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“systems-thinking”的搜索结果

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Map a current event below the surface into patterns, structures, and mental models. Use when a class or team needs systemic understanding before action.

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GarethManning/education-agent-skills8802026年8月29日 更新

Map systemic forces shaping a wellbeing concern without individualising the problem. Uses Bronfenbrenner's ecological model and social determinants to generate structural interventions.

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GarethManning/education-agent-skills8802026年8月29日 更新

Surface beliefs, assumptions, stories, and values shaping a system. Use when deeper mental models need examining with care and evidence.

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GarethManning/education-agent-skills8802026年8月29日 更新

Design the deeper patterns, structures, artefacts, and mental models needed to grow a desired event. Use when a class imagines a better future.

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GarethManning/education-agent-skills8802026年8月29日 更新

Map a complex topic by placing factors on hexagonal tiles where adjacency signals a claimed relationship. Use when students need to surface hidden connections in a system before analysis or action.

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GarethManning/education-agent-skills8802026年8月29日 更新

Design a wise systems intervention from an existing analysis. Maps proposed actions against Meadows' leverage points, checks for unintended consequences, and generates alternatives.

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GarethManning/education-agent-skills8802026年8月29日 更新

Define the scope and purpose of a complex inquiry before mapping or futures work begins. Use when a class or group needs to agree what they are investigating, who it matters to, and at what scale.

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GarethManning/education-agent-skills8802026年8月29日 更新

Orchestrate compassionate systems tools from issue or aspiration to wise action. Use when a class needs a complete inquiry workflow.

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GarethManning/education-agent-skills8802026年8月29日 更新

The foundational theory of interactive experience design - loops, motivation, feel, and the art of meaningful playUse when "game design, core loop, game feel, player motivation, game mechanics, meaningful choice, progression system, game economy, game balance, playtesting, GDD, game document, fun factor, engagement, flow state, risk reward, player agency, juice, game polish, 8 kinds of fun, bartle types, MDA framework, game-design, player-experience, core-loop, motivation, game-feel, MDA, playtesting, GDD, systems-thinking, player-psychology, engagement, flow-state" mentioned.

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omer-metin/skills-for-antigravity1682026年1月22日 更新

Map systemic forces shaping a wellbeing concern without individualising the problem. Uses Bronfenbrenner's ecological model and social determinants to generate structural interventions.

中文简介正在准备中。当前显示原文说明。

nota-america/forgecat-agent-profiles922026年9月24日 更新

Map a current event below the surface into patterns, structures, and mental models. Use when a class or team needs systemic understanding before action.

中文简介正在准备中。当前显示原文说明。

nota-america/forgecat-agent-profiles922026年9月24日 更新

Define the scope and purpose of a complex inquiry before mapping or futures work begins. Use when a class or group needs to agree what they are investigating, who it matters to, and at what scale.

中文简介正在准备中。当前显示原文说明。

nota-america/forgecat-agent-profiles922026年9月24日 更新

Surface beliefs, assumptions, stories, and values shaping a system. Use when deeper mental models need examining with care and evidence.

中文简介正在准备中。当前显示原文说明。

nota-america/forgecat-agent-profiles922026年9月24日 更新

Design a wise systems intervention from an existing analysis. Maps proposed actions against Meadows' leverage points, checks for unintended consequences, and generates alternatives.

中文简介正在准备中。当前显示原文说明。

nota-america/forgecat-agent-profiles922026年9月24日 更新

Map a complex topic by placing factors on hexagonal tiles where adjacency signals a claimed relationship. Use when students need to surface hidden connections in a system before analysis or action.

中文简介正在准备中。当前显示原文说明。

nota-america/forgecat-agent-profiles922026年9月24日 更新

Orchestrate compassionate systems tools from issue or aspiration to wise action. Use when a class needs a complete inquiry workflow.

中文简介正在准备中。当前显示原文说明。

nota-america/forgecat-agent-profiles922026年9月24日 更新

Design the deeper patterns, structures, artefacts, and mental models needed to grow a desired event. Use when a class imagines a better future.

中文简介正在准备中。当前显示原文说明。

nota-america/forgecat-agent-profiles922026年9月24日 更新

从要素到关系、从局部到整体、从静态到动态地分析复杂系统。适用于问题反复出现、牵一发动全身、头痛医头无效的场景。当你发现"越努力越糟糕"或"问题总是复发"时,需要切换到系统性思维找根本解。不适用于简单的单因果问题或需要快速行动的紧急场景。关键触发信号:"为什么这个问题反复出现"、"改了A反而坏了B"、"感觉陷入了死循环"。

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kangarooking/cognitive-dividend-skill472026年4月17日 更新

Use for systems thinking, or when a change may ripple beyond its target: "what are the side effects?", "why does this keep coming back?", "how do these teams or services affect each other?". Maps loops, delays and leverage points. Skip for single-step fixes.

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ysskrishna/ai-agent-skills172026年10月17日 更新