Add cursor-following water-ripple distortion to existing images using Shaders components. Preserve page content and layout while integrating lazy loading, accessible image fallbacks, and static display when WebGPU is unavailable or reduced motion is enabled.
中文简介正在准备中。当前显示英语简介。
- Adding cursor ripples to a hero image
- Adding interactive distortion to gallery images
- Replacing a cursor-driven spotlight reveal
MengTo/Skills☆ 68352026年10月18日 更新
Write Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.
中文简介正在准备中。当前显示原文说明。
gamedev-skills/awesome-gamedev-agent-skills☆ 16242026年10月9日 更新
Build custom visual effects in Three.js using shaders, programs that control shape and surface appearance. Add animated waves, glowing edges, gradients, or dissolving surfaces, and extend existing materials with custom rendering behavior.
中文简介正在准备中。当前显示英语简介。
- Animate a surface with wave-like deformation
- Add glowing edges or gradients
- Create a dissolving surface effect
calesthio/OpenMontage☆ 7万2026年10月17日 更新
Use when writing or fixing Godot 4.7 shaders: .gdshader code (spatial, canvas_item, particles, sky, fog), VisualShader graphs built in code, stylized or toon water, dissolve or burn effects, hit flash, outlines, X-ray or portals with the stencil buffer, depth or screen-texture post-processing, global or per-instance uniforms, compute shaders and Texture2DRD, the shader baker; or when 'shader compiles but looks wrong', 'black screen from my post effect', 'my Godot 3 shader breaks', 'colors look washed out', 'first-launch shader stutter'.
中文简介正在准备中。当前显示原文说明。
scenario-labs/skills☆ 10582026年10月18日 更新
Use when a Unity 6.3 URP task involves shaders: hand-written HLSL, Shader Graph water, toon, dissolve or outline, Custom Function nodes, a renderer feature or full-screen effect on Render Graph, compute shaders, shader variants, keywords, stripping, Shader Build Settings, PSO warm-up, or shader cost; or when a material turns pink or invisible, casts no shadow, ignores extra lights under Forward+, an effect 'does nothing', the game stutters the first time something appears, or builds bloat with variants.
中文简介正在准备中。当前显示原文说明。
scenario-labs/skills☆ 10582026年10月18日 更新
Design and prototype in Paper Design (app.paper.design) — read/write designs via MCP, convert to React/Tailwind code, import HTML/CSS, sync design tokens. Also covers Paper Shaders (@paper-design/shaders-react) — 30+ shader React components (mesh gradient, fluted glass, liquid metal, god rays, halftone, grain gradient, pulsing border). Pairs with minoan-frontend-design for creative direction. Triggers on Paper Design, paper.design, design-to-code, artboard, Paper Shaders, Paper MCP, prototype.
中文简介正在准备中。当前显示原文说明。
tdimino/claude-code-minoan☆ 412026年10月16日 更新
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
中文简介正在准备中。当前显示原文说明。
datit309/supergraph☆ 212026年10月18日 更新
Metal/wgpu/WGSL shader surfaces for native Rust gpui apps (Zed-family, pd-console), stockpiled with beautiful copy-pasteable shader-toy examples. Use for custom GPU fragment passes behind/around gpui panes: ocean/water shaders, pixelated waves and boats, a living harbor, dithered chrome borders, sonar sweeps, aurora/starfields, CRT/scanline post. Trigger on: wgsl, wgpu, metal shader, gpui shader, shadertoy, fragment shader, SDF, noise/fbm, ordered dithering, pixelation, render-to-texture, "pixelated waves and boats", living harbor water. NOT for: web/GLSL/three.js shaders (use a web tool), non-shader gpui motion (use rust-gpui-motion), general GUI layout/color (use beautiful-gui-design), CLI/TUI (use beautiful-cli-design).
中文简介正在准备中。当前显示原文说明。
curiositech/windags-skills☆ 162026年10月14日 更新
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
中文简介正在准备中。当前显示原文说明。
thedaviddias/agent-forge☆ 32026年5月18日 更新
Create full-screen animated visuals with WebGL, a browser technology for GPU rendering. Combine shaders, 3D scenes, or particles with a text overlay, and deliver the result as one self-contained HTML file without external requests.
中文简介正在准备中。当前显示英语简介。
- Create a website hero animation
- Build generative art with a headline
- Prototype a 3D scene or particle field
nexu-io/open-design☆ 10.2万2026年10月19日 更新
Add glow, depth-based blur, color correction, and other finishing effects to Three.js scenes. Covers combining effects with EffectComposer, writing custom shaders for screen effects, handling window resizing, and adjusting rendering workload.
中文简介正在准备中。当前显示英语简介。
- Adding glow to objects in a 3D scene
- Adjusting background blur and scene colors
- Highlighting selected objects with outlines
calesthio/OpenMontage☆ 7万2026年10月17日 更新
Add a white, twinkling dotted trail that follows the mouse behind website content. The skill guides WebGPU rendering, which uses the graphics processor, with static backgrounds for unsupported devices and accessibility preferences.
中文简介正在准备中。当前显示英语简介。
- Add a mouse-following trail to a hero section
- Create an interactive contact section background
- Keep a static background on touch devices
MengTo/Skills☆ 68352026年10月18日 更新
Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.
中文简介正在准备中。当前显示原文说明。
gamedev-skills/awesome-gamedev-agent-skills☆ 16242026年10月9日 更新
Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, TSL syntax and node materials, compute shaders, post-processing effects, and WGSL integration. Use this skill when working with Three.js WebGPU, TSL shaders, node materials, or GPU compute in Three.js.
中文简介正在准备中。当前显示原文说明。
dgreenheck/webgpu-claude-skill☆ 12532026年4月10日 更新
Bevy ECS skill for shaders. Keywords: Bevy, shader, material, bevy_shader, bevy_material, StandardMaterial.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Dev-Agentic-Skills☆ 8692026年10月17日 更新
Bevy ECS skill for shaders. Keywords: Bevy, shader, material, bevy_shader, bevy_material, StandardMaterial.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Use when implementing shaders — Godot shader language, visual shaders, common visual recipes, and post-processing effects
中文简介正在准备中。当前显示原文说明。
jame581/GodotPrompter☆ 8502026年10月15日 更新
Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, TSL syntax and node materials, compute shaders, post-processing effects, and WGSL integration. Use this skill when working with Three.js WebGPU, TSL shaders, node materials, or GPU compute in Three.js.
中文简介正在准备中。当前显示原文说明。
managedcode/dotnet-skills☆ 4902026年10月17日 更新
Three.js 3D graphics library - scene setup, geometry, materials, lighting, textures, animation, loaders, shaders, postprocessing, interaction. Use when building 3D web experiences, creating WebGL visualizations, working with GLTF models, implementing custom shaders, or adding interactive 3D elements to web applications.
中文简介正在准备中。当前显示原文说明。
secondsky/claude-skills☆ 2312026年10月19日 更新
Creative technologist specializing in algorithmic art, shaders, and generative systemsUse when "generative art, creative coding, processing, p5.js, shader art, algorithmic art, art from code, nft art, creative-coding, generative, shaders, processing, p5js, algorithmic-art, nft-art" mentioned.
中文简介正在准备中。当前显示原文说明。
omer-metin/skills-for-antigravity☆ 1682026年1月22日 更新
3D Game Development workflow skill. Use this skill when the user needs 3D game development principles. Rendering, shaders, physics, cameras and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
中文简介正在准备中。当前显示原文说明。
diegosouzapw/awesome-omni-skills☆ 1622026年7月8日 更新
3D Game Development workflow skill. Use this skill when the user needs 3D game development principles. Rendering, shaders, physics, cameras and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
中文简介正在准备中。当前显示原文说明。
diegosouzapw/awesome-omni-skills☆ 1622026年7月8日 更新
3D Game Development workflow skill. Use this skill when the user needs 3D game development principles. Rendering, shaders, physics, cameras and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
中文简介正在准备中。当前显示原文说明。
diegosouzapw/awesome-omni-skills☆ 1622026年7月8日 更新
Expert guide for modern web shaders: Three Shading Language (TSL), WebGPU WGSL, Compute Shaders, and WebGL GLSL in Three.js and Babylon.js. Covers procedural generation, compute kernels, and post-processing / Panduan ahli shader web modern: TSL, WGSL, Compute Shader, dan GLSL.
中文简介正在准备中。当前显示原文说明。
roedyrustam/vibes-plug☆ 772026年10月18日 更新