Expert blueprint for tower defense games (Bloons TD, Kingdom Rush, Fieldrunners) covering wave management, tower targeting logic, path algorithms, economy balance, and mazing mechanics. Use when building TD, lane defense, or tower placement strategy games. Keywords tower defense, wave spawner, pathfinding, targeting priority, mazing, NavigationServer baking.
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thedivergentai/Game-Dev-Agentic-Skills☆ 8772026年10月17日 更新
Expert blueprint for tower defense games (Bloons TD, Kingdom Rush, Fieldrunners) covering wave management, tower targeting logic, path algorithms, economy balance, and mazing mechanics. Use when building TD, lane defense, or tower placement strategy games. Keywords tower defense, wave spawner, pathfinding, targeting priority, mazing, NavigationServer baking.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Build a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use for a tower-defense/wave-defense game, or balancing waves and economy.
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gamedev-skills/awesome-gamedev-agent-skills☆ 24522026年10月9日 更新
Bevy genre router for tower defense. Use when placing towers, marching creeps along waypoints, and spending gold on a fixed timestep. Keywords: Bevy, tower defense, creep, waypoint, gold, ECS.
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thedivergentai/Game-Dev-Agentic-Skills☆ 8772026年10月17日 更新
Use when working with Aws Control Tower — aWS Control Tower landing zone and account management. Covers landing zone status, enrolled accounts, guardrails (controls), organizational units, baseline configurations, and drift detection. Use when auditing landing zone health, reviewing guardrail compliance, inspecting account enrollment, or troubleshooting Control Tower drift.
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cloudthinker-ai/CloudSkills☆ 62026年4月5日 更新
Thin Bevy genre router for Tower defense. Keywords: Bevy, Tower defense, genre, ECS, router.
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thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Generate towers, castles, pagodas, and domes in Three.js from adjustable parameters. Create construction animations with a rising reveal, matching solid sections, scaffolding, and stage captions, using reusable geometry instead of imported mesh files.
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- Animate the construction of a castle or pagoda
- Create an architectural title sequence
- Generate landmarks from adjustable parameters
MengTo/Skills☆ 69082026年10月18日 更新
Expert blueprint for MOBA games including lane logic (minion wave spawning every 30s), tower aggro priority (hero attacking ally over minion over hero), click-to-move controls (RTS-style raycasting), hero ability systems (QWER cooldowns, mana cost), fog of war (SubViewport projections), and authoritative networking (server validates damage). Use for competitive 5v5 or arena games. Trigger keywords: MOBA, lane_manager, minion_waves, tower_aggro, click_to_move, ability_cooldowns, fog_of_war, comeback_mechanics.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Dev-Agentic-Skills☆ 8772026年10月17日 更新
Expert blueprint for MOBA games including lane logic (minion wave spawning every 30s), tower aggro priority (hero attacking ally over minion over hero), click-to-move controls (RTS-style raycasting), hero ability systems (QWER cooldowns, mana cost), fog of war (SubViewport projections), and authoritative networking (server validates damage). Use for competitive 5v5 or arena games. Trigger keywords: MOBA, lane_manager, minion_waves, tower_aggro, click_to_move, ability_cooldowns, fog_of_war, comeback_mechanics.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Builds HTTP APIs and web services in Rust with Axum, the Tokio team's web framework on top of Tokio, Hyper and Tower. Use when a user asks to create a Rust REST API, add routes, extractors, JSON handlers, shared state, middleware, error handling, WebSockets, graceful shutdown or tests with Axum, or to migrate older Axum code (0.6/0.7 path syntax) to 0.8.
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TerminalSkills/skills☆ 1742026年10月21日 更新
Evaluates data centers, fiber networks, and tower assets with capacity analysis, tenant credit, and technology obsolescence risk. Use when analyzing digital infrastructure, evaluating tower portfolios, or assessing data center investments.
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CaseMark/skills☆ 462026年10月17日 更新
Use when a task needs the judgment of a Crane and Tower Operator — deciding whether current gust readings require a stand-down given a specific load's sail area, running a blind lift through a signal person when the pick or landing zone is outside the cab's sightline, reading a fixed installation's load chart at the counterweight/jib configuration actually installed, calculating each crane's load share on a two-crane tandem pick, or judging when to set the jib to free-slew ahead of a wind event.
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wonsukchoi/domain-experts☆ 222026年10月19日 更新
Configure supervised fine-tuning for models that process images and text. Define which components remain unchanged, set LoRA adapters for updating selected model weights, choose image resolution limits, and investigate training runs whose evaluation results fail to improve.
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- Configure training for an image-and-text task
- Decide whether to train vision layers
- Investigate training with flat evaluation scores
wshobson/agents☆ 4.1万2026年10月20日 更新
Create green isometric illustrations, using angled views without perspective, of developer and design workspaces as SVG files. A bundled drawing kit helps arrange equipment on one platform, with consistent shading, fine details, shadows, and validation checks.
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- Illustrate a server room or development stack
- Show a CI pipeline as an illustrated scene
- Create artwork for empty states and onboarding
MengTo/Skills☆ 69082026年10月18日 更新
Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.
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gamedev-skills/awesome-gamedev-agent-skills☆ 24522026年10月9日 更新
Expert blueprint for AI pathfinding (tower defense, RTS, stealth) using NavigationAgent2D/3D, NavigationServer, avoidance, and dynamic navigation mesh generation. Use when implementing enemy AI, NPC movement, or obstacle avoidance. Keywords NavigationAgent2D, NavigationRegion2D, pathfinding, NavigationServer, avoidance, baking, NavigationObstacle.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Dev-Agentic-Skills☆ 8772026年10月17日 更新
Expert patterns for managing combat waves, difficulty scaling, and automated enemy spawning in Godot 4. Use when building wave-based shooters, tower defense, or arena games.
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thedivergentai/Game-Dev-Agentic-Skills☆ 8772026年10月17日 更新
Expert blueprint for AI pathfinding (tower defense, RTS, stealth) using NavigationAgent2D/3D, NavigationServer, avoidance, and dynamic navigation mesh generation. Use when implementing enemy AI, NPC movement, or obstacle avoidance. Keywords NavigationAgent2D, NavigationRegion2D, pathfinding, NavigationServer, avoidance, baking, NavigationObstacle.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert patterns for managing combat waves, difficulty scaling, and automated enemy spawning in Godot 4. Use when building wave-based shooters, tower defense, or arena games.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Run and extend the repository's recommendation-system projects covering the ranking funnel, two-tower ANN, point-in-time feature consistency, and online serving reliability.
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jhljx/RecSys-Industrial-Book☆ 4622026年10月18日 更新
Art direction for strategy, RTS, turn-based strategy, tower defense, MOBA, city builder, colony sim, and simulation games in Blender.
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arjun988/blender-skills☆ 3732026年7月11日 更新
Reviews axum web framework code for routing patterns, extractor usage, middleware, state management, and error handling. Use when reviewing Rust code that uses axum, tower, or hyper for HTTP services. Covers axum 0.7+ patterns including State, Path, Query, Json extractors.
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existential-birds/beagle☆ 842026年9月16日 更新
Reviews tokio async runtime usage for task management, sync primitives, channel patterns, and runtime configuration. Covers Rust 2024 edition changes including async fn in traits, RPIT lifetime capture, LazyLock, and if-let temporary scoping. Use when reviewing Rust code that uses tokio, async/await patterns, spawn, channels, or async synchronization. Also covers tokio-util, tower, and hyper integration patterns.
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existential-birds/beagle☆ 842026年9月16日 更新
Autonomous novel writing CLI agent with web workbench (JiaOS Studio) - use for creative fiction writing, standalone short-fiction packages, cover generation, novel generation, style imitation, chapter continuation/import, EPUB export, AIGC detection, and fan fiction. Native English support with 10 built-in English genre profiles (LitRPG, Progression Fantasy, Isekai, Cultivation, System Apocalypse, Dungeon Core, Romantasy, Sci-Fi, Tower Climber, Cozy Fantasy). Also supports Chinese web novel genres (xuanhuan, xianxia, urban, horror, other). Multi-agent pipeline, two-phase writer (creative + settlement), stronger long-form chapter craft rules, hook-ledger payoff checks, 33-dimension auditing, token usage analytics, creative brief input, structured logging (JSON Lines), multi-model routing, custom OpenAI-compatible provider support, and JiaOS Studio web UI for visual book management, short-fiction runs, cover generation, chapter review, real-time writing progress, market radar, and analytics.
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zxerai/novelix☆ 782026年6月6日 更新