Break a game concept into the systems it needs, including supporting systems that are easy to overlook. Map dependencies, assign priorities by development stage, and create an index showing the recommended order for detailed design.
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- Identifying the systems a game concept requires
- Finding dependency cycles and bottleneck systems
- Choosing systems for the minimum playable version
Donchitos/Claude-Code-Game-Studios☆ 2.7万2026年10月8日 更新
Knowledge base synthesized from the Guide to the Systems Engineering Body of Knowledge (SEBoK) v2.14 by the BKCASE Project. Use for the established systems-engineering canon: SE fundamentals and foundations (systems science, systems thinking, the systems approach, modelling/MBSE), the life cycle (ISO/IEC/IEEE 15288/24748/24774 process, development & agile approaches, model selection/tailoring), technical management, concept definition, architecture/realization (the Vee), V&V, maintenance/sustainment, SE standards, and the application contexts (product, service, enterprise, systems-of-systems, healthcare), plus enabling SE (business/team/individual), related disciplines, quality attributes/specialty engineering, implementation examples, and emerging knowledge. Good for grounding background, vocabulary, and prior-art positions across all eight SEBoK Parts. SCOPE LIMITS: this pack is SEBoK v2.14 only (released 2026-05-18); it synthesizes and signposts rather than reproducing the source — it does not reproduce ISO/IEC/IEEE standard text, is a curated guide (not a complete textbook), and is thin on AI-integration depth (Part 8 is a staging area, not settled practice). LICENCE: content is CC BY-NC-SA 3.0 — non-commercial use only, attribution to the BKCASE Project required, share-alike obligations carry forward.
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jgsystemsconsulting/jgs-se-knowledge-packs☆ 82026年10月15日 更新
Plan a 10–12 page systems research paper for conferences such as OSDI and SOSP. Get section page budgets, paragraph roles, and writing patterns that connect the research problem, design decisions, and evaluation evidence.
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- Planning sections within a systems conference page limit
- Structuring an abstract and introduction
- Explaining design choices alongside alternatives
wanshuiyin/Auto-claude-code-research-in-sleep☆ 1.8万2026年10月17日 更新
Plan systems conference papers with section page budgets, paragraph outlines, and writing patterns. Organize design choices, experimental evidence, and related work into a clear argument, then review the draft with submission checklists.
中文简介正在准备中。当前显示英语简介。
- Planning sections and page budgets for a systems paper
- Explaining design choices and alternatives
- Organizing evaluation experiments and results
Orchestra-Research/AI-Research-SKILLs☆ 1.4万2026年10月11日 更新
Guide malware cleanup on infected Windows and Linux systems after containment and investigation. Covers removing malicious files and mechanisms that preserve attacker access, rotating credentials, patching entry points, and documenting validation results before recovery.
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- Cleaning infected systems after containment
- Removing mechanisms that preserve attacker access
- Rotating compromised credentials and fixing entry points
mukul975/Anthropic-Cybersecurity-Skills☆ 3.5万2026年8月31日 更新
Develop attack detection for SCADA systems that monitor and control industrial equipment. Compare network traffic and process measurements with normal behavior to identify unauthorized commands, altered sensor data, communication disruption, and indicators of known industrial malware.
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- Introducing intrusion detection in a SCADA environment
- Investigating suspected attacks on industrial control systems
- Creating detection rules for industrial protocol abuse
mukul975/Anthropic-Cybersecurity-Skills☆ 3.5万2026年8月31日 更新
Use when a task needs the judgment of a systems engineer/architect working at the whole-program level — decomposing requirements across hardware/software/network subsystems, writing or reviewing an interface control document (ICD), making a build-vs-buy tradeoff for a subsystem, or tracing a verification failure back through the requirements baseline. Distinct from a software engineer (owns one service's code) or DevOps/SRE (owns operational reliability) — this role owns the technical baseline for a whole system-of-systems and is accountable when subsystems built by different teams or vendors don't fit together.
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wonsukchoi/domain-experts☆ 212026年10月12日 更新
Knowledge base from NIST SP 800-160 Vol 1 (Engineering Trustworthy Secure Systems) and Vol 2 (Developing Cyber-Resilient Systems). Use for systems security engineering (SSE): the three SSE framework contexts (problem/solution/trustworthiness), the 30+ design principles for trustworthy secure design, trustworthiness and assurance/assurance cases, security across the ISO/IEC/IEEE 15288 life-cycle process groups, and the Vol 2 cyber-resiliency engineering framework — 4 goals (anticipate/withstand/recover/adapt), objectives, 14 techniques, implementation approaches, and design principles for the APT/adverse-conditions threat model. Bridges systems engineering and the NIST security cluster (CSF/SSDF/RMF). Does not reproduce ISO/IEC/IEEE 15288 process text, nor cover SP 800-53 control catalogs in depth.
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jgsystemsconsulting/jgs-se-knowledge-packs☆ 82026年10月15日 更新
Knowledge base from the NASA Systems Modeling Handbook for Systems Engineering (NASA-HDBK-1009A Rev A, 2025). Use for model-based systems engineering (MBSE) wired into NASA's NPR 7123.1 SE processes: the three aspects of MBSE (language / methodology / framework), the NASA SE Engine and its two OOSEM-derived steps (Model Planning, Setting Up the Model), the Modeling Plan as a SEMP subset, the tool-agnostic NASA SE metamodel of elements and relationships across the four SysML pillars (structure / behavior / requirements / parametrics), worked SysML diagrams and tables for stakeholders, requirements, structure and V&V, generating SE work products (ConOps, MOE, MOP, TPM, V&V), the MBSE Grid framework, alternative modeling approaches (PBR, Scenario, System Specification, Verification), and the ConOps model-content template. Scope is bounded to four common technical processes (Stakeholder Expectation Definition, Technical Requirements Definition, Product Verification, Product Validation). Does NOT teach SysML itself, mandate a tool, define NPR 7123.1 processes, cover technical-management processes 10-17, or reproduce the OMG SysML specification.
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jgsystemsconsulting/jgs-se-knowledge-packs☆ 82026年10月15日 更新
Build AI workflows with DSPy by defining inputs and outputs and combining reusable components. Create question answering systems that use retrieved documents, tool-using agents, and automatically optimized prompts, then compare results with evaluation data.
中文简介正在准备中。当前显示英语简介。
- Build question answering systems that use retrieved documents
- Optimize prompts using examples and evaluation metrics
- Combine AI tasks into reusable processing stages
davila7/claude-code-templates☆ 3.3万2026年10月18日 更新
Build AI workflows with DSPy by defining inputs and outputs and combining reusable components. Create question answering systems that use retrieved documents, tool-using agents, and automatically optimized prompts, then compare results with evaluation data.
中文简介正在准备中。当前显示英语简介。
- Build question answering systems that use retrieved documents
- Optimize prompts using examples and evaluation metrics
- Combine AI tasks into reusable processing stages
Orchestra-Research/AI-Research-SKILLs☆ 1.4万2026年10月11日 更新
Build an AI system register for EU AI Act reviews. Track owners, deployment status, EU connections, and each system’s role and risk category through a guided discussion, preserving classification reasons and dates for future review.
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- Register AI systems used or planned across an organization
- Review each system’s role and risk category
- Find systems approaching their next review date
anthropics/claude-for-legal☆ 97292026年10月14日 更新
Atlas turns your STATED NEED into a real systems atlas by SCANNING your actual sources (Azure via `az`, git repos, local dirs) and process/data mining them, THEN enriching against the Atlas knowledge graph. Use this skill when asked to inventory/map your real systems, scan your cloud + repos + directories, mine the real processes or data they contain, or collect their real constraints/gotchas. (atlas, scan my systems, inventory our azure account, map my repos, real systems atlas, process mining, data mining, collect nuances, system discovery)
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a5c-ai/babysitter☆ 18552026年9月17日 更新
Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.
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gamedev-skills/awesome-gamedev-agent-skills☆ 16112026年10月9日 更新
Orchestrate compassionate systems tools from issue or aspiration to wise action. Use when a class needs a complete inquiry workflow.
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GarethManning/education-agent-skills☆ 8762026年8月29日 更新
Automatically generate TLA+ specifications from source code (C/C++, Python) for formal verification of distributed systems. Use when users need to: (1) Generate TLA+ specs from program implementations, (2) Model distributed systems, consensus protocols, or concurrent algorithms, (3) Extract state variables, actions, and invariants from code, (4) Create formal specifications for model checking with TLC, (5) Verify safety and liveness properties of distributed systems. Particularly effective for message-passing systems, replication protocols, consensus algorithms, and distributed transactions.
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ArabelaTso/Skills-4-SE☆ 2552026年8月21日 更新
Think and work like an expert Dynamical Systems Theorist. Use when a task calls for Dynamical Systems Theorist judgment. Reasons from state spaces, invariant sets, bifurcations, and multiple time scales through normal-form classification, center-manifold reduction, Floquet/Poincaré maps, and continuation tools like AUTO, MatCont, and DynamicalSystems.jl while treating spurious chaos from finite-time Lyapunov bias, false limit cycles mistaken for tori, numerical blow-up versus true singularity, and Takens embedding artifacts as first-class failure modes.
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K-Dense-AI/scientific-agents☆ 2172026年10月3日 更新
Agent Memory Systems workflow skill. Use this skill when the user needs "Memory is the cornerstone of intelligent agents. Without it, every and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
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diegosouzapw/awesome-omni-skills☆ 1622026年7月8日 更新
Orchestrate compassionate systems tools from issue or aspiration to wise action. Use when a class needs a complete inquiry workflow.
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nota-america/forgecat-agent-profiles☆ 912026年9月24日 更新
Conduct Fundamental Rights Impact Assessments (FRIA) for high-risk AI systems as required by EU AI Act Article 27. Use when (1) deployers of high-risk AI systems (Annex III) need to assess fundamental rights impacts before first use, (2) public bodies or private entities providing public services are deploying AI systems, (3) credit scoring or insurance risk assessment AI systems are being deployed (Annex III 5b, 5c), (4) evaluating impact on natural persons' fundamental rights (dignity, liberty, privacy, data protection, non-discrimination, children's rights, etc.), or (5) creating EU AI Act Article 27 compliance documentation with market surveillance notification.
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FDU-INS/Insurance-Skills☆ 772026年7月12日 更新
Design effective AI agent systems with clear architecture, capability planning, and tool integration. Use when building agent systems, designing agent workflows, planning tool ecosystems, defining agent roles and boundaries, or architecting multi-agent systems. Covers agent patterns, agentic loops, capability design, and system composition.
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majiayu000/claude-skill-registry-data☆ 272026年10月18日 更新
"Apply Sociotechnical Systems Theory to analyze and design work systems through joint optimization of social and technical subsystems. Use this skill when the user needs to diagnose why a technology implementation disrupted work practices, design IT-enabled work systems that balance human and technical needs, or when they ask 'why did this system hurt productivity despite being technically sound', 'how do we design work around new technology', or 'why are people resisting this technically superior system'.".
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charlieviettq/awesome-agent-skill☆ 262026年7月20日 更新
Use when designing the systems of a game from a locked concept — core loops, meta loops, player verbs, progression, content systems, level structure, and narrative integration. Triggers on "game design doc", "GDD", "system spec", "core loop design", "progression design", "level design", "MDA", or "design the systems". Produces a design doc plus per-system specs that game-balancer numbers, iap-manager stocks, and godot-engineer builds. Stops at design — no number tuning, pricing, or engine code. For balance numbers see game-balancer; for the engine implementation see godot-engineer.
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LazyIsEfficient/agentic-os☆ 172026年7月17日 更新
Cognitive Systems Engineering design methodology for joint cognitive systems and human-centered automation
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curiositech/windags-skills☆ 162026年10月14日 更新