Optimize scientific Python workloads for NVIDIA GPUs by choosing suitable libraries and reducing bottlenecks. Compare outputs with the CPU version and measure complete processing time, including data transfers, to determine whether the GPU implementation provides a useful improvement.
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- Assess whether slow Python processing would benefit from a GPU
- Move NumPy or pandas workloads to suitable GPU libraries
- Validate GPU results against CPU outputs
K-Dense-AI/scientific-agent-skills☆ 5.3万2026年10月16日 更新
Process images for web development — resize, crop, trim whitespace, convert formats (PNG/WebP/JPG), optimise file size, generate thumbnails, create OG card images. Uses Pillow (Python) — no ImageMagick needed. Trigger with 'resize image', 'convert to webp', 'trim logo', 'optimise images', 'make thumbnail', 'create OG image', 'crop whitespace', 'process image', or 'image too large'.
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jezweb/claude-skills☆ 10692026年10月9日 更新
Python image processing for microscopy and bioimage analysis. Read/write images, filter (Gaussian, median, LoG), segment (thresholding, watershed, active contours), measure region properties, detect features. SciPy/NumPy ecosystem. Use OpenCV for real-time video; CellPose for DL cell segmentation; napari for visualization.
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jaechang-hits/SciAgent-Skills☆ 3802026年10月16日 更新
Use when developing GIMP 3.0+ plugins in Python 3 - procedure registration, image and layer operations, GEGL operations, PDB calls, dialogs and progress bars, file export, or batch processing plugins
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CodeAtCode/oss-ai-skills☆ 242026年10月9日 更新
Computer Vision Specialist IA — Expert en vision par ordinateur (YOLO, OpenCV, object detection, OCR, segmentation)
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ziri22/agency-roster☆ 62026年7月1日 更新
Render mathematically-faithful Turkish marbling (Ebru) and paper-marbling with closed-form coordinate-deformation maps — a drop is a radial outward push, a comb/tine is a decaying shear, all composed as homeomorphisms over colored region boundaries. No fluid solver, runs 60fps on a 2D canvas. Use when building a marbling/Ebru toy or generative-art renderer, implementing drop/comb/wave/swirl deformations, scripting traditional patterns (Battal, Gel-Git, Şal, Bülbül Yuvası), keeping combed edges crisp via adaptive resampling, modeling ox-gall shouldering for crisp ring-in-ring drops, or exporting high-DPI marbled prints. NOT for real fluid / Navier-Stokes simulation, metaball / alpha-blended "smoke" blob effects, raster image-processing filters, or non-marbling generative art.
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curiositech/port-daddy☆ 32026年10月18日 更新