
- Generate flat profiles from STEP geometry
- Separate cutting and engraving geometry into layers
earthtojake/text-to-cad☆ 2.2万2026年10月19日 更新
Spatial reasoning, coordinate geometry, transformations, and trigonometry for geometric problem solving. Covers Euclidean geometry (points, lines, angles, congruence, similarity), triangle geometry (Pythagorean theorem, laws of sines and cosines), circle geometry (tangent lines, inscribed angles, power of a point), coordinate geometry (distance, midpoint, slope, conic sections), transformations as functions (rotation, reflection, translation, dilation), trigonometry (unit circle, identities, inverse functions), and geometric proof techniques. Use when reasoning about shapes, angles, spatial relationships, coordinate problems, or trigonometric computations.
中文简介正在准备中。当前显示原文说明。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
CesiumJS primitives and geometry - Primitive, GeometryInstance, Appearance, BufferPrimitive collections, GeoJsonPrimitive, Billboard/Label/PointPrimitive collections, built-in geometry shapes, ground primitives, classification. Use when rendering performance-critical static or vector geometry, loading GeoJSON without entities, creating custom shapes, batching draw calls, or using low-level collections.
中文简介正在准备中。当前显示原文说明。
CesiumGS/cesiumjs-skills☆ 1912026年9月14日 更新
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
中文简介正在准备中。当前显示原文说明。
datit309/supergraph☆ 212026年10月18日 更新
Procedural geometry: production-level indexed BufferGeometry, normals, bounds. Use when implementing, reviewing or testing procedural geometry for React, Vite, Next.js or Perfect_AI projects.
中文简介正在准备中。当前显示原文说明。
Realjustawall/Perfect-AI☆ 52026年10月10日 更新
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
中文简介正在准备中。当前显示原文说明。
thedaviddias/agent-forge☆ 32026年5月18日 更新
Create and edit 3D parts and assemblies with adjustable dimensions using cadgen. Export STEP, STL, 3MF, or GLB files, inspect geometry, and open existing models in CAD Viewer for visual review.
中文简介正在准备中。当前显示英语简介。
- Create a part from specified dimensions or a drawing
- Revise part dimensions and assembly placements
- Export models as STEP, STL, 3MF, or GLB
earthtojake/text-to-cad☆ 2.2万2026年10月19日 更新
Create, edit, and validate SDFormat files that describe robots and simulation worlds. Check coordinate frames, joints, geometry, and physical properties, review models in CAD Viewer, and report assumptions and compatibility risks before simulator handoff.
中文简介正在准备中。当前显示英语简介。
- Create reusable robot models or simulation worlds
- Review coordinate frames, joint axes, and inertial properties
- Validate SDF files and inspect models in CAD Viewer
earthtojake/text-to-cad☆ 2.2万2026年10月19日 更新
Create, migrate, refine, or debug CARLA vehicle assets with Blender and Unreal. Use real vehicle references to guide geometry and materials, configure wheels, lights, and physics, and deliver editable sources with evidence from runtime validation.
中文简介正在准备中。当前显示英语简介。
- Creating a CARLA vehicle from real vehicle references
- Refining tires, materials, or body geometry
- Migrating vehicles and debugging Unreal integration
carla-simulator/carla☆ 1.5万2026年10月20日 更新
Create or integrate detailed 3D models with smooth outlines and believable edges for close-up views. Prepare lower-detail versions for distant viewing, prioritize loading, and measure rendering costs in the actual scene.
中文简介正在准备中。当前显示英语简介。
- Creating a detailed 3D model for close-up views
- Replacing visibly faceted curves with smoother geometry
- Preparing detailed architectural assets for rendering
MengTo/Skills☆ 68462026年10月18日 更新
End-to-end finite element analysis in MATLAB PDE Toolbox — geometry creation, model setup, solve, and post-processing in one skill. Use when building geometry from primitives or file import, setting up femodel with BCs/loads/materials, solving thermal/structural/EM problems, and extracting or visualizing results. Covers fegeometry, multicuboid, multicylinder, multisphere, decsg, boolean ops, mesh generation, femodel, all AnalysisTypes (thermalSteady, thermalTransient, structuralStatic, structuralTransient, structuralModal, structuralFrequency, electrostatic, magnetostatic, dcConduction, harmonic EM), materialProperties, faceBC, faceLoad, cellLoad, vertexLoad, solve, interpolation, von Mises stress, principal stress, reaction forces, heat flux, pdeplot3D visualization. Triggers on: PDE Toolbox, finite element, FEA, thermal analysis, structural analysis, electromagnetic analysis, femodel, mesh, boundary conditions, stress, displacement, heat transfer, post-processing.
中文简介正在准备中。当前显示原文说明。
matlab/matlab-agentic-toolkit☆ 11822026年10月14日 更新
Build, inspect, audit, and refactor Blender Geometry Nodes systems for procedural models, instancing, modular effects, curves, scattering, flocks, data visualization, fields, simulation zones, and node-graph cleanup. Use whenever a Blender task specifically calls for Geometry Nodes, reusable procedural node graphs, node connections/layout, or a scalable procedural asset.
中文简介正在准备中。当前显示原文说明。
XliuXjianX/blender-production-skills☆ 2592026年8月15日 更新
Generates Blender Python (bpy) scripts that programmatically create Geometry Nodes modifier trees, using the node_groups API and GeometryNodeTree interface for parametric 3D asset generation.
中文简介正在准备中。当前显示原文说明。
agentskillexchange/skills☆ 542026年10月20日 更新
Create and manipulate Abaqus geometry - parts, sketches, extrusions, CAD import. Use for any geometry creation task including box, cylinder, or STEP/IGES import.
中文简介正在准备中。当前显示原文说明。
MikeCheng1208/BattleTree☆ 22026年7月22日 更新
Create and edit FreeCAD models using commands for dimension-controlled sketches, solid parts, assemblies, and technical drawings. Check geometry through previews, measure models, and export files for CAD exchange, 3D printing, or documentation.
中文简介正在准备中。当前显示英语简介。
- Create 3D parts with specified dimensions
- Build assemblies and generate parts lists
- Export dimensioned technical drawings as PDF
HKUDS/CLI-Anything☆ 5.5万2026年9月22日 更新
Review Pascal pull requests or branches against documented architecture rules. Check package responsibilities, node extension patterns, state management, and rendering subscriptions to identify misplaced code, compatibility breaks, and changes that could cause excessive redraws.
中文简介正在准备中。当前显示英语简介。
- Reviewing a Pascal pull request for architecture violations
- Auditing package responsibilities in a branch
- Checking new node definitions and scene compatibility
pascalorg/editor☆ 2.5万2026年10月19日 更新
Modify Handsontable’s Walkontable rendering engine using its architecture and coding rules. The skill covers visible-area calculations, frozen rows and columns, scroll synchronization, browser element measurements, and tests for rendering changes.
中文简介正在准备中。当前显示英语简介。
- Fix rendering issues with frozen rows and columns
- Change viewport calculations or row and column sizing
- Review scroll synchronization and redraw timing
handsontable/handsontable☆ 2.2万2026年10月20日 更新
Create a manufacturing drawing PDF from a part’s 3D geometry, with projected views, measured dimensions, hole callouts, and a title block. Rerun the drawing script after model changes to update the sheet.
中文简介正在准备中。当前显示英语简介。
- Prepare a dimensioned drawing for manufacturing
- Document hole sizes and machining requirements
- Update drawings after changing a part model
earthtojake/text-to-cad☆ 2.2万2026年10月19日 更新
Check mesh files for 3D printing by measuring geometry and comparing it with process-specific design limits. Get findings on wall thickness, overhangs, and supports, plus build orientation options and concrete redesign guidance.
中文简介正在准备中。当前显示英语简介。
- Check whether a mesh meets printing design limits
- Find thin walls and unsupported overhangs
- Compare build orientations to reduce supports
earthtojake/text-to-cad☆ 2.2万2026年10月19日 更新
Find CAD models of off-the-shelf parts on step.parts using model names, standards, aliases, and dimensions. Compare matching records, download STEP files when needed, and check file integrity against a supplied checksum.
中文简介正在准备中。当前显示英语简介。
- Find a servo or motor by model number and aliases
- Compare screws and bearings by standard and dimensions
- Download a selected STEP file and check its integrity
earthtojake/text-to-cad☆ 2.2万2026年10月19日 更新
Import RoadRunner geometry and road data into a CARLA source build, then verify the map loads and supports driving. Handle tiled maps and generate and inspect pedestrian navigation areas for standard maps.
中文简介正在准备中。当前显示英语简介。
- Importing a custom RoadRunner map into CARLA
- Importing a large city split into tiles
- Rebuilding navigation areas for missing pedestrians
carla-simulator/carla☆ 1.5万2026年10月20日 更新
Generate towers, castles, pagodas, and domes in Three.js from adjustable parameters. Create construction animations with a rising reveal, matching solid sections, scaffolding, and stage captions, using reusable geometry instead of imported mesh files.
中文简介正在准备中。当前显示英语简介。
- Animate the construction of a castle or pagoda
- Create an architectural title sequence
- Generate landmarks from adjustable parameters
MengTo/Skills☆ 68462026年10月18日 更新
Plan and integrate assets for Three.js or web games by choosing imported models, code-generated geometry, or 2D media. Define scale and collision needs, check appearance and performance in the game, and record sources and licenses.
中文简介正在准备中。当前显示英语简介。
- Choosing between imported models, code-generated shapes, and 2D art
- Defining asset scale, attachment points, and collision needs
- Checking asset readability and performance in the game
MengTo/Skills☆ 68462026年10月18日 更新