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“pygame”的搜索结果

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Structure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when building or debugging a pygame game — when the user mentions pygame, pygame-ce, the game loop, blit, Surface, Rect, sprite groups, or clock.tick. Targets pygame-ce.

中文简介正在准备中。当前显示原文说明。

gamedev-skills/awesome-gamedev-agent-skills16242026年10月9日 更新

pygame

免费

Use when building 2D games in Python with pygame - game loop and delta time, sprites and groups, collision detection, drawing and surfaces, events and input, sound and fonts, camera, or performance optimization

中文简介正在准备中。当前显示原文说明。

CodeAtCode/oss-ai-skills242026年10月9日 更新

Read existing CARLA sensors to view live camera or lidar output, save recordings, or inspect a single reading. Display multiple sensors together and check ROS 2 topic names, delivery settings, and whether publishing is enabled.

中文简介正在准备中。当前显示英语简介。

  • View a vehicle camera feed live
  • Save camera images or lidar data for a fixed duration
  • Inspect a GNSS sensor reading
carla-simulator/carla1.5万2026年10月18日 更新

Use when the repository is Defold, MonoGame, pygame/pygame-ce, Excalibur or KAPLAY (or melonJS, Stride, Python arcade, macroquad/ggez) - each engine's lifecycle and delta, where logic goes, the test runner, the headless build/run command, and how to capture a frame.

中文简介正在准备中。当前显示原文说明。

makifbaysal/tasktrooper1172026年10月18日 更新

Create and edit CARLA driving routes by placing waypoints and scenario triggers in the simulator. Inspect routes visually, review summary tables, check XML structure and trigger positions, and convert older route files to the 2.x format.

中文简介正在准备中。当前显示英语简介。

  • Create a short route for testing one scenario
  • Investigate scenarios that never trigger
  • Review route lengths and scenario types
carla-simulator/carla1.5万2026年10月18日 更新

router

免费

Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.

中文简介正在准备中。当前显示原文说明。

gamedev-skills/awesome-gamedev-agent-skills16242026年10月9日 更新

Listens to a CARLA sensor and either saves its data to files, shows it live in a window, prints a one-shot summary, or (ros-info) reports the native ROS 2 topics, QoS and enabled-for-ROS state so you can echo it from ROS instead. Cameras save as PNG (depth/semantic auto-colourised) and display in a pygame window; lidar saves as .ply and shows as a top-down scatter; IMU/GNSS/radar/collision stream to JSONL or the console. Use when the user asks to "show/view the camera", "display the lidar", "save the sensor data / capture a dataset", or "what is this sensor reading". Select the sensor by id, type, or the actor it's attached to.

中文简介正在准备中。当前显示原文说明。

carla-simulator/carla-agentic-tools42026年9月12日 更新