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“ue5”的搜索结果

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Build CARLA for Unreal Engine 5.8 using CMake, the tool that configures its build process. The skill guides engine setup, optional ROS 2 support, Python API rebuilding, editor builds, and checks that the expected files were actually produced.

中文简介正在准备中。当前显示英语简介。

  • Building CARLA for Unreal Engine 5.8
  • Building and verifying native ROS 2 support
  • Rebuilding the Python API after client changes
carla-simulator/carla1.5万2026年10月21日 更新

Set up ScenarioRunner, CARLA’s scenario engine, with a branch matched to your simulator version. Install dependencies, configure Python search paths, and verify imports to address setup failures before running scenarios.

中文简介正在准备中。当前显示英语简介。

  • Install ScenarioRunner for a specific CARLA version
  • Switch an existing setup to the UE5 branch
  • Fix imports failing because the agents package is missing
carla-simulator/carla1.5万2026年10月21日 更新

Check which CARLA features are missing on UE 5.5 compared with UE 5.8. Read source markers to identify the checkout, review unsupported workflows, and see which UE 5.8 procedures also apply.

中文简介正在准备中。当前显示英语简介。

  • Checking whether Autoware can be used on UE 5.5
  • Reviewing ROS 2 middleware restrictions
  • Investigating a black screen when loading Town12
carla-simulator/carla1.5万2026年10月21日 更新

Package a CARLA server built with UE 5.8 for distribution, choosing which maps to include. Inspect the resulting files for mismatched containers, missing road data, and exposure settings that can cause runtime failures.

中文简介正在准备中。当前显示英语简介。

  • Packaging a CARLA server with selected maps
  • Investigating a black screen in a packaged server
  • Checking road data and package consistency
carla-simulator/carla1.5万2026年10月21日 更新

Start, inspect, and stop a CARLA UE 5.8 server. Choose an editor-based server, packaged build, or full editor; configure headless operation and ports; and enable native ROS 2 integration when the build supports it.

中文简介正在准备中。当前显示英语简介。

  • Start a UE 5.8 server for a CARLA client
  • Configure camera image publishing through ROS 2
  • Investigate missing maps or connection failures
carla-simulator/carla1.5万2026年10月21日 更新

Tells you what CARLA on UE 5.5 (branch ue5-dev) cannot do that UE 5.8 (ue58-dev) can, so you do not attempt an unsupported workflow there — no Autoware integration, no ROS 2 middleware choice (FastDDS only), no DLSS or ray-traced-lens camera, no OFPA large-map mount so Town12/13/15 load black, and a few missing World/Actor methods. Also states what is identical, so the ue58 skills can be used directly for everything else. Use when working against a 5.5 checkout, when a ue58 skill's step has no counterpart, or when deciding whether a feature request is possible on 5.5 at all.

中文简介正在准备中。当前显示原文说明。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Starts a CARLA UE 5.8 server from a ue58-dev tree — the editor binary in -game mode (the working headless server), the packaged shipping build, or the full editor — with offscreen/nullrhi rendering, custom RPC and streaming ports, and native ROS 2 via the single-dash -ros2 flag. Probes a running server, and stops one cleanly despite the 15-character process-name truncation. Use when the user asks to "run/start CARLA UE5", "launch a ue58 server", "run headless", "publish ROS 2 topics from UE5", or a client cannot reach the simulator.

中文简介正在准备中。当前显示原文说明。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Builds CARLA on Unreal Engine 5.8 from the ue58-dev branch using its CMake build system — configure a preset, then build the carla-unreal / carla-unreal-editor / carla-python-api-install / launch targets — with ROS 2, DLSS, RSS and cook-scope options, and the engine-side build of the CarlaUnreal UE 5.8 fork. There is no Makefile and no Util/BuildTools in this tree, so every UE4 `make` recipe is invalid here. Use when the user asks to "build CARLA UE5", "build ue58-dev", "compile CARLA with cmake", "rebuild the Python API", or hits a CMake configure or target failure.

中文简介正在准备中。当前显示原文说明。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Guides custom map imports into CARLA on UE 5.8, from FBX geometry and OpenDRIVE road data to packaging or temporary road generation. Helps choose a supported route and verify map files and loading.

中文简介正在准备中。当前显示英语简介。

  • Testing a road network from an OpenDRIVE file
  • Importing a town with buildings into the editor
  • Including a custom map in a server package
carla-simulator/carla1.5万2026年10月21日 更新

Cooks and packages a shippable CARLA server from a UE 5.8 ue58-dev checkout via the CMake `package` targets (shipping/development/debug/test), scoping the cook with CARLA_MAPS_TO_COOK, and inspects an existing package for the failures a green build hides — stale pak/ucas mismatch, missing staged OpenDrive/TM road data, missing post-process profiles, and Town15's uncookable content. Use when the user asks to "package CARLA UE5", "cook a map", "build a shipping server", "make a distributable CARLA", or a package builds but renders black / has no maps.

中文简介正在准备中。当前显示原文说明。

carla-simulator/carla-agentic-tools42026年9月12日 更新

unreal-mcp

免费有简介AI 评分 100分

操作Unreal Engine编辑器,放置场景物体,调整灯光、材质和相机构图。检查场景状态与视觉效果,并输出截图或渲染图。

  • 搭建三维关卡并布置物体
  • 调整符合场景氛围的灯光
  • 设置相机构图并输出渲染图
NousResearch/hermes-agent25.6万2026年10月21日 更新

Import FBX 3D models into CARLA on UE 5.8 and register them as props that can be placed in a simulation. Check measured dimensions, adjust scale, verify placement on a running server, and undo imports when needed.

中文简介正在准备中。当前显示英语简介。

  • Add a custom bench or object to CARLA
  • Fix imported props missing from the blueprint library
  • Import a folder of props organized by tag
carla-simulator/carla1.5万2026年10月21日 更新

Import a custom pedestrian into CARLA on UE 5.8, connect it to the shared animation skeleton, and verify that it moves. Export an existing walker as an FBX starting point or investigate a walker that stands still.

中文简介正在准备中。当前显示英语简介。

  • Add a custom pedestrian to CARLA
  • Export an existing walker as an FBX for editing
  • Investigate a walker that spawns but does not move
carla-simulator/carla1.5万2026年10月21日 更新

Prepare and launch Autoware with CARLA on UE 5.8 through its native ROS 2 interface. Check communication topics and sensors, generate required maps, and configure either the classical stack or camera-only VAD model.

中文简介正在准备中。当前显示英语简介。

  • Check whether a CARLA build supports Autoware
  • Inspect topics exchanged between CARLA and Autoware
  • Generate lanelet2 and point-cloud maps for a town
carla-simulator/carla1.5万2026年10月21日 更新

Create, migrate, refine, or debug CARLA vehicle assets with Blender and Unreal. Use real vehicle references to guide geometry and materials, configure wheels, lights, and physics, and deliver editable sources with evidence from runtime validation.

中文简介正在准备中。当前显示英语简介。

  • Creating a CARLA vehicle from real vehicle references
  • Refining tires, materials, or body geometry
  • Migrating vehicles and debugging Unreal integration
carla-simulator/carla1.5万2026年10月21日 更新

Check whether a CARLA feature is usable in the current environment and has a verified procedure. Review known failures, inspect build settings, and identify differences between client, server, and source versions before planning work.

中文简介正在准备中。当前显示英语简介。

  • Check whether a CARLA feature has a verified procedure
  • Review known failures before following a UE4 tutorial
  • Inspect build flags for ROS 2 or RSS support
carla-simulator/carla1.5万2026年10月21日 更新

Gets a custom map into CARLA on UE 5.8 — the four distinct routes and which one to pick — via Util/Tools/Import.py for FBX+OpenDRIVE assets into a source build, CARLA_MAPS_TO_COOK to ship a map inside a package, or client.generate_opendrive_world() for an OpenDRIVE-only map at runtime with no build at all. Covers where imported assets land, why an imported map cannot be loaded from a package by name, and the four capabilities the UE4 skill has that ue58 lacks — standalone asset packages, their installer, semantic-material tagging, and a pedestrian navmesh that is generated but silently skipped. Use when the user asks to "import a map", "add a custom map", "load my .xodr", "package my own town", or "create a standalone map package".

中文简介正在准备中。当前显示原文说明。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Installs CARLA's ScenarioRunner (the official scenario engine) and picks the branch that matches the CARLA in use — master for 0.9.14-0.9.16 (UE4), ue5-master for 0.10.0 (UE5), leaderboard-1.0/2.0/2.1 when driving the Leaderboard. Clones or checks out the branch, installs requirements, wires PYTHONPATH (including the `agents` package the carla wheel does not ship), and verifies the import. Use when the user asks to "install scenario runner", "set up SR", "run CARLA scenarios", "use OpenSCENARIO", or has a scenario_runner that fails to import.

中文简介正在准备中。当前显示原文说明。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Capture Unreal Engine traces, export timing and counter data to CSV, and summarize expensive operations. Manage ongoing recordings, browse stored traces, and open Unreal Insights for visual inspection on Windows.

中文简介正在准备中。当前显示英语简介。

  • Record Unreal Engine startup performance
  • Find expensive operations in timing summaries
  • Export counter values to CSV
HKUDS/CLI-Anything5.6万2026年9月22日 更新

Builds CARLA's ue4-dev branch on Linux, producing the Unreal Engine 4.26 editor, server modules, and an installed Python client package. Fetches required content, optionally compiles native ROS 2 support, and verifies the build against a source-built server.

中文简介正在准备中。当前显示英语简介。

  • Building CARLA ue4-dev from source
  • Compiling CARLA with native ROS 2 support
  • Building the Python client for an existing environment
carla-simulator/carla1.5万2026年10月21日 更新

Install Scenic, a language for describing scenarios with randomized conditions, into the Python environment used by CARLA. Check command-line tools and version compatibility, optionally download example scenarios and map assets, and save the installation paths.

中文简介正在准备中。当前显示英语简介。

  • Preparing Scenic to work with CARLA
  • Diagnosing scenario model import failures
  • Checking missing vehicle definition tables
carla-simulator/carla1.5万2026年10月21日 更新

Use when a UE5 task involves Niagara or Chaos destruction: a Niagara fireball, projectile trail, impact explosion, muzzle flash, spell, smoke, sparks, debris, Niagara fluids or flipbooks; "Niagara is too expensive", stat NiagaraOverview, Effect Types, pooling, Data Channels, lightweight emitters, VFX scalability; judging an effect's readability, value, color, timing, white blowout or strobing; or a wall that shatters, geometry collection fracture, Dataflow, damage thresholds, floating chunks, debris cost, Chaos Visual Debugger.

中文简介正在准备中。当前显示原文说明。

scenario-labs/skills10812026年10月21日 更新

Use when a UE5 task involves characters in motion: "import FBX from Maya" with a skeleton, "retarget animations", IK Rig, IK Retargeter, feet sinking or floating after retarget, mocap cleanup, Motion Matching, Pose Search, Choosers, GASP, state machine vs motion matching, root motion, offset root bone, foot IK, Control Rig, Animation Blueprint cost, "animation is expensive", budget allocator, URO, MetaHuman LODs, ML Deformer, cloth.

中文简介正在准备中。当前显示原文说明。

scenario-labs/skills10812026年10月21日 更新

Use when building or debugging UE5 gameplay: a character with double jump or dash, abilities with cooldowns, enemy AI that patrols, chases and attacks, a health bar or HUD; choosing Blueprint vs C++, GAS or not, StateTree vs Behavior Tree, EQS or Mass; setting up Enhanced Input, Common UI or UMG; replication, RepNotify, save games, World Partition state; "Blueprints are slow", Tick, casts and hard references; "ability won't activate", "enemy ignores the player"; or writing automated gameplay tests with injected input.

中文简介正在准备中。当前显示原文说明。

scenario-labs/skills10812026年10月21日 更新