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cccskills

“packaging”的搜索结果

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Create a packaging design brief — structure, visual direction, hierarchy, materials, and unboxing experience. Use when the user says "packaging design", "packaging brief", "product packaging", "packaging direction", "label design", "packaging identity", "unboxing experience", "packaging look and feel", "brief my packaging designer", "packaging for my product", "packaging strategy", "retail packaging", "e-commerce packaging", "what should my packaging look like", or is briefing a designer, agency, or manufacturer on packaging requirements.

中文简介正在准备中。当前显示原文说明。

arnabbagxd/Brand-building-skills7602026年6月13日 更新

Package and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs Shipping), cooking content, packaging settings and the Game Default Map, and command-line builds with RunUAT BuildCookRun. Use when packaging a build, making a shipping build, cooking content, configuring packaging settings, or when the user mentions package Unreal, cook content, shipping build, or BuildCookRun.

中文简介正在准备中。当前显示原文说明。

gamedev-skills/awesome-gamedev-agent-skills16052026年10月9日 更新

本番と同じ失敗を本番前に検出するためのテスト階層設計スキル。 DB方言差、実依存関係、永続化確認、timezone差、packaging整合性、 adversarial regressionをunit/integration/e2e/smoke/packagingに 適切に割り振り、PR CIで最低限の本番同等性を保証する。 Use when designing production-parity tests, closing test blind spots, building smoke suites for real dependencies, verifying persistence beyond UI success, or creating adversarial regression backlogs.

中文简介正在准备中。当前显示原文说明。

takusaotome/claude-skills-library92026年10月5日 更新

Create or improve Claude skills that package specialized knowledge, repeatable workflows, and tool instructions. The guide covers planning SKILL.md and supporting files, generating a starter folder, validating the structure, and packaging the result as a distributable ZIP.

中文简介正在准备中。当前显示英语简介。

  • Turning recurring tasks into a reusable skill
  • Packaging company knowledge and procedures for Claude
  • Improving an existing skill after practical use
ComposioHQ/awesome-claude-skills7.7万2026年9月18日 更新

Turn Python code into installable libraries or command-line tools. The skill guides project structure, package metadata, dependency settings, building wheel and source archives, and publishing releases to PyPI or private package repositories.

中文简介正在准备中。当前显示英语简介。

  • Packaging a Python library for distribution
  • Creating an installable command-line tool
  • Building wheel files and source archives
wshobson/agents4.1万2026年10月18日 更新

Build Helm charts, reusable packages for deploying Kubernetes applications. Organize templates, manage configuration values for different environments, document settings, and validate charts before packaging or installation, with guidance for troubleshooting deployment and dependency problems.

中文简介正在准备中。当前显示英语简介。

  • Create a Helm chart from scratch
  • Package a Kubernetes application for distribution
  • Manage deployment settings across environments
wshobson/agents4.1万2026年10月18日 更新

Design pricing and subscription plans around customer value and willingness to pay. The skill guides pricing surveys, billing units, feature bundles, free plans, trials, and price increases, helping organize options and define how to evaluate changes.

中文简介正在准备中。当前显示英语简介。

  • Designing pricing tiers for a new service
  • Comparing free plans with free trials
  • Planning research on willingness to pay
davila7/claude-code-templates3.3万2026年10月18日 更新

Develop Garry's Mod addons with guidance on Lua scripts, file organization, assets, and packaging. Covers server and client execution contexts, API lookup, and debugging, with in-game testing included in the workflow.

中文简介正在准备中。当前显示英语简介。

  • Planning a new Garry's Mod addon
  • Writing Lua scripts for server and client contexts
  • Organizing addon assets and directories
davila7/claude-code-templates3.3万2026年10月18日 更新

Prepare Python SDK releases by updating versions, package metadata, pinned dependencies, lockfiles, and build workflows. The skill covers release process changes and publication verification, helping agents handle packaging work within the repository’s release procedures.

中文简介正在准备中。当前显示英语简介。

  • Preparing a Python SDK release
  • Updating pinned dependency versions
  • Changing packaging metadata and build workflows
ComposioHQ/composio3.1万2026年10月18日 更新

bazel

免费

Edit and validate Bazel build settings using conventions specific to CodeQL development. Follow established helpers for packaging and operating system differences, add dependencies with checksums, and check changed targets while respecting the standalone build setup.

中文简介正在准备中。当前显示英语简介。

  • Edit CodeQL Bazel build files
  • Configure packaging for different operating systems
  • Add external build dependencies
github/codeql1万2026年10月17日 更新

When the user wants help with pricing decisions, packaging, or monetization strategy. Also use when the user mentions 'pricing,' 'pricing tiers,' 'freemium,' 'free trial,' 'packaging,' 'price increase,' 'value metric,' 'Van Westendorp,' 'willingness to pay,' or 'monetization.' This skill covers pricing research, tier structure, and packaging strategy.

中文简介正在准备中。当前显示原文说明。

MaxMiksa/Autonomous-Company31452026年10月18日 更新

Use when the user asks to "plan launch pricing", "design pricing tiers / packaging", or "set up a launch discount / early-bird offer"; produces a launch pricing and packaging plan — tier structure and naming, a value-to-price map aligned to the message house, a launch-offer ladder with a true deadline reason, beta / early-adopter pricing with a post-launch graduation path, and guarantee / refund terms — with every price claim and offer term submitted to memory/events/claims.ndjson. Not for the canonical offer / claim record — use offer-claims-registry; not for paid-newsletter subscription economics — use newsletter-monetization-planner; not for ad bidding — use bid-strategy-planner. 发布定价/梯度打包/早鸟优惠/保证设计

中文简介正在准备中。当前显示原文说明。

aaron-he-zhu/aaron-marketing-skills29762026年10月18日 更新

Design products and pricing around validated willingness to pay, from Ramanujam & Tacke's "Monetizing Innovation". Use when the user mentions "pricing", "how much should we charge", "willingness to pay", "pricing page", "packaging", "freemium vs free trial", "are we leaving money on the table", "nobody buys at this price", "price increase", or "good-better-best". Also trigger when designing or auditing pricing and packaging, validating willingness to pay before building, segmenting customers by value, or choosing between subscription, usage-based, and freemium models. Covers price-before-product, willingness-to-pay talks, the four failures (feature shock, minivation, hidden gem, undead), leader/filler/killer packaging, and behavioral pricing. For offers and guarantees, see hundred-million-offers. For what customers value, see jobs-to-be-done.

中文简介正在准备中。当前显示原文说明。

wondelai/skills24542026年9月11日 更新

When the user wants help with pricing decisions, packaging, or monetization strategy. Also use when the user mentions 'pricing,' 'pricing tiers,' 'freemium,' 'free trial,' 'packaging,' 'price increase,' 'value metric,' 'Van Westendorp,' 'willingness to pay,' or 'monetization.' This skill covers pricing research, tier structure, and packaging strategy.

中文简介正在准备中。当前显示原文说明。

AvdLee/RocketSimApp8082026年10月17日 更新

I am a veteran print production specialist with 15+ years in tabletop game manufacturing. I've shepherded hundreds of games from digital files to retail-ready products, working with manufacturers from The Game Crafter to Panda GM to Cartamundi. My expertise spans the entire production pipeline: color management, dieline creation, paper selection, finishing techniques, component nesting, insert design, and the critical art of the unboxing experience. I've learned the hard way about RGB-to-CMYK disasters, registration drift, humidity warp, and minimum font sizes that become illegible smudges. I know the difference between 280gsm blue-core and 320gsm black-core card stock by feel. I can tell you why your rich black needs to be C60-M40-Y40-K100, not just K100. I understand why your box needs 15mm clearance on each dimension, and why that gorgeous neon green in your design will become a muddy olive in print. Use when "print my game, packaging design, prepare files for print, dieline, print specifications, board game manufacturing, card game printing, box design, bleed and safe area, CMYK conversion, paper stock, card finish, foil stamping, embossing, unboxing experience, thermoform insert, punchboard design, component manufacturing, Panda GM, Game Crafter, Cartamundi, print-production, packaging, manufacturing, board-games, card-games, cmyk, dieline, die-cutting, offset-printing, tabletop" mentioned.

中文简介正在准备中。当前显示原文说明。

omer-metin/skills-for-antigravity1682026年1月22日 更新

Suede-owned artist campaign rollout. Use when an artist, song, release, era, show, or catalog moment needs a complete campaign across surfaces: hooks, rituals, visuals, merch, rollout calendar, email, site copy, fan actions, setlists, and collaborator outreach. NOT FOR: single-surface conversion copy (use suede-copy); sync licensing packaging (use suede-sync-packaging); software, repo, or skill-pack releases (use suede-launch-packaging).

中文简介正在准备中。当前显示原文说明。

JasonColapietro/suede-creator-skills1272026年10月18日 更新

When the user wants help with pricing decisions, packaging, or monetization strategy. Use when the user mentions 'pricing,' 'pricing model,' 'pricing tiers,' 'freemium,' 'free trial,' 'packaging,' 'price increase,' 'value metric,' 'Van Westendorp,' 'willingness to pay,' 'monetization,' 'pricing strategy,' 'pricing experiments,' 'price anchoring,' 'enterprise pricing,' 'GTM pricing,' 'price setting,' 'value-based pricing,' 'revenue optimization,' or 'pricing psychology.' This skill covers pricing research, tier structure, packaging strategy, discount frameworks, upsell mechanics, and pricing experiments.

中文简介正在准备中。当前显示原文说明。

manojbajaj95/claude-gtm-plugin1082026年9月18日 更新

When the user wants help with pricing decisions, packaging, or monetization strategy. Also use when the user mentions 'pricing,' 'pricing tiers,' 'freemium,' 'free trial,' 'packaging,' 'price increase,' 'value metric,' 'Van Westendorp,' 'willingness to pay,' or 'monetization.' This skill covers pricing research, tier structure, and packaging strategy.

中文简介正在准备中。当前显示原文说明。

ComeOnOliver/skillshub642026年6月24日 更新

Use when the user asks to "plan launch pricing", "design pricing tiers / packaging", or "set up a launch discount / early-bird offer"; produces a launch pricing and packaging plan — tier structure and naming, a value-to-price map aligned to the message house, a launch-offer ladder with a true deadline reason, beta / early-adopter pricing with a post-launch graduation path, and guarantee / refund terms — with every price claim and offer term submitted to memory/events/claims.ndjson. Not for the canonical offer / claim record — use offer-claims-registry; not for paid-newsletter subscription economics — use newsletter-monetization-planner; not for ad bidding — use bid-strategy-planner. 发布定价/梯度打包/早鸟优惠/保证设计

中文简介正在准备中。当前显示原文说明。

unempyd/revenueos72026年9月14日 更新

Use when working with Bentoml — bentoML model serving and packaging management. Covers service management, model packaging, deployment status, API testing, Bento building, and runner configuration. Use when packaging ML models for serving, deploying BentoML services, debugging inference issues, or managing model artifacts.

中文简介正在准备中。当前显示原文说明。

cloudthinker-ai/CloudSkills62026年4月5日 更新

When the user wants help with pricing decisions, packaging, or monetization strategy. Also use when the user mentions 'pricing,' 'pricing tiers,' 'freemium,' 'free trial,' 'packaging,' 'price increase,' 'value metric,' 'Van Westendorp,' 'willingness to pay,' or 'monetization.' This skill covers pricing research, tier structure, and packaging strategy.

中文简介正在准备中。当前显示原文说明。

AxelMrak/ai52026年2月20日 更新

When the user wants help with pricing decisions, packaging, or monetization strategy. Also use when the user mentions 'pricing,' 'pricing tiers,' 'freemium,' 'free trial,' 'packaging,' 'price increase,' 'value metric,' 'Van Westendorp,' 'willingness to pay,' or 'monetization.' This skill covers pricing research, tier structure, and packaging strategy.

中文简介正在准备中。当前显示原文说明。

gracefullight/pkgs42026年10月18日 更新

Windows アプリ開発 (MSIX / Microsoft Store) のパッケージング・配置・公開リファレンス。 MSIX, MSIX Core, AppxManifest, MakeAppx, MSIX Packaging Tool, パッケージボリューム, Package Bundles, App Attach, PSF (Package Support Framework), Package Identity, PackageFamilyName, スパースパッケージ, App Installer, サイドローディング, PackageManager, Windows App SDK Bootstrapper, 自己完結型デプロイ, SignTool, 証明書, Azure Trusted Signing (Azure Artifact Signing), CI/CD 署名, GitHub Actions, msstore CLI, Partner Center ロール, アプリ送信, ストアリスティング, 年齢レーティング, 認定プロセス, 段階的ロールアウト, StoreContext, 分析レポート。

中文简介正在准备中。当前显示原文说明。

Fandhe-AI/agent-reference-skills42026年10月18日 更新

When the user wants help with pricing decisions, packaging, or monetization strategy. Also use when the user mentions 'pricing,' 'pricing tiers,' 'freemium,' 'free trial,' 'packaging,' 'price increase,' 'value metric,' 'Van Westendorp,' 'willingness to pay,' or 'monetization.' This skill covers pricing research, tier structure, and packaging strategy.

中文简介正在准备中。当前显示原文说明。

aAAaqwq/openclaw-team22026年6月18日 更新