Build desktop applications with GPUI Kit, a Rust framework. Guides setup, component selection, state management, themes, and background work, and explains UI integration tests that simulate input and check component behavior.
中文简介正在准备中。当前显示英语简介。
- Setting up a GPUI Kit desktop app
- Implementing forms and data tables
- Organizing state, events, and background tasks
longbridge/gpui-kit☆ 1.8万2026年10月18日 更新
Build and review Kortix replies that display cards, comparisons, charts, maps, and tabs. The skill guides structured UI blocks in OpenUI Lang, their web and mobile rendering, validation, Markdown conversion, and compatibility checks.
中文简介正在准备中。当前显示英语简介。
- Designing visual components for Kortix replies
- Implementing web and mobile renderers
- Debugging invalid or undisplayable UI blocks
kortix-ai/suna☆ 2万2026年10月18日 更新
Create UI-SPEC.md, a document defining interface design decisions for a frontend phase. The skill coordinates UI research and specification checks, using a chosen phase or automatically selecting the next unplanned one.
中文简介正在准备中。当前显示英语简介。
- Preparing UI specifications for a frontend phase
- Researching UI before documenting design decisions
- Checking a UI specification after drafting it
open-gsd/gsd-core☆ 1.1万2026年10月18日 更新
5つの専門エージェント(UXデザイナー・ビジュアルデザイナー・アクセシビリティ専門家・ モバイルUI専門家・コピーデザイナー)がチームでUIを添削・改善するスキル。 Pencil(.pen)で画面デザインを作成・修正しながら、リアルタイムで議論する。 新規画面デザインの作成と既存UIのレビュー・改善の両方に対応。 iOS / Web / 汎用プラットフォームに対応。 Use when: UIを添削したい、画面デザインをレビューしたい、UIを改善したい、 デザインの品質を上げたい、UIのフィードバックがほしい、画面を作りたい。 Triggers: "UIレビュー", "UI添削", "デザインレビュー", "画面レビュー", "UIを見て", "デザインチェック", "UI改善", "画面デザイン", "ui review", "design review", "UI作成", "画面作成", "UIフィードバック"
中文简介正在准备中。当前显示原文说明。
sean-sunagaku/claude-code-plugin☆ 382026年7月30日 更新
Build React interfaces with HeroUI v3, including buttons, forms, cards, and modals. The skill guides installation, component documentation lookup, and light or dark theme configuration using Tailwind CSS v4 and reusable interface components.
中文简介正在准备中。当前显示英语简介。
- Set up HeroUI v3 in a React project
- Build forms and modals from documented examples
- Customize light and dark themes
heroui-inc/heroui☆ 3.1万2026年10月18日 更新
UIKit iOS/iPadOS UI フレームワーク。 UIViewController, UINavigationController, UITabBarController, UISplitViewController, UIView, UILabel, UIButton, UITextField, UIScrollView, UIStackView, UITableView, UICollectionView, diffable data source, NSDiffableDataSourceSnapshot, UICollectionViewCompositionalLayout, Auto Layout, NSLayoutConstraint, NSLayoutAnchor, UILayoutGuide, intrinsicContentSize。 UIArrangementViewController, UISplitArrangement, UIOverlayArrangement, UIView.ReservedRegion, UIHingeInteraction, 縦軸バー, iPhone Duo adaptive layout (iOS 27.1+), scene-based life cycle 移行, UISceneAccessory。SwiftUI ArrangementView とは別 API。
中文简介正在准备中。当前显示原文说明。
Fandhe-AI/agent-reference-skills☆ 42026年10月18日 更新
Build iOS 26 interfaces with Liquid Glass, a translucent material that blurs backgrounds and responds to interaction. The skill covers buttons, cards, shape-changing transitions, and widgets using SwiftUI, UIKit, and WidgetKit, plus migration from existing blur effects.
中文简介正在准备中。当前显示英语简介。
- Adding glass-style buttons and cards
- Animating transitions between glass elements
- Adapting widgets to tinted appearance
affaan-m/ECC☆ 28.3万2026年10月16日 更新
Build iOS and Android interfaces with HeroUI Native components such as buttons, cards, text fields, and dialogs. The skill covers setup, documentation lookup, and theme configuration with Uniwind, which brings Tailwind styling to React Native.
中文简介正在准备中。当前显示英语简介。
- Set up HeroUI Native in an Expo project
- Build mobile cards and input fields
- Configure light and dark themes
heroui-inc/heroui☆ 3.1万2026年10月18日 更新
Create a dedicated test project linked to the current worktree and check Agent Builder through APIs and browser interactions. It covers agent and skill management, permissions, defaults, and related features, with selectable test sections.
中文简介正在准备中。当前显示英语简介。
- Validate an Agent Builder feature branch before review
- Check role-based permissions and authentication
- Test agent and skill management through APIs and the UI
mastra-ai/mastra☆ 2.9万2026年10月18日 更新
Design and review desktop interfaces built with GPUI Kit. Applies rules for layouts, colors, components, interaction states, and interface wording, with checks for keyboard access, focus behavior, and accessibility before finishing the work.
中文简介正在准备中。当前显示英语简介。
- Designing a new GPUI Kit screen
- Reviewing colors, spacing, and components
- Checking dialog and keyboard behavior
longbridge/gpui-kit☆ 1.8万2026年10月18日 更新
Guide for optimizing MSBuild build parallelism and multi-project scheduling. Only activate in MSBuild/.NET build context. USE FOR: builds not utilizing all CPU cores, speeding up multi-project solutions, evaluating graph build mode (/graph), build time not improving with -m flag, understanding project dependency topology. Note: /maxcpucount default is 1 (sequential) — always use -m for parallel builds. Covers /maxcpucount, graph build for better scheduling and isolation, BuildInParallel on MSBuild task, reducing unnecessary ProjectReferences, solution filters (.slnf) for building subsets. DO NOT USE FOR: single-project builds, incremental build issues (use incremental-build), compilation slowness within a project (use build-perf-diagnostics), non-MSBuild build systems. INVOKES: binlog MCP server tools (expensive_projects, expensive_targets, project_target_times); falls back to dotnet build -m, dotnet build /graph, binlog replay + grep.
中文简介正在准备中。当前显示原文说明。
bouclem/skills☆ 72026年5月31日 更新
Develop and fix OpenShell’s keyboard-driven terminal interface using guidance on screen structure, background data fetching, themes, and navigation. Follow existing implementation patterns to add features that fit the interface’s established behavior.
中文简介正在准备中。当前显示英语简介。
- Adding a screen to the OpenShell terminal interface
- Fixing log following and scrolling behavior
- Implementing background data updates
NVIDIA/OpenShell☆ 1.7万2026年10月19日 更新
Build interface components with shadcn/ui, focusing on clear structure and accessibility so more people can use them. Pair the implementation work with the Stitch design loop to move from design iteration to working components.
中文简介正在准备中。当前显示英语简介。
- Building interface components with shadcn/ui
- Implementing components with accessibility in mind
- Pairing component development with Stitch design iterations
nexu-io/open-design☆ 10.2万2026年10月19日 更新
Rebuild modified packages in the Storybook monorepo and restart its internal UI after code changes. The workflow provides the running URL and can optionally create a UI review of stories related to the changes.
中文简介正在准备中。当前显示英语简介。
- Rebuilding after changes to Storybook internals
- Restarting the internal Storybook UI
- Reviewing stories related to UI changes
storybookjs/storybook☆ 9.1万2026年10月18日 更新
Build Blazor interfaces with Microsoft Fluent UI components. The skill guides library setup, forms, selection controls, dialogs, notifications, and themes, and helps troubleshoot missing interface elements caused by provider configuration or JavaScript integration issues.
中文简介正在准备中。当前显示英语简介。
- Setting up Fluent UI in a Blazor application
- Building forms with selection and autocomplete controls
- Adding dialogs and toast notifications
github/awesome-copilot☆ 4万2026年10月17日 更新
Migrate HeroUI v2 applications to v3 with guidance for component APIs, dependencies, styling, and hooks. Choose a full migration or move components gradually while both versions coexist, using migration documentation for each step.
中文简介正在准备中。当前显示英语简介。
- Plan a full migration from HeroUI v2 to v3
- Migrate components gradually while keeping the app functional
- Update component APIs and event handlers
heroui-inc/heroui☆ 3.1万2026年10月18日 更新
Build Apple platform applications with Swift, including SwiftUI screens and state management. Design reusable interfaces with protocols, implement asynchronous tasks, protect shared data with actors, and check code through builds, performance profiling, and tests.
中文简介正在准备中。当前显示英语简介。
- Building SwiftUI screens and state management
- Fixing concurrency issues with async/await and actors
- Designing protocol-based application architecture
Jeffallan/claude-skills☆ 1.2万2026年10月17日 更新
Build complex interactive artifacts for claude.ai with React, Tailwind CSS, and shadcn/ui. Start from a configured project, develop interfaces with state management or navigation, and bundle the result into one shareable HTML file.
中文简介正在准备中。当前显示英语简介。
- Building interactive interfaces with multiple components
- Creating artifacts with state management and navigation
- Developing interfaces with shadcn/ui components
anthropics/skills☆ 18.2万2026年10月10日 更新
Build and update Paperclip interfaces using shared rules for colors, typography, status indicators, layouts, and interactions. Reuse existing components and keep the component catalog and showcase page aligned with new or changed interface elements.
中文简介正在准备中。当前显示英语简介。
- Add pages that follow Paperclip UI conventions
- Create reusable interface components
- Standardize status colors and priority icons
paperclipai/paperclip☆ 10.4万2026年10月18日 更新
Guide an AI agent’s interface work with a shared set of design constraints. Use it to keep many small UI elements coherent across an interface, with the full workflow available through the separately installed upstream bundle.
中文简介正在准备中。当前显示英语简介。
- Keeping multiple UI components consistent
- Giving an agent shared rules for interface work
- Including UI constraints during project planning
nexu-io/open-design☆ 10.2万2026年10月19日 更新
Design, refine, or review web and iOS interfaces using the product’s existing components and visual style. Consult relevant screen examples when useful, then inspect the result for layout problems, inaccessible controls, and broken interactions.
中文简介正在准备中。当前显示英语简介。
- Designing screens that fit an existing product
- Refining a dashboard or simplifying an interface
- Reviewing layouts and interactions before release
github/awesome-copilot☆ 4万2026年10月17日 更新
Build and improve Windows desktop apps with C#, WinUI 3, and the Windows App SDK. Guidance covers development setup, native interface design, implementation, troubleshooting, packaging choices, and verification through both builds and actual app launches.
中文简介正在准备中。当前显示英语简介。
- Checking and preparing a WinUI development environment
- Creating a new Windows desktop app
- Improving navigation, themes, and adaptive layouts
openai/skills☆ 2.8万2026年9月9日 更新
Learn Cloud Build fundamentals and set up a basic build trigger for source code changes. Covers project preparation, configuration files, manual trigger runs, and checking build history and logs in Google Cloud.
中文简介正在准备中。当前显示英语简介。
- Learn build steps, artifacts, and configuration file basics
- Create a trigger that builds code after a Git push
- Run an existing trigger manually
google/skills☆ 2.1万2026年10月17日 更新
Build CARLA for Unreal Engine 5.8 using CMake, the tool that configures its build process. The skill guides engine setup, optional ROS 2 support, Python API rebuilding, editor builds, and checks that the expected files were actually produced.
中文简介正在准备中。当前显示英语简介。
- Building CARLA for Unreal Engine 5.8
- Building and verifying native ROS 2 support
- Rebuilding the Python API after client changes
carla-simulator/carla☆ 1.5万2026年10月18日 更新