Create mathematical and geometric animations in Python with Manim Community Edition. Use guidance, examples, and scene templates to structure animations, display equations, plot graphs, control cameras, and render two-dimensional or three-dimensional scenes.
中文简介正在准备中。当前显示英语简介。
- Animating equations and derivations
- Creating function graphs and area visualizations
- Building 3D surfaces with camera movement
calesthio/OpenMontage☆ 7万2026年10月17日 更新
Create mathematical animations in ManimGL using Python, with guidance for equations, graphs, 3D scenes, and camera movement. Includes interactive development workflows, examples, and templates for testing changes and rendering scenes to video.
中文简介正在准备中。当前显示英语简介。
- Animate equations and mathematical derivations
- Visualize functions and graphs
- Build 3D scenes with camera movement
calesthio/OpenMontage☆ 7万2026年10月17日 更新
Turn a math or science video idea into a detailed scene plan. Research the topic, clarify the audience, and outline visuals, narration, transitions, and implementation notes for Manim, an animation tool.
中文简介正在准备中。当前显示英语简介。
- Turn a rough explainer idea into a scene plan
- Plan intuitive math and science visuals
- Adapt video depth to the audience
calesthio/OpenMontage☆ 7万2026年10月17日 更新
Expert in real-time game animation systems including skeletal animation, blend trees, state machines, inverse kinematics, root motion, procedural animation, and animation retargeting. Specializes in creating fluid, responsive character animation that balances visual quality with performance constraints. Use when "animation system, state machine, blend tree, skeletal animation, inverse kinematics, IK system, root motion, animation blending, character animation, animator controller, motion matching, animation retargeting, foot IK, look at IK, aim offset, animation montage, animation notify, additive animation, animation layers, procedural animation, animation, game-dev, character, state-machine, unity, unreal, godot, skeletal, rigging, motion" mentioned.
中文简介正在准备中。当前显示原文说明。
omer-metin/skills-for-antigravity☆ 1682026年1月22日 更新
Use the MiniMax API from the command line to generate chat responses and turn text into speech. Select models and voices, adjust speech settings, and save audio files for further use.
中文简介正在准备中。当前显示英语简介。
- Generate explanations or writing through chat
- Receive text responses as they are generated
- Save written text as spoken audio
HKUDS/CLI-Anything☆ 5.6万2026年9月22日 更新
Animate 3D objects in Three.js using timed keyframes, bone movement, and shape changes. Play animations stored in GLTF models, control playback speed and looping, blend actions, and create motion through code.
中文简介正在准备中。当前显示英语简介。
- Playing animations included in GLTF models
- Blending idle, walk, and run animations
- Animating facial expressions and bones
calesthio/OpenMontage☆ 7万2026年10月17日 更新
Build and review HyperFrames animations using motion recipes, scene templates, and transitions. Find guidance for seven animation runtimes, including GSAP and Three.js, and inspect existing scenes for timing gaps and inconsistent motion.
中文简介正在准备中。当前显示英语简介。
- Combine motion recipes for text and shapes
- Build scenes with several animation phases
- Choose an animation runtime
heygen-com/hyperframes☆ 6.8万2026年10月20日 更新
Delegates repository analysis or coding tasks to MiniMax Code without opening its interactive interface. It runs one task in the specified project with a time limit, then uses the final response as the result.
中文简介正在准备中。当前显示英语简介。
- Delegating repository analysis to MiniMax Code
- Investigating a failing test without editing files
- Requesting explicitly authorized code changes
CherryHQ/cherry-studio☆ 5.3万2026年10月20日 更新
Trigger when: (1) User mentions "manim" or "Manim Community" or "ManimCE", (2) Code contains `from manim import *`, (3) User runs `manim` CLI commands, (4) Working with Scene, MathTex, Create(), or ManimCE-specific classes. Best practices for Manim Community Edition - the community-maintained Python animation engine. Covers Scene structure, animations, LaTeX/MathTex, 3D with ThreeDScene, camera control, styling, and CLI usage. NOT for ManimGL/3b1b version (which uses `manimlib` imports and `manimgl` CLI).
中文简介正在准备中。当前显示原文说明。
adithya-s-k/manim_skill☆ 11922026年1月24日 更新
将数学概念、公式推导和算法执行过程制作成动画解说视频。使用Manim Community Edition,从内容规划、场景绘制到视频拼接,以图形辅助理解。
- 用图形解释数学概念
- 逐步展示公式推导
- 可视化算法执行过程
NousResearch/hermes-agent☆ 25.5万2026年10月20日 更新
Build web animations with Anime.js, from staggered text and image reveals to SVG shape changes and animated lines. Coordinate timing, overlapping motion, and responses to user input while accounting for accessibility and performance.
中文简介正在准备中。当前显示英语简介。
- Coordinate multi-stage landing page animations
- Reveal text and grids with staggered timing
- Animate SVG shapes and line drawing
sickn33/agentic-awesome-skills☆ 4.8万2026年10月19日 更新
Create mathematical and technical explainer videos with Manim Community Edition. The skill guides scene planning, animation code, rendering, and clip assembly to show equations, algorithms, system structures, and data through coordinated visuals.
中文简介正在准备中。当前显示英语简介。
- Explaining mathematical concepts through animation
- Showing equation derivations step by step
- Visualizing algorithm execution
browser-use/video-use☆ 2.9万2026年10月9日 更新
Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).
中文简介正在准备中。当前显示原文说明。
adithya-s-k/manim_skill☆ 11922026年1月24日 更新
Generate anime-style video prompts for Seedance 2.0 on Higgsfield. Use whenever the user wants anime, Japanese animation style, shonen action, seinen drama, magical girl, mecha, isekai, slice-of-life anime, or any Japanese animation aesthetic. Triggers on: anime, Japanese animation, shonen, seinen, manga style video, anime fight, anime opening, anime ending, sakura, chibi, kawaii, mecha, isekai, or any anime-style request. Use even for "make it look like an anime" or "Japanese cartoon style.
中文简介正在准备中。当前显示原文说明。
beshuaxian/higgsfield-seedance2-jineng☆ 9782026年4月10日 更新
Trigger when: (1) User mentions "manim" or "Manim Community" or "ManimCE", (2) Code contains `from manim import *`, (3) User runs `manim` CLI commands, (4) Working with Scene, MathTex, Create(), or ManimCE-specific classes. Best practices for Manim Community Edition - the community-maintained Python animation engine. Covers Scene structure, animations, LaTeX/MathTex, 3D with ThreeDScene, camera control, styling, and CLI usage. NOT for ManimGL/3b1b version (which uses `manimlib` imports and `manimgl` CLI).
中文简介正在准备中。当前显示原文说明。
ComeOnOliver/skillshub☆ 642026年6月24日 更新
Trigger when: (1) User mentions "manim" or "Manim Community" or "ManimCE", (2) Code contains `from manim import *`, (3) User runs `manim` CLI commands, (4) Working with Scene, MathTex, Create(), or ManimCE-specific classes. Best practices for Manim Community Edition - the community-maintained Python animation engine. Covers Scene structure, animations, LaTeX/MathTex, 3D with ThreeDScene, camera control, styling, and CLI usage. NOT for ManimGL/3b1b version (which uses `manimlib` imports and `manimgl` CLI).
中文简介正在准备中。当前显示原文说明。
MoizIbnYousaf/marketing-cli☆ 322026年9月12日 更新
Implement, review, or improve SwiftUI animations and transitions. Use when adding explicit animations with withAnimation, configuring implicit animations with .animation(_:body:) or .animation(_:value:), configuring spring animations (.smooth, .snappy, .bouncy), building phase or keyframe animations with PhaseAnimator/KeyframeAnimator, creating hero transitions with matchedGeometryEffect or matchedTransitionSource, adding SF Symbol effects (bounce, pulse, variableColor, breathe, rotate, wiggle), implementing custom Transition or CustomAnimation types, or ensuring animations respect accessibilityReduceMotion.
中文简介正在准备中。当前显示原文说明。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
用Manim动画解释技术原理、图表、系统架构和产品流程,先制作分镜与场景计划,再生成短视频及缩略图,并通过试渲染调整构图与节奏。
- 用动画解释技术原理
- 展示图表或网络的变化
- 说明业务流程与系统架构
affaan-m/ECC☆ 28.5万2026年10月20日 更新
在React或Next.js中实现拖动、滑动手势、文字和SVG动画,涵盖多阶段动作、滚动与光标跟随及加载状态,并帮助按用途选择API。
- 实现拖动关闭面板和可排序列表
- 逐词显示文字并实现数字动画
- 绘制SVG线条和圆形进度
affaan-m/ECC☆ 28.5万2026年10月20日 更新
Add animations to React interfaces using the browser's built-in view transitions. Guides page changes, shared elements that move between views, list reordering, component appearance, and loading reveals, with CSS styling and Next.js integration guidance.
中文简介正在准备中。当前显示英语简介。
- Animating shared images between list and detail views
- Adding forward and back page transitions
- Animating list reordering and component visibility
vercel-labs/agent-skills☆ 3.3万2026年10月15日 更新
Use MiniMax to review research, address weaknesses through code changes, experiments, or analysis, and request another assessment. The workflow runs up to four rounds and preserves reviewer responses, actions, results, and unresolved blockers.
中文简介正在准备中。当前显示英语简介。
- Reviewing research before conference submission
- Fixing weaknesses identified in an external review
- Reassessing research after experiments or analysis
wanshuiyin/Auto-claude-code-research-in-sleep☆ 1.8万2026年10月19日 更新
Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).
中文简介正在准备中。当前显示原文说明。
ComeOnOliver/skillshub☆ 642026年6月24日 更新
Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).
中文简介正在准备中。当前显示原文说明。
MoizIbnYousaf/marketing-cli☆ 322026年9月12日 更新
使用MiniMax API,将照片制作成Funko Pop或Pop Mart风格的动态GIF贴纸,可用于个人聊天贴纸和基于照片的头像合集。
- 将照片制作成个人聊天贴纸
- 制作玩具风格的动态贴纸
- 根据照片制作头像合集
nexu-io/open-design☆ 10.3万2026年10月20日 更新