跳到正文
cccskills

“seam”的搜索结果

201 个 · 按相关度排序

codebase-design

免费有简介AI 评分 90分

帮助设计用法精简、内部集中处理复杂逻辑的模块。通过统一术语和判断标准,评估模块是否易用、实现替换位置是否合适,以及是否便于测试。

  • 简化模块的调用方式
  • 集中分散的复杂逻辑
  • 选择可替换实现的位置
mattpocock/skills30万2026年10月20日 更新

Plan HyperFrames videos so motion flows continuously between scenes. Match movement direction and speed across cuts, connect actions through visible causes, and verify scene boundaries while keeping each scene active through meaningful reveals or interactions.

中文简介正在准备中。当前显示英语简介。

  • Plan consistent movement across scene transitions
  • Connect scenes with a shared visual element
  • Replace idle motion with reveals or interactions
heygen-com/hyperframes6.9万2026年10月21日 更新

Design modules that expose simple interfaces while hiding substantial behavior. Use shared terms and principles to assess interface complexity, decide where behavior can be swapped, and organize code so callers and tests use the same interface.

中文简介正在准备中。当前显示英语简介。

  • Simplify a module interface
  • Review module structure during refactoring
  • Decide where behavior should be swappable
vinvcn/mattpocock-skills-zh-CN51632026年10月20日 更新

Fix white flashes and blending problems between scenes in HyperFrames videos. This skill explains background setup, overlapping scene containers, final-frame holds, and timeline templates so transitions render with the intended appearance.

中文简介正在准备中。当前显示英语简介。

  • Fixing white flashes between dark scenes
  • Checking opacity dips during crossfades
  • Assembling the master timeline
heygen-com/hyperframes6.9万2026年10月21日 更新

Make specific C# behavior testable by adding a minimal way to replace time, randomness, or other external dependencies. Preserve public APIs and production behavior, then run repeatable tests without real file access or waiting.

中文简介正在准备中。当前显示英语简介。

  • Testing deadlines and delays with controlled time
  • Testing file operations without touching real files
  • Testing random or environment-dependent behavior
dotnet/skills56962026年10月21日 更新

codeart2d

免费

Create 2D game art from code, including sprites, icons, tiles and backgrounds. The skill renders written specifications, checks palettes and tile seams, and packages images with review sheets without using an image model.

中文简介正在准备中。当前显示英语简介。

  • Create pixel sprites with palette variants
  • Draw UI elements and icons in SVG
  • Build terrain tiles with checked seams
0x0funky/agent-sprite-forge45292026年10月6日 更新

Use when someone wants seamless looping motion graphics for video in their own brand colors: animated backgrounds behind titles, filler for the dead seconds between AI shots, bumpers, transitions or shape animations, built as code and rendered to MP4, optionally with their mascot, product or character from Scenario composited over the loop. Keywords: seamless loop, motion background, canvas animation, motion graphics, loop seam, motion blur, H.264 export, alpha composite.

中文简介正在准备中。当前显示原文说明。

scenario-labs/skills10812026年10月21日 更新

MUST USE for C#/.NET deterministic tests that require the smallest production seam for DateTime/Task.Delay/File/Environment/Guid/Random, static API preservation, nested/parallel overrides, or no real I/O. USE ONLY when the target workspace contains C# source plus a .csproj or .sln. DO NOT USE for audits, bulk migration, code that already has an injectable seam, or an explicit migration to a user-named existing abstraction (migrate-static-to-wrapper). Use instead of general test generation when the requested test is impossible without a production edit and seam selection is still open.

中文简介正在准备中。当前显示原文说明。

managedcode/dotnet-skills4902026年10月21日 更新

Create, implement, or review seam craft work with format, accessibility, performance, and visual-verification controls. Use when the requested deliverable depends on seam craft.

中文简介正在准备中。当前显示原文说明。

sandbaseai/sandbase-skills2022026年9月26日 更新

Derive an execution roadmap from a project's vision/spec docs by first principles, then diff that fresh derivation against the existing roadmap to prove the task ORDER is correct. Use this whenever the user wants to review, validate, re-derive, or sanity-check an execution roadmap or delivery plan; asks whether the tasks/epics are "in the right order"; suspects a task is scheduled before its prerequisite (a producer-after-consumer / dependency-inversion error like "OpenAPI after the web client that consumes it", OR a cross-cutting inherited default like observability/auth/tenancy scheduled after the feature work that inherits it — a seam-after-consumer error); wants to find missing tasks, circular dependencies, or over-fragmented epics; or wants to compact a plan to raise velocity. Also trigger on "review the roadmap", "re-derive the plan from the spec", "is this the right build order", "check the dependency graph of our epics", "which task should come first". It reads the vision + spec corpus, decomposes actors → use-cases → modules → epics → typed tasks, identifies cross-cutting inherited-default seams, builds a real dependency graph with hard + soft (seam) edges (deterministic helper), breaks cycles, topologically orders, compacts, and emits a derived roadmap PLUS a delta report against the current one — it never blindly overwrites a hand-crafted roadmap.

中文简介正在准备中。当前显示原文说明。

friedbotstudio/baseline142026年10月13日 更新

Review module relationships and change history to identify structural improvements in a codebase. Receive ranked candidates with file references, suggested changes, and risks, plus a recommendation for where to start, without modifying code.

中文简介正在准备中。当前显示英语简介。

  • Reviewing architecture after a batch of changes
  • Investigating changes that touch too many files
  • Prioritizing structural improvements
Yeachan-Heo/oh-my-claudecode4万2026年10月21日 更新

tdd

免费

Develop behavior through one failing test and one minimal implementation at a time. Tests use agreed interfaces and expected results from specifications or documented examples, producing evidence of both failure and success, including for bug fixes.

中文简介正在准备中。当前显示英语简介。

  • Adding behavior through small test-first steps
  • Reproducing a bug before fixing it
  • Checking results against specifications
Yeachan-Heo/oh-my-claudecode4万2026年10月21日 更新

Create game assets through fal.ai, including sprites, textures, 3D models, sound effects, music, voices, and video clips. Guides consistent visual variations, file conversion, model selection, and generation records so assets can be traced and regenerated.

中文简介正在准备中。当前显示英语简介。

  • Create transparent sprites and icons for a mod
  • Generate seamless textures and material maps
  • Build and rig a 3D character from an image
rehan-remade/universal-modder86312026年10月21日 更新

Prepare generated or hand-drawn artwork for a game's required file layout, dimensions, colors, and transparency. Create sprite sheets, assemble animation frames, and render 3D models into consistent views for use as game images.

中文简介正在准备中。当前显示英语简介。

  • Prepare artwork for a game's required sprite dimensions
  • Assemble animation frames into a sprite sheet
  • Render a 3D unit from multiple directions
rehan-remade/universal-modder86312026年10月21日 更新

Add controllable rain, storms, and snow to Three.js scenes. Coordinate visible precipitation, lightning with delayed thunder, accumulating snow, wet ground, puddles, and seamless ambient audio while sharing particle resources across changing weather states.

中文简介正在准备中。当前显示英语简介。

  • Add clear, rain, storm, and snow controls to a scene
  • Create lightning with distance-based thunder delays
  • Show accumulating snow and recurring blizzards
MengTo/Skills69122026年10月18日 更新

Implement fog of war, an effect that conceals unseen areas, in Three.js action games. It combines soft visual boundaries with obstacle-aware visibility rules for targeting and combat, plus performance tuning and testing guidance.

中文简介正在准备中。当前显示英语简介。

  • Add soft, wall-aware fog to a Three.js game
  • Align hidden-enemy targeting with visibility rules
  • Fix radial streaks and seams in fog rendering
MengTo/Skills69122026年10月18日 更新

Build woven fabric in Three.js with visible threads, realistic sheen, seams, and thick hems. The skill covers folds that preserve texture proportions, light passing through thin cloth, and variations in dye and wear.

中文简介正在准备中。当前显示英语简介。

  • Creating backlit curtains
  • Differentiating linen, silk, and wool
  • Adding hems and stitches for close-up views
MengTo/Skills69122026年10月18日 更新

Make C# code testable when it directly uses static services such as time, files, or processes. It introduces existing abstractions or minimal wrappers, supplies dependency registration, and demonstrates tests with controlled substitutes for real resources.

中文简介正在准备中。当前显示英语简介。

  • Introducing TimeProvider for time-dependent tests
  • Testing file operations with MockFileSystem
  • Wrapping Environment, Console, or Process calls
dotnet/skills56962026年10月21日 更新

sdk-seam

免费

Discipline for the seam between two SDKs (or two sides of one contract) that the same hand writes. The failure mode: "we own both sides" produces dirty contracts no foreign reviewer would accept. The exercise: pretend the other side is FFI, IPC, or a network protocol you cannot rewrite. Spawn an adversarial subagent profiled as the producer's maintainer; negotiate the change as a feature request, not a PR. Companion to $sdk-design. Language-agnostic — applies to a TS package + its consumer, a Rust crate + its WASM binding, two services sharing a wire format, or any other boundary the same author writes both ends of.

中文简介正在准备中。当前显示原文说明。

gridaco/grida26892026年10月19日 更新

Safely change and test untested codebases using Feathers' "Working Effectively with Legacy Code". Use when the user mentions "legacy code", "no tests", "untested codebase", "how do I test this", "seams", "characterization tests", "golden master", "sprout method", "afraid to change this code", "monster method", "dependency breaking", or "inherited a messy codebase". Also trigger when changing code without tests safely, getting a class under test when constructors, statics, or singletons block it, adding features to tangled modules, or planning incremental test coverage for an old codebase. Covers the legacy-code change algorithm, seams, characterization tests, sprout/wrap, and dependency-breaking techniques. For refactoring code that already has tests, see refactoring-patterns. For day-to-day code quality, see clean-code.

中文简介正在准备中。当前显示原文说明。

wondelai/skills24802026年9月11日 更新

Composite a generated creator track into a product layer, per beat — in the creator's zone on split beats (either side of a seam), full frame on creator beats, hidden on product beats — with the creator's voice as the audio (loudness -14 LUFS) and an optional ducked music bed, or a music-only or silent master for voiceless formats. Free, local ffmpeg. Pairs with footage-cutlist (the layer) and create-creator-takes-h3 (the creator). Use for split-screen (with an optional zoom and brand-colour seam bar), screen-insert and any creator-over-product format.

中文简介正在准备中。当前显示原文说明。

gooseworks-ai/goose-skills12622026年10月21日 更新

Use when UV unwrapping, placing seams, straightening or packing UVs, setting texel density, laying out UDIMs or mirrored UVs, or baking normal, AO, curvature, ID or displacement maps from a sculpt or high poly onto a low poly or retopo in Blender, including Multires bakes. Also when a bake has black or inverted patches, flat areas, cracks, seams, wavy lines or AO ghosts, bpy.ops.object.bake returns CANCELED, or uv.unwrap silently fails.

中文简介正在准备中。当前显示原文说明。

scenario-labs/skills10812026年10月21日 更新

Use when a task involves game textures or materials through the Scenario MCP: seamless or tileable textures, themed texture packs (brick, wood, stone, floors, hand-painted), PBR materials (albedo, metallic, roughness, normal) on 3D assets, retexturing a mesh, material iteration from reference images, texture upscaling that must preserve tiling, or sizing textures for game engines. Keywords: seamless texture, tileable, PBR, material, retexture, texture upscale, surface.

中文简介正在准备中。当前显示原文说明。

scenario-labs/skills10812026年10月21日 更新

DO NOT USE when the target already consumes an injected interface or built-in abstraction such as IFileSystem or TimeProvider, even if the request says "generate a wrapper"; no new wrapper is needed. Use only when C# source calls an ambient/static dependency and no injectable seam exists: first-time TimeProvider, IHttpClientFactory, or System.IO.Abstractions adoption; minimal Environment/Console/Process wrappers; IProcessRunner; DI registration; or an ambient seam that preserves a static API. Exclude static detection (detect-static-dependencies), migration to an existing/registered abstraction (migrate-static-to-wrapper), one blocked behavior plus deterministic tests (testability-obstacle), and general interface design.

中文简介正在准备中。当前显示原文说明。

managedcode/dotnet-skills4902026年10月21日 更新