Plan and implement native RayTK (t3kt/raytk) raymarching/SDF toolkit integration into tdmcp — beyond the existing package-manager staging, into AI-driven RayTK operator (ROP) node graphs. Use whenever the user wants to build, plan, design, implement, continue, fix, QA, or ship RayTK support: create/wire RayTK ROPs, a RayTK operator knowledge catalog, a RayTK-native raymarch/SDF scene tool, RayTK recipes, or the RayTK setup/doctor flow — including follow-ups (re-run, continue, refresh after a new RayTK release, re-QA, docs). Also triggers on 'raytk', 'raymarching toolkit', 'SDF toolkit', 't3kt', 'montar um build para o raytk', 'integrar o raytk'. This owns RayTK integration specifically; use it before the generic tdmcp-pipeline for this feature. Simple questions about RayTK can be answered directly.
中文简介正在准备中。当前显示原文说明。
Pantani/tdmcp☆ 512026年8月16日 更新
Helps adapt machine learning training to multiple GPUs and machines with Ray Train. Covers resource allocation, recovery from saved training states, and Ray Tune searches that compare settings such as learning rate and batch size.
中文简介正在准备中。当前显示英语简介。
- Adapt existing PyTorch training to multiple GPUs
- Run HuggingFace training across multiple machines
- Compare learning rates and batch sizes with Ray Tune
Orchestra-Research/AI-Research-SKILLs☆ 1.4万2026年10月11日 更新
Adapt machine learning training to run across multiple GPUs or machines with Ray Train. Covers changes to existing code, comparing training settings with Ray Tune, and saving checkpoints so training can resume after failures.
中文简介正在准备中。当前显示英语简介。
- Adapting existing PyTorch code for multiple GPUs
- Training HuggingFace models across multiple machines
- Comparing learning rates and batch sizes with Ray Tune
davila7/claude-code-templates☆ 3.3万2026年10月18日 更新
Search BioStudies and ArrayExpress by keywords or retrieve study information using an accession, a study’s registration identifier. Returns concise summaries and can save complete API responses to a file for further inspection.
中文简介正在准备中。当前显示英语简介。
- Search for studies related to RNA
- Find single-cell studies in ArrayExpress
- Retrieve study details by accession
openai/plugins☆ 75062026年10月8日 更新
Work with large scientific arrays by storing data in smaller blocks and reading selected portions. Guides compression, cloud storage, format migration, and NumPy, Dask, or Xarray integration while preserving dimensions, units, and other metadata.
中文简介正在准备中。当前显示英语简介。
- Reading selected regions of large scientific arrays
- Choosing data blocks and compression settings
- Working with scientific arrays stored on S3 or GCS
K-Dense-AI/scientific-agent-skills☆ 5.3万2026年10月16日 更新
Review cross-origin isolation, a browser security mode required by features such as SharedArrayBuffer. Check response headers and external resources, identify integrations that could break, and verify that isolation actually works in the browser.
中文简介正在准备中。当前显示英语简介。
- Checking isolation requirements for SharedArrayBuffer
- Auditing external resources before enabling COEP
- Reviewing effects on popups and third-party embeds
thedaviddias/Front-End-Checklist☆ 7.5万2026年10月6日 更新
Build data processing pipelines for machine learning, from preprocessing to batch predictions. Uses Ray Data to handle datasets larger than memory, distribute work across CPUs and GPUs, and feed data into training frameworks.
中文简介正在准备中。当前显示英语简介。
- Preprocessing datasets larger than memory
- Running batch predictions across multiple GPUs
- Preparing image and tabular data for training
davila7/claude-code-templates☆ 3.3万2026年10月18日 更新
Build data processing pipelines for machine learning, from preprocessing to batch predictions. Uses Ray Data to handle datasets larger than memory, distribute work across CPUs and GPUs, and feed data into training frameworks.
中文简介正在准备中。当前显示英语简介。
- Preprocessing datasets larger than memory
- Running batch predictions across multiple GPUs
- Preparing image and tabular data for training
Orchestra-Research/AI-Research-SKILLs☆ 1.4万2026年10月11日 更新
Fix Native SDK build failures caused by older Zig APIs. Organized by compiler error, this guide shows Zig 0.16 patterns for file access, output, lists, processes, environment variables, clocks, networking, and build configuration.
中文简介正在准备中。当前显示英语简介。
- Migrating older Zig code to Zig 0.16
- Fixing file access and output errors
- Updating ArrayList allocation calls
vercel-labs/native☆ 77922026年10月19日 更新
Analyze memory dumps with Volatility3 to find heap spraying, an attack that fills memory with attacker-controlled data. Examine suspicious allocations and repeated byte patterns, extract suspicious code, and report affected processes and memory regions in JSON.
中文简介正在准备中。当前显示英语简介。
- Investigating suspected heap spraying in a memory dump
- Extracting suspicious code from memory
- Organizing evidence for detection rule development
mukul975/Anthropic-Cybersecurity-Skills☆ 3.5万2026年8月31日 更新
推特中文圈 AI 自媒体博主 (推特(X) 中文圈 AI 自媒体博主 (从业者视角) — 在 X/推特 用中文做 AI 内容的自媒体博主,重点是**怎么写推文/thread、怎么制作内容**。覆盖: (a) 选题 — AI 模型发布解读 / prompt 技巧 / AI 工具实测 / AI 出海与独立开发(build in public) / 英文一手编译翻译 / 信息差 / AI 资讯快讯 / 深度长推; (b) 文案与内容结构(核心) — 单条推(开头钩子/信息密度/短句断行/配图截图/数据图)、长推与 thread(首条钩子/编号/逻辑链/结尾关注 CTA)、引用锐评(quote tweet)、排版可读性、配图(ray.so/carbon 代码图/产品截图/对比图); (c) 内容制作工作流 — 找信息源(英文一手/arXiv/官方/Reddit/HN)→选题→编译总结加洞察→写推/thread→配图→发布→互动维护; (d) AI 工具用于内容生产 — 英文一手编译总结(GPT/Claude/Kimi)、配图(ray.so/carbon/截图美化)、thread 工具(Typefully/Hypefury)、翻译、排程分析; (e) 平台机制与涨粉 — X 算法时间线(转评赞/互动权重/外链降权)、蹭热点借势、互动与回复、build in public 涨粉、英文区搬运到中文区的信息差红利; (f) 变现(次要) — 广告 / 知识星球 / 社群 / 付费课程 / 咨询 / 导流。学派分歧: 编译搬运(英文一手翻译) vs 原创洞察、快讯资讯 vs 深度长推、锐评玩梗 vs 严肃干货、build in public vs 纯内容、全 AI 自动发 vs 人工精选。代表生态(宝玉/歸藏/向阳乔木/AI 进化论/小互/Gorden Sun 等)。不含: 英文 AI Twitter 圈(聚焦中文圈)、通用 X 增长营销、其他平台、AI 工具技术原理。) Master OS — automated mastery of 推特(X) 中文圈 AI 自媒体博主 (从业者视角) — 在 X/推特 用中文做 AI 内容的自媒体博主,重点是**怎么写推文/thread、怎么制作内容**。覆盖: (a) 选题 — AI 模型发布解读 / prompt 技巧 / AI 工具实测 / AI 出海与独立开发(build in public) / 英文一手编译翻译 / 信息差 / AI 资讯快讯 / 深度长推; (b) 文案与内容结构(核心) — 单条推(开头钩子/信息密度/短句断行/配图截图/数据图)、长推与 thread(首条钩子/编号/逻辑链/结尾关注 CTA)、引用锐评(quote tweet)、排版可读性、配图(ray.so/carbon 代码图/产品截图/对比图); (c) 内容制作工作流 — 找信息源(英文一手/arXiv/官方/Reddit/HN)→选题→编译总结加洞察→写推/thread→配图→发布→互动维护; (d) AI 工具用于内容生产 — 英文一手编译总结(GPT/Claude/Kimi)、配图(ray.so/carbon/截图美化)、thread 工具(Typefully/Hypefury)、翻译、排程分析; (e) 平台机制与涨粉 — X 算法时间线(转评赞/互动权重/外链降权)、蹭热点借势、互动与回复、build in public 涨粉、英文区搬运到中文区的信息差红利; (f) 变现(次要) — 广告 / 知识星球 / 社群 / 付费课程 / 咨询 / 导流。学派分歧: 编译搬运(英文一手翻译) vs 原创洞察、快讯资讯 vs 深度长推、锐评玩梗 vs 严肃干货、build in public vs 纯内容、全 AI 自动发 vs 人工精选。代表生态(宝玉/歸藏/向阳乔木/AI 进化论/小互/Gorden Sun 等)。不含: 英文 AI Twitter 圈(聚焦中文圈)、通用 X 增长营销、其他平台、AI 工具技术原理。: top builders' mental models, tool stack, current workflows, jargon, and where to keep up. Trigger this skill when the user works on 推特(X) 中文圈 AI 自媒体博主 (从业者视角) — 在 X/推特 用中文做 AI 内容的自媒体博主,重点是**怎么写推文/thread、怎么制作内容**。覆盖: (a) 选题 — AI 模型发布解读 / prompt 技巧 / AI 工具实测 / AI 出海与独立开发(build in public) / 英文一手编译翻译 / 信息差 / AI 资讯快讯 / 深度长推; (b) 文案与内容结构(核心) — 单条推(开头钩子/信息密度/短句断行/配图截图/数据图)、长推与 thread(首条钩子/编号/逻辑链/结尾关注 CTA)、引用锐评(quote tweet)、排版可读性、配图(ray.so/carbon 代码图/产品截图/对比图); (c) 内容制作工作流 — 找信息源(英文一手/arXiv/官方/Reddit/HN)→选题→编译总结加洞察→写推/thread→配图→发布→互动维护; (d) AI 工具用于内容生产 — 英文一手编译总结(GPT/Claude/Kimi)、配图(ray.so/carbon/截图美化)、thread 工具(Typefully/Hypefury)、翻译、排程分析; (e) 平台机制与涨粉 — X 算法时间线(转评赞/互动权重/外链降权)、蹭热点借势、互动与回复、build in public 涨粉、英文区搬运到中文区的信息差红利; (f) 变现(次要) — 广告 / 知识星球 / 社群 / 付费课程 / 咨询 / 导流。学派分歧: 编译搬运(英文一手翻译) vs 原创洞察、快讯资讯 vs 深度长推、锐评玩梗 vs 严肃干货、build in public vs 纯内容、全 AI 自动发 vs 人工精选。代表生态(宝玉/歸藏/向阳乔木/AI 进化论/小互/Gorden Sun 等)。不含: 英文 AI Twitter 圈(聚焦中文圈)、通用 X 增长营销、其他平台、AI 工具技术原理。 problems and wants industry-grade thinking, tool selection, or workflow guidance. 触发词:「推特 ai 博主」「推特中文 ai」「x ai 自媒体」「推特 thread」「推特爆款推文」
中文简介正在准备中。当前显示原文说明。
swaylq/master-skill☆ 1622026年9月6日 更新
Create an Estuary derivation that flattens a nested array into one output document per array element. Use for normalising nested JSON, exploding line items, unpacking tags, or producing one-row-per-item tables from arrays. Derivations add complexity and cost — confirm the user wants a derivation before reaching for this (some destinations can `UNNEST` server-side without one). Use when user says "flatten-array derivation", "derivation to explode an array", "transformation to unnest", "derive one row per item", or "flatten nested data with a derivation".
中文简介正在准备中。当前显示原文说明。
estuary/agent-skills☆ 72026年9月25日 更新
Build a single HTML visualizer for particles, fractals, simulations, or data. It moves heavy calculations into a Web Worker, a background browser process, and draws on a canvas while targeting smooth 60fps rendering.
中文简介正在准备中。当前显示英语简介。
- Prototyping a particle or physics simulation
- Visualizing Mandelbrot or Julia fractals
- Building an audio or data visualizer
nexu-io/open-design☆ 10.3万2026年10月19日 更新
Use Dask to process tables, numerical arrays, and file collections in pieces across CPU cores or machines. Helps choose data structures, size memory-friendly chunks, coordinate dependent tasks, and diagnose slow or memory-heavy workflows.
中文简介正在准备中。当前显示英语简介。
- Aggregate CSV or Parquet files that exceed available memory
- Process large scientific arrays in chunks
- Clean JSON records and logs before analysis
K-Dense-AI/scientific-agent-skills☆ 5.3万2026年10月16日 更新
Plan and configure large language model training with OpenRLHF to better match human preferences. Covers training method selection, distributed GPU setup, inference acceleration with vLLM, and troubleshooting memory or training stability issues.
中文简介正在准备中。当前显示英语简介。
- Choosing a method for training models on human preferences
- Setting up PPO training with a reward model
- Configuring GRPO training without a critic model
davila7/claude-code-templates☆ 3.3万2026年10月18日 更新
Guide large language model training with OpenRLHF using human preference feedback. Covers training method selection, distributed GPU setup, reward model training, and memory tuning, with examples for PPO, GRPO, and DPO.
中文简介正在准备中。当前显示英语简介。
- Choosing a training method for human preference alignment
- Setting up distributed training across multiple GPUs
- Training a reward model before PPO
Orchestra-Research/AI-Research-SKILLs☆ 1.4万2026年10月11日 更新
Audits arithmetic code for mixed units, decimal precision mistakes, and scaling errors. Adds comments identifying each value’s units and produces a summary of findings, unit definitions, and files reviewed.
中文简介正在准备中。当前显示英语简介。
- Reviewing token amounts and price conversions in DeFi code
- Checking WAD/RAY scaling errors
- Documenting units and precision in existing formulas
trailofbits/skills☆ 76472026年10月16日 更新
Add shafts of sunlight to Three.js or similar 3D scenes. Shape rays with roofs and foliage, align them with the sun, and tune rendering effects so foreground surfaces keep their contrast while processing costs remain measurable.
中文简介正在准备中。当前显示英语简介。
- Add sunbeams through a tree canopy
- Show sunlight passing through roof gaps
- Create golden-hour architectural scenes
MengTo/Skills☆ 68462026年10月18日 更新
Expert blueprint for physics queries using RayCast, ShapeCast, and DirectSpaceState. Covers hit detection, volume overlap, mouse picking, and high-performance server-side intersection queries. Use when implementing projectiles, LOS, terrain grounding, or AI sensors. Keywords raycast, shapecast, direct_space_state, intersect_ray, intersect_shape, PhysicsRayQueryParameters, collision mask, mouse picking.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Dev-Agentic-Skills☆ 8692026年10月17日 更新
Expert blueprint for physics queries using RayCast, ShapeCast, and DirectSpaceState. Covers hit detection, volume overlap, mouse picking, and high-performance server-side intersection queries. Use when implementing projectiles, LOS, terrain grounding, or AI sensors. Keywords raycast, shapecast, direct_space_state, intersect_ray, intersect_shape, PhysicsRayQueryParameters, collision mask, mouse picking.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Fix ClickHouse query errors in Rust when using clickhouse-rs crate. Use when: (1) "string is not valid utf8" errors - typically FixedString columns need CAST to String, (2) "tag for enum is not valid" errors - typically Option<T> fields receiving non-NULL values, (3) Sum/count aggregations returning Float64 but Rust expects u64, (4) LEFT JOIN results with empty strings where Rust expects Option::None, (5) "not enough data, probably a row type mismatches a database schema" - query SELECT returns fewer columns than the Rust Row struct expects (common when multiple query functions share the same struct but one function is missing columns added later), (6) Garbled/corrupted data when INSERTing to FixedString(N) columns using String Rust type - silently corrupts data (no error!) because String adds a length prefix but FixedString expects exactly N raw bytes. Fix: use [u8; N] with #[serde(with = "BigArray")] from serde-big-array, (7) "the trait bound `[u8; 64]: serde::Serialize` is not satisfied" when using [u8; N] arrays in Row structs - need #[serde(with = "BigArray")] annotation from serde-big-array crate.
中文简介正在准备中。当前显示原文说明。
divinevideo/divine-mobile☆ 2662026年10月19日 更新
Agent fallback for CCSPlayerPawn_SprayPaint (auto-generated, category: func). Locate CCSPlayerPawn::SprayPaint in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerPawn_SprayPaint, CCSPlayerPawn::SprayPaint
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Review JavaScript loops and replace suitable ones with standard array and object methods. Make transformations, filtering, and aggregation easier to understand, with practical explanations and browser checks to confirm that changes preserve the intended behavior.
中文简介正在准备中。当前显示英语简介。
- Refactoring manual loops into array methods
- Clarifying data transformation, filtering, and aggregation
- Reviewing object transformations and deep copying
thedaviddias/Front-End-Checklist☆ 7.5万2026年10月6日 更新
Add underwater sunbeams to a Three.js scene, with rippling light patterns, a shimmering surface viewed from below, and matching illumination on fish. The beams shift against objects as the camera moves, giving the water depth.
中文简介正在准备中。当前显示英语简介。
- Add sunbeams to an underwater scene
- Render a rippling water surface from below
- Light swimming fish as they cross beams
MengTo/Skills☆ 68462026年10月18日 更新