跳到正文
cccskills

“progression”的搜索结果

90 个 · 按相关度排序

Map intrusion evidence to the seven stages of the Lockheed Martin Cyber Kill Chain, a model of attack progression. Show where defenses worked or missed activity, and recommend prioritized controls that could interrupt attacks earlier.

中文简介正在准备中。当前显示英语简介。

  • Mapping attack progression after an incident
  • Finding detection gaps at each attack stage
  • Planning layered defenses to stop attacks earlier
mukul975/Anthropic-Cybersecurity-Skills3.5万2026年8月31日 更新

Review game data and formulas for combat, economy, progression, or loot. Compare values with documented targets, identify dominant strategies and broken resource loops, and produce prioritized adjustment recommendations while clearly marking areas that lack enough data.

中文简介正在准备中。当前显示英语简介。

  • Comparing weapon damage and combat effectiveness
  • Finding resource loops and pricing problems
  • Reviewing experience and power progression
Donchitos/Claude-Code-Game-Studios2.7万2026年10月19日 更新

Synthesise completed KUD charts into a developmental progression matrix and per-competency narrative sections. Use when you need a programme-level view of how knowledge, understanding, and performance develop across bands.

中文简介正在准备中。当前显示原文说明。

GarethManning/education-agent-skills8842026年8月29日 更新

Build a learning progression showing prerequisite-to-mastery steps for a target skill or understanding. Use when sequencing content, designing diagnostics, or mapping prerequisite gaps.

中文简介正在准备中。当前显示原文说明。

GarethManning/education-agent-skills8842026年8月29日 更新

Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (shareable runs), loot/relic systems (hook-based modifiers), and difficulty scaling (floor-based progression). Use for dungeon crawlers, action roguelikes, or roguelites. Trigger keywords: roguelike, procedural_generation, permadeath, meta_progression, seeded_RNG, relic_system, run_state.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Dev-Agentic-Skills8732026年10月17日 更新

Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (shareable runs), loot/relic systems (hook-based modifiers), and difficulty scaling (floor-based progression). Use for dungeon crawlers, action roguelikes, or roguelites. Trigger keywords: roguelike, procedural_generation, permadeath, meta_progression, seeded_RNG, relic_system, run_state.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Synthesise completed KUD charts into a developmental progression matrix and per-competency narrative sections. Use when you need a programme-level view of how knowledge, understanding, and performance develop across bands.

中文简介正在准备中。当前显示原文说明。

nota-america/forgecat-agent-profiles922026年9月24日 更新

Build a learning progression showing prerequisite-to-mastery steps for a target skill or understanding. Use when sequencing content, designing diagnostics, or mapping prerequisite gaps.

中文简介正在准备中。当前显示原文说明。

nota-america/forgecat-agent-profiles922026年9月24日 更新

This skill recommends regularly evaluating for corticotroph tumor progression using pituitary MRIs and ACTH levels in patients with known Cushing's disease who underwent bilateral adrenalectomy and in patients undergoing this procedure for presumed occult ectopic ACTH secretion. Triggers include postoperative follow‑up after bilateral adrenalectomy, rising ACTH levels, or new pituitary lesion on MRI suggestive of tumor progression.

中文简介正在准备中。当前显示原文说明。

dromlakhani/MD2SKILL142026年10月5日 更新

Build and modify Java plugins for Minecraft servers running Paper, Spigot, or Bukkit. The skill covers commands, event handling, minigames, and saved player progress, with checks for configuration, task cleanup, and server API compatibility.

中文简介正在准备中。当前显示英语简介。

  • Add server commands and event listeners
  • Implement team battles and arena minigames
  • Build quests, perks, and saved player progression
github/awesome-copilot4万2026年10月20日 更新

Read and change a running CARLA server’s timing, physics substeps, and rendering settings. Switch between client-controlled steps and automatic progression, keep Traffic Manager synchronization aligned, and read back the settings to verify each change.

中文简介正在准备中。当前显示英语简介。

  • Setting a fixed simulation rate for sensor capture
  • Keeping Traffic Manager aligned with synchronous mode
  • Disabling rendering or adjusting physics substeps
carla-simulator/carla1.5万2026年10月20日 更新

Build or extend an isometric action RPG, viewed from an angled overhead perspective, using web technology. Develop a playable loop covering movement, combat, rewards, progression, and saves, with staged implementation and release checks.

中文简介正在准备中。当前显示英语简介。

  • Building a first playable action RPG loop
  • Adding combat, enemies, and rewards in stages
  • Organizing equipment, quests, and zone data
MengTo/Skills68622026年10月18日 更新

Author learning targets for a competency across developmental bands with precise, observable progression language. Use when writing 'I can' statements for competency-based programmes.

中文简介正在准备中。当前显示原文说明。

GarethManning/education-agent-skills8842026年8月29日 更新

Design a scope and sequence showing vertical and horizontal curriculum coherence across a programme or year. Use when building new programmes, restructuring subjects, or ensuring progression.

中文简介正在准备中。当前显示原文说明。

GarethManning/education-agent-skills8842026年8月29日 更新

Expert blueprint for simulation and tycoon games (SimCity, RollerCoaster Tycoon, Factorio, Two Point Hospital) covering economy management, time progression, interconnected systems, NPC simulation, and feedback loops. Use when building management sims, tycoon games, city builders, or resource optimization games. Keywords tycoon, economy system, resource management, time scale, feedback loop, progression unlock, simulation tick.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Dev-Agentic-Skills8732026年10月17日 更新

Expert blueprint for simulation and tycoon games (SimCity, RollerCoaster Tycoon, Factorio, Two Point Hospital) covering economy management, time progression, interconnected systems, NPC simulation, and feedback loops. Use when building management sims, tycoon games, city builders, or resource optimization games. Keywords tycoon, economy system, resource management, time scale, feedback loop, progression unlock, simulation tick.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Design a scope and sequence showing vertical and horizontal curriculum coherence across a programme or year. Use when building new programmes, restructuring subjects, or ensuring progression.

中文简介正在准备中。当前显示原文说明。

nota-america/forgecat-agent-profiles922026年9月24日 更新

Author learning targets for a competency across developmental bands with precise, observable progression language. Use when writing 'I can' statements for competency-based programmes.

中文简介正在准备中。当前显示原文说明。

nota-america/forgecat-agent-profiles922026年9月24日 更新

Use when designing the systems of a game from a locked concept — core loops, meta loops, player verbs, progression, content systems, level structure, and narrative integration. Triggers on "game design doc", "GDD", "system spec", "core loop design", "progression design", "level design", "MDA", or "design the systems". Produces a design doc plus per-system specs that game-balancer numbers, iap-manager stocks, and godot-engineer builds. Stops at design — no number tuning, pricing, or engine code. For balance numbers see game-balancer; for the engine implementation see godot-engineer.

中文简介正在准备中。当前显示原文说明。

LazyIsEfficient/agentic-os172026年10月20日 更新

Use when tuning the numbers in a game — economy curves, progression rates, difficulty pacing, drop tables, win/loss odds, time-to-X targets, and currency velocities. Triggers on "balance pass", "tune the economy", "progression curve", "difficulty curve", "drop rate", "XP curve", "TTK", "time-to-content", "balance the economy", "spreadsheet model", "economy sim", or a system spec from game-systems-designer with `TBD` placeholders. Produces an economy spreadsheet, balance pass plan, sim outputs, and per-system balance tables. Stops at the numbers — does not change system rules or pricing. For systems design see game-systems-designer; for store catalog see iap-manager.

中文简介正在准备中。当前显示原文说明。

LazyIsEfficient/agentic-os172026年10月20日 更新

songwriting-and-ai-music

免费有简介AI 评分 100分

围绕歌曲结构、押韵和演唱流畅度创作歌词,并编写Suno曲风与演唱提示,涵盖改词适配原曲节奏,以及针对AI演唱的发音调整。

  • 围绕主题和记忆点创作歌词
  • 修改改编歌词以适配原曲节奏
  • 编写Suno曲风与演唱提示
NousResearch/hermes-agent25.6万2026年10月20日 更新

Plan and edit a presentation explaining the progression from unstructured Claude Code use to configured engineering workflows. It provides a teaching sequence, proficiency levels, and a TodoApp example connecting project instructions, skills, agents, and automation.

中文简介正在准备中。当前显示英语简介。

  • Structuring a Claude Code training presentation
  • Checking the order of slide concepts
  • Explaining workflows through TodoApp examples
shanraisshan/claude-code-best-practice6.8万2026年10月19日 更新

Clarify how a product differs from competitors and test whether buyers value that difference. The skill guides competitor messaging reviews, assessments of hard-to-copy strengths, wording comparisons, and a phased rollout of validated positioning.

中文简介正在准备中。当前显示英语简介。

  • Clarifying differences from competitors
  • Testing website headlines and sales wording
  • Planning a phased positioning rollout
github/awesome-copilot4万2026年10月20日 更新

Turn creative ideas into image and video generation prompts for character sheets, storyboards, and short films. The skill specifies consistent character details, reference image roles, camera movement, action sequences, and dialogue timing within the chosen model's limits.

中文简介正在准备中。当前显示英语简介。

  • Write prompts for consistent character reference sheets
  • Plan storyboard frames that show action progression
  • Define how each reference image guides video generation
agentscope-ai/QwenPaw3.6万2026年10月20日 更新