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“slicing”的搜索结果

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Export and optimize 3D models for FDM/SLA printing including STL/3MF export, mesh integrity verification, wall thickness checking, support generation, and slicing. Use when exporting from CAD or modeling software for 3D printing, verifying STL/3MF files are printable before slicing, troubleshooting models that fail to slice correctly, optimizing part orientation for strength or surface finish, or converting between model formats while preserving printability.

中文简介正在准备中。当前显示原文说明。

pjt222/agent-almanac422026年10月21日 更新

Diagnose GKE TPU virtual machines that remain in repair by checking instance status, host events, and automatic repair history. Understand the impact on grouped TPU nodes and identify recovery steps for the user to apply.

中文简介正在准备中。当前显示英语简介。

  • Investigating TPU VMs that remain in REPAIRING
  • Assessing how a failed node affects a TPU slice
  • Checking automatic repair history and failure reasons
google/skills2.1万2026年10月21日 更新

Break large features into independently verifiable, human-reviewable slices under a feature directory in specs/. Use for risky or multi-step feature work that needs upfront questioning, API seams, browser-playable checkpoints, HTML visualizations, screenshot gates, staged implementation plans, recursive fog-of-war reslicing, or proactive research into reference implementations/best practices before slicing. Pairs with your project's verification harness and screenshot gates (the browser checkpoints), [refactor-clean](../refactor-clean/SKILL.md) (review the materialized spec so the plan describes one-owner architecture, not the feature bolted on), [screenshot-critique](../../visual/screenshot-critique/SKILL.md) and [compare-screenshots](../../visual/compare-screenshots/SKILL.md) (the visual gates), and a code-review pass (audit each slice before it lands).

中文简介正在准备中。当前显示原文说明。

dzhng/skills13762026年10月20日 更新

Use when a task needs the judgment of a Cutting/Slicing Machine Operator — calculating a portion weight overweight margin from measured weight variability to minimize giveaway while staying compliant, verifying a thickness setting against a new product lot's actual density rather than reusing a prior lot's setting, diagnosing declining cut quality as a blade-condition issue rather than compensating with thickness/speed, or adapting cut pattern to irregular input to improve yield.

中文简介正在准备中。当前显示原文说明。

wonsukchoi/domain-experts222026年10月19日 更新

gcode

免费

Turn 3D models into printer instructions called G-code with OrcaSlicer. The skill selects existing printer and material presets, slices the model, and checks dimensions and output settings before handing over the files.

中文简介正在准备中。当前显示英语简介。

  • Prepare an STL model for a specific printer
  • Slice models using existing material presets
  • Check model size and print settings
earthtojake/text-to-cad2.2万2026年10月21日 更新

Check mesh files for 3D printing by measuring geometry and comparing it with process-specific design limits. Get findings on wall thickness, overhangs, and supports, plus build orientation options and concrete redesign guidance.

中文简介正在准备中。当前显示英语简介。

  • Check whether a mesh meets printing design limits
  • Find thin walls and unsupported overhangs
  • Compare build orientations to reduce supports
earthtojake/text-to-cad2.2万2026年10月21日 更新

Select relevant code using Trailmark's map of function relationships, then delegate explanation, review, or edit proposals to a smaller model. Limit the supplied source, check cited evidence, and verify proposed changes before applying them.

中文简介正在准备中。当前显示英语简介。

  • Asking a small model to explain a function
  • Tracing callers and paths from entrypoints
  • Requesting edit proposals for a specific line range
trailofbits/skills76832026年10月21日 更新

Draw vintage emblem SVG illustrations for teams, events, and releases. Combine one bold object, a sun disc, carved shadows, and custom lettering in seven flat colors to create badges, posters, or marketing cards.

中文简介正在准备中。当前显示英语简介。

  • Creating a badge for a team or club
  • Illustrating a release announcement card
  • Designing artwork for stickers or patches
MengTo/Skills68982026年10月18日 更新

Turn an agreed plan into small work tickets, each covering a complete, testable feature across the necessary layers. Identify dependencies and available starting points so people or future agent sessions can pick up clearly bounded work.

中文简介正在准备中。当前显示英语简介。

  • Turn an agreed specification into actionable tickets
  • Split a large epic into smaller tasks
  • Define work boundaries for multiple contributors
nyldn/claude-octopus42732026年10月21日 更新

Write, review, and migrate DALI data processing code using dynamic mode, which calls operators directly from ordinary Python. Handle readers, batches, GPU processing, PyTorch conversion, random state, and checkpoints with the conventions specific to this API.

中文简介正在准备中。当前显示英语简介。

  • Writing image preprocessing in ordinary Python loops
  • Migrating a DALI pipeline to dynamic mode
  • Reviewing batch slicing and PyTorch conversion
NVIDIA/skills36832026年10月21日 更新

Guide the user through a quadrant walk that maps the unknowns of a task — open by listing the known knowns, then work through known unknowns, unknown knowns, and unknown unknowns one stage at a time, ending with a complete four-quadrant map in the user's hands. Use when a request is ambiguous or underspecified, the codebase or domain is unfamiliar, the user will "know it when they see it", a reference implementation must be understood before porting, mid-build deviations from the plan need capturing, or a finished change needs buy-in or verified understanding before merge. Pairs with [write-spec](../write-spec/SKILL.md) — walk the quadrants to burn off fog before slicing, and feed the finished map into the spec.

中文简介正在准备中。当前显示原文说明。

dzhng/skills13762026年10月20日 更新

Use when animating 2D game art with Scenario: walk, idle or attack cycles in 4 or 8 directions, isometric sprite sheets, animated GIFs, frame-by-frame pixel art animation, VFX loops such as fire or smoke, looping a sprite seamlessly, animating an existing character image, a full animation sheet from one prompt, extracting animation frames from a generated video, or slicing a sprite sheet into engine-ready frames for Unity, Godot, or Unreal. Keywords: spritesheet, keyframes, frame grid, GIF.

中文简介正在准备中。当前显示原文说明。

scenario-labs/skills10812026年10月21日 更新

A set of tools for working with miRNA affinity models (KdModels), efficiently scanning for miRNA binding sites, and predicting target repression. It supports scanning using miRNA seeds, full miRNA sequences (enabling 3' alignment) and KdModels, and includes the prediction of slicing and TDMD sites. Finally, it includes utility and plotting functions (e.g. for the visual representation of miRNA-target alignment).

中文简介正在准备中。当前显示原文说明。

bioMate-AI/biomate-bioconductor-kb7972026年6月21日 更新

mom-test

免费

Validates business ideas through customer conversations using Rob Fitzpatrick's Mom Test framework. Use when planning user interviews, getting product feedback, validating ideas, designing discovery questions, or extracting honest signal from biased customer responses. Covers good vs bad questions, deflecting compliments, anchoring fluff, pressing for commitment, and customer slicing.

中文简介正在准备中。当前显示原文说明。

getagentseal/founder-playbook7672026年10月7日 更新

Volcengine VOD audio and video processing tools skill. Use when users need VOD-based media processing or editing: upload local/URL media, stitch videos, trim clips, flip frames, change playback speed, create image-to-video, compose audio/video, extract audio, mix audio, separate vocals/accompaniment, denoise audio, enhance quality, AI super-resolution, frame interpolation, ASR speech-to-text, OCR text extraction, subtitle removal, subtitle embedding, scene slicing, portrait/green-screen matting, highlight extraction, comic style transfer, video translation, drama recap narration, drama script restoration, media info lookup, or playback URL retrieval. The skill submits async VOD jobs, polls task status, and returns generated output links. Not for pure text generation, real-time streaming, or source-free generative video creation.

中文简介正在准备中。当前显示原文说明。

bytedance/agentkit-samples4732026年10月21日 更新

End-to-end 3D printing for Bambu Lab printers. Finds models online (MakerWorld, Printables), generates them with AI (text-to-3D, image-to-3D) or as exact-dimension parametric CAD, checks and repairs printability, converts textures to AMS multi-color, renders previews, opens them in Bambu Studio for the user to print, and reads printer status, AMS filaments and print progress. Use this whenever the user wants to 3D print something, design or model an object for printing, work with STL/3MF/OBJ/GLB files for a printer, check on a Bambu Lab printer (A1, A1 Mini, A2L, P1S, P2S, X1C, X1E, X2D, H2C, H2S, H2D, H2D Pro), or asks about AMS filament, slicing or print progress, even if they don't say "Bambu".

中文简介正在准备中。当前显示原文说明。

heyixuan2/bambu-studio-ai2332026年9月20日 更新

Preprocesses photographed sheets of many business cards — slicing each into overlapping high-resolution tiles and de-glaring them with container tooling (OpenCV/ImageMagick) — then reads every card via cheap parallel temperature-0 API calls (Haiku or Sonnet) using a distilled extraction prompt, and writes deduped contact fields to a CSV. Use when a user has photos or scans holding multiple business cards per image, mentions glare or unreadable cards, batch card transcription, contact extraction, or wants to read many cards without an expensive in-conversation pass. Triggers on 'business cards', 'card scan', 'extract contacts', 'read these cards', 'card glare', 'too many cards per photo'.

中文简介正在准备中。当前显示原文说明。

oaustegard/claude-skills1542026年10月21日 更新

Build and debug SceneKit scenes where one 3D object (a product, badge, coin, wheel) performs on a transparent stage inside a SwiftUI app - studio lighting, real shadows, baked keyframe choreography, hand-rolled physics, gestures and haptics, multi-scene sequencing. Use when working with SCNView or SceneView in SwiftUI, UIViewRepresentable 3D scenes, product or hero-object animation, roll or spin entrances, a first-frame hitch when a scene appears, shadows missing or wrong, metal rendering black, choreographed 3D motion that must stay interruptible, a continuous vapor stream (vent air, steam, mist) drawn as a shader-driven sheet, a liquid-metal or jelly blob (noise-deformed surface with mirror reflections and tap ripples), chrome or gold that looks cartoon-flat instead of real, HDRI image-based lighting, free trackball rotation of an actor, deterministic screenshot testing of shader-driven scenes, cutting an actor in two with a finger swipe (runtime mesh slicing with sealed cross-sections and a falling piece), a die-struck relief object (badge, coin, medallion) built from a heightfield with multiple finishes on one mesh, an actor crumbling into debris that falls and rests on the floor, reproducing a real object's motion from photos or video, or keyframed motion that stutters at its own keyframes. Not for RealityKit, ARKit, visionOS, or full game worlds.

中文简介正在准备中。当前显示原文说明。

dembsky/PropMotion1142026年8月15日 更新

sigreg

免费

Sketched Isotropic Gaussian Regularization primitive. Scalar loss matching the embedding distribution to a standard-normal target via Cramér-Wold slicing and the Epps-Pulley empirical characteristic function test. Port of rbalestr-lab/lejepa (MIT). Default-off in v1.49.571.

中文简介正在准备中。当前显示原文说明。

Tibsfox/gsd-skill-creator712026年7月20日 更新

Use when broad work needs to be broken into small verifiable slices.

中文简介正在准备中。当前显示原文说明。

rohitg00/agentbrain412026年5月27日 更新

Use when an exact symbol, path, entrypoint, or line range can bound a focused code question or patch proposal under a fixed source budget. Not for source changes or broad repository exploration.

中文简介正在准备中。当前显示原文说明。

OutlineDriven/odin-claude-plugin372026年9月29日 更新

work-item

免费

[Project Management] Use when a workflow step or the user asks for task refinement, story slicing, HTML mockups, draft challenges, artifact review or readiness checks via --mode={refine|story|mockup|challenge|review|dor}.

中文简介正在准备中。当前显示原文说明。

duc01226/EasyPlatform122026年10月20日 更新

Build an interactive, drag-and-drop user story map so the user can re-slice work across release phases. Use when the user wants a story map, a phased roadmap, release slicing, a backbone/activities journey map, or to decide "which stories go in which phase" and move them around.

中文简介正在准备中。当前显示原文说明。

Cavalry-Collective/visual-stack112026年10月15日 更新

Report what is genuinely new in the last 30 days on a topic, by slicing locally collected nightly channel databases with no live crawling. Run it before a strategic decision, as the fresh-signal feed for the gap phase. Triggers: "/last30days <topic>", "trendwatch <topic>", "what changed last 30 days on X".

中文简介正在准备中。当前显示原文说明。

tonydzi/second-brain-starter-kit92026年10月20日 更新